Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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At last, D&D has been made more accessable. People in wheelchairs can play it. yaaaaay!

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And I bet like how veggie burgers and sausages flop so hard they are silently removed from menus and the market section shrinks, those stupid modules will languish and be pirated.

And the models not bought too I reckon.
 
They leave out that the combat wheelchair item is an obscenely broken item.

Being the 'proud' recipient of a Combat Wheelchair makes you proficient in tinker's tools. The chair weighs 25 lbs (despite being built in a preindustrial society, even with magic). Any rolls or checks made with the wheelchair can be done with either Strength or Dexterity. It counts as 'you' when casting a spell, and is absorbed if you wild shape or polymorph. It has slanted wheels for easy travel over coastal, grassland, forest, and mountain terrain. It can be self-propelled using its 'beacon stones' (which means it's not really a wheelchair as much as it is a mobility scooter ffs...) and can levitate up and down staircases (?!).

You have three new attacks while riding the Wheelchair: tire strikes (deal 1d6+Strength or Dexterity damage), ramming (same damage), or crushing (only vs prone targets, deals 1d8+Strength/Dexterity damage).

Where things go completely off the fucking rails is how durable it is. It can withstand three (?!?) critical hits before needing repairs, and can take nine before being broken. Critical hits. Not simple, standard attacks.

Oh, and it costs 200gp.

I just... it's stupid. You're in a world of magic. Why would you confine yourself to a goddamn wheelchair? Why would you want to play something like that?
 
Just another one page(technically two page) meme system.
If you want something that took longer than a few hours to create there's Monsters of Murka, which is supposed to be a parody setting based on that one country.
It has some very creative monsters
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These are from their kickstarterpage, there's also a troll trump called tromp but the image won't load. I'm waiting for someone to reupload it so I can see just how dated it's going to be in four years.
Digging this one back up to point out the folly of "topical" works like that. Political bullshit aside, in a week this thing will have dated itself so hard I'm sure you could build a whole new Mayan-style calendar on top of it.

Let it be a lesson to all writers out there: if you're going to make satire, make sure it's timeless and independent from the target of your anger. Otherwise you're just going to look tacky in hindsight.
 
I don't have an issue with the miniatures, D&D is a game that a lot of disabled people play, and that's awesome. If they want a fighter in a wheelchair then that's awesome for them. Why do we need wheelchair specific rules though? Surely that marginalises and otherises wheelchair users? I used to know somebody who was disabled and played as a mage who's master had given her a magical cloud that she floated on at about waist height but was unable to lift her any higher except in accordance with the jumping rules. It was a fun little nod to her disability and in the fullness of time, through hard work in the campaign, she earned to power to make it rise higher and let her gain a short levitation ability in recognition of a cool little quirk when she made her character.
 
A campaign idea, player characters are OSHA inspectors. They have to go inspect the older dungeons. Telling the monsters it has to be handicapped accessible.
 
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A campaign idea, player characters are OSHA inspectors. They have to go inspect the older dungeons. Telling the monsters it has to have handicapped accessible.
Shit, you're telling me that's not what I've been doing the past 20 years I've played D&D? I thought all those monsters we had to kill were just recalcitrant tenants!
 
They leave out that the combat wheelchair item is an obscenely broken item.

Being the 'proud' recipient of a Combat Wheelchair makes you proficient in tinker's tools. The chair weighs 25 lbs (despite being built in a preindustrial society, even with magic). Any rolls or checks made with the wheelchair can be done with either Strength or Dexterity. It counts as 'you' when casting a spell, and is absorbed if you wild shape or polymorph. It has slanted wheels for easy travel over coastal, grassland, forest, and mountain terrain. It can be self-propelled using its 'beacon stones' (which means it's not really a wheelchair as much as it is a mobility scooter ffs...) and can levitate up and down staircases (?!).

You have three new attacks while riding the Wheelchair: tire strikes (deal 1d6+Strength or Dexterity damage), ramming (same damage), or crushing (only vs prone targets, deals 1d8+Strength/Dexterity damage).

Where things go completely off the fucking rails is how durable it is. It can withstand three (?!?) critical hits before needing repairs, and can take nine before being broken. Critical hits. Not simple, standard attacks.

Oh, and it costs 200gp.

I just... it's stupid. You're in a world of magic. Why would you confine yourself to a goddamn wheelchair? Why would you want to play something like that?
-Because you really liked Bloodborne and want to be one of those cackling maniacs with a flamethrower/chaingun/sniper rifle.
-Because you are playing in a low-magic setting that has sufficient technology for primitive wheelchairs to exist.
-Because your character has a wasting disease resistant to healing magic and is essentially on this mission out of a death wish.

There are plenty of great reasons that work with a group to have a crip in the party, but:
1. These fags are uninterested in them and want a crip for the same reason they want blacks, Muslims, or homos in the group; not for any verisimilitudinous reason, but because it earns them social cache.
2. The Combat Wheelchair as outlined above breaks verisimilitude, removes any interesting issues that may arise from the character being a cripple, and is objectively better than being a walkoid, thus being bad both from a mechanical and storytelling standpoint.

Fuck, at least when Paizo levered a tranny into one of their APs they actually used in-universe magic to polymorph their ass into actually being the sex they want to be instead of trying to insert muh pills, muh dysphoria, and muh SRS in.
 
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There are plenty of great reasons that work with a group to have a crip in the party, but:
1. These fags are uninterested in them and want a crip for the same reason they want blacks, Muslims, or homos in the group; not for any verisimilitudinous reason, but because it earns them social cache.
2. The Combat Wheelchair as outlined above breaks verisimilitude, removes any interesting issues that may arise from the character being a cripple, and is objectively better than being a walkoid, thus being bad both from a mechanical and storytelling standpoint.

Fuck, at least when Paizo levered a tranny into one of their APs they actually used in-universe magic to polymorph their ass into actually being the sex they want to be instead of trying to insert muh pills, muh dysphoria, and muh SRS in.
And here is the crux of the matter. That's where you hit the nail on the head.

There are many ways to make a disabled character interesting, by using the limitations of the character to foster creativity. The trope of the Blind Fighter/Monk, for example, exists for a reason. It gives you a great excuse to have a character who operates in potentially radically different ways from the rest of the characters, even if they reach the same outcomes in the end. Even a character that might seem to be fully capable despite their disability like, say... Toph from Avatar (since we're talking about blind people), still has edge cases where she's objectively worse than everybody else (opponents that aren't touching the ground), and some where she's better (fighting in the dark). The solutions required to overcome disability are what make those characters interesting.

But the people pushing for "wheelchair accessible" dungeons don't think the solutions are interesting. They think the disability is the interesting part of the character. They have fetishized this shit so hard they don't want to think of ways to overcome it. They just want to have their cake ("I'm playing a cripple!") and eat it too ("I want to face no consequences for that choice!"). They don't even want to tailor their solutions to the world around them, and instead just try to directly transpose things from the real world into the fantasy of the world all the while completely ignoring the possibilities offered by the world itself.

In a world of high magic and active gods, of great wizards and high-priests, you could have a crippled character whose objective is to regain function to their legs. It might require many adventures and long journeys to find someone capable (and willing) to help, and the price paid might be high, but it's actual character development. It's building up the character's story into a satisfying payoff. A crippled fighter may go from levels 1 to 12 on a wheelchair, taking all the lumps that come with the character concept: having to develop a fighting style that works for them, the chair breaking and having to be fixed by the party's artificer, needing help going up or down stairs, etc. But all that work is just so he can eventually retrieve the Dragonseye Gem and use it to strike a bargain with the Great Wyrm atop the Roaring Peak to have his legs healed. He might even have to pay a great price for it. Maybe a terrible price, since he's dealing with a dragon. And in the end he might even be retired as a character (possibly show up later as a NPC). But there was development. There was more than just "and now my invulnerable flying chair can deal 4d8 sonic damage in a 15' radius because I just installed magical subwoofers".
 
There was more than just "and now my invulnerable flying chair can deal 4d8 sonic damage in a 15' radius because I just installed magical subwoofers".
You mean I've been playing Shadowrun wrong this whole time? Damn. Talk about poor life choices on my part.
 
If any player wanted a "wheel chair accessible dungeon in my game while I was GMing it would be a death trap for all other players so they can all hate on the player in the wheel chair.
 
You mean I've been playing Shadowrun wrong this whole time? Damn. Talk about poor life choices on my part.
My bad. Shadowrun gets a pass. You're good.

If any player wanted a "wheel chair accessible dungeon in my game while I was GMing it would be a death trap for all other players so they can all hate on the player in the wheel chair.
Technically, a rolling boulder trap is wheelchair-accessible!

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Pick your poison. There's a few good ones here.

By the way, I've been reading up on people on different forums and messages on the whole wheelchair thing and saying you'd have to be high level to heal such an injury that landed you in a wheelchair.

AD&D you just had to use the 3rd level priest spell Repair Injury. Then just Cure Moderate Wounds. Problem solved.
 
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Pick your poison. There's a few good ones here.

By the way, I've been reading up on people on different forums and messages on the whole wheelchair thing and saying you'd have to be high level to heal such an injury that landed you in a wheelchair.

AD&D you just had to use the 3rd level priest spell Repair Injury. Then just Cure Moderate Wounds. Problem solved.
Most incarnations of D&D really didn't have granular injuries, anyways. Where is Repair Injury from? Was that from 1E?
 
Most incarnations of D&D really didn't have granular injuries, anyways. Where is Repair Injury from? Was that from 1E?
Players Options: Spells & Magic, later reprinted in Priest Spell Compendium Volume 2. Both for 2nd Edition. You could also use AD&D's remove paralysis too as that removed all forms of paralysis. I find that in the heat of the moment repair injury can be the better spell because it will repair any sort of damage done to your body like broken bones as well as heal you for a bit (it's for use with critical rules after all), it just wont heal things like the loss of hearing, sight due being destroyed, or missing limbs, and ability score loss.
 
By RAW, even Regenerate (a 7th level spell) can't fix a broken or otherwise seriously damaged limb. Debilitating injuries aren't actually modeled at all in 5e outside of some monster attacks and a rather vague/incomplete optional rule on the DMG (page 272), but if you consider having lost function of a limb a "disease" (which I would argue is the best way to model a crippled limb) even just Lesser Restoration (level 2) can restore function to the limb. If you go by the rules for lingering injuries and consider being crippled two or more applications of "Limp", they would all be cleared instantly upon receiving any magical healing.

Either way, it would depend on the setting and the GM. But considering how in most settings gods are usually powerful enough to offer power, spells and miracles to their most devoted followers even a relatively low-level Cleric would be able to pull a Jesus and heal the sick and the lame on the spot.

On the other hand, if you're in Dark Sun, and then you break a leg and it sets wrong... you're SOL.
 
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