I will never understand how they think they actually "include" someone, when they only pay lip service to a very limited perception of the attributes of said someone and change them so much that it is in no way applicable to this "included" group.
It's like "including" blind people into your game but giving them magic eyesight (that's more powerful and useful than regular eyesight).
"You're blind, but you're able to see better than anyone else."
"You're a cripple in a wheelchair, but you are more mobile than anyone else."
"You're deaf, but your hearing is stronger than anyone esle's."
"You're quadriplegic, but you're more nimble and strong than anyone else."
It's not even just reducing something as severe as a disability to a mere label, it's less than that.
Reading this reminded me of a bit of brainstorming I did with a friend and our GM a few years ago. The game we created that character for never got off the ground, but we felt it was an interesting implementation of a disabled character.
Keeping the powerleveling short and sweet and tweaking the idea a bit (thankfully I don't think they read the farms), the idea was that the character was originally a noble (classed as a Fighter) who developed some sort of wasting condition that no one in her kingdom, doctor, wizard or priest, could cure. So the character learned of a wish-granting entity living somewhere in the unexplored side of the world and decided that would be her best chance at not wasting away. So she hired a wizard prodigy specialized in creating golems and enchanted items (that would be my character) to craft the character an enchanted suit of armor she could wear to be able to fight and move like a normal person (ish), then went adventuring with the wizard in tow. In the end, we decided on the following mechanics for it:
- Mechanically, it was a set of Plate Armor +1. The bonus would be increased as time went on and my character would keep tinkering on the armor.
- It restored the character's Strength and Constitution back to their original values, but her Dexterity was capped at 8.
- When not worn, the armor could still walk around slowly (at 20ft max) and follow very simple orders like a reanimated skeleton, but not fight.
And now the more interesting things that made it more than just "a normal character with a tweak":
- The armor could not be worn 24/7. If the character wore it for longer than 8 hours she would take a level of exhaustion.
- Outside of the armor, the character had -8 Strength and -6 Constitution (I think her final scores were 6 and 8 ) and needed a cane or a walking stick to walk at a maximum of 20ft/second.
- The armor itself needed to be powered by magic. A spellcaster (again, this was meant to be my wizard) could sacrifice spell slots to power the armor for
Spell Slot Level x 2 hours. If it ran out of juice, it would revert to automatic mode and lock the wearer inside unless pried open or recharged.
- The bulk of the armor gave the wearer disadvantage on Dexterity checks related to manual dexterity and stealth.
- It allowed her to carry weight like a Large creature (like the Goliath racial feature).
- It also increased their weight by something silly, like 150lbs. It made her a real walking bank vault. We actually thought of it as being troublesome when walking over fragile or soft terrain.
Was it a lot of work for admittedly very little reward? Probably. But it was fun to think up, and it resulted in some potentially interesting situations. For one, it linked the noble and the wizard together (she was going around in his magnum opus, there would be a good amount of banter and bickering). For two, it was recognized as being an one-of-a-kind wondrous item and it would draw a lot of attention from bad guys looking for an expensive piece of gear, so it would be a good hook for adventures and antagonists. For three, it gave the noble a great motivation to keep adventuring: she was on a time limit to try to find a cure to her condition because eventually she'd reach CON 0 and
die.
Anyway, that's enough autism. Thanks for attending my TED&D Talk.
See, you need something called an "imagination", which these people straight up do not have. That's why these sorts always go for "modern day" crowbarring of shit instead of going "Hey, I wonder what's available in this literal fantasy world that could apply?". And since these people don't know anyone who isn't a fellow narcissist, the idea of having this sort of "unique" character have an actual personality is an alien concept to them.
Ironically, porn text games like Trials in Tainted Space or Corruption of Champions do it far more realistically to their settings than any of those "inclusive" fantasy concepts the woke crowd likes to push. Someone wants to turn into a woman/man? Want an extra cock? Want to turn into a slime person? Whatever. They look for the right item that will make that happen, or save up to buy a treatment. No whining, no pushing for rights, just a weirdly positive go-getter attitude in
a goddamn porn game.