Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Didn't the game also have Hand mounts?
Yeah, way farther down the line. I kept the tabletop setting to just include stuff from the first two expansions before things got too ridiculous. You've got a main continent just coming out of a long dark age, the fey continent with most of the elves/dwarves/gnomes, magical disaster island, troll pirate island, jungle continent full of old ruins/lizardmen/dragons, and a frozen continent with a three way war between dragons, dwarves, and giants. The old dungeon maps were great, here's an example of one dungeon.
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So my latest DM has implemented within his high magic setting what is essentially a cave that enables fast travel to many different locations across the map. Here’s the catch. When you enter the cave time ceases to affect you and is halted until you leave.

Now I’m playing a wizard and my first thought was if time doesn’t move in the cave then I can set up Galder’s Tower in there and Arcane Lock all the doors to other areas for everyone except my party. We now live in a series of towers that I created in the cave and I have developed it into a miniature fortress. Found out that my DM is upset because Arcane Locking those door essentially cucked the BBEG for a while.

Is it speed running a campaign if we kill the BBEG in five days when technically we still spent weeks in stopped time?
Sounds similar to this one adventure in Inquest back in the day, or the World Serpent Inn.

And no? I was in a group that the GM gave everyone a draw from a Deck of Many Things before they started and one player started with a wish and wished us to the boss of the adventure. That's speed running. Needless to say, terrible GM.
 
Is it speed running a campaign if we kill the BBEG in five days when technically we still spent weeks in stopped time?

Nuts to your GM for A) letting you/not stopping you and B) not having BBEG who could easily deal with that level of shennanigans.

Unless the time stop cave was intended to give a way for players who weren't there last session a place to safely be at while the player was away and logically arrive to join the adventure when they were able to make it. In which case, I don't think you're going like the results of the lessons you're teaching your GM.
 
I didn't know that. What did they bend the knee for specifically?


Eliminating the Confederacy in setting to pander.

Edited to add that I found the FB post about it since I found a comment in there that nailed the reason why this decision is just political pandering.

Heya. African American/Puerto Rican here. I’ve been with the Deadlands since 1st Edition (have almost a complete run) I’m sad to see it gone. I was never uncomfortable having it or similar in game worlds. It was a reminder of the fact the battle of good and evil that isn’t black and white (pun not intended). This feels like revisionist history trying to cover up all the bad bits of history. It’s could be considered right up there with calling Native American Reservations or Japanese internment camps American Relocation Efforts. To erase the CSA is to lionize the North as some shining example of equality. It wasn’t. It’s not.
Sigh. It’s your game. But in my version of your game? The CSA still exists. Another nation who like the North exists in shades of Grey (another pun, probably intended).
Shane's answer to that drips passive aggressiveness.
Not erasing it. It lasted six years longer in Deadlands than it did in the real world and there are still loyalist factions. But thanks for the input.
Also treat the comments section as worthless since I found this tucked in there. It will have been sanitised to hell and back
Admin note: we are watching and will delete comments and even remove members as necessary to keep the conversation civil. Remember our first rule is respect. Thanks!
 
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Eliminating the Confederacy in setting to pander.

Edited to add that I found the FB post about it since I found a comment in there that nailed the reason why this decision is just political pandering.


Shane's answer to that drips passive aggressiveness.

Also treat the comments section as worthless since I found this tucked in there. It will have been sanitised to hell and back

Never played Savage Worlds, but we'll just go ahead and remove Deadlands from the list of shit I'd play.

This isn't about removing the CSA. Confederate Apologists ignore bold face reality, that the CSA could not keep up with the North's Military, and - no shit here - really underestimate the economic toll of hookworm. You need to bring in something like Britain or France to fuck up the status quo and get even to a stalemate, and even then just sort need to have the North just deem the military campaign not politically expedient to explain away their continued existence.
You can kill Grant with small pox, make Stonewall bulletproof, and even then the rest of the utter shit-show that was the Union Officer core just couldn't lose. The best realistic option for the Confederacy was a negotiated peace but that's boring; its really not hard to handwave them existing with a few fortuitous events. (Ask me about about my alternative american history timeline).



Its that this clearly a knee-bending pansy move by people who can't separate ficton and reality and people who can't stomach anything that challenges their views. Its the fucking Satanic Panic all over again.

tl;dr I can't believe that fucking Racist who makes Deadlands is denigrating the Cherokee. Fucking cultural appropriation.
 
Its that this clearly a knee-bending pansy move by people who can't separate ficton and reality and people who can't stomach anything that challenges their views. Its the fucking Satanic Panic all over again.

tl;dr I can't believe that fucking Racist who makes Deadlands is denigrating the Cherokee. Fucking cultural appropriation.
Some of the commenters actually noted that the Indian Nations that exist in setting could only do so because of the supernatural shit and the prolonged war so might end up wiped out. Naturally the staff inferred that is absolutely not going to happen.

Bear in mind there's multiple separate Deadland game lines in the setting's future that were dependent on the status quo they eliminated. Allegedly the staff had promised there'd be no retcons that would impact that so this seems to have irked some people, especially since this is explicitly being caused by their metaplot and confirmed to be real world politics intruding in on it.

Ultimately Deadland's metaplot often had a lot of weaknesses. Some of it was worth keeping, much of it was a good inspiration. In the end though what bits people want to keep is down to them. But complying with the whiniest voices on the internet is a poor rationale for such choices.
 
That's a shame.

I said I run my own settings, pulling rules from each book as needed mainly because I found the concept of "cowboys in a Mad Max post apocalypse" or "cowboys in depression era USA" to be silly. Other times I understood the lore, but didn't like how it was handled. eg. I get that petrol goes inert after a time, so having a fictional fuel that doesn't go inert makes sense. Calling that fuel "spook juice" took away from the setting imo. Them gutting the setting doesn't affect me, but it sucks for those who like that setting.


Who here actually cares about canon lore in TTRPGs?

I don't run stock settings other than Eberron and Starfinder because no one cares about memorising the dozens of named characters and what they've done, I don't like having to hand wave powerful NPCs who could handle the problem in minutes, and I don't like having to deal with a continuity lawyer.

Eberron and Starfinder are good settings because they make sense, have lots of potential for adventure, and have big name NPCs be limited or unavailable.
 
That's a shame.

I said I run my own settings, pulling rules from each book as needed mainly because I found the concept of "cowboys in a Mad Max post apocalypse" or "cowboys in depression era USA" to be silly. Other times I understood the lore, but didn't like how it was handled. eg. I get that petrol goes inert after a time, so having a fictional fuel that doesn't go inert makes sense. Calling that fuel "spook juice" took away from the setting imo. Them gutting the setting doesn't affect me, but it sucks for those who like that setting.


Who here actually cares about canon lore in TTRPGs?

I don't run stock settings other than Eberron and Starfinder because no one cares about memorising the dozens of named characters and what they've done, I don't like having to hand wave powerful NPCs who could handle the problem in minutes, and I don't like having to deal with a continuity lawyer.

Eberron and Starfinder are good settings because they make sense, have lots of potential for adventure, and have big name NPCs be limited or unavailable.

I don't directly care but I indirectly care a whole lot.

I'm not running a Dragonlance campaign, but could grab a Dragonlance module, or even just a town or dungeon, and adapt it without too much work. (Other than genociding all the gnomes and Kinder; but that's fun, not work). Or I could rework the Dragon Lance setting to just care less about named NPCs.

So while t doesn't directly matter if Wizards decides that they are changing D&D's default setting from Forgetten Realms to All Tranny World and chance the default race from Humans to Catfemboys, I just ignore thier shit setting. What does matter is when I want to run a D&D game, it ups the odds players will want to bring in the latest Tranny World supplements to take the feat that gives a +5 to attack when they disrupt the gender binary.
It also means that I can't just pick up modules anymore, because all the NPCs are genderfluid bisexual Catboys. Even the modules written by people who aren't slurping the koolaid will have to be Catfemboy compliant, because the authors want to make money and they won't move units if they are too far from the game people expect.

So I'm sure for most current Deadlands GMs, it doesn't matter that they fucked the "prime" continuity to adhere to current-year politics. But wait until you try to get new players in and people start bitching about the CSA having imploded.
 
This isn't about removing the CSA. Confederate Apologists ignore bold face reality, that the CSA could not keep up with the North's Military, and - no shit here - really underestimate the economic toll of hookworm. You need to bring in something like Britain or France to fuck up the status quo and get even to a stalemate, and even then just sort need to have the North just deem the military campaign not politically expedient to explain away their continued existence.
You can kill Grant with small pox, make Stonewall bulletproof, and even then the rest of the utter shit-show that was the Union Officer core just couldn't lose. The best realistic option for the Confederacy was a negotiated peace but that's boring; its really not hard to handwave them existing with a few fortuitous events. (Ask me about about my alternative american history timeline).
Minor history 'tism here, but that was literally the entire CSA plan from the start. Get England and France onboard through cotton, negotiate peace with USA. Was surprisingly effective despite the Southern plantation owners refusing to sell cotton to England and France for the whole first year for reasons best summed up as "arrogant hand rubbing". UK shipbuilders and private firms made a killing off blockade runners.
 
So I'm sure for most current Deadlands GMs, it doesn't matter that they fucked the "prime" continuity to adhere to current-year politics. But wait until you try to get new players in and people start bitching about the CSA having imploded.
The CSA was likely to suffer a socialist revolution at best and a Haitian style major slave uprising at worst if it had stuck around. The south was basically modern day Venezuela: economy entirely dependent on the export of a single good. Look how that turned out for them.

Removing the CSA for the reason that southern apologism and the lost cause myth has poisoned the well of American democracy for too long is also fine tbh. But that’s just my two cents.
 
I'd call them complementary, if anything.

Forever War is about being a Marine in Vietnam. Starship Troopers is about being a Marine in World War II. Different, but not "contradictory."

Korea, actually.

edit:
Minor history 'tism here, but that was literally the entire CSA plan from the start. Get England and France onboard through cotton, negotiate peace with USA. Was surprisingly effective despite the Southern plantation owners refusing to sell cotton to England and France for the whole first year for reasons best summed up as "arrogant hand rubbing". UK shipbuilders and private firms made a killing off blockade runners.

You are very close to triggering my 'tism card.
That changes how the war ends, but it doesn't necessarily change the final outcome once Britain and France get tired and leave. France was too busy fucking around in Mexico to have offered much aid anyway.

It also ignores just how fucking tired of bullshit fighting for dubious allies they were after the Crimean war. And that Russia and Prussia were likely to enter the war on the side of the Union.

The only Ally that might have made any sort of long-term difference would have been Spain, but they were completely fucked all the way, bottom to top, and would have brought experienced soldiers but not the focused industrial base the South would have needed to best the Union.

The CSA was likely to suffer a socialist revolution at best and a Haitian style major slave uprising at worst if it had stuck around. The south was basically modern day Venezuela: economy entirely dependent on the export of a single good. Look how that turned out for them.

Removing the CSA for the reason that southern apologism and the lost cause myth has poisoned the well of American democracy for too long is also fine tbh. But that’s just my two cents.

Slave rebellion never would have happened, the Haitian/Carribean and American systems of slavery weren't even a comparable system, get your shit right.

Haiti had much higher levels of slave population, there were multiple slaves for every white person by an order of 10 or more. The US South had about 5% blacks.
Haiti jungles were also very inhospitable and the conditions of slaves were nearly inhuman; basically Haiti slaves were disposable, cheap, worked to death and little efforts put into tracking down escaped slaves because they weren't worth it. That's why the slave population of Haiti SaintDominique was so high. Also French were importing slaves in-bulk from the area that is now Nigeria - the french slaves had a fair bit in common with their fellow slaves which aided planning.

Contrast with the American South where slaves were an expensive economic investment, and hunted vigorously if escaped. Slaves were bought and traded piece meal and included members from along the African coast, so there was much less opportunity to collaborate with fellow slaves and much fewer feelings of kinship.
Basically there would have been no opportunity to organize "jungle camps" for escaped slaves to live in to learn (and then teach) the skills needed to run a resistance.

Even if they'd managed, You have cases like Nat Turner where they fell apart once they encountered the local militia.

And socialism wouldn't have taken off either. All the anarchists and socialists were in the north where the horrible conditions of the factory workers fostered a desire of a critical mass of people to DO something about that. Unless there had been a reunification based on states rights, you wouldn't have had the wave of Italians and the 2nd wave of Irish/Slavs you saw in the 1880s/1890s.

You wouldn't see a Venezeula situation because the south wasn't a Coast line with pockets of whites spanairds, the American south was fully inhabited by whites and the Irish. There was not much native presence to consider by 1860, and what there was remaining was largely engulfed by the surrounding cultures; the Cherokee by the point were at least as white as the Irish or Italians. (So, not at all)

More likely outcome of a CSA that avoided reunionification/reabsorption/reconquest by the North, would be Argentina, with a similar arc of rising economy and then rapid implosion during the 1907 depression as commodities and luxuries dropped, and power consolidated into a cult of personality instead of ideology.
But the South American geography allows shitty political systems to exist and flourish. The American South would have no physical barriers between it and the North, which means a political system as fucked up as Argentina's would have opened them to a land grab by the North.

tl;dr Plantation argiculture is a shit thing to base your economy on, but seriously dude.
 
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So apparently the reason why the Trove died a few months ago was because of David Fox. You'd think the site owner would know why David Fox's books were black listed since his collection comes from /tg share threads.

In other news.
Matthew Colville, the guy behind Kingdoms and Warfare is begging for his book to get shared on /tg share thread so he can DMCA the page like David Fox does. Avoid the book, all it has going for it is design/ art. There are two other books out there that do a better job.
 
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That changes how the war ends, but it doesn't necessarily change the final outcome once Britain and France get tired and leave. France was too busy fucking around in Mexico to have offered much aid anyway.

It also ignores just how fucking tired of bullshit fighting for dubious allies they were after the Crimean war. And that Russia and Prussia were likely to enter the war on the side of the Union.

The only Ally that might have made any sort of long-term difference would have been Spain, but they were completely fucked all the way, bottom to top, and would have brought experienced soldiers but not the focused industrial base the South would have needed to best the Union.
Oh, I'm actually agreeing with you on all of your important points. Save one, really, and that's the industrial base. Tredegar managed to do a surprisingly good job getting weapons and ammo made and the Augusta Powder Works the same for well, powder. Armaments was the only part of the CSA industry that wasn't a total fuck-up, mostly because it was all operated by guys with Northern experience like Gorgas and Rains. And if the Spanish Navy had managed to crack open the blockade even a little they might have had the money to keep their economy floundering along instead of completely collapsing. TL;DR since I'm rambling: South is fucked, but only difference is how badly. Only thing that might have made a difference were actual invasion attempts by the French and English that would force significant parts of Northern industry and manpower to be redirected away from the South, but as you say, wasn't happening from either of them. The French fucked off fast from Mexico once the war ended and Sheridan and 50,000 men started pacing the border. The fact that they kept "losing" weapons and ammo on the Mexican side where the Republican forces could find them didn't hurt either, though.
 
Oh, I'm actually agreeing with you on all of your important points. Save one, really, and that's the industrial base. Tredegar managed to do a surprisingly good job getting weapons and ammo made and the Augusta Powder Works the same for well, powder. Armaments was the only part of the CSA industry that wasn't a total fuck-up, mostly because it was all operated by guys with Northern experience like Gorgas and Rains. And if the Spanish Navy had managed to crack open the blockade even a little they might have had the money to keep their economy floundering along instead of completely collapsing. TL;DR since I'm rambling: South is fucked, but only difference is how badly. Only thing that might have made a difference were actual invasion attempts by the French and English that would force significant parts of Northern industry and manpower to be redirected away from the South, but as you say, wasn't happening from either of them. The French fucked off fast from Mexico once the war ended and Sheridan and 50,000 men started pacing the border. The fact that they kept "losing" weapons and ammo on the Mexican side where the Republican forces could find them didn't hurt either, though.

The south was not completely devoid of industrial capacity, just completely outclassed by the north. But you need more than just guns and bullets to win a war, you need logistics and the North had them utter whomped on that front, as well as more options for manufacturing. The CSA hit above its weight, but it was always on the back foot.

Or I guess to put it another way, lets say Lee got his Northern thrust reinforced by a division or two of British Highlanders, wins Gettysburg, and goes on to burn New York. The North still has massive industrial bases in Pittsburgh, Philidelphia, Boston, New York. The CSA principally just had Atlanta/Georgia for large-scale production.

And again, let's separate out "Changes the course of the war" and "By 1950, the CSA is still an independent political entity". Pretty much any foreign ally other than the Ottomans would have changed the course of the war. Spain, unless prevented by another power, could have opened New Orleans at the very least and let cotton money help bridge the industrial production disparity, but the south would still need to get that material to the front. They needed locomotives more than cannon.
 
The south was not completely devoid of industrial capacity, just completely outclassed by the north. But you need more than just guns and bullets to win a war, you need logistics and the North had them utter whomped on that front, as well as more options for manufacturing. The CSA hit above its weight, but it was always on the back foot.

Or I guess to put it another way, lets say Lee got his Northern thrust reinforced by a division or two of British Highlanders, wins Gettysburg, and goes on to burn New York. The North still has massive industrial bases in Pittsburgh, Philidelphia, Boston, New York. The CSA principally just had Atlanta/Georgia for large-scale production.

And again, let's separate out "Changes the course of the war" and "By 1950, the CSA is still an independent political entity". Pretty much any foreign ally other than the Ottomans would have changed the course of the war. Spain, unless prevented by another power, could have opened New Orleans at the very least and let cotton money help bridge the industrial production disparity, but the south would still need to get that material to the front. They needed locomotives more than cannon.
I mean... we're not really arguing against each other. I've come down with something (explains the poor sleep, really) so I can't be as succinct and specific as I'd like, and I will admit I came on a bit strong with my initial remarks, mostly because IMO just about any industrial setup looks like a mess when you compare it to the small (by modern European standards) but amazingly well-run and organized North. I also really don't want to start trading knowledge of stuff since this not the thread for it, so I think we can just agree to agree instead of arguing to the exact level of dependence vs. self-sufficiency the South had in a thread about tabletop RPG's.
 
So apparently the reason why the Trove died a few months ago was because of David Fox. You'd think the site owner would know why David Fox's books were black listed since his collection comes from /tg share threads.

In other news.
Matthew Colville, the guy behind Kingdoms and Warfare is begging for his book to get shared on /tg share thread so he can DMCA the page like David Fox does. Avoid the book, all it has going for it is design/ art. There are two other books out there that do a better job.
Should have known. Daniel Fox is a retard faggot. Zweihander is actually not a terrible concept (the extreme versions of virtues is a nice twist on vice and virtue) but it's not worth it to give him money. You might as well just play the new Warhammer Fantasy they did - d100 and deadly. Still maintains a gritty feel of an OSR and you have deep WH lore to bolster your games.
 
While I am enjoying the historical back and forth my main issue with the Deadlands one is they admit it was for current political issues. Once one aspect of the settings is changed for the sake of that more will follow and I have a horrible feeling that it's going to accelerate.

Bear in mind that the setting already had it that everything was the white man's fault.

Oh and also the Crackler turned out to be the wet fart it was always going to be but managed to be even worse by also bringing with it by causing the world reboot. So they have an excuse to do it again whenever they want.

That's a shame.

I said I run my own settings, pulling rules from each book as needed mainly because I found the concept of "cowboys in a Mad Max post apocalypse" or "cowboys in depression era USA" to be silly. Other times I understood the lore, but didn't like how it was handled. eg. I get that petrol goes inert after a time, so having a fictional fuel that doesn't go inert makes sense. Calling that fuel "spook juice" took away from the setting imo. Them gutting the setting doesn't affect me, but it sucks for those who like that setting.

Who here actually cares about canon lore in TTRPGs?

I don't run stock settings other than Eberron and Starfinder because no one cares about memorising the dozens of named characters and what they've done, I don't like having to hand wave powerful NPCs who could handle the problem in minutes, and I don't like having to deal with a continuity lawyer.

Eberron and Starfinder are good settings because they make sense, have lots of potential for adventure, and have big name NPCs be limited or unavailable.
There's a long list of Deadlands stuff especially in the metaplot that I am fine with not happening or changing. Canon lore is a minor thing, only worth obeying as long as it does not interfere with the GMs game. As soon it does it can get lost.

Eberron I do like. I'll mock lots of it but it's not that bad.
 
So apparently the reason why the Trove died a few months ago was because of David Fox. You'd think the site owner would know why David Fox's books were black listed since his collection comes from /tg share threads.

In other news.
Matthew Colville, the guy behind Kingdoms and Warfare is begging for his book to get shared on /tg share thread so he can DMCA the page like David Fox does. Avoid the book, all it has going for it is design/ art. There are two other books out there that do a better job.
Imagine giving your money to this faggot:
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The fact that he tosses off DMCAs like a retard throws pudding cups only makes me less inclined to play his Great Value/Equate brand Warhammer Fantasy game.
 
So WOTC has said only 5th edition is canon.

Story Here

Dungeons & Dragons Novels, Video Games, and Other Spin-Offs Are Not Canonical to D&D Roleplaying Game​


Wizards of the Coast has provided some clarity on the canon of Dungeons & Dragons in regards to what it considers canon for the core roleplaying game. Over the past 45 years, Wizards of the Coast and its predecessors have published hundreds of Dungeons & Dragons adventures and supplements, as well as hundreds more licensed and in-house novels, video games, comic books, and other pieces of spin-off works. While speaking to media last week ahead of its D&D Live event, lead rules designer Jeremy Crawford discussed the "canon" of Dungeons & Dragons, particularly when it comes to popular novel series such as the Dragonlance novels by Margaret Weis and Tracy Hickman or the Drizzt novels by R.A. Salvatore.

"For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game," Crawford said. "Part of that is we don’t want DMs to feel that in order to run the game, they need to read a certain set of novels. We want you to read them for the joy of reading them, but not as homework."

Crawford elaborated with an example from his own childhood, using the Dragonlance novels as an example. "I started playing D&D as a kid and I ran the original Dragons of Despair, the first Dragonlance adventure module, which actually came out before the novels did," Crawford said. "For me, Dragonlance has always been a wonderful D&D war story where every DM gets to play through their own version of that war story. And then the novels are one way where that story plays out. That’s how we view all D&D novels." Crawford also noted that they would dive more into the idea of D&D canonicity in a future developer blog post in the coming months.


While the idea that the foundational novels that helped to build worlds such as Krynn or Faerun might not exist within "official" canon, Crawford said that this decision ultimately brings the focus to the story that the Dungeon Master and the players want to tell when playing Dungeons & Dragons. "When it comes to the RPG, what’s important is each DM’s story and the story they create with their players," Crawford said. "The moment you are at the game table, it’s no longer "our” Dragonlance or "our" Forgotten Realms, it’s your Forgotten Realms, it’s your Dragonlance. You’re now telling your stories in those settings. You’re not bound to the stories in the novels, as wonderful as they might be. We hope you take as much inspiration from them as it gives you joy to do so. The same goes for D&D video games or for D&D comics."


As for what is considered canon in the D&D RPG, Crawford provided a very simple answer. "If you’re looking for what’s official in the D&D roleplaying game, it’s what appears in the products for the roleplaying game," Crawford said. "Basically, our stance is that if it has not appeared in a book since 2014 [the year that Dungeons & Dragons' Fifth Edition core rulebooks came out], we don’t consider it canonical for the games."

While certain works might no longer be considered "in canon", that doesn't meant that the Dungeons & Dragons designers don't think highly of past stories or that certain characters or pieces of lore will never be re-inserted into "official" D&D lore. "We ourselves take inspiration from those things and eventually bits of them will find their way into official RPG products," Crawford noted. "We’re now seeing this with Fizban’s Treasury of Dragons – you will see a number of juicy things from a variety of worlds that I think longtime D&D fans will be delighted to see reappearing in the roleplaying game itself as opposed to other storytelling vehicles that are inspired by the roleplaying game."

Given that Dungeons & Dragons has gone through Five Editions and has used cataclysmic events to explain shake-ups in its lore and canon, this simplified version that focuses on storytelling at the gameplay table seems to make a lot more sense. Players shouldn't need to read anything than an in-print D&D rulebook to understand what exists within "official" D&D lore. Of course, fans who disagree with what D&D considers to be part of its "official" canon can feel free to swap it out with their own "canon", as one of the game's strengths is that it's ultimately up to D&D players to define what exists and what doesn't exist in the lore of their own personal games.

End Story

So basically they are shitting on over 40 years of past writers work.

I think its a safe bet to say they reason they are doing this is to SJW everything. "Orcs were never officially evil."
 
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