Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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Don't know why would you call someone shitting on scorch shot shit but ok. I forgot that it could destroy stickies, but it doesn't lift that weapon that much, I usually deal with scorch shitters more easily as any class, because they running with this thing always equipped, so you can catch them and kill before they switch to flamethrower. The point with dead ringer and spycicle is that you can lure away from flames if you have good movement, it's not always work, but it can save you from death.
Extremely ESL
 
If the sniper equips the croco shield just to deal with you, then you've already won.
You actually just highlighted my main critique with the Scorch Shot. The one thing it should be really good at (annoying snipers), is completely negated by the fact that sniper has the Danger Shield.

And let's be honest, no sniper is going to give up his secondary slot to counter a class barely anyone plays

Snipers run Danger shield all the time if they are getting ignited. The whole point of the secondary slot on sniper is to counter specific classes. The best snipers are rarely using their SMGs.

The Scorch Shot isn't overpowered in the same way the old Loch n Load was. It doesn't immediately one-tap people. Its overpowered in the same way Deathrite Shaman was in MTG; its way too versatile and requires little input from the user to be disruptive.

Think about it. The SS really does everything all the other Pyro secondaries do, and more. It disrupts movement, minicrits burning targets, ignites everything for 8 seconds within a 110hu radius. spy-checks better than any other secondary, destroys stickies, gives a small blast jump, AND the flare bounce adds a level of area denial. Its not that any of these individual traits are overpowered... Its just that putting all of that utility in one weapon while requiring barely any input from the user makes it a total pain in the ass. Its undoubtably Pyro's best secondary, and by a very wide margin.

And don't get me started on how this thing interteracts with the Phlogistinator. That might just be the most braindead combo in the entire game.
 
Snipers run Danger shield all the time if
Word. if. Pyro is either second or third least played class, and for a good reason. He doesn't have the pubstomp capability of a demo/heavy/soldier. He doesn't have the mobility of a scout/soldier/demo. He doesn't have the instakill potential of the sniper or spy. He can really only fuck you up in 1v1, up close, and with a headstart. Really, he relies on his opponents being bad. I've had dominated players go pyro once in a blue moon solely to counter my shotgunless soldier, and they panic and get really confused when I simply walk at them without firing a rocket. You can see them sweating with the panic airblasts and fearing to switch to a secondary.
Anyway, I have never seen a sniper equip the croc shield "just in case". The top 3 picks seem to be cozy camper, jarate and razorback.
 
Darwin shield
The Darwin's Danger Shield is one of many examples of Valve's retarded balancing changes.

The original was +25 max HP and nothing else; you gave up your reliable SMG used for close encounters for a back item that gave you extra health. Balancing wise, while maybe questionable for a powerful one-tap hitscan class like Sniper, was fine (expect for the headshot immunity item set bonus, really nigga).

Then Valve decided later on it would be wise to give it an extra 15% bullet resistance (+25 max HP and this = can't be quickscoped and effective health pool close to Demoman) plus a 20% explosive damage vulnerability (doesn't mean much if he's far away and or behind his team) when the item set bonuses were removed in 2013.

Then Valve once again in their infinite wisdom decided to rework the whole thing with Jungle Inferno to make it cuck Pyro with afterburn immunity and +50% fire resistance (making for TWO back items that completely cuck a counter class).

...and Sniper mains wonder why their class is so hated these days.
 
...and Sniper mains wonder why their class is so hated these days.
Gayest class. #deletesniper
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I will say the Darwin's Danger Shield is probably the worst designed weapon in the game. To the point where I'd say every version of the weapon is bad. Sniper is supposed to be the frailest class in the game. Lowest healthpool, lowest speed of those low health classes which gets even slower when he has to scope. Unless you're a faggot and can quickscope any class from any range, you are the weakest class in a 1-on-1 close range fight.

This means that Sniper works best when behind his team, shooting from afar where most of the classes can't get to him and is able to shoot for longer and be the more effective overall. Regardless about how you feel about this gameplay, this is how Sniper was designed to function and has functioned for the game's entire existance. Sniper doesn't need more health because he has his team to protect him in most scenarios. Planting yourself by an Engineer nest really is one of the most effictive ways to play Sniper, if the Engineer can keep his buildings up, you will never die.

This is why I think that giving Sniper anymore health or resitances is a terrible idea. He's already usually safe behind a wall of players or buildings, he should be postitioning himself in places that put him at very little risk from any damage. Why bloat his healthpool even farther? It should be one of his major weaknesses, that when you can get to him, when you can attempt to chip him down, it's fairly easy. Sniper should have no options to increasing his health, period. In all honesty, it's the only weapon that I would elect to be totally removed from the game. Every version of it has been obnoxious. It is conceptually bad, Sniper, but with more bulk is always a bad idea.
 
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