- Joined
- Mar 24, 2019
Use One Vision if the standard gameplay sucks to you, I'd say.
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Let me start off by saying, glad you're having a good time. The composers are Hitoshi Sakimoto and Masaharu Iwata who both formed a music studio called Basiscape, you make have heard their other works elsewhere. What makes it sweeter is they got the London Symphony Orchestra to perform for the soundtrack twice.Picked this game up finally.
https://youtube.com/watch?v=f0Nyd_5wHC8:1295I can't really speak on the gameplay yet, but based on the music I know the game at least isn't going to be sub-par. When you spend a disproportionate amount of time on a game's world map just to listen to the tunes, the game can't be trash. And I am Very pleased with the period-appropriate dialogue so far. This isn't a shitty Nintendo translation where the treehouse localizers make cringey jokes and/or politicize the content. I am already seeing words like "Wizened" right off the bat with character's using proper speech cadence.
Being some of the last games released on the PS1, Matsuno wanted to push the system to its limits. He also has a habit of trying to make something new that defies convention. A reason why he hasn't made a new Tactics Ogre title is because he doesn't like making the same game twice.I am absolutely blown away by how Vagrant Story looks. It's a PS1 game and obviously looks old and blocky... but when you understand how limited things were back in those days, the shit I am seeing is making me smile from ear to ear. I can't believe how it looks and what they are doing with the cinematography. Again >>>PS1 game<<<, but it's doing things I have NEVER seen another PS1 game do. Much like Tactics Ogre I'm keeping it at arms length just so I can marvel at it longer. I've been pretty burned out about the general ass (((state))) of the current games industry, but over the last couple years diving into the past I've found nothing but diamonds there. I really have to just nut up and play them,
The Swordsman class were absolutely busted in the original SNES version. It doesn't sound like you've gone too far so I'll refrain from spoilers but a named one could be given a special attack and pretty much break the game in half. They became severely nerfed in the PSP version because their abilities were too expensive and lack weapon variety and are no help against ranged attackers. It sounds like they rebalanced it to make them viable again.Finally continued my campaign after a long absence, while the game is a remaster, I'm constantly impressed by how much was obviously done first with the base game. There are so many branching story paths it seems... So many choices, but even if you go evil you can always choose to do something else depending on your whims. It seems like the campaign has only just begun and I've got so many hours in. It started to click when I fought a swordmaster in the multi-mission forest area and said "I want one on my side". Eventually I got a mark and was able to make a sexy swordswoman complete with Nodachi. The class comes with the ability to buff other units and even turn units to stone should they get hit with one of the skill attacks. Really fun unit to use.