In the game, the author's self-insert is a disabled transgender Jew, and the Nazis only actual problem with her is that she won't stop murdering people, they're cool with the other Jews.
This I can't speak to. I don't know if they had previous funding to make the game. It would not shock me if they were grifting, but I can't say for sure if they are or not.
Now, let’s get into the meat (haha) of Ghost Town. I’ll summarize here, because the adventure does a piss poor job of it.
The Supervisor of a farming town called Bunkerville has acquired a spirit called a Ghost. This spirit feeds on specificity, so if it attacks you, it’ll steal your identity and turn you into a faceless drone.
In a better game, this might have been an interesting plot point. Remember, in
EXTREME MEATPUNKS FOREVER, the Nazis are not allowed to have names, identities, motivations, or backstories. They can’t care about things, have personal lives, or work towards any specific goals. Are these specificity-eating ghosts how they recruit? Are they themselves victims of Meatworld’s hostile native organisms? Is this some Old God shit? Can the faceless drones ever be cured?
Don’t worry, the adventure won’t address any of this.
Having acquired this ‘Ghost’, the Supervisor intends to lure the town’s residents into Bunkerville’s strongest tornado shelter, and once they’re inside, the Ghost will tunnel into the building and convert them all into faceless people.
The reason the Supervisor wants to do this is…
Well, there’s no reason. As noted, enemies in Meatworld don’t have names, personalities, or motivations, so the Supervisor wants to enact this plan because otherwise there would be no published adventure. He gains nothing from it, and arguably loses out in the end, because the Faceless are more fragile than people and aren’t particularly good farmers.
Ghost Town isn’t
really a ghost story, nor is it a murder mystery, because you can win the scenario in the first scene by just walking into town and attacking the only dude in town who has no identity because he’s Fash. That’s literally all the depth this story has. The adventure seems to assume you’re going to do some kind of in-depth investigation, but in
EXTREME MEATPUNKS FOREVER all of the bad guys are literally paper cut-outs of Nazis with targets painted on them, and the characters are actually stupider for not taking advantage of this fact.
So let’s go through this meandering piece-of-shit piece by piece.
The adventure starts off with our four meatpunks on the road. Seeing a storm brewing, the characters decide to stop at a bar made from a converted mech. Yes, it’s quite literally, ‘you all meet in a tavern’, but I won’t begrudge them this.
We're given some examples of how these authors think human interactions and dialogue work:
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The bar is packed, because it’s opening night and all drinks are free. Three Nazis are also at the bar, and they talk some non-specific shit to the player characters, who murder them on the spot.
Now, something tells me that if a black guy talked shit to a cop and got shot in the face, the authors wouldn’t like that, but here, murder is a totally appropriate response to a drunk guy saying something like, ‘nice outfit, fag’, to you in a bar.
Another thing I want to point out here is that literally everyone has mechs. I don’t know if that was the author’s intention, but as presented, they’re as ubiquitous as cars. They really don’t seem to require any special resources, storage, or upkeep, and every named character (and unnamed fash) has one. Even people that are supposedly poor sharecroppers and unpaid cooks own personal battle mechs, so they’re not particularly special or even that big a deal. They’re pretty much the setting’s cars, which really cheapens the feeling of uniqueness I think they’re supposed to have.
No one in the bar cares that the meatpunks have murdered three people, and there are absolutely no consequences to doing so. I thought it was supposed to be about queer antifacists in a desperate fight for survival, but there’s literally no blowback for anything you do, including murdering whoever you want.
Anyways, while the characters are in the process of committing triple homicide, a tornado swoops down and picks up the bar. Everyone evacuates, but in their brave fight against the Nazis the characters have come to the attention of
Alexander, who is described as a gay bear, and the community leader of Bunkerville. Having seen them murder three human beings because someone said a bad word, he concludes that they’re completely trustworthy, and asks them to help him investigate some disappearances in his town.
Let’s talk about Alexander a bit.
We’re told he’s married to another man and they have a child. So, the Nazi Regime allows gay men to marry
and adopt children. He also owns a four-story wheelchair-accessible home, built for him by the Nazis when they set up the farming town of Bunkerville. Okay, in the Fourth Reich, gay men can marry, adopt children,
and jointly own property. Alexander works, but his husband,
Miguel, is a stay-at-home dad who runs a day-care center out of their home. Alright, so in this Nazi dystopia, gay men can marry, adopt children, jointly own property, be teachers,
and it’s possible to support a family on a single income.
Again, what fucking machine are these people raging against? What additional societal change could the Fourth Reich adopt that would make them happy?
More and more, it looks like this is just a game about playing the ugliest murderers possible.