Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I always preferred Kingdoms of Kalamar for 3.0. Eberron was okay. I liked the feats for the dragonmarks and some of the creatures. I also liked how they made their technology worked. Reminded me of some clockwork setting books. I wanted to do a campaign combining ideas from Eberron and Kabaneri of the Iron Fortress and add some other clockwork settings to it.
Have a nosey at the Dragonmech setting for that campaign, might find some stuff that'll pique your interest. Not so much systemwise but there's decent ideas in there.
 
Have a nosey at the Dragonmech setting for that campaign, might find some stuff that'll pique your interest. Not so much systemwise but there's decent ideas in there.
Dragonmech wasn't bad, but I found the Iron Kingdoms campaign to be better. I was going to use Pathfinder for it as there are "cleaner" rules for steampunk/ clockwork settings. In terms of the "zombies", Klaven from the Alien Codex could be tweaked for that.
 
Dragonmech wasn't bad, but I found the Iron Kingdoms campaign to be better. I was going to use Pathfinder for it as there are "cleaner" rules for steampunk/ clockwork settings. In terms of the "zombies", Klaven from the Alien Codex could be tweaked for that.
Sounds sensible. I can't consider Dragonmech good for any sort of mechanics but it had some decent ideas in there for using a better setup to work with.
 
Sounds sensible. I can't consider Dragonmech good for any sort of mechanics but it had some decent ideas in there for using a better setup to work with.
Some of the mechs were interesting You also have some rules on oil. I also like the city mechs. Great for a Mortal Engines campaign.

Another campaign I'd like to try one day is a Leviathan campaign based on the Leviathan manhwa
 
What are the funniest results of a failed roll you've seen?
  • A seduction attempt on a demon resulted in the player getting raped
  • A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
  • A ninja tried to jump off a building and broke both legs
  • The entire party got their asses kicked by a mob of street urchins
My greatmaul-wielding Barbarian (under the effects of Enlarge Person) rolled to knock over the pillar of stone holding up the ceiling of the first room in this huge cave system the party had just explored. We wanted to seal off the cave because there were still bad guys in the side caves that we hadn't cleared and we didn't want any of the locals wandering in and getting into trouble. Anyway, I actually passed that roll.

I then failed the Reflex save trying to dodge the collapsing ceiling while running out of the room to meet the rest of the party just outside. Took them a while to dig up what was left of my character so they could resurrect him.
 
My greatmaul-wielding Barbarian (under the effects of Enlarge Person) rolled to knock over the pillar of stone holding up the ceiling of the first room in this huge cave system the party had just explored. We wanted to seal off the cave because there were still bad guys in the side caves that we hadn't cleared and we didn't want any of the locals wandering in and getting into trouble. Anyway, I actually passed that roll.

I then failed the Reflex save trying to dodge the collapsing ceiling while running out of the room to meet the rest of the party just outside. Took them a while to dig up what was left of my character so they could resurrect him.
That's usually what happens with someone destroys a support. There's a cave in and someone get's left behind. Obviously the dice gods don't like such actions. It's like failing a perception based skill check to see what's in the dark. That's why I started to always have a daylight spell handy. "You enter a dark cavern" awesome, I cast daylight, what's in here? It's even better in a Mythic campaign where the Daylight spell is worse than looking directly into the sun for creatures who have light based weaknesses.
 
That's usually what happens with someone destroys a support. There's a cave in and someone get's left behind. Obviously the dice gods don't like such actions. It's like failing a perception based skill check to see what's in the dark. That's why I started to always have a daylight spell handy. "You enter a dark cavern" awesome, I cast daylight, what's in here? It's even better in a Mythic campaign where the Daylight spell is worse than looking directly into the sun for creatures who have light based weaknesses.
Pretty much. This was a very high-powered campaign so my character getting killed in stupid ways and then resurrected was a bit of a running gag.
 
What are the funniest results of a failed roll you've seen?
  • A seduction attempt on a demon resulted in the player getting raped
  • A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
  • A ninja tried to jump off a building and broke both legs
  • The entire party got their asses kicked by a mob of street urchins
>VTM game
>Toreador attempts to use Summon to get Coterie to come rescue him from Sabbat holding him prisoner in a flop house
>Botches the roll
>ST decides that the vampire hunters who hate his guts would come instead
>Flop house gets set on fire
>Chaos ensues
>Sabbat die, hunters die
>Coterie tracks Toreador via Auspex to the flop house
>Toreador gets a little crispy during the escape but survives
>Lesson: Don't go to secret meetings by yourself, especially with Vampires who hate you
 
What are the funniest results of a failed roll you've seen?
  • A seduction attempt on a demon resulted in the player getting raped
  • A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
  • A ninja tried to jump off a building and broke both legs
  • The entire party got their asses kicked by a mob of street urchins
Percentile rolls are hilarious.

I've had countries explode due to them since they kept getting over 90, and I've also had characters become living saints because of them.
 
What are the funniest results of a failed roll you've seen?
I forget the exact set up, but our Tabaxi was going to give the Gnome a boost so he could escape a burning room through a window. The Tabaxi player rolled a nat 1 on a Dex check, so the DM sat back for a moment in thoughtful repose, then said, "Instead of gently lifting him up and placing him on the windowsill, you grab him and huck him at the closed window as though you were throwing a baseball. He smashes through the glass, careens through the air, and falls uncontrolled to the ground 30 feet below, completely missing the character that was on the ground underneath the window waiting to catch him."

Our playing group still laughs about that one.
 
In terms of the GM failing? My Magus casting Blindness/ Deafness on the big bad boss only to fail the save making the encounter easy.
Due to a string of bad casting checks and saving throw rolls, a boss wizard got polymorphed into a poodle, had its head explode, and wound up lying prone on the ground and bleeding from the nose as the martials went to crit town. He later told me he spent about two hours on this one boss trying to create a sufficient challenge for us and we just one rounded it. Not our DM's finest moment.
 
Due to a string of bad casting checks and saving throw rolls, a boss wizard got polymorphed into a poodle, had its head explode, and wound up lying prone on the ground and bleeding from the nose as the martials went to crit town. He later told me he spent about two hours on this one boss trying to create a sufficient challenge for us and we just one rounded it. Not our DM's finest moment.
Oh, man. If we're talking about boss fails, I have a good one.

Back in the 3.5e days, our GM had this really souped-up werewolf kingpin BBEG that was supposed to be impossible for our party to fight until we had gained a bunch more levels and geared up for the fight. We didn't know that so we went in for the fight. The GM expected us to run away after the first round of fighting almost dropped the Barbarian, but unfortunately for him, our Cleric player was a huge fucking munchkin, and through a combination of two spells, we drained the boss' Dex down to 0 in a single turn. A coup de grace with my rogue's silvered dagger (which I had picked up for story reasons) later, and the boss was completely decapitated. As we were congratulating ourselves, I decided on a whim to cut out the boss' heart to bring it to a friendly alchemist our party had met a couple sessions before. I just figured a werewolf's heart would net us some good money. The GM asked if I was sure, I said "sure, why not? I have an empty jar in my character's backpack we can stuff it in!". That's when his shoulders drooped.

Turns out, the boss had an escape plan. He had some sort of ritual done that, so long as his heart was still intact, he'd regenerate and come back to life at full health after 2d6 turns. But since I had the galaxy brain idea of cutting out the heart to sell it for coin, the boss couldn't get back up and surprise us with his survival later. It was such a stupidly random situation the GM decided to just shred the boss' statsheet in front of us and let us have the win. We ended up fighting against a different BBEG that took over in the power vacuum left by the werewolf's death.
 
Percentile rolls are hilarious.

I've had countries explode due to them since they kept getting over 90, and I've also had characters become living saints because of them.
Exploding dice are an absolute riot as well. A buddy who ran WEG D6 Star Wars said dice only get to explode once after an utterly implausible series of exploding dice caused a TIE Fighter to take down a Star Destroyer.
 
Exploding dice are an absolute riot as well. A buddy who ran WEG D6 Star Wars said dice only get to explode once after an utterly implausible series of exploding dice caused a TIE Fighter to take down a Star Destroyer.
I also had a strong potential villain die in one hit due to a x4 blast from a cannon, which was mainly because he was on a ship. Sucked, but it's a bitch move to have him still do things when 300 damage piles on due to high dice rolls.

Shame too, I think he'd have been a better endpoint for part 1 of that campaign than what I used instead, though that one was really good in its own right.

As a player, I think mine'd be rolling a nat 1 on negotiating with a cruel and capricious goddess, and it was only a hidden result table's existence and my word choice that made it magically turn into a critical success due to me enraging the goddess into murking the paladin order we needed to purge.
 
I also had a strong potential villain die in one hit due to a x4 blast from a cannon, which was mainly because he was on a ship. Sucked, but it's a bitch move to have him still do things when 300 damage piles on due to high dice rolls.

Shame too, I think he'd have been a better endpoint for part 1 of that campaign than what I used instead, though that one was really good in its own right.

As a player, I think mine'd be rolling a nat 1 on negotiating with a cruel and capricious goddess, and it was only a hidden result table's existence and my word choice that made it magically turn into a critical success due to me enraging the goddess into murking the paladin order we needed to purge.
That happened a lot in the Star Wars Saga game I was in back in the day. Ships had a x5 crit and would deal even more damage to smaller scale things. Had one rebel who was supposed to get away have his Headhunter get evaporated by a single twin turbo laser shot. The player had enough negative modifiers to not hit the ship yet rolled a 20. The player then rolled 80 damage, multiplied that by five to get 400 damage to the ship that could only take 120 plus Damage Reduction of 10 and the Shields at 15 there was no way the ship could survive (you have to deal more damage than the shields to damage the ship which can be absorbed by the DR. )

Oh well, it was one less rebel scum to worry about. I think the player got a promotion too for his sharpshooting with a turbolaser and someone didn't have to die for it (other than the rebel that is).
 
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Exploding dice are an absolute riot as well. A buddy who ran WEG D6 Star Wars said dice only get to explode once after an utterly implausible series of exploding dice caused a TIE Fighter to take down a Star Destroyer.
The World of Darkness games were infamous for exploding die blowing up the table. My personal anecdote is watching a Ventrue Prince (politically powerful but ultimately only as strong as a normal woman) slapping a recalcitrant neonate in the face. The ST reasoned she was angry enough to actually mean it and spend 1 blood point to buff her Strength by 1, and he rolled it as an attack.

A few exploded die later and the neonate was on the floor with a dislocated jaw, a broken neck, and a full 7 bashing damage.
 
The World of Darkness games were infamous for exploding die blowing up the table. My personal anecdote is watching a Ventrue Prince (politically powerful but ultimately only as strong as a normal woman) slapping a recalcitrant neonate in the face. The ST reasoned she was angry enough to actually mean it and spend 1 blood point to buff her Strength by 1, and he rolled it as an attack.

A few exploded die later and the neonate was on the floor with a dislocated jaw, a broken neck, and a full 7 bashing damage.
I could be an odd case but I liked my Ventrue to be a little more physically powerful and played them more like a Yakuza or Triad member "might makes right" sort of charismatic leader.
 
I could be an odd case but I liked my Ventrue to be a little more physically powerful and played them more like a Yakuza or Triad member "might makes right" sort of charismatic leader.
Just like the Brujah like to talk about how they were once philosopher-kings, the Ventrue were once warrior kings and knights. There's no reason a Ventrue wouldn't be more hands-on if they wanted to. If anything, it's good for reducing resentment among the underlings.
 
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