Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Did you get to the part where they tell you that playing the setting as a horror one is bad yet? Because that is easily the dumbest thing in that book.

It's almost up there with the obsession of giving black people sloppy seconds.
Is that where there tell you that you can't scare the players?

I heard that was in there. Love to see a screen shot of it.
 
Is that where there tell you that you can't scare the players?

I heard that was in there. Love to see a screen shot of it.
ravenloft_wtf.jpg

Yep, it's cancer!

Also, a quick perusal of the characters seems like they've gone just balls deep on making cool badass women everywhere. Half astounded they didn't make Richten into a broad at this point.
 
Thanks, but could you repost the pic without the circle? I want to see exactly what it says.

But it does say magical settings bear no resemblance to real world history. So if they admitting that, why are they saying that people need to change races and cultures in the game because it is a bad representation of real world people?

What way is it? It can't be both.
 
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There you go. It's on the community watch thread, too.
So in this order:

1. They break this rule by having tough woman who needs no men and by making the creepy vampire people more generic.
2. They break this rule by refusing to write their new characters like real people.
3. They probably break this rule based on how they write the races in the book... that's if they don't get rid of them at all.
4. This is the only rule they don't break, and that's just because it takes a very retarded person to look at fantasy and all the different fantasy races (ie species) and thinking that racism really matters in the face of that.
4b. Oh wait they break it by making actual fucking stereotypes.
5. They probably break this rule with how they write their garbage characters.
6. They break this rule by autistically panicking about ethnicity and race in a setting where gnomes and drow exist.

So... like a 1/6 because probably break gives Wizards a half point. You could have a chicken peck at a set of buttons for multiple choices and it'd do better.
 
About a year ago I started drafting up ideas for a Fallout/Wasteland/etc. inspired DnD campaign that would take place in a similar post-apocalypse setting. Even had a half-decent premise for why the apocalypse happened and a good chunk of the narrative drafted. Don't think I have the files anymore, but either way, after realizing how much homebrewing and tinkering I'd likely have to do I kind of abandoned it. Are there any DnD-esque tabletops that would fill that niche? I'm willing to learn nonstandard rules and such if need be.
 
About a year ago I started drafting up ideas for a Fallout/Wasteland/etc. inspired DnD campaign that would take place in a similar post-apocalypse setting. Even had a half-decent premise for why the apocalypse happened and a good chunk of the narrative drafted. Don't think I have the files anymore, but either way, after realizing how much homebrewing and tinkering I'd likely have to do I kind of abandoned it. Are there any DnD-esque tabletops that would fill that niche? I'm willing to learn nonstandard rules and such if need be.
TBH ask @Randall Fragg , since he made this setting already.
 
About a year ago I started drafting up ideas for a Fallout/Wasteland/etc. inspired DnD campaign that would take place in a similar post-apocalypse setting. Even had a half-decent premise for why the apocalypse happened and a good chunk of the narrative drafted. Don't think I have the files anymore, but either way, after realizing how much homebrewing and tinkering I'd likely have to do I kind of abandoned it. Are there any DnD-esque tabletops that would fill that niche? I'm willing to learn nonstandard rules and such if need be.
Gamma World.
 
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There you go. It's on the community watch thread, too.
What the shit is this? No cliche accents? The FUCK is that supposed to mean? Sorry, but if I'm running a campaign not using accents breaks the immersion. A British won't talk like a Russian, and a Chinese won't talk like a Nigerian. It's hard to remember who the NPC is if the GM doesn't make them memorable, and accents are one way to do that.
 
Someone on Twitter said the new Ravenloft book is like a bunch of Berkeley students got together and made the most in offensive horror setting ever.
 
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Somehow I don't think Strahd is gonna go for a reincarnation that's a hillbilly dragonborn goatfucker with a penis. I did plan on running a variation of Curse of Strahd in the future where he will successfully seduce and ensorcell the current incarnation and get all the way to the wedding night only to discover "she" has a penis and then go completely mad while the Dark Powers watch from afar, laughing like Beavis and Butthead and calling him a homo.
 
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Somehow I don't think Strahd is gonna go for a reincarnation that's a hillbilly dragonborn goatfucker with a penis. I did plan on running a variation of Curse of Strahd in the future where he will successfully seduce and ensorcell the current incarnation and get all the way to the wedding night only to discover "she" has a penis and then go completely mad while the Dark Powers watch from afar, laughing like Beavis and Butthead and calling him a homo.
See, this is the kind of creativity that we need in the game. Not Strahd lusting after a fucking flesh golem.
 
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Somehow I don't think Strahd is gonna go for a reincarnation that's a hillbilly dragonborn goatfucker with a penis. I did plan on running a variation of Curse of Strahd in the future where he will successfully seduce and ensorcell the current incarnation and get all the way to the wedding night only to discover "she" has a penis and then go completely mad while the Dark Powers watch from afar, laughing like Beavis and Butthead and calling him a homo.
You know, this would be a fun little bait-and-switch to play on the PCs. They go through all the trouble of finding out Tatyana reincarnated as the dragonborn goatherd, find the dude, bring him along to try to use him as a bargaining chip against Strahd, and then Strahd unceremoniously guts the poor guy on the spot. After all, the soul might be there, but Strahd lusted after Tatyana's body. If she reincarnated once, she can reincarnate again, and he's got nothing but time.

And now the players have a pissed-off Strahd plotting against them for trying to be so cheeky.
 
And here I thought the d20 Ravenloft sucked.

Holy shit, that single page is pure cancer. The Mists and Dark Powers should be pulling in everyone who wrote that shit and pulling them into a domain where they can't open their bottles of soylent and the bulls never show up to pleasure their "wives."
 
'The dragonborn son of human goat herders'

I'm sorry, what? Please God, tell me that guy is adopted and this isn't some weird bloodline thing like with sorcerers.
I don't think they thought anything through with that beyond the person writing that probably having that character as their fursona.

I mean, having Strahd find out his obsession has a penis is a unique way to fuck with him. But they aren't going to do that.

By the way, whoever has the book, show the mental health page so we can all laugh at it.
 
This might be the thread to ask. Anyone have any experience with Eon Altar?

It's vidya version of the P&P Eon games with a twist that seems interesting, every player uses their phone/tablet so they can make decisions and choices that others cannot see. It seems to have gotten good reviews and it's "very positive" on Steam but I have never heard of it even though I played the P&P version way back(though I preferred the cyberpunk Neotech over Eon).

Neotech had a list of 100 traits/characteristics that was decided with a d100, just to put a wrinkle on whatever character you created, things like being left-handed and other fluff. I don't remember the number but let's say it was 73, if you rolled 73 your character was gay. No re-rolls. No one wanted to be a GM enforced gay cyberpunk mercenary so whoever got that just had to roll with it and it was pretty fun.

It also used infinite d6, it's called something else in english, where if you rolled a 6 you rolled again. Part of leveling up was being able to use more dice for skill checks, you generally started with 1d6, but what made the system fun was that it was always possible to pull off what should be impossible for your character. Passing a skill check of 20 with 2d6 was possible and it created some tense moments. I'm sure they stole the system from some other game like a lot of the stuff that was around back then.
 
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