The best year for vidya, ever

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MUSCLE MARCH MOTHER FUCKERS
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EAT A DICK @Hollywood Hulk Hogan FUCKING QUEER fuck you
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FUCK YEAH NIGGERS

MUSCLE MARCH!!!!1!!!!!1!
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RETARD FAGGOT NIGGER NIGGERFAGGOT
 
2004?
Half Life 2
Paper Mario: The Thousand Year Door
Fable
R-Type Final
Unreal Tournament 2004 (need I say more?)
The Chronicles of Riddick: Escape from Butcher Bay
Spider-Man 2
Doom 3
Pikman 2
Burnout 3: Takedown
Dead or Alive Ultimate
GTA San Andreas
RollerCoaster Tycoon 3
Halo 2
Metal Gear Solid 3: Snake Eater
World of Warcraft
Cave Story
 
2007 was a pretty good year for video games.

Halo 3
Wii Sports
Pokemon Diamond & Pearl
Call Of Duty 4: Modern Warfare
Super Mario Galaxy
The Orange Box
BioShock
Portal
Assassin's Creed
The Elder Scrolls IV: Oblivion
Uncharted: Drake's Fortune
Crackdown

Not to mention cheeki-breeki S.T.A.L.K.E.R.: Shadow Of Chernobyl
 
I knew when I saw the title someone was going to say "1998".

Every time I roll my eyes because the mythical 1998 people rave about relies on two things people forget about (or deliberately ignore).
  1. Staggered release dates. Pokemon was released between 1996 and 1999, depending on where you live. If we add in Pokemon Yellow, the year 2000. Many console games worked like this.
  2. People rarely bought games on release day until the latter days of the PS1 lifespan, at least where I live.
Put these two things together and it's easy to cherry pick release dates to make it seem like it was a none stop stream of high quality new releases that you wonder how people had time to play them all. But back then, most of the games I played were either via rentals, Christmas, birthdays, and anything found at a car boot sale.

MGS and Pokemon might technically share a release year if you skim wikipedia, but in practice it didn't feel that way. Likewise, Half-Life was sort of a sleeper hit, a slow burn that gained popularity over time. Not like today where a game comes out and two weeks later everyone has forgotten about it.


To be fair to you guys, this is the first time I've seen people actually not fall into this trap. OP lists mostly PC games, while @Lemmingwise specifically says the year pokemon came to the west.
 
2007 was a pretty good year for video games.

Halo 3
Wii Sports
Pokemon Diamond & Pearl
Call Of Duty 4: Modern Warfare
Super Mario Galaxy
The Orange Box
BioShock
Portal
Assassin's Creed
The Elder Scrolls IV: Oblivion
Uncharted: Drake's Fortune
Crackdown

Not to mention cheeki-breeki S.T.A.L.K.E.R.: Shadow Of Chernobyl
Same, but throw Crysis and the 8800 GT/GTS 512 release in to go with it, somehow, Nvidia was cool with you getting 75% of an 8800 Ultra's performance at mid-range prices. So long as your settings weren't too crazy, it was really easy to ride G92 and it's many refreshes all the way to the mid 2010's if you were on a budget
 
Same, but throw Crysis and the 8800 GT/GTS 512 release in to go with it, somehow, Nvidia was cool with you getting 75% of an 8800 Ultra's performance at mid-range prices. So long as your settings weren't too crazy, it was really easy to ride G92 and it's many refreshes all the way to the mid 2010's if you were on a budget
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I asked one of my friends and he asked "what year did mass effect 2 come out?"

MGS and Pokemon might technically share a release year if you skim wikipedia, but in practice it didn't feel that way.

This about reelz not feelz. ;)

I think the point of the question isn't about what year you personally got to experience the exstacy of being 4 pooled on blood bath, I think the point is when did gamedev go to shit?

We can still enjoy many of the great opera's, but we can point somewhere in time that was peak opera and after which it became rarer for quality opera's to be made.

----

Edit: thinking about it a little more, I think I have the answer as to why.

There is a unique quality to people doing things due to a passion for it, over other reasons (money) in the creative process. Making money doesn't stop passion, but it attracts those that don't care about the quality.

You see this in every creative endeavor, whether it's a local indie band or vincent van gogh.

However you don't get to share that passion when 99% of people don't know it. Most people did not appreciate van gogh in his time. And as @Judge Dredd aptly points out, half life was a sleeper hit. Starcraft wasn't a sleeper hit, but it grew for years due to its multiplayer and being able to install it multiple time from one disc and play with the same cd key against each other. This is why it became korean national cybersport, with their internet cafes.

It's in the intersection of produced with passion and enough space to be popular, so that everybody shares in it. There is always fantastic creations out there that barely anyone witnessed at all. We can't talk about them. They're not popular.

So there must be something unique about 98 that made it peak. Something that allowed games to become uniquely popular and be created without too many moneyhounds.

And this is it:

Percentage of households in the United States with a computer at home from 1984 to 2016
IMG_20210702_181449.png




Percentage of households with home computers in the United Kingdom (UK) from 1985 to 2009:

IMG_20210702_183908.png


Household computer penetration was skyrocketing. This meant the market was growing fast, which meant the investments were going to the pre-existing development teams. Many of these studios would become more and more corporatized and future game development would be inspired what would for many be their first good game they played, making these games uniquely influential.

For a comparison...

People point to blizzard's downfall being created by world of warcraft success or their activitision deal, but knowing insiders they already didn't control their company even when they created starcraft, so when a controlling part was sold to activision that was only selling it to a partner that would have more say in it, not blizzard relinquishing control for the first time, for example. The seeds had already been sown.

It's kinda the same theory on how man became such a succesful animal;, it's not just our unique qualities, it's also that after the ice age there was large room in biospheres due to most animals dying. And if you have one that has a lot of curiosity/ wanderlust and is adaptable to different environments it does very well in a world depleted of large organisms, but now plentiful in vegetation.
 
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This about reelz not feelz.
Exactly. The "reelz" was that these games came out often years apart, and there were large differences between platforms.

Instead, we're expected to ignore all that so millennials/gen-x can wallow in nostalgia for a year that never actually existed. Taking a 4 year span of gaming, removing all the chaff, and pooling the best together to give a false impression of a time where classic games were released every other week, usually with the unstated premise that gaming since then was shit.

It's like when people talk about the crash of 83 as if it were a wasteland where no games existed, but when someone points out that classic games like Chuckie Egg, Dragon's Lair, Mario Brothers, and Elite were released that year, they go ape shit. They want the myth (the feelz) that gaming was completely erased until Nintendo revived the industry with the NES.
 
2007 was a pretty good year for video games.

Halo 3
Wii Sports
Pokemon Diamond & Pearl
Call Of Duty 4: Modern Warfare
Super Mario Galaxy
The Orange Box
BioShock
Portal
Assassin's Creed
The Elder Scrolls IV: Oblivion
Uncharted: Drake's Fortune
Crackdown

Not to mention cheeki-breeki S.T.A.L.K.E.R.: Shadow Of Chernobyl

Yeah, that wasn't a bad year, but none of those games, with the possible exception of Portal which proved that there's still a market for puzzle games, broke anywhere near as much ground as the majority of those I cited for 1998.

2004?
Half Life 2
Paper Mario: The Thousand Year Door
Fable
R-Type Final
Unreal Tournament 2004 (need I say more?)
The Chronicles of Riddick: Escape from Butcher Bay
Spider-Man 2
Doom 3
Pikman 2
Burnout 3: Takedown
Dead or Alive Ultimate
GTA San Andreas
RollerCoaster Tycoon 3
Halo 2
Metal Gear Solid 3: Snake Eater
World of Warcraft
Cave Story

Don't forget VTMB. And Need for Speed Underground 2, which superficially was cashing in on the "ricer" trend but had disturbingly autistic tuning and customisation options and was genuinely fun. Though the best second-era NFS was Most Wanted 2005, hands down.
 
I'd say it's a tie between 1998 and 2001 for the best year in gaming and in second place would be 2005.
 
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