Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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Your moment has passed. Now's the time to either be mad a valve or laugh at the anguish of the TF2 community.

I'd take the "anguish of the TF2 community" pls, not that there is a community.

Whoever works at valve edited the blog. It now says "holiday-sized update" and the overtly enthusiastic vague "who knows what else!?" has been replaced with "and other community-contributed fixes for the game!". Any poor nig who is still riding that "major update!!!!" copium can settle down now.

This is still good news I'd rather great maps over weapon(s)?
 
This should be expected with Valve products. "When TF2 major update" is the new "When is Half Life 3 releasing". Both times anyone with common sense could easily tell nothing was ever coming but people still waited for years expecting something to happen.
Not to get all Tyler McVicker here, but a Half-Life 3 (or Episode 3) actually almost happened several times. It's a story of incompetence, not apathy. People were right to expect a sequel to HL2: Episode 2. Valve just fucked it up through mismanagement.

But I agree that now that we know how Valve actually work and have Half-Life 3 (and Left 4 Dead 3, and all the other stuff mentioned in Alyx Final Hours) as a concrete example, no one in their right mind should hold any expectations for TF2.

EDIT just to add my own little unsolicited opinion on the matter:
TF2 should not get any more major updates. It's a complete game. Valve have done everything they could've really done with it at this point, and the last few years of updating (roughly 2014-2017) show that.
What TF2 needs is a clean-up. It needs to have all the cruft removed, the rough edges polished away, all the questionable bullshit taken out and the UI redesigned. Maybe even undo some of the unnecessary and competitive-minded balance changes. Then just keep cycling in new maps, and maybe new hats and taunts because that is what's paying the bills.
Ideally, TF2 would receive a major sundowning release. Maybe call it "Team Fortress 2: Forever" (gedit?) - all the assets and gameplay ported over to a newer codebase. Put in automated systems for community control and content contribution, call it a "long-term maintenance mode" and piss off to lunch. Garry's Mod 13 should be the model here.
Of course we won't be getting anything quite that grandiose, so really the next best thing is what this "holiday-sized summer update" represents: A continuous trickle of community-made content for as long as Valve can be assed to punch them in.
 
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all I'd want for a end of life update is a texture clean up of player models and first person arms.
There are several ones right now on the workshop that fix inconsistent colors, phong/spec levels, weapon colors etc, like this spec map and team color fix pack that is very popular
and this viewmodel consistency pack by the same guy.
That texture shit is so old and should have been taken care of by now as this is like the umpteenth "major fix pack" I can recall since 2011.
I've known about the blu scouts pants for years but I hope with the recent meme videos about it and the blog post change to include "community fixes" means some texture and model fixes and touch ups.
 
all I'd want for a end of life update is a texture clean up of player models and first person arms.
There are several ones right now on the workshop that fix inconsistent colors, phong/spec levels, weapon colors etc, like this spec map and team color fix pack that is very popular
and this viewmodel consistency pack by the same guy.
That texture shit is so old and should have been taken care of by now as this is like the umpteenth "major fix pack" I can recall since 2011.
I've known about the blu scouts pants for years but I hope with the recent meme videos about it and the blog post change to include "community fixes" means some texture and model fixes and touch ups.
I think applying the fix on those weapons would be good but copying and pasting is too much work.
 
all I'd want for a end of life update is a texture clean up of player models and first person arms.
There are several ones right now on the workshop that fix inconsistent colors, phong/spec levels, weapon colors etc, like this spec map and team color fix pack that is very popular
and this viewmodel consistency pack by the same guy.
That texture shit is so old and should have been taken care of by now as this is like the umpteenth "major fix pack" I can recall since 2011.
I've known about the blu scouts pants for years but I hope with the recent meme videos about it and the blog post change to include "community fixes" means some texture and model fixes and touch ups.

I think applying the fix on those weapons would be good but copying and pasting is too much work.
The only true update we've ever gotten was back on October 2017 with Jungle Fortress. It's well over five years in and we've never gotten single major update since.
 
TEAM FORTRESS 2 IS GETTING A PROPER UPDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATEEEEEEEEEEEEEEEEEEEE
I saw the blog post edit on twitter
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Honestly it speaks to the quality of their games and the reputation of the company as a whole. Personally, I am just glad the games have mods and custom server support (in the case of Team Fortress 2) at this point.
If anything it speaks to the state of current day Valve. Back in the day Valve was able to create fantastic games, but then they've got so focused on profit they forgot about the games that don't bring them that. Which is why TF2 was abandoned, not to mention any of their other IP's. The only games they pamper are CS:GO and Dota 2 as they bring the most money. And new games? They only make them now to show off their newest hardware investments. All the old games that don't bring them profits are forgotten.

But then again, the fact that people still play games like Left 4 Dead 2 and Portal 2, the fact that there hasn't been any new zombie games that would be better than L4D2, a game that's over a decade old by now, and that people still play those older titles and make content for it speaks volumes about the amount of quality Valve used to put in their games and how well players like them. You can blame Valve for abandoning their work, but you can't blame them for making bad work.
 
If anything it speaks to the state of current day Valve. Back in the day Valve was able to create fantastic games, but then they've got so focused on profit they forgot about the games that don't bring them that. Which is why TF2 was abandoned, not to mention any of their other IP's. The only games they pamper are CS:GO and Dota 2 as they bring the most money. And new games? They only make them now to show off their newest hardware investments. All the old games that don't bring them profits are forgotten.

But then again, the fact that people still play games like Left 4 Dead 2 and Portal 2, the fact that there hasn't been any new zombie games that would be better than L4D2, a game that's over a decade old by now, and that people still play those older titles and make content for it speaks volumes about the amount of quality Valve used to put in their games and how well players like them. You can blame Valve for abandoning their work, but you can't blame them for making bad work.

They also tried to create DOTA 2 spinoffs in Artifact and Underlords, just to cash in on the "in trend" at the time, with card games and auto-battlers, respectively. And not surprisingly, both were quickly abandoned, when Valve realized they couldn't milk whales off of those games.

Also, in regards to the TF2's community reacting to that announcement change, is it because they feel resentment due to the other class-based FPSes shitting the bed as of late? R6 Siege has gotten way over bloated for it's good, VALORANT has invasive Chinese spyware to serve as an anti-cheat, Overwatch 2 is more like Overwatch 1.5 in regards to it's lack of content, Paladins has a small dev team that saw a few major members leave recently, and other games like Battleborn and LawBreakers are dead.
 
I EXPECT NOTHING AND IM STILL DISAPPOINTED
For real, I don't understand why Valve can't get like 6 dedicated workers to take their time to, at least, slowly work on bugfixes and small optimizations.

You know what would be interesting? The community has proved themselves time and time again to be autistic enough to make free content for them (Open Fortress 2, Vs Saxton Hale, ...). Why not just enroll fans to work on the game (monetary compensation & keep at least 1 Valve tard wranglers overseer to ensure they don't furry it all up)?

I'd prefer contributions in any meaningful way other than more low-effort hats/cosmetics.
 
i think valve is just fucking with us and it's gonna be an actual huge update
For real, I don't understand why Valve can't get like 6 dedicated workers to take their time to, at least, slowly work on bugfixes and small optimizations.

You know what would be interesting? The community has proved themselves time and time again to be autistic enough to make free content for them (Open Fortress 2, Vs Saxton Hale, ...). Why not just enroll fans to work on the game (monetary compensation & keep at least 1 Valve tard wranglers overseer to ensure they don't furry it all up)?

I'd prefer contributions in any meaningful way other than more low-effort hats/cosmetics.
the way valve works is they don't really have teams of people. they have these roller desks and a lack of walls so that anyone, at any time, can just pack up and move to another department and start working there.
1676589286074.png
it's great for working with lots of other people on one project and once it's done/you're not doing anything productive, you can just go from l4d2 back to tf2 or that new counter strike game or something. The issue is that they used to release games all the time, so whenever a new game needed a lot of devs, they'd just roll a lot of desks over and help finish the game. now adays though, the "Choose what you want to work on" thing has kind of fucked valve. Why would you ever choose to work on tf2 or csgo when you can work on source 2 or vr stuff? theoretically speaking, this system would mean that everyone involved on a project would be doing it out of passion thus creating a better game, but usually it means that there are glitches still active in tf2 that have been there for more than 10 years at this point. i'm sure it's great to work there, but it sucks that the game doesn't get regularly updated. but at the same time i'm kinda glad tf2 isn't updated that much, considering that there are so many games that just fuck themselves in the long run over tight deadlines and really bad balance changes. any other company would've patched out trimping, C tapping, pogoing, but valve's ineptitude actually helped tf2 in the long run. it's a double edged sword, sometimes it hurts me, sometimes it takes the head off of a spy trying to trickstab you while you already have 4 heads.

also one thing i've noticed about everyone talking about the tf2 team, EVERYONE IS FUCKING WRONG. No one really has any idea what the hell the tf2 team is unless you're invited to actually meet them, and even then, it's probably going to be completely different a month from now.
 
the way valve works is they don't really have teams of people. they have these roller desks and a lack of walls so that anyone, at any time, can just pack up and move to another department and start working there.
Nice and informative 👍

While I'm at it, what does everyone here think of Sniper getting the following nerf:
* Base headshot damage nerfed to 125 damage, from 150;
* Scope damage ramp-up adjusted so that headshots start doing 150+ damage after at least 1 second of being scoped in.

I feel like this would make Sniper feel less oppressive, and lighter classes can at least have a chance to get in on the action if they've got a bit of overheal. Snipers would still be able to immediately destroy people or take out huge amounts of health. Additionally, this could help attenuate the current bot problems in casual.

Idk this is probably stupid, but I've had this idea for months now.
 
Nice and informative 👍

While I'm at it, what does everyone here think of Sniper getting the following nerf:
* Base headshot damage nerfed to 125 damage, from 150;
* Scope damage ramp-up adjusted so that headshots start doing 150+ damage after at least 1 second of being scoped in.

I feel like this would make Sniper feel less oppressive, and lighter classes can at least have a chance to get in on the action if they've got a bit of overheal. Snipers would still be able to immediately destroy people or take out huge amounts of health. Additionally, this could help attenuate the current bot problems in casual.

Idk this is probably stupid, but I've had this idea for months now.
The only thing wrong with sniper is his ability to oneshot you with no warning upon turning a corner since he can hide his laser dot. The solution is something like that sniper laser mod, or some slight accuracy penalty or reduction in charge for snapping too quickly from wall to target's head.
 
People play Dota 2? The last I heard of it was back in middle school, with one of my friends playing League of Legends only because another of my friends showed him Dota 2's roster.
It's pretty consistently in Steam's most played category for daily players, though it is F2P. It's still big enough to have The International and whatnot, though apparently last year's wasn't as big in terms of prize pool, meaning less people are buying the battle pass (I think. I haven't played in years.)
 
Nice and informative 👍

While I'm at it, what does everyone here think of Sniper getting the following nerf:
* Base headshot damage nerfed to 125 damage, from 150;
* Scope damage ramp-up adjusted so that headshots start doing 150+ damage after at least 1 second of being scoped in.

I feel like this would make Sniper feel less oppressive, and lighter classes can at least have a chance to get in on the action if they've got a bit of overheal. Snipers would still be able to immediately destroy people or take out huge amounts of health. Additionally, this could help attenuate the current bot problems in casual.

Idk this is probably stupid, but I've had this idea for months now.
Sniper's issue is a design issue. He just doesn't fit the game. To fix it you'd need to give him both a 1 round magazine with a longer reload to curb hardscoping, and a quickscope damage reduction to 100 so he can't glass light classes at full health, giving him incentive to also use the SMG. I don't see that ever happening, and with your fix it wouldnt solve the bot issue because A) Most Casual players are niggercattle, and B) 125 damage still oneshots half of the roster.
 
Sniper's issue is a design issue. He just doesn't fit the game.
That's the basic design philosophy behind the Huntsman. It was an explicit attempt to fix the Sniper Problem - to try and get snipers to play more dynamically and stay within plausible hitting distance of the enemy team (without just being 7,000+ hour Counterstrike gigantors who quickscope everything).
 
People play Dota 2? The last I heard of it was back in middle school, with one of my friends playing League of Legends only because another of my friends showed him Dota 2's roster.

It's pretty consistently in Steam's most played category for daily players, though it is F2P. It's still big enough to have The International and whatnot, though apparently last year's wasn't as big in terms of prize pool, meaning less people are buying the battle pass (I think. I haven't played in years.)

DOTA 2, along with CSGO, is a very popular game for Russians, and Peruvians are also very into DOTA as well. The big selling point of the game, is that the entire hero roster is free-to-play, compared to how other MOBAs (and other free-to-play games in general) require that you grind for currency, or bust out your credit card, to get them.
 
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