Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I have never run it, but I recall people flogging their caped crusaders over Mutants and Masterminds.
As someone already said it's unreasonably easy to make broken characters. Conversely though it also lets people build pretty interesting PCs too due to the freedom it offers. If it's for a bunch of players that the GM knows and can pointedly lean on if anyone tries making something broken then it can be a good system but even more that D&D or WoD it's the game I've played online games off where I've run into the most insufferable assholes.
I'm just curious if anyone remembers a series of threads on /tg/ from two years back, regarding a post-apocalyptic Britain that had reverted to feudalism. I loved those threads when they popped up, and I'm curious if anyone else remembers them.

Well I'm double retarded because I thought you said two weeks and didn't even notice they were a decade old. Just shoot me dead, lad.
Only other thing I can think of is Radon and Raiders
> Creating of a radioactive feudal Britain from the 50s continues, now with more mutants!
Thanks both for flagging them up, looks like some fun reading.
 
So, I've been pretty solidly a Fantasy and Sci-Fi gamer all my life. I find myself, strangely, with the urge to run a supers game.

Does anyone have a pulse on what's good right now for Supers systems? That isn't FATE, because fuck most FATE games, and isn't D20 based, because fuck D20 as a system in general?

I'd like something that supports making characters that range in power from street-level to more conventional capes. Not the high end of the MCU so much, though. No pan-dimensional god-beings and shit. Preferably a system that has a way for characters of various power levels to be together without making it completely stupid. Ironically, the one FATE implementation I've ever liked, the original version of The Dresden Files, had a pretty good mechanic for that... But I just don't wanna do FATE.
I've used two options. If you don't mind urban fantasy Exalted vs World of Darkness lets you be various kinds of Exalted with varying power levels. Something like an Terrestrial or low level Sidereals would work great for street level games. Going up to Solar Exalted who are all Goku and Superman combined with the memories and experiences of several past incarnations of Chuck Norris. But your exaltation happens in the fucking World of Darkness millenia after everyone forgot what an Exalted even is and also whilst in the midst of every single WoD game's apocalypse scenarios all happening at the same time. So good luck dealing with those Garou who really really want to kill that Abyssal who just reeks of the Wurm.

Also from White Wolf, Scion. Which uses the same storyteller system. But instead of vampires or whatever you're a demigod spawn of your choice of mythical deity. It was released in three parts, Hero is basically street level/standard DnD power levels. You're just a normal guy who happens to shoot laser beams out their eyes and you don't know why. Demigod is more on the level of high powered X-Men like say, Wolverine or Iceman. You have powers, you know how to use them and it's much harder to kill you. But a lot of rival gods want you dead before you can ascend to godhood yourself. Leading to the final part. God. Which is self explanatory. You're Odin, You're the Phoenix. You're extremely powerful but now you have to deal with the really bad evil things that are using reality as toilet paper.

I ran a super hero game of Scion once by just filing the serial numbers off. Instead of gods. They just develop powers like Mutants. It worked pretty well. Although if you want a mix of power levels, Exalted vs WoD has mechanics for the whole disporea of Exalted coming together. Without making it feel like the less powerful are left behind.
 
Just came across this post (sorry I'm so late), but do y'all still get together?
Sorry, I havent been able to get into the forum because it being overflowed and two factor identification not working well together. Surprisingly enough, the group we made still does game when we can but its sort of a personal group between old kiwi spergs at this point.
 
I've used two options. If you don't mind urban fantasy Exalted vs World of Darkness lets you be various kinds of Exalted with varying power levels. Something like an Terrestrial or low level Sidereals would work great for street level games. Going up to Solar Exalted who are all Goku and Superman combined with the memories and experiences of several past incarnations of Chuck Norris. But your exaltation happens in the fucking World of Darkness millenia after everyone forgot what an Exalted even is and also whilst in the midst of every single WoD game's apocalypse scenarios all happening at the same time. So good luck dealing with those Garou who really really want to kill that Abyssal who just reeks of the Wurm.

Also from White Wolf, Scion. Which uses the same storyteller system. But instead of vampires or whatever you're a demigod spawn of your choice of mythical deity. It was released in three parts, Hero is basically street level/standard DnD power levels. You're just a normal guy who happens to shoot laser beams out their eyes and you don't know why. Demigod is more on the level of high powered X-Men like say, Wolverine or Iceman. You have powers, you know how to use them and it's much harder to kill you. But a lot of rival gods want you dead before you can ascend to godhood yourself. Leading to the final part. God. Which is self explanatory. You're Odin, You're the Phoenix. You're extremely powerful but now you have to deal with the really bad evil things that are using reality as toilet paper.

I ran a super hero game of Scion once by just filing the serial numbers off. Instead of gods. They just develop powers like Mutants. It worked pretty well. Although if you want a mix of power levels, Exalted vs WoD has mechanics for the whole disporea of Exalted coming together. Without making it feel like the less powerful are left behind.
The funniest part of the Exalted vs World of Darkness fan-supplement (which was written by Holden) is that it's very clear the Exalted have been nerfed and they're still walking disasters waiting to happen to some hapless motherfucker. I don't even want to THINK about the fuckery a full-power Celestial Exalt could wreak in the WoD setting.

Scion's big problem was the Legend and fatebinding mechanics. I can see what they were trying to do, but much like Wraith's shadow system, it works better on paper than it does in execution.
 
So, our group is starting in Osiria in the Pathfinder setting. For our Session Zero we ended up with three elves born on Golarion. A Gunslinger, a Bard, and a Sorceress. They all three are refugees from a kaiju attack on an island 20 years prior to the game starting (We're going to have the panicked run to the docks and the ships trying to escape the little island).

Where my problem sits is that one of my players has been playing with me for almost 10 years, the other has been playing with me since 1991. I don't want to fall back unconsciously on any stuff I usually do. While I plan on cribbing a little bit from Secret World's Egypt section for a couple of the hidden cities, I don't want to fall back on my typical stuff.

All three players are women. Our Session Zero ended up where jewelry and clothing and makeup (the body paint used in ancient Egypt) doesn't count against their Wealth per Level as long as they don't sell it (They know they'll get copper pieces on the gold pieces if they try to sell their jewelry). It's more of their 'social status score' makeup. Instead of bathing with water, it's the whole 'body oil and carding' thing for bathing. I'm making sure the city is both high luxury and grinding poverty side by side, and they're 1st level so their poised on the edge of being able to move from working in dive bars and waterfront bars and the slums into moving into better society.

They want to start 20 years after they fled (not long for an elf), having finally scraped their way up from penniless refugees in a semi-hostile city (the whole fishing rights part in the book) to first level adventurers. We generated NPC's that the characters know, are acquaintances with, are friends with, are super-close friends, and each got one family that they've known for 20 years to be right below henchmen.

I want to do the whole Ancient Desert Kingdom with a long history with sand covered ruins, forgotten threats, and old legacies, but I'm worried about falling back on some of my favorite stuff out of laziness.

Any ideas for ways to punch it up a little, maybe some little adventure stuff for those of you who have played a lot of Golarion?

Oh, and we threw away the "Space Elves" shit and went with the elves hid in an demi-plane because Space Elves are fucking stupid.

One of the funny things is we did the NPC generation again, instead of "You know a guard, a shopkeeper, and a beekeeper" we used the GM's Guide and the Ultimate Campaign books to spice things up again. Ended up with one PC knowing a shopkeeper who was a former prostitute with a flipper arm who talks to a puppet that will help them hide bodies if they need it as well as arrange boycotts. The bard ended up with a 'not boyfriend' that she ends up getting drunk and in trouble with, but he's a member of the city guard with some rank, so they end up in jail a lot in the drunk tank and they're fairly well known for hijinks.

They also wanted to play through zero level, which was just making a few decisions here and there. The island they grew up on, which was vineyards and olive trees, got attacked by kaiju and they had to run for it (West of Absalom) through the town and to the docks. They decided to run for the human merchant docks, made a charisma check, and got to choose between the merchant which was packing all the people on it and the warship which the Osirion troops were hurrying onto. They chose the warship, made charisma checks to get up (The bard got a 22). Then, when the ship got to port, I figured they'd get off and we'd just fast forward 20 years.

Nope, they wanted to stay on the warship, which I had already established had women on board. They ended up staying in the Osirion Navy for those 20 years. A little random choice, rolls here and there for skill checks. The backgrounds are solid for the three players now. They're all tatted up (All three have the kiaju tattooed on their backs, an Osirion Navy brand on their forearm, and a kraken on their chests (head between, tentacles wrapped around their breasts, their idea), and various tattoos. Everyone had a good time, and we're starting with them leaving the Osirion Navy after 20 years and starting their lives on land now in El-Shelad.

A couple rolls and we determined they aren't like those "thieving elves" because their all three bronzed skin, tatted up, branded Navy vets, so the locals don't consider them the same type of elves who caused all the problems. They're also Osirion loyalists, because "Fuck Kalesh and Quidira" and they've been involved in a few navy scraps against them.

So the game took a sharp turn from Session Zero's initial ideas.

We've got a stand offish gunslinger packing heat that was an Osirion Navy "gunner's mate" and then shipboard Marine, a bard who was in charge of beating the drum and singing the sea shanties who is a drunken reprobate and has a crazy guardsman friend, and a sorceress who has a shaved head except for a long queue that goes to her waist and carries a flogger and whip for her weapons who was the assistant bosun.

We decided that shaved heads are wizards, sorceresses, scholars, and priests. That body painting with copper, silver, gold, ground gems, and the like are status symbols. Jewelry is status symbols big time. Tattoos are fairly common, usually regarding guild allegiance, divine allegiance, gang affiliation, stuff like that. Lots of gold, lots of cats, lots of ancestor worship and we're going with Egyptian dieties in a lot of cases. Evil cults, monuments out in the desert of previous dynasties or rulers. Horses, camels, giant emus you can ride.

I think this game is going to be really interesting in a weird way.

Like I said, anyone who's got experience with Golarion and can help me out with some adventures that I might not have thought of for level 1 characters in Osirion.
 
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So good luck dealing with those Garou who really really want to kill that Abyssal who just reeks of the Wurm.
"I don't know what Lunar barbarian shat you out, but they should have taught you better manners. Time for your etiquette lesson. I don't have a lot of time to waste on you, so it will be shorter than I would like and more merciful than you deserve."

*Activates Soul-Cleaving Strike*
You know, White Wolf did not one but two literal superhero games, Aberrant and Trinity. You don't need to try to shoehorn Exalted into the role.
Aberrant is fun, but it has some broken spots that need houseruling over. I'm looking at you, Disintegrate.
As someone already said it's unreasonably easy to make broken characters. Conversely though it also lets people build pretty interesting PCs too due to the freedom it offers. If it's for a bunch of players that the GM knows and can pointedly lean on if anyone tries making something broken then it can be a good system but even more that D&D or WoD it's the game I've played online games off where I've run into the most insufferable assholes.
With an M&M game, the DM has to build the frame (or rather the corral) for the story before he or she even let's players start making characters (Setting, PL, Powers, Modifiers, Feats). Otherwise, even a PL 3 game can get out of hand.
 
So, our group is starting in Osiria in the Pathfinder setting. For our Session Zero we ended up with three elves born on Golarion. A Gunslinger, a Bard, and a Sorceress. They all three are refugees from a kaiju attack on an island 20 years prior to the game starting (We're going to have the panicked run to the docks and the ships trying to escape the little island).

Where my problem sits is that one of my players has been playing with me for almost 10 years, the other has been playing with me since 1991. I don't want to fall back unconsciously on any stuff I usually do. While I plan on cribbing a little bit from Secret World's Egypt section for a couple of the hidden cities, I don't want to fall back on my typical stuff.

All three players are women. Our Session Zero ended up where jewelry and clothing and makeup (the body paint used in ancient Egypt) doesn't count against their Wealth per Level as long as they don't sell it (They know they'll get copper pieces on the gold pieces if they try to sell their jewelry). It's more of their 'social status score' makeup. Instead of bathing with water, it's the whole 'body oil and carding' thing for bathing. I'm making sure the city is both high luxury and grinding poverty side by side, and they're 1st level so their poised on the edge of being able to move from working in dive bars and waterfront bars and the slums into moving into better society.

They want to start 20 years after they fled (not long for an elf), having finally scraped their way up from penniless refugees in a semi-hostile city (the whole fishing rights part in the book) to first level adventurers. We generated NPC's that the characters know, are acquaintances with, are friends with, are super-close friends, and each got one family that they've known for 20 years to be right below henchmen.

I want to do the whole Ancient Desert Kingdom with a long history with sand covered ruins, forgotten threats, and old legacies, but I'm worried about falling back on some of my favorite stuff out of laziness.

Any ideas for ways to punch it up a little, maybe some little adventure stuff for those of you who have played a lot of Golarion?

Oh, and we threw away the "Space Elves" shit and went with the elves hid in an demi-plane because Space Elves are fucking stupid.

One of the funny things is we did the NPC generation again, instead of "You know a guard, a shopkeeper, and a beekeeper" we used the GM's Guide and the Ultimate Campaign books to spice things up again. Ended up with one PC knowing a shopkeeper who was a former prostitute with a flipper arm who talks to a puppet that will help them hide bodies if they need it as well as arrange boycotts. The bard ended up with a 'not boyfriend' that she ends up getting drunk and in trouble with, but he's a member of the city guard with some rank, so they end up in jail a lot in the drunk tank and they're fairly well known for hijinks.

They also wanted to play through zero level, which was just making a few decisions here and there. The island they grew up on, which was vineyards and olive trees, got attacked by kaiju and they had to run for it (West of Absalom) through the town and to the docks. They decided to run for the human merchant docks, made a charisma check, and got to choose between the merchant which was packing all the people on it and the warship which the Osirion troops were hurrying onto. They chose the warship, made charisma checks to get up (The bard got a 22). Then, when the ship got to port, I figured they'd get off and we'd just fast forward 20 years.

Nope, they wanted to stay on the warship, which I had already established had women on board. They ended up staying in the Osirion Navy for those 20 years. A little random choice, rolls here and there for skill checks. The backgrounds are solid for the three players now. They're all tatted up (All three have the kiaju tattooed on their backs, an Osirion Navy brand on their forearm, and a kraken on their chests (head between, tentacles wrapped around their breasts, their idea), and various tattoos. Everyone had a good time, and we're starting with them leaving the Osirion Navy after 20 years and starting their lives on land now in El-Shelad.

A couple rolls and we determined they aren't like those "thieving elves" because their all three bronzed skin, tatted up, branded Navy vets, so the locals don't consider them the same type of elves who caused all the problems. They're also Osirion loyalists, because "Fuck Kalesh and Quidira" and they've been involved in a few navy scraps against them.

So the game took a sharp turn from Session Zero's initial ideas.

We've got a stand offish gunslinger packing heat that was an Osirion Navy "gunner's mate" and then shipboard Marine, a bard who was in charge of beating the drum and singing the sea shanties who is a drunken reprobate and has a crazy guardsman friend, and a sorceress who has a shaved head except for a long queue that goes to her waist and carries a flogger and whip for her weapons who was the assistant bosun.

We decided that shaved heads are wizards, sorceresses, scholars, and priests. That body painting with copper, silver, gold, ground gems, and the like are status symbols. Jewelry is status symbols big time. Tattoos are fairly common, usually regarding guild allegiance, divine allegiance, gang affiliation, stuff like that. Lots of gold, lots of cats, lots of ancestor worship and we're going with Egyptian dieties in a lot of cases. Evil cults, monuments out in the desert of previous dynasties or rulers. Horses, camels, giant emus you can ride.

I think this game is going to be really interesting in a weird way.

Like I said, anyone who's got experience with Golarion and can help me out with some adventures that I might not have thought of for level 1 characters in Osirion.
Shit. I like where this is going already. I'm not sure you need my help.

The Mummy's Mask adventure path might be useful here, though. That's set in Osirion.
 
"I don't know what Lunar barbarian shat you out, but they should have taught you better manners. Time for your etiquette lesson. I don't have a lot of time to waste on you, so it will be shorter than I would like and more merciful than you deserve."

*Activates Soul-Cleaving Strike*

Soul-Cleaving Strike is much less impressive in Ex vs WoD. It raises Soak difficulty and negates armor which is good, but also overkill when a combat-focused Abyssal is likely already making two attacks with 22 dice each round (or 20 if you're not minmaxing with merits). However, it costs essence and limited essence regeneration is the main weakness of the Exalted. Abyssals are the exception to that, since they can regain essence by drinking blood and destroying souls, but I like to play Abyssals who are permanently cursed for acting heroically and saving lives. (Which also makes them better at working with mixed parties which a lot of Ex vs WoD would end up having.)
 
Soul-Cleaving Strike is much less impressive in Ex vs WoD. It raises Soak difficulty and negates armor which is good, but also overkill when a combat-focused Abyssal is likely already making two attacks with 22 dice each round (or 20 if you're not minmaxing with merits). However, it costs essence and limited essence regeneration is the main weakness of the Exalted. Abyssals are the exception to that, since they can regain essence by drinking blood and destroying souls, but I like to play Abyssals who are permanently cursed for acting heroically and saving lives. (Which also makes them better at working with mixed parties which a lot of Ex vs WoD would end up having.)
It's curious how Abyssals still suffer from Resonance, but other Exalts don't suffer from the Great Curse, but as you say, Abyssals can regain Essence more easily than other Exalts (find idiot, kill idiot, drink idiot's fresh blood, repeat as needed), so it somewhat balances out.

And it's funny that Holden left the Solars mostly untouched except for some slight nerfs and the general difficulty of recovering Essence, which would be something a Solar immediately starts working on correcting (start pulling leylines into a node, build a manse on the node, PROFIT).
 
On Thursday, a 5th Edition Dragonlance game I had joined in January on Roll20 came to an end, as the DM suddenly found his furlough being cut short. He decided to end the game with a bang: he gave us all 8 Levels in Paladin to add to the 8 of various classes we all had accumulated already, as well as Legendary weapons, and an Adult Metallic Dragon to ride, each. I got a Brass beast named Prospero. We spent all the Party savings on better armor, and I got a diamond worth 300 gold to use for Revivify (I was playing a Celestial Warlock, so had access to some sweet Cleric spells) should anyone die at the last hurdle.

When ready, we five lifted off into the sky and got into a massive aerial dogfight with the five badguys we’d been tracking down, all of whom were riding Adult Chromatic Dragons.

It was the most chaotic, and metal final session I’ve ever been a part of. Not only did we kick their asses, but my Warlock saved our Fighter multiple times from death, and actually resurrected our Druid using the diamond mid-fight after several of the Chromatics each took turns breathing on him ‘til he died from it. I wound being the stopgap healer, because our Cleric was afflicted with Main Character Syndrome: he abandoned the rest of us to try and do all the badass fighting himself. He never Blessed any of us. He never cast Aid, and the only time he ever used healing spells was exclusively on himself, all the while taunting me that he’d forced me to keep our friends alive, while he was off getting the glory. Cocksucker. Also, he was blatantly cheating, but the DM didn’t want to end the last session with a huge argument, so he let the fucker get away with it (though at least the rest of the players called him out on it the second we'd finished). Despite that though, it was still fuckin’ awesome, and I have learned two important things.

1. Never play with people from New York.

2. Pact of the Tome Celestial Warlocks are terrifying, especially if you know how to abuse the Fly spell like I did every chance I got. A session previous I crippled an encounter by going up a hundred feet into the air and jackhammering a mini-boss’ bodyguards to death (none of them had bows or ranged spells) with Eldritch Blast while the rest of the Party tore the boss a new asshole while I covered them. Admittedly this tactic isn’t unique to this build, but it does give you access to something like seven Cantrips by the time you’re 8th Level, making you a magical toolbox and support character, as well as a respectable damage dealer.
 
Our wizard decided to Cone of Cold the party and one monster because we're in a desert and he thought it'd be funny. Half of us didn't make the save, so he dealt around 90 damage to the party. Didn't even kill the monster, and we have several more days of desert to trek though. The players are mildly annoyed, the characters are pissed, and the Gm likes to let people experience consequences. Gonna be a fun next session.
 
It's curious how Abyssals still suffer from Resonance, but other Exalts don't suffer from the Great Curse, but as you say, Abyssals can regain Essence more easily than other Exalts (find idiot, kill idiot, drink idiot's fresh blood, repeat as needed), so it somewhat balances out.

And it's funny that Holden left the Solars mostly untouched except for some slight nerfs and the general difficulty of recovering Essence, which would be something a Solar immediately starts working on correcting (start pulling leylines into a node, build a manse on the node, PROFIT).

The Neverborn are still around in Wraith, so presumably Abyssals still get punished for acting good and nice, even if no one really remembers why they're not supposed to do that.
 
The Neverborn are still around in Wraith, so presumably Abyssals still get punished for acting good and nice, even if no one really remembers why they're not supposed to do that.
They do. Per Holden's ExVsWoD supplement, Abyssals may not acknowledge or say their name, or take a new name (titles are okay). They cannot sire or birth a child. They cannot save the lives of the living.

They also have to adopt the trappings of the grave (dress like a goddamn 90's era goth) and they also generate environmental effects and weaken the Shroud around them just by standing there.

Honestly, if you wanted to run an ExVsWoD game, you might be better off just throwing Solars and Lunars in and watching the fun.

Don't play the game, but I'm told Street Fighter characters can wipe the floor with everything.
The Street Fighter RPG used a somewhat slimmed down version of the Storyteller system, so yeah, it was pretty much all about beating people up.

That being said, as Mr. Welch notes, it's fun as hell to play and so ridiculous you can't help but enjoy it. To quote the man himself, fights can break out anywhere: a dark alley, an abandoned warehouse, the Macy's Thanksgiving Day parade, the Presidential Inauguration.
 
They do. Per Holden's ExVsWoD supplement, Abyssals may not acknowledge or say their name, or take a new name (titles are okay). They cannot sire or birth a child. They cannot save the lives of the living.
She would work as a Daybreak or Moonshadow Caste Abyssal (will drag your grudge to 'hell' in exchange for your own soul).
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Honestly, if you wanted to run an ExVsWoD game, you might be better off just throwing Solars and Lunars in and watching the fun.
Solars: *disrupts global hegemony in one year* Nothing personal, kid.
The Street Fighter RPG used a somewhat slimmed down version of the Storyteller system, so yeah, it was pretty much all about beating people up.

That being said, as Mr. Welch notes, it's fun as hell to play and so ridiculous you can't help but enjoy it. To quote the man himself, fights can break out anywhere: a dark alley, an abandoned warehouse, the Macy's Thanksgiving Day parade, the Presidential Inauguration.
Despite my distaste for online games, I had SF one shot that was the ST's love letter to King of Fighters and our group was Team Second City, since all of our characters were from Chicago. Highlights included fighting the K' Hero Team to a draw, beating up a clone of Geese Howard, an all-out brawl in a public library against an army of NESTS goons, and defeating Igniz.

All of our tournament winnings went to pay for the various damages we caused, leaving us as broke as when started.
 
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