Impossible DnD is a fair and balanced game with no broken mechanics, especially not when magic is involved.
I mean, if you want a disgusting melee beast you can always do what my character did. Equip a falchion, go Warblade for maneuvers and the Blood in the Water stance (+1 to damage and to hit on each crit) and the ability to confirm crits with a bigger bonus, then get improved critical, then go Disciple of Dispater, and then crit on a roll of 9. For maximum bullshit, include stupidly high dex to bolster the AC, then get a mythril magic chainshirt, dastanas from Dragon Magazine to basically be like you're in full plate, and then as a massive fuck you, make the falchion enchanted with the following:
Slow, which hits the target with a slow on a crit (you gonna get it more often than not)
Prismatic, which now means on a crit, you douche the target with the effects of a prismatic spray.
Razor-Sharp, adds +1 damage a hit, only costs 1k in gold.
Unholy, which means fuck you good guy
Warning, meaning you will never be flatfooted, eat shit dickbag thief.
Blindsense; obscuring mist and darkness ain't gonna save you.
My character is described as "The most obnoxious one to fight" in that game, but the Deathmaster is described as "The most dangerous one to fight" since his usual schtick is to minion spam as an image and implode or destruction you.