Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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Please just stop shitting up the thread. Take it to private messages for god sake. Set up a group conversation where you can call each other retards and niggers.
 
@Day of the Cope
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For the record, Zesty's server, according to him, has a plugin that fixes the DPS bias of random crits. Making them truly random.

We are 2 days into the TF2 sauce drop, has anything of note happened so as make this thread actually interesting? Or is it still gonna be sperging about how the game should be played?
Most of the people who can mod TF2 outside of SM/Vscript are already part of either TF2C or Open Fortress. It's gonna be a slow roll.
 
A shitposter can not escape the urge to do it for the lulz.
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Most of the people who can mod TF2 outside of SM/Vscript are already part of either TF2C or Open Fortress. It's gonna be a slow roll.
Speaking of, how much of the SDK do you think TF2C and/or Open Fortress are gonna make use out of?
They're trying to get 4v4 PASS Time on Steam as a mod
Not gonna lie, the idea of a movement focused "sportsball" game would be more popular if it wasn't relegated to TF2. We've seen how popular Rocket League got and since then... nothing. Fucking nothing. That said, not sure how popular this is going to be outside of people checking it out for the novelty. I will say that TF2 at least has enough movement mechanics to make it stand out, even if they're about as easy to explain as quantum physics.
SoylarLight involved.
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At this point, PASS time is Scouts for offense (no demoknight does not count) with Heavies as goalkeepers. Would get stale really fast.
Who could have imagined that the bugman who plays a single class for thousands of hours is promoting a game mode where you play a single class for thousands of hours? Imagine my shock.
 
For the record, Zesty's server, according to him, has a plugin that fixes the DPS bias of random crits. Making them truly random.
I've always been a proponent of this being the way to handle Random Crits.
Random Crits are genuinely funny and can result in clutch moments that sway the tide of a game. My reaction to random crits are no different than winning or losing a game. I go "hell yeah that was cool" if I won, and "aw damn" if I lose. Getting legitimately invested in the result of a game to the point of being actually angry if things don't go your way just makes you look like a petulant faggot.

Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way. At base, it's only a 2% Chance for Guns and a 15% Chance for Melee, which should already be enough for it's main goal of blowing a hole open in stalemates. I think it's funnier if the 20 hour Gibus Scout is just as likely to get a crit as the 10,000 hour Demoman spamming Stickies with a Kritzkrieg shoved up his ass on Dustbowl 3rd.
 
Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way.
That's where the whole "those rare high moments" meme comes from. They want even the newest of newfags to steamroll once in a while so they stay addicted to the game, and the way to do that is to give them more random crits as a reward.
 
That's where the whole "those rare high moments" meme comes from. They want even the newest of newfags to steamroll once in a while so they stay addicted to the game, and the way to do that is to give them more random crits as a reward.
I just don't think it's necessary, because a new player is, as the name implies, new. They're going to be spending more time dead than more experienced players, and when they do roll that 2%/15% crit chance, they're way less likely for it to actually do substantial damage due to worse game sense and aim.
Random Crits already incentivize you to get better at the game so that you'll get more use out of them when the RNGod favors you. Doing anything more than that is just putting a hat on a hat.
 
Speaking of, how much of the SDK do you think TF2C and/or Open Fortress are gonna make use out of?
All of it, I guess? Aren't they both using the 2019 JI source code leak? Shouldn't be that different. Last time I checked on OF, they got infected by game launcher autism and were rewriting their old, Itch.io based one into a unified thing for TF2C & OF. I guess that's redundant now that you can just publish the mod on Steam, good job focusing on shit that doesn't matter.

Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way. At base, it's only a 2% Chance for Guns and a 15% Chance for Melee, which should already be enough for it's main goal of blowing a hole open in stalemates. I think it's funnier if the 20 hour Gibus Scout is just as likely to get a crit as the 10,000 hour Demoman spamming Stickies with a Kritzkrieg shoved up his ass on Dustbowl 3rd.
Truly random is the best, yeah. The only other option that could be funnier is random crits over area. If random crits got rolled on this particular server tick, a small area on the map is chosen where everybody gets random crits for that tick.
 
Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way.
"rare high moments"
This is my main bitch with it, thought I might have not explained it well enough. You can hear it reflective in the developer commentary on Gravel Pit:
Critical hits are one of the features that resulted from our focus on pacing. The critical hit system attempts to slightly influence the highs and lows of the game, by increasing the chance of a critical hit based upon the player's recent performance. In summary, the better you're doing, the more likely you'll continue to do well. This helps create those rare high moments, where a single player goes on a rampage and gets 3 or 4 kills in rapid succession.
 
Was solarlight the faggot trying to turn "demoknight tf2" into a thing? One of his videos popped up in recommended, and it was about sentries being dumb. lmao. Get a ranged weapon you wannabe eceleb nigger, I still won't forget how you joined the server, got dominated by me and my cockmongler 5000, and ragequit, all in less than 5 minutes.
 
As long as there is a demoknigger on the enemy team I will NOT switch off of Natascha heavy.
 
I think the hostility is retarded. I don't see why we can't entertain a discussion about random crits without sperging out lol. The simple answer against removing them is "if it aint broke, don't fix it". If you want your comp leagues to go without random crits thats fine, but the effect they have on casual play is wildly overstated by proponents of removal. Personally I could take them or leave them, so I don't have much of a horse in this race.
 
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