Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Anybody have any suggestions for finding an online DnD group that isn't overrun by xie/xer/zorg tards? Trying to get into it but if I see another "what are your pronouns uwu xxx" on roll20 im gonna throw up.
 
Anybody have any suggestions for finding an online DnD group that isn't overrun by xie/xer/zorg tards? Trying to get into it but if I see another "what are your pronouns uwu xxx" on roll20 im gonna throw up.
Honestly? Start your own. Find some friends from any of the handful of discords you're on, introduce them to each other, and start playing.
 
I got the 2E books for Pathfinder. I've got a moderate sized group (6 players, but usually only 4 make it each weekend due to rotating schedules, except The 'Vid changed it) so we all gave it a try for 3 months.

It didn't go well.

The 3-Action thing was OK, the ability to pump spells up with all 3 actions was a kind of neat effect.

Beyond that though?

My players were very dissatisfied with it. They felt too much had been lost, that it just felt off to them. Over half felt it had been too simplified, and the method of making characters had annoyed them.

So we're running 1E AD&D for a while.
 
Anybody have any suggestions for finding an online DnD group that isn't overrun by xie/xer/zorg tards? Trying to get into it but if I see another "what are your pronouns uwu xxx" on roll20 im gonna throw up.

>roll20
first mistake

as @Dante Alighieri said, you'll have a better experience picking the right pool to recruit from first, then pick a platform etc later. with the right people doesn't really matter what and where you play, instead of having to suffer through endless numbers of groups imploding one way or another.

Most people who have made response videos either claim every version of D&D or tabletop RPGs for that matter are the same (I had to make sure I was never subbed to such idiots), or have GM's who went out of their way to try and make the game fun by giving away magic items like candy and allowing players to do whatever the fuck they wanted despite what rules say. Lots of people out there trying to deny that the game plays too much like an MMO, and a boring one at that.

well, it's the same hot take as a reductionist one like "it's boring because all you do is stab/shoot things". like no shit, but wtf does that even mean? if you kill "group of skeletons/goblins #3452" in "dungeon corridor floor 12" after hours grinding through the first 11, of fucking course it will be boring and repetitive, because as it turns out not every second can be an epic movie moment you gonna talk about for the rest of your life, but who's fault is that? must be the system, and can't be the group playing the wrong one going into it with the wrong expectations or the GM since those can never change stuff. not to mention you need some "daily grind" in one from or another, if not only to make the high points actually noticeable - but then that's apparently not what people want either when they play "for fun", so things are never allowed to be boring or repetitive, so what the fuck is it?

ultimately, any system is just the tool at your disposal to frame the story with your group, doesn't really matter what brand or version, that's why you can roleplay in dnd4 just as much as other versions and you can take mechanics from videogames (which are just another form of abstraction anyway), in the end only the form changes and what matters is how you use it.
this is not meant as a defense of any specific system, just that videos like that usually follow discussions that are the autismo version of console war shit, worse than the old real neckbeard discourses about windows/linux decades ago which at least had an objective leg to stand on.
maybe it's just me playing mostly boardgames these days where you get the same thing, just on a much faster and regular iteration. if you play the wrong game, you won't have much fun, there isn't a GM in the mix (since you play with/against the board) who your whole game hinges on and any group dynamics are much more obvious, but even then you constantly have to tell people "why not play something else?" and/or "stop playing with that dude?!".

or let me put it this way, what is "wrong" with "boring mmo gameplay" (again, whatever the fuck that means)? "it's not fun, duh" - so what's "fun"?
if you play a combat heavy campaign, don't you want to improve killing shit better? for some people that's fun. if that's not your thing, why the everliving fuck do you play one? and I don't mean some combat here and there, but apparently enough where you can whine about "choices" and "muh rotations". of course when your goal is to kill shit most people want to do it in the most efficient way possible, even more so if it's just a stop gap, set by the constraints of the system - but that's not a fault of the system. no system will offer anything else than "variant of doing damage", that's just how it is, and it doesn't even make fucking sense when people try to play the "muh roleplay" card - your character won't suddenly diverge from that line of reasoning, unless you're playing some LE fucko that likes to torture people to death with a thousand cuts. "you know, today I'm not gonna defeat that group of henchman fighting for my life to the best of my abilities, I'll deliberately poke their ankles and shove my finger up their nose just to shake things up a bit". shit ain't logical captain.

and that's just the combat, which ironically is also the thing people whine the most about in general, because it turns out balancing combat and making it "fun" is hard. that min/max faget who likes to break things? well, he's just here to have fun too, while you decide to role play your character first, till someone starts whining when there's no way to make it equally fun for everyone, especially if the GM isn't some savant game designer and story teller. and to take it to the extreme, if you start breaking the rules for the sake of you players, what's the point of having rules in the first place? just make it up as you go, since it's an RPG as a GM you can decide whatever you want, right? so why is system X suddenly better/worse than system Y if you don't follow it anyway?
not to mention, if you play a 80% houseruled dnd, can you even call it dnd anymore? that's another thing that dilutes these discussions hard, hardly anyone plays a system "pure", to the point it was the houseruled shit that put people off in the first place.

TLDR: it doesn't take an 18 minute video to say "took us a year to figure out pf2 isn't the right fit for our group", especially when most of it wasn't even that constructive. so what system do they play now, dnd5? why? do the play it the same as pf2 or are they going into it with a different mindset (not that I' believe they'd even notice, but still).
 
Last edited:
Been thinking about redoing the Call of Cthulhu adventure I set up here a few years ago now that I have a few programs to keep track of the adventure just need to find some high quality maps of a few areas for the time period and look up some other stuff like news paper articles and advertisements so people get a better since of the time line. Not to mention some store ads so I can get some proper prices for stuff. The prices listed in CoC are way off.
 
I have been wanting to run "wacky" supernatural adventures (conspiracies, ancient aliens, ghouls in the sewers, etc) for some time now, two systems come to mind for that: delta green and unknown armies but I know nothing about the mechanics, are those systems complex?
And on a somewhat similar note, what systems would you recommend for an urban fantasy game (other than generic systems such as savage worlds and GURPS)? This is a setting I rarely see in TTRPGs
 
And on a somewhat similar note, what systems would you recommend for an urban fantasy game (other than generic systems such as savage worlds and GURPS)? This is a setting I rarely see in TTRPGs
World of Darkness? Maybe Shadowrun if you don't mind an insane amount of fiddly bits.
 
I have been wanting to run "wacky" supernatural adventures (conspiracies, ancient aliens, ghouls in the sewers, etc) for some time now, two systems come to mind for that: delta green and unknown armies but I know nothing about the mechanics, are those systems complex?
And on a somewhat similar note, what systems would you recommend for an urban fantasy game (other than generic systems such as savage worlds and GURPS)? This is a setting I rarely see in TTRPGs
Go for Pulp Cthulhu.
 
So my DM got the coof, meaning that my game was delayed, and since New Jersey is slowly spiraling into totalitarianism and paranoia, we're not gonna be meeting up in person. This gave me some time to think about whether I really want to roleplay a pixie princess in front of my cousin, who I invited into said game. So I decided to change my character into a human shadow sorcerer.

sorc (2).jpg

Before Elodie’s Birth​

Many years ago, the Noir family made millions of gold through their merchant empire, spreading their trade all across the land and essentially becoming merchant princes. The only son of the current Noir patriarch and heir to the merchant empire was Cedric, who was betrothed to the daughter of one of their trading ship captains. His betrothed, Penny, often travelled with her father and helped with the ship. Several days before she was set to travel to Cedric’s land for their wedding, a wicked noble visiting the town of Flat Top saw her. He quickly invoked droit du seigneur on her, much to the displeasure of everyone else, before letting her go to Cedric. Cedric, though saddened upon hearing the affair, still accepted her. However, there was more trouble. Not only was Penny pregnant, but she was going through gestation at an alarming rate. Try as the couple could, they were unable to schedule their wedding before their new daughter was born, leaving her a bastard in the eyes of the law with no chance of legitimization. Despite this, Cedric accepted the child into the family, naming her Elodie and treating her exactly as if she were his own flesh and blood.




Elodie’s Childhood​

Though Elodie was well liked by the rest of the family, and by her many younger siblings in particular, many members of her caste, adult and child alike, shunned her because of her status as a bastard. Worse still, she was proud, with a quick temper, a strong sense of fairness and a tendency to brawl with kids far bigger than she was. This led to her fighting anyone that picked on her siblings, and soon any bully, and losing every fistfight she took part in. Worse still, she was growing bizarre magical powers, powers which seemed to pop up whenever she got angry, though only sometimes. Disturbed, her parents quickly hired the best tutor money could buy to get her to control her magic. Though getting her to control her pride and her temper was a lost cause, she was at least able to stop her magic from going awry whenever it did. She even learned a few spells along the way.

Elodie’s Departure​

Even when she was a child, Elodie was aware that she was a bastard. At times it seemed like every one of her peers was hellbent on explaining exactly why and how she was, and always will be, an outcast. However, it wasn’t until she was 16, two years before she came of age, that her parents explained how she came about. However, they left out the circumstances of exactly how this affair happened, instead explaining it away as a fling from a younger woman who did not wish to be wed at the time. Despite this, they still told her not to interact with the noble side of her family, claiming that they were wicked. Realizing that her powers had to come from somewhere and wanting to earn something for herself to begin with, Elodie researched where this noble was with the help of her mentor and concluded that in order to seek an audience with them to reveal her birth, she would need to earn renown through heroics. By the time Elodie came of age, she was ready to adventure off on her own into a foreign kingdom.



And what of these nobles?​

The noble that had invoked droit du seigneur on Penny was just as wicked as the rest of his noble house. Unbeknownst to even the most ardent of scholars, however, they had an even darker secret. Many generations ago, the family’s patriarch made a pact with a shadowy being for power. Unfortunately, a shadowy power became a recessive gene in the family, one that Elodie unfortunately had. Though the family could control the powers of their own children, Elodie’s open use of her shadow sorcery could reveal the family’s dark pact from so many generations ago. In addition, unbeknownst to Elodie, this foreign kingdom has different inheritance laws from her own kingdom. While she would inherit nothing back home, in this new kingdom there is no legal stigma towards bastards, meaning that she could stand to take power away from the family. Power is as valuable as gold to them, and they will do even the most heinous acts to keep it once they find out about her birth.
Thoughts on this backstory? For context, my DM has written the town we're starting off in, Flat Top, and nothing else, which is why the nobles remain unnamed atm.
 
Anybody have any suggestions for finding an online DnD group that isn't overrun by xie/xer/zorg tards? Trying to get into it but if I see another "what are your pronouns uwu xxx" on roll20 im gonna throw up.

I wouldn't let it bother me, if I were you. Thanks to the WuFlu, I've had not choice but to take my gaming online. If anything, this entire mess has been a boon to my social life. I'm now in more games than I ever could have been.

You'll get what you want if you're persistant. Watch the games you are interested in, and observe whom among the apps the DM accepts into their game. That usually gives you a clue. Remember: not everyone who includes the pronouns shit believes it, but needs to use it in order to avoid getting randomly dog-piled. You'll stumble occasionally, but just write those off as means of gaining XP.

The trick, once you're in, is to play someone interesting. I'm in a Star Wars game where I play a demented Mon Calamari version of Alex Jones, a Humblewood game where I play a retarded child mouse with special powers (Sun Soul Monk) who is also schizophrenic, and thinks God is talking to him. I'm also in a CoC game set in Space, where I play a 23rd Centruy version of Francis E. Dec, trapped on a ship beset with horror (he thinks the ship is being invaded by The Irish) with a bunch of other players who have the collective survival instinct of a pack of fucking lemmings. I was also in another Star Wars game where I played a drug addicted Gungan bigamist and sex offender that wrapped up recently.

Any of these characters should have gotten me in serious fucking trouble with the groups I'm in, but if I were to ever go, then the games would become boring (the PCs who worked with my Gungan sex offender said he both repelled and fascinated them - they always wanted to see what insane scheme for wealth and power he hatched up next). This is because I made an effort to be the best roleplayer around any online table I've sat at.

Wanna talk politics and say shocking things? Do it in character, not out. You've got denialability, then.

Additionally, it's important to remember something typical of the SJW cunt.

They're lazy. They want validation, but without effort.

I've had trannies in my games whose entire personality in and out of the game was how transexual they were. One even, within minutes of joining our group and their first session with us, started bombarding the in game chat with tranny flags and, when no one else was paying them enough attention, pictures of their sex toys. He not only got bored and left, no one but me and the DM even noticed (all his character did was hire hookers - the DM refused to describe the sex scenes the sick fuck wanted), and we only joked about it with each other. If you have a good relationship with the DM, and you show mutual respect and work together, then you become an asset he needs to keep The Plot going forward. Should shit hit the fan, or another player try and get you thrown out, then they might win up getting tossed out instead.

Eventually, if you find a game that's going places, and a mostly solid group, then the assholes will eventually cycle themselves out, either to be replaced by more assholes who will cycle themselves out, or with cool people who contribute something. It's all a question of patience and persistance.

Incidentally, the Humblewood group like and trust me enough now that they're letting me DM a sequel to our current adventure. Fuck me, are they in for a ride.
 
I've had trannies in my games whose entire personality in and out of the game was how transexual they were. One even, within minutes of joining our group and their first session with us, started bombarding the in game chat with tranny flags and, when no one else was paying them enough attention, pictures of their sex toys. He not only got bored and left, no one but me and the DM even noticed (all his character did was hire hookers - the DM refused to describe the sex scenes the sick fuck wanted), and we only joked about it with each other. If you have a good relationship with the DM, and you show mutual respect and work together, then you become an asset he needs to keep The Plot going forward. Should shit hit the fan, or another player try and get you thrown out, then they might win up getting tossed out instead.

Interestingly I had both ends of the experiance with them. Number one was a delight to play with She was respectful, easy going and philisohical and the only time her trans came up was in aftergame conversation where we were discussing the practicals of supernatural cosmetic surgery in WoD, she recently did an ask me anything on facebook for trans awareness day to address the "elephant in the room" which went well. The other person punched a 15 year old in the face for a minor faux paus when he commented on the girdle of masculinity and femminity being an awkward experiance irl and then ranted on facebook for two days trying to portray herself as the victim, she's pretty much the bog standard basic bitch lolcow when you look at her account-loves communism, shit d&d memes etc.
I think roleplay tends to naturally draw on outsiders and the nerd tolerance fallacy means we not only get trans people but often we get the trans people who are too fucked up to hang out with normies or even lgbt culture.
 
Last edited:
World of Darkness? Maybe Shadowrun if you don't mind an insane amount of fiddly bits.
I played shadowrun once, cool system but the book is an absolute clusterfuck. It is one of those systems where I wouldn't play as a GM but would as a player.
Ops and Tactics has Modern Magika if you want your urban fantasy to have guns aplenty and three fantasy races.
I remember taking a look at Ops and Tactics a few years ago yet never heaed of Modern Magika, I will check it out for sure.
 
Last edited:
My first experience with a tranny gamer was the absolute worst, bottom barrel garbage of misandry and shrieking (merely over text thankfully, but still), and unsurprisingly they had been subjected to sexual abuse by a relative as a child. Next one was a lot better, even laughing at a joke about the agony of shaving their Scottish man-legs, but they too ended up sliding down the rabbit hole albeit a bit more gently, but thankfully that was after they were done DM-ing for me.

Also, you better have the cat-girl nanovirus or else. And I do mean cat-girl and not cat-femboy.

For actual RPG talk, Shadowrun is the typical urban fantasy... ish, but WoD can also work if you pick your splats and chars properly.
 
Last edited:
I had my first experience with 4E over the weekend; the DM of my current World of Darkness campaign is a big fan and went to length describing the class structure, system, etc in a pretty concise way. So we decided the week before Christmas to try a one shot on Christmas Day just for the hell of it. He converted a 3.5 module into 4E ( Something's Cooking, I think it was called ), pre generated a list of classes from a randomizer, wrote the sheets of the ones the group picked and away we went.

I can't remember the specific roles or build variants of our respective classes save for mine; although I know we had a:

Shifter Paladin ( Me, I was an Avenging )
Kobold Fighter
Halfling Invoker
Changeling Shaman
Orc Battlemind
Gnome Avenger

The dice hated me, the screeching lizard child was an immobile god, the DM and the Gnome were both getting drunk, and the Invoker ( Balm Tombadil ) was cracking us up with his voice acting. Can safely say that we all had an unexpected amount of fun with it; and I can see the comparisons made to tactical RPGs like Fire Emblem or such that were being tossed around. With so many marks and bouncing enemies around into AOTs and all the shit we each got at just level 1, I think the world is big enough for me to both enjoy it AND 5E's streamlined approach.

We've decided to try making this a once a month thing for the time being since the whole group and the DM are mutually eager to explore the system more. Might even branch into something longer term when one of his other games closes. We'll see I guess!
 
Back
Top Bottom