Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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You are now so upset you're just trying to argue against something I didn't say. If I was the kind to shrivel up and die whenever I saw something un-PC, I wouldn't be a Warhammer fan or use hard-R nigger on this site.

I like how you pretend Warhammer isn't super PC and that it is a sign of not-being a special snowflake to enjoy it lol. Its always been pretty PC. Like the whole point of the Imperium is to #BashTheFash while tipping your fedora at the ignorant religious folk

As for the "something I didn't say"...

they've been saying that maybe describing Orcs with language that wouldn't be out of place in a Goebbels speech was a bad idea

Lol

If 5e sucks, why get upset in the first place? I don't get upset when someone pisses on a pile of shit- I get upset when they piss on my food. The guy who likes 5e, he at least has a logical reason to be upset, even if I think it's kind of a silly one, but in your case it seems like you just want to gnash your teeth about WOTC acting like WOTC. You don't seem to be having fun mocking them, you just seem to be angry for no real reason.

Because like the other guy said nobody plays anything but DND. I tried to set up a Cyberpunk game months ago out of hype and nobody could be bothered to read the book so it didn't take off. If it didn't effect me at all it would be fine but

1. The fact that one of the most popular systems to play sucks means that I'll be stuck playing it with my friends who like the system. It would be good if the alternative rules made things better.
2. The fact that one of the most popular systems to play goes #WOKE means that the community will continue to increase the #WOKEness while the #BASED players get driven away, making it harder to play with strangers online without having to deal with #WOKE nonsense. This trickles over into other systems even if I avoided the game.
3. If I'm stuck playing, then the GM decides what the rules are. Which may not be me. If they pick dumb rules I play with dumb rules, so its not like dumb rules getting published means I can just avoid them. In the end I'm just one guy at the table, and I'm not the type to throw a fit to leave if things don't go 100% the way I want.
4. Lol at "u mad". You can tell how seething I am by the way I said "This probably wouldn't be a problem if they didn't make it about how terrible and racist the old system was". Anger levels past 9000 there.

I would very much like it if 5E was better. 5E shouldn't be getting worse.
And you'll notice that, even though I think 5e sucks, I'm not complaining about it in this thread.

I think 5e is shit, but the optional race rules fall pretty much in line with 5e's actual, mechanical design philosophy thus far.
EDIT: And even if these rules made race purely fluff- oversimplifying things and making them as appealing to newbies as possible is 5e's mechanical design philosophy.

I'm saying that WOTC is making pastel-colored porridge because that's what the average entry-level RPG player eats up these days, and companies sell shit to the people who buy it instead of the ones who don't.
I think 5e is absolute cack because I prefer what other systems do instead, and so I don't expect WOTC to pander to me- likewise, I'm not jumping up and down yelling because Paizo decided to chase the market by publishing 2E instead of just grinding out more 3.75 content forever- they'd pretty much tapped the well dry on 1e anyways.

Literally every post you made last page has you bitching about 5E. So "I'm not complaining about it" might be a bit of a stretch.
 
Out of curiosity, are there any places left to talk about tabletop games? 4chan’s been archiving and pruning every /tg/ thread I start after a couple posts and everywhere else has been pozzed to shit.
That's the primary reason I'm here. Any criticism of wokeness gets screeched down by the dangerhairs and their simps or pruned by jannies while they leave up the myriad "how would X fare in 40k?" or regurgitated copypasta bait threads. At least on here I'm seeing people that actually play the games they discuss instead of thirst posting thicc goblins.
 
I like how you pretend Warhammer isn't super PC and that it is a sign of not-being a special snowflake to enjoy it lol. Its always been pretty PC. Like the whole point of the Imperium is to #BashTheFash while tipping your fedora at the ignorant religious folk
I was talking about Fantasy as well as 40k, but even you have to see how silly this point is. 40k's grimdarkness being done with an ironic nod-and-wink went out with all-denim outfits- the setting itself has been pretty much po-faced grim darkness for nearly 20 years, and for a lot of people (myself included), that's the appeal. The fanbase at this point ranges over a wide swathe of the political spectrum, and online (especially sites like this) leans towards the kind of hard-right people that see the Imperium as more desirable than the current state of affairs and make memes comparing the LGBT community to Chaos. That isn't me casting a value judgment, that's just how things are. If you weren't so committed to "defeating" me in this argument, you'd probably be able to admit that instead of trying to turn me liking the SJW's favorite whipping boy into proof of me being an SJW. At this point, I could probably say that I liked RaHoWa and you'd use that to prove I'm an SJW somehow.

That's their rationale. I think it's pretty hollow, but I also think you should try to argue against what the other person is actually saying, instead of a made-up version of them in your head that says silly things.

Because like the other guy said nobody plays anything but DND. I tried to set up a Cyberpunk game months ago out of hype and nobody could be bothered to read the book so it didn't take off. If it didn't effect me at all it would be fine but

1. The fact that one of the most popular systems to play sucks means that I'll be stuck playing it with my friends who like the system. It would be good if the alternative rules made things better.
2. The fact that one of the most popular systems to play goes #WOKE means that the community will continue to increase the #WOKEness while the #BASED players get driven away, making it harder to play with strangers online without having to deal with #WOKE nonsense. This trickles over into other systems even if I avoided the game.
3. If I'm stuck playing, then the GM decides what the rules are. Which may not be me. If they pick dumb rules I play with dumb rules, so its not like dumb rules getting published means I can just avoid them. In the end I'm just one guy at the table, and I'm not the type to throw a fit to leave if things don't go 100% the way I want.
4. Lol at "u mad". You can tell how seething I am by the way I said "This probably wouldn't be a problem if they didn't make it about how terrible and racist the old system was". Anger levels past 9000 there.

I would very much like it if 5E was better. 5E shouldn't be getting worse.
Not true even when adjusted for hyperbole. I have a friend that runs Cyberpunk 2020: I'll see if he can take up an extra player if you're interested.
And you are mad- if it's not at WOTC and spilling over onto me, then you're mad at me for having an opinion that was different from yours and not just immediately kowtowing to yours when you first responded.

Literally every post you made last page has you bitching about 5E. So "I'm not complaining about it" might be a bit of a stretch.
I didn't start the conversation. My bitching wasn't even my central point- just an attempt by me to indicate that I'm not a 5e shill.
 
I was talking about Fantasy as well as 40k, but even you have to see how silly this point is. 40k's grimdarkness being done with an ironic nod-and-wink went out with all-denim outfits- the setting itself has been pretty much po-faced grim darkness for nearly 20 years, and for a lot of people (myself included), that's the appeal. The fanbase at this point ranges over a wide swathe of the political spectrum, and online (especially sites like this) leans towards the kind of hard-right people that see the Imperium as more desirable than the current state of affairs and make memes comparing the LGBT community to Chaos. That isn't me casting a value judgment, that's just how things are. If you weren't so committed to "defeating" me in this argument, you'd probably be able to admit that instead of trying to turn me liking the SJW's favorite whipping boy into proof of me being an SJW. At this point, I could probably say that I liked RaHoWa and you'd use that to prove I'm an SJW somehow.

The grimderpness is hilarious and teenage egelord in darkness. There are actual fascist fans who like the guys who goose step while committing genocide while shouting HAIL THE EMPEROR, but there are also actual fascist who want to have sex with My Little Pony characters. That doesn't mean that My Little Pony is a something snowflakes avoid, and it doesn't mean liking Warhammer makes you BASED and REDPILLED or whatever. You just said yourself that people enjoy it across the spectrum. Why bring it up? The game shows Fascism as a really bad thing. Its Grim Darkness, not Facism Made the Universe Great again lets all do this in Real Life guys. The game itself has a negative view of fascism and isn't subtle about it.

I'm not sure why you think you're "winning the argument" when what I'm saying is "You meant the things you said" and your argument is "I'm not an SJW I like Warhammer and say the N word!" given I wasn't even declaring you of being an SJW. Just thinking that the change in race rules is #WOKE and #Good.

Which totally makes you an SJW, but it was only subtext lol.

That's their rationale. I think it's pretty hollow, but I also think you should try to argue against what the other person is actually saying, instead of a made-up version of them in your head that says silly things.

Sure you do.

Not true even when adjusted for hyperbole. I have a friend that runs Cyberpunk 2020: I'll see if he can take up an extra player if you're interested.
And you are mad- if it's not at WOTC and spilling over onto me, then you're mad at me for having an opinion that was different from yours and not just immediately kowtowing to yours when you first responded.

Thanks for the offer, but I try to keep high OPSEC for Kiwi farms things.

Its barely a hyperbole. 90% of RPGs are DND or Pathfinder. You can test this by going on to any major RPG sight. I mean these are actual statistics from Roll20:

roll20-report-1.jpg


Everyone plays DND. 6/10 games are DND, if you want to join a game that hasn't started yet you're choices are DND, DND, or Pathfinder.

Besides, tabletop games are social. If my friend comes up and says "I'm running 5E, you want in?" my options are "Yes, I'm not a fan of the system but I'm in" or "No thanks, sorry can't make it.". I can't say "Actually I only play this clearly superior system, with these house-rules, I demand we play this instead game slave!" or nobody would ever play with me again. So either I'm playing DND or I'm not playing anything. If you play RPGs, you're going to end up playing DND at some point. Its not something that you can just avoid, barring being being a jerk who blows off his gaming group every time they play something you don't like or a rare person surrounding by people who all hate DND.

I didn't start the conversation. My bitching wasn't even my central point- just an attempt by me to indicate that I'm not a 5e shill.

"You don't see me complaining."
*Shows you complaining*
"That doesn't count."

lol
 
I believe that the whole optional race rules in Tasha's cauldron have been in the making for at least a year now, the problem and what may be giving people the wrong impression is the pandering WotC has been making for the past months: The whole "orcs and drows are bad racist stereotypes, we will be removing problematic content out of our published books (think the vistani bits that were changed in curse of strahd). All that pandering is because a former employee, who is black, sued them over a bunch of stuff, namely discrimination, so WotC are doing this mainly for PR/ and to save face.
I do believe the whole "lmao just assign your stat bonuses as you please" takes away from the identity of the race, but eh they still got their other abilities and this is optional. I already let my players move bonuses as long as it makes sense and is not like I openly advertise that, they come to me and ask about it. So sure your dragonborn can have a dex bonus instead of str since he was born with a lithe body, your elf could have con after decades/centuries of magical experimentation, etc.
I wouldn't like it if wotc were to ruin all future content (mainly archetypes, spells, races and classes) by pulling something extremely retarded, yet I don't see tasha's doing that.
 
I believe that the whole optional race rules in Tasha's cauldron have been in the making for at least a year now, the problem and what may be giving people the wrong impression is the pandering WotC has been making for the past months: The whole "orcs and drows are bad racist stereotypes, we will be removing problematic content out of our published books (think the vistani bits that were changed in curse of strahd). All that pandering is because a former employee, who is black, sued them over a bunch of stuff, namely discrimination, so WotC are doing this mainly for PR/ and to save face.
I do believe the whole "lmao just assign your stat bonuses as you please" takes away from the identity of the race, but eh they still got their other abilities and this is optional. I already let my players move bonuses as long as it makes sense and is not like I openly advertise that, they come to me and ask about it. So sure your dragonborn can have a dex bonus instead of str since he was born with a lithe body, your elf could have con after decades/centuries of magical experimentation, etc.
I wouldn't like it if wotc were to ruin all future content (mainly archetypes, spells, races and classes) by pulling something extremely retarded, yet I don't see tasha's doing that.
I'm still really worried about the lingering impact these origins rules will have in regards to gameplay and balance. Letting players mix and match their ASI's and racial traits will pave a path to an even worse era of munchkins and powergamers than ever seen before, and I'd rather enjoy not having PCs that are so fundamentally broken that it is near-impossible to give them a threat in combat or puzzles.
 
I'm still really worried about the lingering impact these origins rules will have in regards to gameplay and balance. Letting players mix and match their ASI's and racial traits will pave a path to an even worse era of munchkins and powergamers than ever seen before, and I'd rather enjoy not having PCs that are so fundamentally broken that it is near-impossible to give them a threat in combat or puzzles.
The game has been broken in favor the the players for quiet some time.
Going to 0 HP barely has any consequences; someone just needs to give you 1HP and you're fine and dandy. Everyone regains all hit points just form a long rest.


The race of bird people, Aarakocra get flight at level 1.

Screenshot_2020-11-17 Aarakocra - 5etools.png
Leomund's hut lets you get a full rest just about anywhere.
Screenshot_2020-11-17 Leomund's Tiny Hut - 5etools.png
Rangers don't get lost, at all ever and can forage easily.
Screenshot_2020-11-17 Ranger - 5etools.png

Another broken race the Revenant just revives after dying. No idea why anyone wanted this in the game. It sounds like awful homebrew.
Screenshot_2020-11-17 Revenant - 5etools.png
I'm sure anyone else here can find even better examples as to why this game is broken.
Homebrewing it away could work but, at this point you'd need to be very restrictive on the books/races/spells your players have. It's really unfortunate.
 
The game has been broken in favor the the players for quiet some time.
Going to 0 HP barely has any consequences; someone just needs to give you 1HP and you're fine and dandy. Everyone regains all hit points just form a long rest.


The race of bird people, Aarakocra get flight at level 1.

View attachment 1733630
Leomund's hut lets you get a full rest just about anywhere.
View attachment 1733631
Rangers don't get lost, at all ever and can forage easily.
View attachment 1733632

Another broken race the Revenant just revives after dying. No idea why anyone wanted this in the game. It sounds like awful homebrew.
View attachment 1733633
I'm sure anyone else here can find even better examples as to why this game is broken.
Homebrewing it away could work but, at this point you'd need to be very restrictive on the books/races/spells your players have. It's really unfortunate.
I will let the Ranger thing fly because mastery of their favored terrain is one of the few things they have going for them. On the other hand, I personally believe that prohibiting certain races is a reasonably benign rule to avoid some of the more outlandish beings such as bird people that can just fly anywhere they want or stopping that one griefer who plays Kender so they can have plausible deniability for robbing their party members blind. I'm not a "players vs DM" guy, but I still want to be able to have PCs in reasonable danger so that succeeding feels rewarding, and I feel this way no matter which side of the screen I'm on.
 
Last I checked, WOTC hasn't been putting out pressers calling anyone who likes 3.5 Nazis, they've been saying that maybe describing Orcs with language that wouldn't be out of place in a Goebbels speech was a bad idea.
Emphasis added.
Honest question: Why is this a problem?

Orcs are a fantasy race, pretty much invented by JRR Tolkien, who based them off of Goblins and a few other things, but upon their creation, they were supposed to be evil, brutish savages. That's really their entire raison d'être, to act as purely bad villains and antagonists. If they are described a certain way, I don't really see the issue. They are supposed to be evil, enemies of pretty much every good race, so of course that will find its way into the sourcebooks. What harm does this do? I find it incredibly idiotic to pretend the fluff description of some fantasy race having any kind of negative impact on the perception of irl races, no matter how long and loud Twitter cries over this shit. Again: What words do they use that makes you think of Goebbels and why is that a problem? The connection between orcs and black people is not in the books, it's in the heads of idiots.

And to give my 2 cents to the change of orcs in general and to fit a modern political narrative (even though there is no connection between orcs and racism whatso-fucking-ever) in particular, I find it inherently boring and lame when orcs are turned into some sort of noble, misunderstood warrior culture, which is good (or at least neutral) at heart, but they clash with other races due to misunderstandings or cultural misconceptions and... yadda yadda fucking yadda.
Classic, evil Tolkien orcs are so much more interesting than any attempt to "modernize" them. I just find the idea of some race being so tormented and twisted by some evil being (in this case Sauron Morgoth), that they become inherently und irrevocably tarnished themselves pretty rad as a concept - especially in a fantasy setting where good and evil aren't just arbitrary moral concepts, but actually sides in an eternal conflict. With such orcs, you can see what happens to creatures that become subjugated by the forces of evil. If that doesn't raise the stakes, I don't know what does.
Strangely enough, I find most attempts to add cultural depth to make them more interesting only having the adverse effect of making them boring. This is not just a DnD thing, a German system by the name of "The Dark Eye" has orcs, who follow the "noble savage trope" and by adding that kind of moral ambiguity, they just make orcs a whole lot less cool and intriguing. That alone makes me somewhat hostile towards these new (optional) changes. It takes away from the races, and I fear that it will turn them into barely defined slop in the long run. I genuinely fear that orcs, dwarves and so on will become entirely blank slates, where the player merely chooses the race like it was a pair of pants and purely cosmetic.

After all, this might just be optional at the moment, but it shows what trajectory WOTC is on now. This will find its way into future systems one way or the other, and chances are, the classic rules will become optional or even obsolete. If it allows a bit of flexibility for stats, that's fine, but I don't think it'll stop at that. The rhetoric behind this isn't "We want to make the game more flexible", it came across wearing the mantle of SJW-speak, so some people being weary is understandable.
These rules being optional also doesn't mean I can ignore them if my group decides to use them. I don't want to give up playing with them over such a minor thing, but it does take away from the fun nonetheless.

Homebrewing it away could work but, at this point you'd need to be very restrictive on the books/races/spells your players have. It's really unfortunate.
A bit of homebrewing is always a good idea to tailor the game to the groups needs and wants, but when you're forced to homebrew too much, you quickly wonder why you're not just picking up a game system that more closely resembles what you want. It's a shame so many people just stick with DnD 5e out of laziness. There are great systems out there and if you're willing to heavily homebrew, you might as well go for a more freeform system and adapt that, instead of stubbornly fixing everything about a system that you dislike.
 
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The game has been broken in favor the the players for quiet some time.
Going to 0 HP barely has any consequences; someone just needs to give you 1HP and you're fine and dandy. Everyone regains all hit points just form a long rest.
When I run the game and the PCs are fighting intelligent creatures, the moment downed players start getting healed and getting back up is when the enemy starts targeting the healers, throwing out counter spells, and stabbing downed players.
The race of bird people, Aarakocra get flight at level 1.
Haven't had to deal with this problem yet, but range weapons, spells, battlemaster maneuvers (especially trip attack which knocks them out of the sky), combat in doors, aerial hazards, preemptive grapples, nets, etc. Plenty of ways to deal with flyers.
Leomund's hut lets you get a full rest just about anywhere.
Players still leave tracks, scents, and other signs of passage. If they suddenly terminate at a specific points and there's nothing but an invisible dome that they can't breech, intelligent creatures are going to know something is up and can plan accordingly.

Rangers don't get lost, at all ever and can forage easily.
Rangers got it bad enough this edition that I don't have a problem with this.

Another broken race the Revenant just revives after dying. No idea why anyone wanted this in the game. It sounds like awful homebrew.
This is UA material and just because it won't stay dead doesn't mean it can't be rendered unplayable. Hell, you destroy the body and it rises again only now it has the new problem of being separated from the group in tattered corpse clothing and no other possessions. Undead require little upkeep, so you could just chain it up, stuff it in a box, then chuck it in the sea.
I'm sure anyone else here can find even better examples as to why this game is broken.
Homebrewing it away could work but, at this point you'd need to be very restrictive on the books/races/spells your players have. It's really unfortunate.
I find that a lot of the problems with 5e come when the DM approaches with the 3.x mindset. About four people in my group (myself included) are capable of (and have) run games. Of them, I'm the one that crunches the numbers and looks into synergies between abilities and such. We frequently discuss balance and how to keep things under control. At the start of the 5e life cycle, things would get crazy because they wanted to ignore attunement rules and make custom magic items akin to the old big numbers they were used to and it just turned into an arms race between players and DM. After several years, we have a much comfier place. 5e does have its flaws, but it's nowhere near as bad as the clusterfuck that 3.x. No system is going to be perfect, but I see it as an improvement in some ways. Most of what I find objectionable is the fluff. As for what's truly broken, Wish only requiring a verbal component is fucking retarded.
 
I think this is the gif you were looking for.

tenor.gif

Though it really depends on how they approach fluff in the next core rulebook. Numberswise, this makes races nothing more than a cosmetic aspect, if they now also flush down any background and replace it with an "Anything goes" attitude, there will literally be no difference between playing a dwarf or an elf. Prepare for atrocious OC RACE DO NOT STEAL stuff. That entire thing about "you choose your appearance and whether you resemble your kin or not" sounds like an open invitation for Mary Sue and Furry bullshit.
Thank fuck I don't have to deal with any of that, but you just know some poor schmuck will end up in an open game at a TT-store and be forced to play alongside some asshole that'll play a giant cartoon wolf with three dicks and boobs, who will constantly try to fuck anything and cry bigottry when told to knock it off.

On a sidenote, I kinda wonder, are there horrorstories out there about players getting into trouble for playing "bigotted" characters?
I can't help but imagine that DnD communities online and offline are now overflowing with people bitching about how some dwarf-character is "totally racist against elves and I am literally shaking rn".
 
The game has been broken in favor the the players for quiet some time.
Going to 0 HP barely has any consequences; someone just needs to give you 1HP and you're fine and dandy. Everyone regains all hit points just form a long rest.


The race of bird people, Aarakocra get flight at level 1.

View attachment 1733630
Leomund's hut lets you get a full rest just about anywhere.
View attachment 1733631
Rangers don't get lost, at all ever and can forage easily.
View attachment 1733632

Another broken race the Revenant just revives after dying. No idea why anyone wanted this in the game. It sounds like awful homebrew.
View attachment 1733633
I'm sure anyone else here can find even better examples as to why this game is broken.
Homebrewing it away could work but, at this point you'd need to be very restrictive on the books/races/spells your players have. It's really unfortunate.
I have heard enough stories of someone rolling an Aarakocra and using the "fly out of reach and annoy the everloving shit out of the DM with ranged attacks/spells" to realize that it was probably not the greatest idea to hand a PC the ability to fly at a level where counters to flight are not particularly common, but honestly a DM can just say "no, no fucking birdpeople".
 
The direction most modern tabletop games are going seems to be trying to make the experience generic-MMO-like for whatever reason. I've been driven to OSR, but I'm thankful for it because I feel like our games have become much more open ended and interesting. People are actually dying. Getting one shot even at level 5, but nobody seems to actually care as much as they said they would. (of course in the moment people can be pretty upset) Honestly, after playing years of games where I was trying as hard as I could to kill players just to make it feel like it was a challenge for them, it's nice to see the GAME actually kill somebody for a change. No more fudging dice. I always take the rolls as is. The awkward outcomes fudging tries to avoid have often times become the highlight of the adventure.

My players wanted to play D&D5E mostly for the name only I think. They'd say if there was a rule I didn't like I could just ignore it, but it's not just that. The whole framework feels designed around powergamers or people who want to play as their mary sue snowflake OC. I just want to roll up some dice, and go with whatever stats because my guy is just some farmer who left his wife and kids to go dig around ruins for treasure. I guess I need to accept that that's just not what gamers at large want and mainstream tabletop has now changed to suit their wants.
 
On a sidenote, I kinda wonder, are there horrorstories out there about players getting into trouble for playing "bigotted" characters?
I can't help but imagine that DnD communities online and offline are now overflowing with people bitching about how some dwarf-character is "totally racist against elves and I am literally shaking rn".
We need a tabletop horror stories thread similar to the school stories thread elsewhere on the forums.
 
Orcs are a fantasy race, pretty much invented by JRR Tolkien, who based them off of Goblins and a few other things, but upon their creation, they were supposed to be evil, brutish savages.

When I see a fictional race depicted as evil, brutish savages I automatically know they're supposed to be black people. It's the writers who are racist, not me.
 
Okay, I picked up Tasha's Cauldron and I leafed through it real quick. This is NOT an in depth review of anything, just first impressions.

The biggest mechanical additions by FAR are the new subclasses. There are a lot of them, at least one for every class. Some are from UA, some don't look familiar. Haven't looked too deeply at most of them, but they at least look cool. Balance, not sure yet. There are also a bunch of new optional rules for most of the base classes. Things like being able to occasionally replace Cantrips, which is a decent quality of life improvement. Most of these look alright.

No new base classes, but Artificers are included, plus a new subclass for them (focused around super armor and possible prosthetic limbs). Presumably this makes them AL legal, which is awesome.

Paladins got a small buff with being able to spend Channel Divinity to restore spells, and by spells I mean smites. The usefulness of this... heavily depends on your subclass.

Rangers got some love. Beast Master in particular got a major buff. There also were some improvements made to Favored Enemy (it works more like an extra Hunter's Mark now). But it's still nowhere near Revised Ranger levels. They needed more, but it's... better. At a glance I'd say they're now only the SECOND worst class in the game.

Yeah. About that. Alas, poor Sorcerer. The base class didn't get shit. Just a few more things they can do with Sorcery points, which does nothing to fix their actual problems of too few spells and no ritual casting. Well, they can spend a Sorcery point to reroll an ability check, which I guess gives them pretty solid potential as diplomancers. But... eh.

Psionics are now a thing, Several classes now have psionic subclasses. Will look harder at them later.

Martial classes got more fighting styles, including unique ones for each class. Some look solid, others not so much. No Tunnel Fighter, sadly, so no destroying the world with polearms.

In the back, there's a small section on running a safe and inclusive game (not their words). It's a bit gay and cringepilled, but it could've been a lot worse. There's no safe space checklist of individual triggers or anything like that. We're not talking Nu-Vampire levels of anti-player shittery.

Aside from that, there's some new magic items, new spells, new DM material, and other general info.

Now the elephant in the room. The racial changes. Hot take... they're mostly not that bad. Let's start with the bad: Custom Lineage, AKA Build-A-Snowflake. It gets a free feat and then some. The other details are frankly unimportant. Free feat means that humans are now officially obsolete. An interesting parallel.

But other than that, it's fine. The way racial stat bonuses work in 5E has always annoyed me, forcing players to pigeonhole certain race/class combos just to avoid gimping themselves. It restricts player creative freedom for little to no mechanical/balance benefit. The stat bonuses are now floating, meaning you don't have to feel bad about making a Dragonborn Monk if you really want to. You can also swap out certain proficiencies like tool and languages, which is whatever. Other race bonuses like the Dragonborn breath, the free Elf cantrip, those are unchanged. That means races are now more like backgrounds, providing a few small bonuses rather than deciding the entire path of your character. Which is frankly how it always fucking should've been. Granted, I would've felt better about it if they hadn't tried to smuggle it in under cover of wokeness, but I'll take it.

Overall, looks mostly good with a few flecks of turd sprinkled throughout.
 
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Emphasis added.
Honest question: Why is this a problem?

Orcs are a fantasy race, pretty much invented by JRR Tolkien, who based them off of Goblins and a few other things, but upon their creation, they were supposed to be evil, brutish savages. That's really their entire raison d'être, to act as purely bad villains and antagonists. If they are described a certain way, I don't really see the issue. They are supposed to be evil, enemies of pretty much every good race, so of course that will find its way into the sourcebooks. What harm does this do? I find it incredibly idiotic to pretend the fluff description of some fantasy race having any kind of negative impact on the perception of irl races, no matter how long and loud Twitter cries over this shit. Again: What words do they use that makes you think of Goebbels and why is that a problem? The connection between orcs and black people is not in the books, it's in the heads of idiots.

And to give my 2 cents to the change of orcs in general and to fit a modern political narrative (even though there is no connection between orcs and racism whatso-fucking-ever) in particular, I find it inherently boring and lame when orcs are turned into some sort of noble, misunderstood warrior culture, which is good (or at least neutral) at heart, but they clash with other races due to misunderstandings or cultural misconceptions and... yadda yadda fucking yadda.
Classic, evil Tolkien orcs are so much more interesting than any attempt to "modernize" them. I just find the idea of some race being so tormented and twisted by some evil being (in this case Sauron), that they become inherently und irrevocably tarnished themselves pretty rad as a concept - especially in a fantasy setting where good and evil aren't just arbitrary moral concepts, but actually sides in an eternal conflict. With such orcs, you can see what happens to creatures that become subjugated by the forces of evil. If that doesn't raise the stakes, I don't know what does.
Strangely enough, I find most attempts to add cultural depth to make them more interesting only having the adverse effect of making them boring. This is not just a DnD thing, a German system by the name of "The Dark Eye" has orcs, who follow the "noble savage trope" and by adding that kind of moral ambiguity, they just make orcs a whole lot less cool and intriguing. That alone makes me somewhat hostile towards these new (optional) changes. It takes away from the races, and I fear that it will turn them into barely defined slop in the long run. I genuinely fear that orcs, dwarves and so on will become entirely blank slates, where the player merely chooses the race like it was a pair of pants and purely cosmetic.

After all, this might just be optional at the moment, but it shows what trajectory WOTC is on now. This will find its way into future systems one way or the other, and chances are, the classic rules will become optional or even obsolete. If it allows a bit of flexibility for stats, that's fine, but I don't think it'll stop at that. The rhetoric behind this isn't "We want to make the game more flexible", it came across wearing the mantle of SJW-speak, so some people being weary is understandable.
These rules being optional also doesn't mean I can ignore them if my group decides to use them. I don't want to give up playing with them over such a minor thing, but it does take away from the fun nonetheless.


A bit of homebrewing is always a good idea to tailor the game to the groups needs and wants, but when you're forced to homebrew too much, you quickly wonder why you're not just picking up a game system that more closely resembles what you want. It's a shame so many people just stick with DnD 5e out of laziness. There are great systems out there and if you're willing to heavily homebrew, you might as well go for a more freeform system and adapt that, instead of stubbornly fixing everything about a system that you dislike.
1. Marketing- people in the US have a deeply culturally-ingrained aversion to that sort of language, especially in certain areas of the US and in certain ethnic groups (yes, Orcs are not supposed to be a stand-in for any actual ethnic group, but I'm not going to act like that doesn't mean that, say, a Native American has no right to feel mildly uncomfortable about Orcs being described as barely-sentient savages that do nothing but kill, rape, and bellow and should be disposed for the sake of the more civilized races when nearly the exact same sort of language was used to characterize their nation 150 years ago shortly before they were pushed to the brink of total genocide). WOTC wants to sell to a big, broad audience, so they're going to get rid of the language that might alienate people regardless of its intentions. The intentions don't matter- the fact that they push people away is the problem.
2. Well, that comes down to aesthetic preferences- personally, I find always-evil mortal races to be incredibly boring. Vampires and werewolves always being evil makes sense because they're under a literal, magical curse that compels them to prey on the weak and innocent. Fiends always being evil (save for some weird fringe case of direct divine intervention, akin to all of the Chinese gods that used to be demons until another god/Buddha beat the shit out of them) makes sense because they are direct metaphysical manifestations of the concept of evil.
The thing about evil is that each person has to choose evil personally- that's a key part of the Christian morality that implicitly forms the root of D&D's morality system. This idea is why one of Tolkien's biggest regrets in writing LOTR (if you don't believe me, read his letters yourself!) was that he didn't indicate that Orcs had the potential to be good inside of them. If someone has the potential for good, but chooses evil anyways, they have the potential for complex and dynamic portrayal- if something just is evil, if doing evil is something no more in their power to choose as a wolf has the power to choose not to savage a man- then they really can't be any more complex than a wolf. If you just want a very simple moral dichotomy, I can see the appeal, but you're talking about how intriguing always-evil Orcs are, and I can't get that.
I also think you're setting up this false dichotomy here, where the only options are having Orcs be a very one-dimensional "they only think of raiding and raping and nothing else" view or you don't have them be evil at all, when you can have Orcs still have a culture built around bloodshed and brutality without the theoretical Orc raised from infancy by monks in the Church of the Christ-Analogue just randomly murderraping everyone in the monastery once they reach maturity because always-evil.
3. I doubt that even WOTC will completely dissolve the identity of the races, because even the literal tri-tone hair nonbinary SJW who plays D&D I know at work likes the stereotypical haughty elf, dour dwarf, puckish gnome, etc. Once again: the industry is chasing a buck, not intentionally destroying everything you love.
If you want to explain what you find intriguing about always-evil Orcs, I'd actually love to hear it.

On a sidenote, I kinda wonder, are there horrorstories out there about players getting into trouble for playing "bigotted" characters?
I can't help but imagine that DnD communities online and offline are now overflowing with people bitching about how some dwarf-character is "totally racist against elves and I am literally shaking rn".
I've never heard of this, and I probably have a lot more non-fleeting interaction with people that'd be labeled "Radical Leftist" or "SJW" than most people on this site. I suspect it's happened, but it probably isn't meriting the word "overflowing" by a country mile.
You need to remember the kinds of people you see on the Farms are a minority in a minority in a minority, and do not represent anything close to the average person- if they did, this site wouldn't exist.
 
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