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WHAT DID I JUST SAY PATRICK

A shitposter can not escape the urge to do it for the lulz.WHAT DID I JUST SAY PATRICK
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Most of the people who can mod TF2 outside of SM/Vscript are already part of either TF2C or Open Fortress. It's gonna be a slow roll.We are 2 days into the TF2 sauce drop, has anything of note happened so as make this thread actually interesting? Or is it still gonna be sperging about how the game should be played?
They're trying to get 4v4 PASS Time on Steam as a mod, with SoylarLight involved.We are 2 days into the TF2 sauce drop, has anything of note happened so as make this thread actually interesting?
A shitposter can not escape the urge to do it for the lulz.
Speaking of, how much of the SDK do you think TF2C and/or Open Fortress are gonna make use out of?Most of the people who can mod TF2 outside of SM/Vscript are already part of either TF2C or Open Fortress. It's gonna be a slow roll.
Not gonna lie, the idea of a movement focused "sportsball" game would be more popular if it wasn't relegated to TF2. We've seen how popular Rocket League got and since then... nothing. Fucking nothing. That said, not sure how popular this is going to be outside of people checking it out for the novelty. I will say that TF2 at least has enough movement mechanics to make it stand out, even if they're about as easy to explain as quantum physics.They're trying to get 4v4 PASS Time on Steam as a mod
SoylarLight involved.
At this point, PASS time is Scouts for offense (no demoknight does not count) with Heavies as goalkeepers. Would get stale really fast.They're trying to get 4v4 PASS Time on Steam as a mod, with SoylarLight involved.
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Who could have imagined that the bugman who plays a single class for thousands of hours is promoting a game mode where you play a single class for thousands of hours? Imagine my shock.At this point, PASS time is Scouts for offense (no demoknight does not count) with Heavies as goalkeepers. Would get stale really fast.
I've always been a proponent of this being the way to handle Random Crits.For the record, Zesty's server, according to him, has a plugin that fixes the DPS bias of random crits. Making them truly random.
That's where the whole "those rare high moments" meme comes from. They want even the newest of newfags to steamroll once in a while so they stay addicted to the game, and the way to do that is to give them more random crits as a reward.Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way.
I just don't think it's necessary, because a new player is, as the name implies, new. They're going to be spending more time dead than more experienced players, and when they do roll that 2%/15% crit chance, they're way less likely for it to actually do substantial damage due to worse game sense and aim.That's where the whole "those rare high moments" meme comes from. They want even the newest of newfags to steamroll once in a while so they stay addicted to the game, and the way to do that is to give them more random crits as a reward.
All of it, I guess? Aren't they both using the 2019 JI source code leak? Shouldn't be that different. Last time I checked on OF, they got infected by game launcher autism and were rewriting their old, Itch.io based one into a unified thing for TF2C & OF. I guess that's redundant now that you can just publish the mod on Steam, good job focusing on shit that doesn't matter.Speaking of, how much of the SDK do you think TF2C and/or Open Fortress are gonna make use out of?
Truly random is the best, yeah. The only other option that could be funnier is random crits over area. If random crits got rolled on this particular server tick, a small area on the map is chosen where everybody gets random crits for that tick.Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way. At base, it's only a 2% Chance for Guns and a 15% Chance for Melee, which should already be enough for it's main goal of blowing a hole open in stalemates. I think it's funnier if the 20 hour Gibus Scout is just as likely to get a crit as the 10,000 hour Demoman spamming Stickies with a Kritzkrieg shoved up his ass on Dustbowl 3rd.
"rare high moments"Anyways, my only gripe with Random Crits is that I've always struggled to understand why Valve incorporated a mechanic that allows for "undeserved" kills, yet designed it in a rich get richer way.
Critical hits are one of the features that resulted from our focus on pacing. The critical hit system attempts to slightly influence the highs and lows of the game, by increasing the chance of a critical hit based upon the player's recent performance. In summary, the better you're doing, the more likely you'll continue to do well. This helps create those rare high moments, where a single player goes on a rampage and gets 3 or 4 kills in rapid succession.
That goes for Prussian medics on yours.As long as there is a demoknigger on the enemy team I will NOT switch off of Natascha heavy.
Zesty Jesus said it well enough, already:I think the hostility is retarded. I don't see why we can't entertain a discussion about random crits without sperging out lol.