Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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I fucking miss Icytoonie, its been 10 years. But i will never forget you man.
 
I fucking miss Icytoonie, its been 10 years. But i will never forget you man.
Checked out his channel out of curiosity, watched a little bit of the Sniper on Frontier video. Commentary's pretty good. I wonder why he stopped.
 
I was a mod on the old 4chan Partyvan server from 2013-18 and those are some of the fondest memories I have playing any video game.

Nothing like streaming the Hal Turner Show live over the alltalk on Wednesday nights while a packed server was playing harbl_hotel.
 
What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
 
What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
I think they are fine by themselves, but...
I hate 'em nowadays purely because of players who have blatant crithax, and the sheep players really believe it doesn't exist anymore. In cathook (cheat thing for linux) there's an option to manipulate your next shot to be a guaranteed crit with how the random crit ramp up mechanic works. People who crithack granted are not really common but it's one of those things that can make you a bit paranoid of others if they have the RNG In their favor to give them crits constantly.
 
What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
I still hate them and think they're terrible design. When any engagement with a Soldier or Demoman can end in the first second with an instant random kill there's no play to be had.
I don't mind instant kills in some scenarios, but I want people to have to work for them. (A fully charged headshot from a Sniper is fine, I'd say.)
 
What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
Shiny crit rocket go boom haha

Btw, if anyone is interested in custom MvM, potato is apparently doing a new community event "late Q1" so it's coming soon. Their archived maps and missions are pretty interesting and the regulars are pretty skilled so you don't have to worry about carrying 5 sacks of flour.
 
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What's everyone's thoughts on Random crits? I never had a problem with them, but every tf2 player and their mother I've seen seems to hate these things with a passion.
My only big complain about them is that they're calculated client-side rather than server-side which makes it very easy to get them constantly on a modded client.

Otherwise I'm fine with them, I play the game for fun
 
I still hate them and think they're terrible design. When any engagement with a Soldier or Demoman can end in the first second with an instant random kill there's no play to be had.
I don't mind instant kills in some scenarios, but I want people to have to work for them. (A fully charged headshot from a Sniper is fine, I'd say.)
Understandable, but I feel like this is an argument that applies best to competitive games. On the casual side of things, however, I don't see what all the fuss is about.
 
Understandable, but I feel like this is an argument that applies best to competitive games. On the casual side of things, however, I don't see what all the fuss is about.
Well even in a "casual" setting - no one likes getting 1-shot randomly. It takes away from playing the actual game and replaces it with a random dice roll, which is not why you would play a FPS game - casual or otherwise.

I like the idea and it made sense in the early versions of the game - but with "situational" crits being designed (Frontier Justice, Diamondback, Kritzkreig, etc) I think they could move off of random ones pretty easily.
 
Well even in a "casual" setting - no one likes getting 1-shot randomly. It takes away from playing the actual game and replaces it with a random dice roll, which is not why you would play a FPS game - casual or otherwise.

I like the idea and it made sense in the early versions of the game - but with "situational" crits being designed (Frontier Justice, Diamondback, Kritzkreig, etc) I think they could move off of random ones pretty easily.
I guess, but I'm a fan of random elements in my gameplay, so I've never personally minded it.
 
I guess, but I'm a fan of random elements in my gameplay, so I've never personally minded it.
I don't disagree, but random to the point of "300 health to 0 health" in 1-strike is a bit much for many people.

Doubly so with TF2's long-ish respawn/redeploy times based on the game-mode.
 
I don't disagree, but random to the point of "300 health to 0 health" in 1-strike is a bit much for many people.

Doubly so with TF2's long-ish respawn/redeploy times based on the game-mode.
Oh yeah, I completely forgot about the respawn times. Nevermind, I can completely understand that point of view.
 
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Oh yeah, I completely forgot about the respawn times. Nevermind, I can completely that point of view.
There's also travel times too, as well as class speed.

Respawning for 20+ seconds (because you're defending) and then slowly trudging to the front line as a soldier/heavy only to be one-shot killed by a rocket/grenade that was blind-fired down a hallway is pretty frustrating. You can also get one-shot killed by someone you aren't fighting if they're just throwing explosives through a chokepoint/door/hallway.

Some maps mitigate it with closer spawn locations, engineers can mitigate it with teleporters, but it's never fully mitigated.
 
I remember back when there were more community servers playing on one with shorter respawn times. Nowadays TF2 seems like shit now with the hackers posing as people so they get kicked while they continue to cheat.
 
Respawning for 20+ seconds (because you're defending) and then slowly trudging to the front line as a soldier/heavy only to be one-shot killed by a rocket/grenade that was blind-fired down a hallway is pretty frustrating. You can also get one-shot killed by someone you aren't fighting if they're just throwing explosives through a chokepoint/door/hallway.
How often does that actually happen though? I've been in that situation maybe once, if you see the glowing rocket just dodge it. They still have to hit the shot.
 
How often does that actually happen though? I've been in that situation maybe once, if you see the glowing rocket just dodge it. They still have to hit the shot.
That's the one thing that makes me not buy into the hate wagon on random crits. People complain about them left and right, but personally I've rarely ever encountered one and when I do, most of the time I either barely live it or dodge it.
 
There was a competitive scene in TF2, Valve hadn't given it a shit for a good while. Usually rules would be 6v6, no crits and class limit of 2 each except the medic and demo which is 1, and usually spies, engineers, and pyros are never chosen, some cases snipers and heavies are used.
 
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