DeagleNationRefugee
kiwifarms.net
- Joined
- Jan 18, 2020
My first campaign I DMed ever had my players (their first game ever too) just constantly harassing every NPC I introduced, often before I could finish describing the scene. "There's a fruitcart vendor with..." "I knock his fruitcart over." Ect. Murder in the street wasn't too far behind. That's when Snake Plissken the bounty hunter showed up.My approach to creating NPCs is to usually take a character from another piece of media like games, movies, anime, whatever and sort of adapt them as best as I can for the setting. I take their base characteristics like their accents, personalities, abilities, motivations, etc. and add on a few more things to make it unique. It's a lot quicker than coming up with something completely original and usually I change them so drastically no one notices. If they do, my players have a laugh that they caught me, it's all for fun after all.
For example, in a Cyberpunk inspired D&D 5e campaign I took the visual style of Roman Torchwick from RWBY (this was before I dropped the show like a rock, it's pretty shit now) gave him a different name and kept his roguish personality. Then I made him a Drow, and figured it'd be cool if he was a bard and gave him a jazz bar as a front for his criminal enterprise. Since one of my players watched the show at the time, I changed his weapon to two revolvers so they wouldn't catch it.
Add some lore that I don't wanna get into cause this post is long enough then boom, you have an interesting criminal contact for the rogue in the party and a convenient source for quest lines. Gives you more time to focus on the actual story and worldbuilding.