Take us North - Play a illegal trying to cross into the US.

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I'd play this if it were like Pikmin. The Mexicans could swim across the Rio Grande like the blue ones, the El Salvadoreans can dig smuggling tunnels and the Guatemalans can be launched higher into the air to pass those pesky border walls.
 
How is this different from Road 96? Same indie vibe, same vaporwave aesthetic, same focus on music. Except here you're going from the US to Canada.

Immigrationcore. Juan-like. The new genre.
 
is their a name for this trope of spic dialogue in media? where they speak in almost perfect English but then revert back to spanish for a single word or phrase? It has always disgusted me.
It's like performative pronouns for people of ñ descent trying to "stay connected" to their roots, but they end up sounding dumb and awkward as someone ordering fa-hee-tas or car-nay ah-saw-duh at a chain Mexican restaurant.
 
How is this different from Road 96? Same indie vibe, same vaporwave aesthetic, same focus on music. Except here you're going from the US to Canada.

Immigrationcore. Juan-like. The new genre.
road 96 was sort of set in the 90s and it was a lot more fictional, the "illegals" were all sympathetic teenagers kidnapped because they were also influenced by Pinochet and latin american dictators too.

whereas this is going to be less goofy
 
Take Us North's Creative Diector Karla Reyes made a statement on Medium of all places to fight back against the 'viral online harassment campaign' they've been subjected to. Key points include clarifying the supposed difference between human trafficking and human smuggling (sure Karla), that the game is not propaganda or indoctrination, and that they will not be silenced.

Notice they didn't address this on any visible platform, but I look forward to people running them through the wringer and the inevitable MasterTDS content to follow.

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I thought this game got canned and memory holed? Did they just hide it for a bit so the hacker named 4chan and Gamergate terrorists would forget about it?
 
road 96 was sort of set in the 90s and it was a lot more fictional, the "illegals" were all sympathetic teenagers kidnapped because they were also influenced by Pinochet and latin american dictators too.

whereas this is going to be less goofy

Road 96 being set in the 1990s seemed mostly to avoid modern technology like smartphones and GPS. The politics were more obfuscated, the devs didn't go on long spergouts like this and Dustborn (not to my knowledge at least), and overall it didn't come off as a period piece--at the same time, it has a lot of technical issues (why is my mouse so slow?!), and the "fight the power maaaaaaan" stuff came off as the game someone wanted to make 40 years ago.
 
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