Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Apparently a livestream with Matt Mercer playing in some other group's game went south when it turned out he was committing the crime of playing an asian character. After the chat channel gave him some shit about it, Mercer bravely and stunningly pulled the eject handle and ran away, leaving the game high and dry, then ran to Twitter to post his sincere apologies.

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Why the fuck do these people keep apologizing despite so many cases of apologies being nothing more than blood in the water? Why would you apologize for playing a character that IS NOT YOU in an RPG? That's the fucking point of an RPG. If you play yourself at a table you are engaging in behavior that every fucking DM worth their salt will frown on.
 
Why the fuck do these people keep apologizing despite so many cases of apologies being nothing more than blood in the water? Why would you apologize for playing a character that IS NOT YOU in an RPG? That's the fucking point of an RPG. If you play yourself at a table you are engaging in behavior that every fucking DM worth their salt will frown on.
Because it's all about the identity politics with these faggots. How dare you pretend to be something you're not.

It doesn't matter that the point is to play something you're not, even if you go and do some research to make it convincing. No, if you're a white guy playing a nonwhite you are culturally appropriating and oppressing and are guilty of wrongness.

Thank God this is not something that comes up in my gaming group.
 
Because it's all about the identity politics with these faggots. How dare you pretend to be something you're not.
Indeed, how dare you play a role, in a roleplaying game.

The nerve of these people, thinking they can escape their skin color so easily.
 
Apparently a livestream with Matt Mercer playing in some other group's game went south when it turned out he was committing the crime of playing an asian character. After the chat channel gave him some shit about it, Mercer bravely and stunningly pulled the eject handle and ran away, leaving the game high and dry, then ran to Twitter to post his sincere apologies.

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Edit: And for bonus points, the guy who was GMing the game, made the asian character, and got done dirty by Mercer? Is black.
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Matt Mercer at the Darker_Hue RPG Stream (2020, colorized)

Why the fuck do these people keep apologizing despite so many cases of apologies being nothing more than blood in the water?


The obvious answer would be that he genuinely has drunken the Kool Aid, but there is an alternative explanation: the possibility that many people who work in a similar field as Mercer (which is being an entertainer who makes money via Patreon), are forced to throw themselves in the dirt and beg for absolution - not cause they believe they did something wrong, but rather cause not doing so might lead to such an enormous outcry by the shit-stirrers, that it might ruin him. Mercer is in a situation where most of his income is tied directly to his audience and any shitstorm translates into loss of revenue, that threatens his financial stability.
My best guess is that it is a mix between both aspects: Some left-leaning tendencies to assume that you have inhereted the original sin of WHITE PRIVILEGE, which leads to a constant fear of someone shrieking "That's bigotry! How DARE you?!" and also the economic aspect of losing income due to mad libtards canceling their patreon support.

I have to say, I used to have a somewhat positive opinion of Matt Mercer and Critical Role, but when I see someone prostrate and humiliate themselves at the feet of easily triggered shitheads like this, I can't really take them seriously anymore. I have little doubt that Mercer will now display his allegiance (whether it's genuine or just an act to protect the gravy train is irrelevant), by displaying "Gratis Mut"* statements and making sure to never fall out of the lockstep of leftwing ideology... well, at least as long as he has to, while his income and public standing are tied to being part of the "right side of history".

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*Gratis Mut, a somewhat recently coined German term, best translated as "cost-free courage". Essentially, when someone says something political that's entirely non-controversial in support of some political fad, yet acts like it's a groundbreaking statement, that is STUNNING and BRAVE. Basically, the most vapid, conformist version of virtue signalling, that is guaranteed to make someone look good to the majority without risking anything. It sounds kind of like this: "Refugees welcome. Black Lives Matter! Save the Planet!"
 
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Apparently a livestream with Matt Mercer playing in some other group's game went south when it turned out he was committing the crime of playing an asian character. After the chat channel gave him some shit about it, Mercer bravely and stunningly pulled the eject handle and ran away, leaving the game high and dry, then ran to Twitter to post his sincere apologies.

View attachment 1726819

Edit: And for bonus points, the guy who was GMing the game, made the asian character, and got done dirty by Mercer? Is black.
Lol Matt Mercer's job is to pretend to be Asian men he's a dub VA for Japanese video games. He voiced the most outrageously traditionally-Japanese and gay character in Persona 5.
Frankly I'm amazed SJWs haven't tried to lynch dub VAs to begin with for literally putting words in Asian characters' mouths.
 
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What a fag, and this is from a guy who has shamelessly created a female Japanese space carnie. And yes, to go with what's below, Eclipse Phase character.

Minor detour away from this fag, but I am amazed everyone liked my Eclipse Phase post. Thanks for the responses.
 
*Gratis Mut, a somewhat recently coined German term, best translated as "cost-free courage". Essentially, when someone says something political that's entirely non-controversial in support of some political fad, yet acts like it's a groundbreaking statement, that is STUNNING and BRAVE. Basically, the most vapid, conformist version of virtue signalling, that is guaranteed to make someone look good to the majority without risking anything. It sounds kind of like this: "Refugees welcome. Black Lives Matter! Save the Planet!"
Oooh, that's a new one. Adding that one to the lexicon.
 
Lol Matt Mercer's job is to pretend to be Asian men he's a dub VA for Japanese video games. He voiced the most outrageously traditionally-Japanese and gay character in Persona 5.
Frankly I'm amazed SJWs haven't tried to lynch dub VAs to begin with for literally putting words in Asian characters' mouths.

It's ok to redub the Japanese because the Japanese are probably saying something racist and sexist anyway.
 
Lol Matt Mercer's job is to pretend to be Asian men he's a dub VA for Japanese video games. He voiced the most outrageously traditionally-Japanese and gay character in Persona 5.
Frankly I'm amazed SJWs haven't tried to lynch dub VAs to begin with for literally putting words in Asian characters' mouths.

They're probably not aware of it, they tend to hover around podcasts and whatnot rather than good video games, when they get into gaming it's very basic bitch western orientated so they're probably oblivious to the voice actors in these gams As a side I'm becoming increasingly convinced gaming podcast audiences for shows such as critical role and adventure zone don't actually play RPG's in particulary large numbers. Largely because they don't really seem to get the ebb and flow of irl social interactions in gaming......which is quite an achievement for one of the most autustic counter culture hobbies on earth.
 
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They're probably not aware of it, they tend to hover around podcasts and whatnot rather than good video games, when they get into gaming it's very basic bitch western orientated so they're probably oblivious to the voice actors in these gams As a side I'm becoming increasingly convinced gaming podcast audiences for shows such as critical role and adventure zone don't actually play RPG's in particulary large numbers. Largely because they don't really seem to get the ebb and flow of irl social interactions in gaming......which is quite an achievement for one of the most autustic counter culture hobbies on earth.
Counterpoint: Persona 5 has a huge Tumblrite and fujo following that are obsessed with ships and VAs and got mad that unlike Mass Effect or Dragon Age, Persona 5 didn't have the option to be gay with the male confidants.
 
So let me get this straight, A person plays a game that is designed for you to play a person that is different then yourself. Then people complain when they do?

So I'm thinking of running Starfinder for my group. What do people think of the system? I've played Pathfinder I know its based off that.
 
Since I haven't gotten kicked out for my shitty opinions yet, its time for a S P E R G T H R O U G H

Unlike usual where I've been taking horrible games or homebrew and forcing them upon everyone, this time I'm going through something that I actually want to like. Cyberpunk Red! Just dropped today, Autism works fast and the anons have already provided anyone who wants to follow along the resources to do so. I'm hoping its good enough to run a game through, those less interested in RPGs might take it as a preview of 2077. Without further delay...

Art is the same as the Jumpstart, for anyone who's seen that already. Mike gets placed in both the Writer and Project Manager section, I'm not familiar enough with Cyberpunk to know if any of the other names are old guard.

After all the usual opening, we get a letter from Mike. It talks a little about his game design philosophy but mostly boils down to "We moved the timeline forward a few years" and ties it into the video game.

First story is on page 5, "Never fade away". Its about Johnny Silverhand. The writing is kinda awkward, I think its mostly in how the details are added but there is something a bit off with the wording. Its incredibly melodramatic.

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"Something is screaming when Johnny wakes up. Fine. Just as long as it isn't him."

Like I said. Incredibly melodramatic. Mike's writing never left the 80s.

Content wise Johnny gets attacked by two minorities and wakes up in an alleyway. He then goes to the hospital and gets stitched back up. He meets a friend who tells him they kidnapped his chick to make SoulKiller for Arasaka. The two of them go recruit two other characters in what is clearly filling out all the main classes (So now they have a Media, Rockerboy, Nomad, and Solo). It drops all those words with varying degrees of subtlety. They have a short gunfight with some random mooks. It switches to Alt's perspective where she optimistically notes she didn't get raped - I think I remember something like this from the original cyperpunk, it might just be retelling that story honestly. Which would explain why this is so incredibly 80s. Anyway, Alt rebuilds Soulkiller and the team prepares the rescue op. Johnny has a party with 6000 people in front of the building and they don't bother to do anything about it. There is a song, Chippin In, I think it has the same lyrics as the one they used in adverting. They start a riot and murder a bunch of guards. Alt gets mindwipped by Soulkiller. She becomes some kind of naked cyber ghost and murder everyone in the room. The team bursts in and take her body away before she can get back so she stuck as cyber ghost forever lol.

This was definitely in the original and I just wasted everyone's time.

To get into new stuff, the View from the Edge starts out like the original explaining terms. Its saying things like you're someone from "The Time of the Red". We get a bit of history involving Night City getting nuked. Some standard world building about how normal people cram themselves into apartments. Its got an interesting layout with a second kinda table of contents linking to the rest of the book, ex "You want to know about food? Page X(with link)". A brief history of cyberware, "Technoshock", and what "Cyberpunk" is.

It has the usual "What if this is somehow your first RPG ever?" section that every game seems to put in, but at least tells you you can skip ahead if you know what you're doing. Quick skim is very basic, though there is a neat anecdote about soldiers playing in Iraq.

Slang ranges from "You already knew that" to "It was already in the last game". New thing would be Time of the Red - From 2023 to late 2040. Some are really obvious like "AI" and "Lawman". Meatspace might also be new, but as I've stated before I'm not super duper familiar with 2020 (unlike some of you old farts the game was dead by the time I made it into gaming).

There is an in-character Youtube/streaming site page that has some interesting visuals:

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Yep, uber for hitman. Its great.

Character creation starts basically the same way as 2020; a fluffy intro with "Style over Substance", live on the edge, etc. I think they just copy and pasted this like the story above actually. Maybe just changing the dates lol.

It looks like there are a few new classes, and a few got renamed. I'll just list them all with some of their abilities. Unlike 2020, you just start out at 4 in your special ability. Actual effects of the ability don't get listed for another hundred pages.

Rockerboy: Face music dudes who fight tha man. Special ability is actually generic charisma that can work with any art or non-art things, presumably just so your face doesn't have to be a musician 100% of the time. So you don't really have to be a rocker anymore, its just kinda....any face.

Solos: Combat class. You're probably a twitchy drug addicted combat machine. Ability got completely changed, they can now put their Combat Reflexes point into a list of abilities (I skipped ahead to figure this out, it just says you can put it into other abilities on the short writeup). It looks like an overall nerf to not make them the only decent murder machines, but it is very flexible. I'll have to look at it in more detail when it comes up.

Netrunners: Computer geeks/hackers. Special ability is to hack things. Worded so they have to get close to actually do anything, it isn't clear if we're going to run into the Netrunner's dilemma at this point.

Techs: Mechanical geeks. Flavor is all about fixing things, ability is about making/upgrading/and fixing.

MedTechs: Doctors. Fluff namedrops Bladerunner. The healer class. Special ability does healing things.

Medias: Reporters. Special ability got buffed, they can still deliver reports people believe but now they can actually get information with their ability passively.

Execs: Renamed Corpos. Ability completely changed, you get a couple of benefits and a group of minions. Skipping ahead they all look really good for minions despite having some drawbacks, usually with 7s and 8s in their job stat with +6 in their job skills.

Lawmen: Renamed Cop. Fluff is totally pro-cop, game confirmed right wing propaganda. Ability changed to Backup. Its kind of like Exec's minion ability, except you have to call them in and they only help with combat (under rank 10). The numbers fluctuate a bit, like with the others I'll talk about it more when the game does.

Fixer: Sketchy Criminal. Ability also got buffed, comes with Four things that basically mean you're really good at shopping. I'll compare it to the Techs when we get there, but they seem more "get things and money" oriented.

Nomad: Sketchy drifter Madmaxes. Ability changed to be vehicle based, basically you can borrow a vehicle and are just super good at using them.

I was incredibly tempted to compare the skills to each other, but I don't really have any basis to do so since I haven't actually gotten to the rules yet. Overall they feel a lot more mechanical and thought out than in the original. Most have a set list of things they can do, and all the classes seem like they'd be able to contribute to most missions. Like earlier, a lot of the fluff went with a "if it isn't broke don't fix it" philosophy, most feels like it was just copy and pasted from the old book.
 
I created a character backstory for my Pixie (homebrew race by your's truly) Warlock (Fathomless, as seen in Tasha's Cauldron of Everything) that I'm using for my friend's irl dnd campaign.
Edit: Including the homebrew race and the custom background, a combination of Far Traveler and Noble
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Oriole had lived what many outside her pixie kingdom would call a charmed life. The daughter of a well beloved king in a nature-loving kingdom with very little conflict, Grand Duchess Oriole spent her days wanting more adventure out of life. There was almost no war, due to the fairies’ reclusive nature, the king’s excellent diplomacy, and the ruthless military power of her uncle, known either as Grand Duke Rakshashas or General Rakshashas depending on the context of the conversation. The land around them reflected the temperament of its ruler, and for centuries the kingdom was filled with greenery all around them and a cool breeze flowing throughout the sunny kingdom. However, Rakshashas was not happy with simply guarding the country’s borders. He wanted to wage war across the world, and create a warmongering society where rank was earned through power. One stormy night, he would get his wish. General Rakshashas would stage a military coup against the royal family. Oriole took what few possessions she could and fled into the forest. She was the only one she saw escape, though she still holds out hope that the rest of the family is still alive in some way.
During the escape, however, Oriole received a vicious wing injury from her uncle. Because of this, the harsh rain, the intense wind, the thunder and lightning, and the nonexistent moonlight, flying was extraordinarily difficult. Soon, she found herself careening into a lake. Unable to swim, she quickly sank beneath the surface, and everything in her bag spilled out and sank to the bottom. As she drowned, she heard something speak to her in a deep bubbling voice. Though she couldn’t see what it was, it seemed to have tentacles. It offered her a pact in exchange for her life. The last thing Oriole heard before she blacked out was a meek, “Help…” escape her lips.
When she woke up the next morning on the shores of the lake, hidden underneath some shrubbery, she found that she and the objects on her were not only present, but completely dry. Though thanking her lucky stars, that changed when it heard the deep, bubbling voice from last night. It explained that it simply wanted to observe the surface world, though Oriole wasn’t convinced. Looking to hide from her uncle’s army, she found some birds and asked them where the nearest settlement was. They quickly pointed her to the nearest city, and that is where her travels began.
Her patron is one of the few beings that can strike stark raving terror into Oriole. He wanted to see the surface world from Oriole’s eyes, but he also wanted everyday items for himself. He would ask Oriole to give him mundane things such as candles, swords, chairs, and tavern food. He would never tolerate failure, however, or even questions of “why” or “who/what are you”. Any responses along those lines would result in a previously unseen tendril suddenly strangling Oriole, or a portal appearing above her that dumped boiling water onto her. Furthermore, he doesn’t understand surface customs. He’s puzzled by people and their social manners, for example, and he cannot comprehend the difference between murder and self defense. Oriole can’t even figure out whether he’s planning something sinister or if his interest is simply curiosity. Though the most demanding he’s gotten is telling her to go a different direction than originally planned, she dreads the day when he asks her to go on a bigger mission.
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-History, Persuasion proficiencies
-Any musical instrument/gaming set of your choice
-One language of your choice
-Equipment: Traveler's clothes, any musical/gaming set youre proficient with, scroll of pedigree, small jewelry worth 10 GP, 5 GP pouch

-All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
 
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Character creation has three options, which basically boil down to "Template, Roll, or Point Buy".

There is a nice little flow chart walking you through character creation with links. For some reason Complete Package has less steps than the less detailed versions. Each page after this has little tabs to help you navigate through character creation, its a nifty little quality of life improvement. Still has a quote where Johnny hits on a 16 year old girl. #Metoo didn't happen in the cyberpunk world.

Like in the last game, there is a lifepath system that lets you "roll or choose". It seems kind of pointless to have rolling if you can choose given that you can just choose to roll. The language selection seems to contain a lot of minority languages (like Cree, Hausa, Creole) and they removed "blackfolk" :(. No eubonics as a first language. Wokeness has ruined the game officially.

Next is a three word personality statement, then clothing and hair, then accessories. Stuff from the old game. It keeps going with motivation, how do you feel about most people, who do you value, prized possession, and I'm pretty sure its just a carbon copy of the last game's lifepath. And it continues into family history. Most of it won't make sense if you randomly rolled. Friends, enemies, lesbians eying each other in the side picture, and wrap up. I'm pretty sure they didn't change anything in this section aside from presentation

New to the lifepath system(I think), each individual Roll gets its own special life path. So the Rocker details what kind of entertainer they are and if they where in a group or solo, where they did their gigs, and who wants to kill them and/or their group. The rest get similar layouts, some asking if you have a current working partner. Like in the life path some are clearly meant to be chosen and won't make sense if you roll randomly("Alright, so your Media is a Blogger. Now roll the next...Your Media is a Blogger who works on a mainstream news channel"). Some have morality questions, either for you or your organization. Which will almost certainly get akward if the entire team randomly rolls. Exec gets a sidebar about how Coropos/Cops fit into a cyberpunk game (it uses "Punching down" lol). Nomads can now be land, air, or sea. One of the options is "Air Pirate". Nomads are rad.

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Add with an easter egg in the corner. I'd eat it.

Stats looked like they got changed quite a bit. Attractiveness got dropped, we've now got a total of 10: Wisdom, INT, COOL, EMP, REF, TECH, LUCK, BODY, DEX, MOVE. I think some of their SHORTHAND got changed in this version. It looks like they moved some of the redundancy, Cool is now the only charisma stat while EMP is just your cyber points.

The Template sheet is basically what I saw when I looked at the Exec's minions, essentially confirming my suspicion its mostly meant for NPC generation. There is a roll involved to get a random line of stats.

Roll to state is a bit different than I was expecting. Essentially they have the same template as above, but you roll for the stats individually based off of your class. So your Solo will always have either 6, 7, or 8 ref and you roll to see which one you'll get. It does seem to remove a lot of the randomness, but you could theoretically have higher than normal points I guess.

Point buy has BIG BOLD WARNINGS that it might not be for novices and that you should start your character at the start character level. Default is 62 points max 8 min 2.

HP is based on both Body and Will, averaged together. They've got a chart so you don't have to do math to figure out your HP. For a starting character max HP is 50, min is 20.

Humanity is 10 times EMP. They have a chart just in case you can't do basic math. You lose one EMP for every 10 Humanity points. Max starting is 80, min is 20.

Skills work on the same principle as before, stats + skill. No handy chart if you can't add :(. Each only really gets a sentence of description. Some silly ones like "Riding" in case you wanted to play a cowboy, Autofire takes twice the EXP of Handguns and rifles, and Personal Grooming is still a school despite Attractiveness getting cut (as is Wardrobe and Style). You have to spend at least 2 points in a long list of skills, but you get 86 skill points to spend and max out at 6. At 26 "must have" you get 60 to spend. Class restrictions are in place only for the Random Roll route, if you chose complete character creation than your characters can choose any skill. It looks like they figured out nobody really took the flavor skills :P.

Max at any skill at character creation is 6+8 = 14. For those wondering why I'm doing max calculations, its so I can see how a standard minmaxed character would function later.

Or now, because we're going into a weapons list! Not really anything surprising from the weapon stats. Standard damage, rate of fire, concealability, price, and how many hands you need. Its just a generic weapon list at this point, but it does give us some idea of how strong they are. The weakest gun does 2d6, so the weakest character would take average three hits to take down while the strongest starting would take eight. Average rocket launcher does 4d8, average 28, so the squishiest get insta-gibbed while the strongest can eat one but die on the second. The rate of fire on every gun except the two lighter pistols is 1, the pistols both get 2, but some of the others have auto fire rules that haven't been explained yet. Current examples are naked, armor might make people less squishy and crits could ruin things (as will headshots).

Exotic Weapons for some reason get a less generic version, but most are just normal weapons with some bonus and quirk like "Shotgun/Grenade launcher with ROF 2 but you need BOD 11+ to use". I missed where the starting fund was located, they probably should have put that near the gear. Going back, you get $2550 to spend on equipment and $800 to spend on Fashion (as above they probably figured few people are going to spend big on flavor things). The most expensive normal weapons are $500, for both ranged and melee, so you shouldn't have problems getting some weapons. Bullets are $1 each basically, grenades and rockets are "We'll tell you later". The Exotic weapons are either super cheap or absurdly expensive depending.

Like in the last game, Armor lowers your ability to move and fight. It looks like armor just subtracts damage from each attack, with each attack also reducing the armor's ability to protect. Light jacket is $100 for 11 SP and no penalty, Flak is the strongest starting armor at 15 protection $500 -4armor penalty, Metal Gear is the strongest listed armor at an absurd price and 18 SP. From what I understand this means the average pistol/heavy pistol shot will get eaten by a light jacket, while Metal Gear should be able to eat an average-damage assault rifle or shotgun bullet. At 11 SP, a 5d6 will average 6.5 damage, going up by one every hit, so the weakest character in obviously the most practical starting armor can take (20-6.5-7.5-8.5) 3 rounds to take down, while the max dude gets down in 6. In other words one or two three round bursts. With decent armor you should be able to survive military grade equipment, but your dudes are going to have to bypass it if you want to have fun with handguns.

Next is a list of non-weapon items. Runs from fluffy to practical items, with prices jumping around not necessarily related to their practicality. Notably poison does as much as a handgun but can ignore armor. Next is clothing, almost entirely fluff but you basically get it for free. Munchkins will probably attempt to get expensive clothing and sell it if you let them. You'll have living expenses that you have to pay later, $1,100, enough for two assault rifles. Which seems like a lot given the lifestyle is said to be cheap and kibble is $10 in the list earlier.

Putting the cyber in cyberpunk, next up is cyborg parts! The game notes that the GM can arbitrarily remove humanity points for non-cyborg related reasons if he feels like being a dick and having you watch people eat babies or something. Which is 6 humanity points if you where wondering. They used baby eating as the example. A new(?) rule says that if you are crippled by birth or otherwise you can get a medical-grade cyberwear that has zero humanity cost, presumably to avoid suggesting that this world's cripples are slowly becoming psychopaths. Same thing for trannies! Body sculpt all you want if it affirms your real gender! If your table's munchkin manages to convince you they identify as an attack helicopter, then they can graft machine guns into their arms no problem. Apparently its only a mental problem if you cut off an arm that works perfectly fine.

With those new rules, fashion ware is also humanity cost free, likely as part of the ongoing campaign to get people to choose fluff options. Most just give small bonuses to Personal Grooming or Wardrobe and Style, if anything.

During character generation, Humanity loss is static (Probably to avoid the old Things Mr.Welch problem of making a character that has CyberCS at the start of the game). Afterwords it is random as in classic.

Since there are a lot, I'll just list some of the weirder or more practical ones:
Kerenzikov: +2 int, 14 humanity loss, $500
Sandevistan: +3 int, $500, 7 humanity, has a cooldown period and must be activated as an action. Doesn't stack with the above.
Olfactory Boost: Lets you track things like a dog. 7 humanity, $100.
Contraceptive Implant: Don't get people/yourself pregnant. $10. 0 humanity.
Cybersnake: Esophagus mounted heavy weapon.
Grafted Muscle and Bone Lace: +2 Bod (max 10), 14 humanity $1000.
Midnight Lady/Mr. Studd: 7 humanity, $100, no actual effect lol
Subdermal Armor: 11 SP, $1000, 14 humanity. Doesn't stack. Does protect the head if that becomes important.
Popup Grenade Launcher: $500 (same prices as non-pop up grenade launcher), 7 humanity, 2/4 Option Slots (arm)
Superchrome: $1000, +2 Wardrobe and Style, 0 humanity.
Artificial Shoulder Mount: You get 4 arms. 14 humanity $1000.
Implanted Linear Frame Beta/Sigma: They've learned! It increases your BOD to 14....but it requires that you have a BOD of 8 and Grafted Muscle to work. So you can't just dump stat and buy your way into super strength. $5,000 and 14 humanity. Sigma goes to 12, must be 6 with grafted muscle, 14 humanity, $1000. You could start with sigma.
Multi-optic mount: You can have 5 more cyber eyes. If you want to. For some reason.

Its mostly the same ideas and equipment as the original game. Most combat oriented cyberwear costs 2d6/4d6 humanity, so each Empathy point is basically one or half a decent piece of cyberwear. Nothing on the list went over 14. The game has promised there will be ways to increase Humanity, but it is unclear if that will also raise Empathy back up. If it does it might end up a dump stat. If it doesn't than anything under 10 Humanity points is still basically free.

Overall you should be able to get a decent weapon, some ammunition, some OK armor, and some cyberwear within your starting budget pretty easily. Like in the first game, you can get a bonus $1500 to spend on cyberwear if you choose some of the backstory options. Given that this is just over a month's rent in a shipping container you're getting ripped off. The "catches" that come with this are things like "They can kill you with a word if they want", "They can make you go crazy and kill everyone around you", "they can just make you explode". Still there arn't any mechanical effects so it basically boils down to the GM deciding how big a deal this will be.

Thus the end of character creation!
 
I created a character backstory for my Pixie (homebrew race by your's truly) Warlock (Fathomless, as seen in Tasha's Cauldron of Everything) that I'm using for my friend's irl dnd campaign.
Edit: Including the homebrew race and the custom background, a combination of Far Traveler and Noble
Seems pretty balanced for a homebrew race. Going to share that with my group as I'm pretty sure one or two would be interested in it (not including myself). Haven't done a lot of homebrew myself aside from a slight modification to Tabaxi for someone that wanted to play a bunny girl and just changed the claws to an unarmed kick, the climb to a jump bonus, and the dash to a bugs bunnyesque burrow.
 
Counterpoint: Persona 5 has a huge Tumblrite and fujo following that are obsessed with ships and VAs and got mad that unlike Mass Effect or Dragon Age, Persona 5 didn't have the option to be gay with the male confidants.

Well this leads to the reverse of the argument "How dare they be gay" for me. Persona series is also rather different from Bioware games in that while you have control on what the protagonists says and does, there is a general grasp on what their true personalities are.
 
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