Tactics Ogre Reborn

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Picked this game up finally.
https://youtube.com/watch?v=f0Nyd_5wHC8:1295I can't really speak on the gameplay yet, but based on the music I know the game at least isn't going to be sub-par. When you spend a disproportionate amount of time on a game's world map just to listen to the tunes, the game can't be trash. And I am Very pleased with the period-appropriate dialogue so far. This isn't a shitty Nintendo translation where the treehouse localizers make cringey jokes and/or politicize the content. I am already seeing words like "Wizened" right off the bat with character's using proper speech cadence.
Let me start off by saying, glad you're having a good time. The composers are Hitoshi Sakimoto and Masaharu Iwata who both formed a music studio called Basiscape, you make have heard their other works elsewhere. What makes it sweeter is they got the London Symphony Orchestra to perform for the soundtrack twice.
Hitoshi Sakimoto
Masaharu Iwata
This game is an example of good localization because Matsuno can speak English and can cooperate with Smith. Smith is a fan of the Song of Ice and Fire series so if you're wondering why they're talking like Game of Thrones characters, that's why. In fact, the PSP version dropped shortly before the first episode aired.
I am absolutely blown away by how Vagrant Story looks. It's a PS1 game and obviously looks old and blocky... but when you understand how limited things were back in those days, the shit I am seeing is making me smile from ear to ear. I can't believe how it looks and what they are doing with the cinematography. Again >>>PS1 game<<<, but it's doing things I have NEVER seen another PS1 game do. Much like Tactics Ogre I'm keeping it at arms length just so I can marvel at it longer. I've been pretty burned out about the general ass (((state))) of the current games industry, but over the last couple years diving into the past I've found nothing but diamonds there. I really have to just nut up and play them,
Being some of the last games released on the PS1, Matsuno wanted to push the system to its limits. He also has a habit of trying to make something new that defies convention. A reason why he hasn't made a new Tactics Ogre title is because he doesn't like making the same game twice.

Some choice tracks from the same composers
 
But Matsuno did make the same game twice. Final Fantasy Tactics has some of the same general writing conventions as Tactics Ogre.
 
Finally continued my campaign after a long absence, while the game is a remaster, I'm constantly impressed by how much was obviously done first with the base game. There are so many branching story paths it seems... So many choices, but even if you go evil you can always choose to do something else depending on your whims. It seems like the campaign has only just begun and I've got so many hours in. It started to click when I fought a swordmaster in the multi-mission forest area and said "I want one on my side". Eventually I got a mark and was able to make a sexy swordswoman complete with Nodachi. The class comes with the ability to buff other units and even turn units to stone should they get hit with one of the skill attacks. Really fun unit to use.

The writing continues to show its quality and clearly learned the best lessons from fantasy paragons like LOTR/Lodoss War. I participated in the Balmamusa massacre, but went against the Duke and the whole group when he turned out to be a fucking retard commander. Vise (that unpleasable bitch) fought against me for a bit but has since joined my side after I destroyed Galgastan and ended the ethnic cleansing. Unfortunately Catua didn't have the stomach for it all and left, and apparently she's the lost princess of the empire so I imagine she will be poisoned against me by those Lodiss pricks. I also haven't seen Ravness since the beginning of the Galgastan campaign so I hope I didn't miss getting her for the run. Like I said the story, despite everything that has happened, seems to have only just begun. There is so much content in this game. I haven't even tamed a beast yet or recruited a dragon. It must have been truly something playing the original in the SNES days. Though the graphics and music have been polished up, it's all based on the true quality of the original.

I really enjoy how this isn't a "Fire Emblem"-tier adventure of black and white morality. FE dabbles in deepness, but rarely does it pass it off. Meanwhile in Tactics Ogre every mission has the protagonist spitting words back and forth with the opposition and it's so intelligently done. Fire Emblem 4 probably comes to closest to dealing in the color Grey, but Tactics Ogre straight up has enemy generals outing the fact that people are usually retarded and will just flock to whichever side they think is winning. It's quite refreshing, and the game sure as shit isn't a dummy on the "dieversity question". Denam straight up says the Galgastani nation is doomed because they have no common culture, religion, or values. Fucking based.
TOR - The weakness of dieversity.png
 
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Finally continued my campaign after a long absence, while the game is a remaster, I'm constantly impressed by how much was obviously done first with the base game. There are so many branching story paths it seems... So many choices, but even if you go evil you can always choose to do something else depending on your whims. It seems like the campaign has only just begun and I've got so many hours in. It started to click when I fought a swordmaster in the multi-mission forest area and said "I want one on my side". Eventually I got a mark and was able to make a sexy swordswoman complete with Nodachi. The class comes with the ability to buff other units and even turn units to stone should they get hit with one of the skill attacks. Really fun unit to use.
The Swordsman class were absolutely busted in the original SNES version. It doesn't sound like you've gone too far so I'll refrain from spoilers but a named one could be given a special attack and pretty much break the game in half. They became severely nerfed in the PSP version because their abilities were too expensive and lack weapon variety and are no help against ranged attackers. It sounds like they rebalanced it to make them viable again.

> Ravness
You're in the Law route where she is available so I don't think you missed her yet.
 
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