Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Gotta say, the idea of playing a spellcaster who was crippled and now has to use levitation or a magical item with a similar effect to move sounds interesting.
The wheelchair is overpowered and cringy as a concept.
Either, they are (quite literally) crippling for gameplay, cause you won't be able to go anywhere with a partymember in a wheelchair that has to be dragged along any stariwell, slope or crevice... or there's some magic bullshit crafted into the wheelchair to make the whole point moot. Say, the wheelchair can float, not only does that sort of invalidate the whole "playing a disabled character", it also means there is no reason to have that wheelchair in the first place.
 
Gotta say, the idea of playing a spellcaster who was crippled and now has to use levitation or a magical item with a similar effect to move sounds interesting.
The wheelchair is overpowered and cringy as a concept.
As an artificer in 5e you can just create magical prosthetics for yourself. I once played a goblin outlaw who was missing an arm. He was an artificer and as part of one of his abilities he could make mundane magic items and such including prosthetics. That said I gave him a metal arm. Also and more importantly, his Steel Defender was a mechanical one eyed horse named Cycloneous. Eventually we discovered Pepsi and I put Pepsi logos on the horse officially dubbing the character Shackle & Pepsi Cyclone
 
Gotta say, the idea of playing a spellcaster who was crippled and now has to use levitation or a magical item with a similar effect to move sounds interesting.
The wheelchair is overpowered and cringy as a concept.
I mentioned it before, this is just a perfect way to use followers/hirelings. Get your character Yzma the Geriatric Sorcererss to be carried around by Kronk the Int 5 Human Fighter. Imagine the banter.
 
I don't have a problem with NPCs in wheelchairs, especially if they're a burden for the party. Think of it as extra difficulty.

Where I go right off the rails is statting 'combat wheelchairs' and having PCs in them. Really?
 
My GM recently barged in with one of those consent lists, where they prattle down a list of topics and players need to state whether they consent to that topic popping up in the game or not... usually, the GM does an absolutely outstanding job, but he's someone who picked it up rather recently and gets a full blast from social media every now and then...

Maybe I should just introduce him to the wonderful world of Berserk, to better illustrate how I couldn't give less of a fuck, even if I tried, about topics in games. I enjoy dark fantasy. I enjoy hyper violence.
Don't waste my time, asking whether it "triggers" me if a certain topic pops up in our game, just fucking go for it and see what happens. Anyone who needs a "trigger warning" needs a therapist, not a fucking rpg consent list ffs.

I do like the people that I game with, but when I see them use something like that consent list... jesus fuck man. Grow a fucking spine, you tiddlywinks milquetoast cocksuckers.
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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I've considered having an NPC in my dream campaign with a permanent limp from combat injuries. My idea for dealing with it was to have him become a cavalier in order to continue fighting even if he can't fight on foot anymore.
how would you model that crunchwise? Just like a flat DEX penalty, skill maluses?
 
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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Literally just ask someone outside of the game. Mild PL, but for a Velvet Book game I was planning (that never came to fruition), I was planning on putting the players in a disciplinary boarding school that's under heavy guard, with it's only real retard moment is putting the boys and girls in one room. Except it's not a retard moment. Their plan was to cause a teenage pregnancy so they could forcibly abort it so they can sacrifice a ton of them to revive the dark god they worship.

I thought it was a good idea, but I ran it by other people just in case. To my surprise, it apparently was too edgy. So long story short, ask people if your plot point goes too far
 
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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No romance but abundant amounts of sex.... now that's not too ba- wait... I'm not allowed to have abortions and miscarriages in my game? Fuck that noise, then.

All joking aside, when the GM brought up this nonsense I said that I'm a fan of just trusting people to bring up when a topic is touchy. Jesus fucking Christ. You don't have to turn anything into a boardmeeting of the council of problematic game elements. I have a hunch that no one would put a kiddy sex dungeon into our games and then go into long and excrutiating detail about how the kids get impaled on arm-sized dildos made of barbed wire.

The big issues with this bullshit is, it is really insidious. Think about it, you can introduce this stupid chart into your game and it's all just a matter of avoiding to go for a touchy topic for players, and if you say anything against this stupid chart, that means you're insensitive and mean... but here's the thing: It treats people like idiots without agency, like little children that need to put a nice little boundary around their playground and that just pisses me the fuck off. It is so patronizing and condescending...
I seriously hope my GM won't be drifting further into this direction, but I have little hope. There have been... signs.
 
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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I gave a player cancer and severe radiation poisoning once. They were exploring a sewer system and happened upon a collapsed wall that revealed corridor into what appeared to be a subterranean military complex. Anyways, they eventually come across a large vault door labeled with the hazardous material logo. They immediately try to crack the vault door lock and after a while they succeed. As soon as they open it I ask them all for Con saves and only one of them makes it. To which I inform all but him that they have a level of exhaustion and take damage. What they see past the vault door looks to be what was a holding area for waste to kept until it could be taken away and disposed of, except that several of the barrels have been knocked over and are leaking as well as there is a large hole chewed through the center of the floor. Two of them decide to enter. They fail con saves again, gain a level of exhaustion and take damage only to then be attacked by swarms of cranium rats. They survived he fight and got home but eventually died of radiation poisoning. Meanwhile the rest of the party decided to go back with shitty homemade “radiation suits”
 
Not even 2020 and God himself can stop us from finishing this book:
This book is pretty insane. In this section, Shelly openly talks about how she got a bunch of her friends stinking drunk and popped a surprise game on them. Very not [current year] of her.
 
how would you model that crunchwise? Just like a flat DEX penalty, skill maluses?
For a limp, I would at least halve foot speed and give penalized disadvantage for movement-based skill checks. Some athletics checks like could likely be safe if they focus primarily on the upper body, but fancy footwork would be virtually impossible. The fact that the character is an allied NPC tagging along for certain open-field battles (I’m dreaming a war campaign) should work to make these scenarios less of a problem.
 
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Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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Science fiction setting. The most unfortunate inhabitants-not citizens, inhabitants-of the dominion must make ends at the hydrogen cooling plant. The latest terraforming accident has lead to the factory's total collapse. As the child worker PCs escape their Dickensian workplace, they must navigate around liquid hydrogen jets, faulty radiation shielding, explosive leaks, hazardous iris scanners, and absent rails.
 
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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A CoC game set during WWII? I think you could hit all of the above.

Either, they are (quite literally) crippling for gameplay, cause you won't be able to go anywhere with a partymember in a wheelchair that has to be dragged along any stariwell, slope or crevice... or there's some magic bullshit crafted into the wheelchair to make the whole point moot. Say, the wheelchair can float, not only does that sort of invalidate the whole "playing a disabled character", it also means there is no reason to have that wheelchair in the first place.

We talked about the mechanics of the Combat Wheelchair a while back. Short version is its the magical nonsense type.
 
Consent forms are fantastic, just look at this. Imagine the game that caters to that form.
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This form is great. Imagine the scene:

You enter the cavernous hall. At the center of the room the floor slopes downwards into a curved basin, that is slowly filling with blood draining from the...
What? No blood, right, my bad. Ok. Erhm.
The basin is slowly filling with dark water that comes from... the ceiling, I guess. Uh, ok, the water from the ceiling pours over the cavernous corpse of a giant dog, perhaps three times the size of a man. (Doesn't make any sense, but no blood, so whatever, we'll roll with it)
Anyone trained in Medicine can make a check. Highest is 18? Ok.
You can tell that the giant dog has been brutally beaten and stabbed multiple ti....
No harm to animals? Right. Uh. One sec. <shuffles papers around>
Giant dog is dead. You don't know why. Definitely wasn't harmed in anyway. Very peaceful death you can tell. Probably from cancer. (Cancer is good right? Oh thank god)
In the next room, you find the bodies of children who have been murdered. Murdered in a non-bloody fashion. Rats clamber over the corp...
Really? No rats. Dead kids is fine, but rats are where you draw the line? Fine.
Spiders crawl over the bodies. Lots and lots of spiders. Roll initiative.

Ridiculous.
 
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