- Joined
- Dec 15, 2022
Here's the next game from the polish company that made this war of mine and frostpunk.
A spoiler explaining the story from beginning to end:
The game is well made in a number of ways. It looks much better than the box art suggests
You'd think it was a gay dating simulator, instead of space survival mining simulator with a social politics element.
There's things to like about the game.
It's reasonably well written and the first act of the game is quite strong. There's something naturally satisfying from having satisfactory style 3D strip mining without having to get stuck in complete logistical management insanity.
The game generally communicates well when you're making big irreversable choices and when they're minor stylistic answers.
One key element that helps is understanding each of the crew members and telling them what they want to hear each time you talk to them. They're all flat characters that can be described by two or three words each.
They're easy to tell apart visually and also by how they sound which is well done considering they're all voiced by the same guy.
I like the creativity of the premise. Exploring the mysteries is fun, but it's definitely much too handheld. You never get space to think, it's all spelled out.
The only reason I started this thread is so I could bitch about it, so now that I've laid the groundwork, here it comes.
The idea of managing a base run by clones with different life choices is great. But the actual characters are as flat as can be.
The game has a very strong moralizing element against stem cells basicly. One of the big problems of the game in act 2 is only solvable with two different each drastic measures. It didn't make sense to me until I realized the game was made in poland. I think non-christians will find it hard to relate with how harsh characters perceive making a sacrifical non-cognizant clone to help save all the others. Because it's completely out of line with the whole commie view point most of the game is written from, it seems to me. Especially since the less unethical prefferable solution is installing brain chips that gives a corporation both tracking and emotional control.
The endings are very underwhelming. The differences are there but the scene is created poorly.
The ending feels more like an intro than an ending.
I had fun, which is why I wanted to offload some of the stuff that bothered me. I wouldn't recommend buying it at full price.
I generally enjoyed the game, the exploration, the building and crafting.
A spoiler explaining the story from beginning to end:
The premise is that you're a builder who goes on a space mission. The rest of the crew died in the crash landing. In order to get the necessary expertise to get the mobile base running and get to a rendezvous point where you can be rescued, you have to clone yourself.
But instead of regular clones, you use a quantum computer to analyse how your life would have been different if you made different choices, so they ended up having different career paths, personalities and so on.
But instead of regular clones, you use a quantum computer to analyse how your life would have been different if you made different choices, so they ended up having different career paths, personalities and so on.
The game is well made in a number of ways. It looks much better than the box art suggests
You'd think it was a gay dating simulator, instead of space survival mining simulator with a social politics element.
There's things to like about the game.
It's reasonably well written and the first act of the game is quite strong. There's something naturally satisfying from having satisfactory style 3D strip mining without having to get stuck in complete logistical management insanity.
The game generally communicates well when you're making big irreversable choices and when they're minor stylistic answers.
One key element that helps is understanding each of the crew members and telling them what they want to hear each time you talk to them. They're all flat characters that can be described by two or three words each.
They're easy to tell apart visually and also by how they sound which is well done considering they're all voiced by the same guy.
I like the creativity of the premise. Exploring the mysteries is fun, but it's definitely much too handheld. You never get space to think, it's all spelled out.
The only reason I started this thread is so I could bitch about it, so now that I've laid the groundwork, here it comes.
The idea of managing a base run by clones with different life choices is great. But the actual characters are as flat as can be.
Technician is about self reliance and assertiveness. He's a real pain the back and the antagonist in act 3. What makes him angry is a little contrived. He's one of the only two alts I liked. His life choice was sticking around with mom, which also made him stand up to dad instead of running away.
Botanist is the one that decided to simp for his own wife. He's always nearly crying. He's the only alt that seems compatible with your wife (you are not) and he does it by being overly emotional and kowtowing to her. I do like the botanist ending more than any other, though.
The scientist like the technician are the two non-optional alts. He is the only rational character. For some reason he has glasses which is dumb. There is nothing about him that isn't cliché.
Refiner is gay and defined by gayness from gay voice to gay mustache to only being happy and positive (gay) and wanting to exercise constantly. Since they're all clones this means you are gay. They are all gay.
The miner is a real pain in the ass to deal with. You are promised someone that is more effective at mining and instead you get a self destructive wreck of a man that is likely to kill himself with opioids, overworking himself, radiation overexposure or by bleeding to death after cutting his own arm off, because he lost his arm in his life and it feels wrong to have it. He is the classic progressive gruff man that just needs to learn to be vulnerable. Ideologically annoying. But it's the only character that makes true character growth and some of it with literary callbacks to camus and moby dick is well written. It's also one of the few characters with real stakes.
The guard is dumb but funny. I underestimated the writing in the early stage as inconsistent on a number of levels, but it turns out it fit together well in the whole picture. He doesn't have much depth like the others, but it's the only character that I think I've actually met someone in my life like before.
The worker is variant path of the refiner so also extra gay, but since it is a game made by lefties, he is also a union leader and all about fighting the corporates, which is a commie IQ tier move when you're completely dependant on then for rescuing you from an alien planet.
Botanist is the one that decided to simp for his own wife. He's always nearly crying. He's the only alt that seems compatible with your wife (you are not) and he does it by being overly emotional and kowtowing to her. I do like the botanist ending more than any other, though.
The scientist like the technician are the two non-optional alts. He is the only rational character. For some reason he has glasses which is dumb. There is nothing about him that isn't cliché.
Refiner is gay and defined by gayness from gay voice to gay mustache to only being happy and positive (gay) and wanting to exercise constantly. Since they're all clones this means you are gay. They are all gay.
The miner is a real pain in the ass to deal with. You are promised someone that is more effective at mining and instead you get a self destructive wreck of a man that is likely to kill himself with opioids, overworking himself, radiation overexposure or by bleeding to death after cutting his own arm off, because he lost his arm in his life and it feels wrong to have it. He is the classic progressive gruff man that just needs to learn to be vulnerable. Ideologically annoying. But it's the only character that makes true character growth and some of it with literary callbacks to camus and moby dick is well written. It's also one of the few characters with real stakes.
The guard is dumb but funny. I underestimated the writing in the early stage as inconsistent on a number of levels, but it turns out it fit together well in the whole picture. He doesn't have much depth like the others, but it's the only character that I think I've actually met someone in my life like before.
The worker is variant path of the refiner so also extra gay, but since it is a game made by lefties, he is also a union leader and all about fighting the corporates, which is a commie IQ tier move when you're completely dependant on then for rescuing you from an alien planet.
The game has a very strong moralizing element against stem cells basicly. One of the big problems of the game in act 2 is only solvable with two different each drastic measures. It didn't make sense to me until I realized the game was made in poland. I think non-christians will find it hard to relate with how harsh characters perceive making a sacrifical non-cognizant clone to help save all the others. Because it's completely out of line with the whole commie view point most of the game is written from, it seems to me. Especially since the less unethical prefferable solution is installing brain chips that gives a corporation both tracking and emotional control.
The endings are very underwhelming. The differences are there but the scene is created poorly.
The ending feels more like an intro than an ending.
I had fun, which is why I wanted to offload some of the stuff that bothered me. I wouldn't recommend buying it at full price.
I generally enjoyed the game, the exploration, the building and crafting.
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