Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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That make sense, thanks. Anyone know where I can torrent Gurps? So far all I found was partial torrents. Also I can't find L5R Emerald #mpire for 3rd edition, I don't know what happened with 5he trove but it's L5R section is a mess right now
I don't know how complete their GURPS collection is, but have you checked out The Trove?
 
My own 2 cents, but I just like the bone-rattling sensation over asking the RNG to spit out a number for me.
Unless you're a retard like me and somehow your dice always roll off the table and disappear into strange corners of the room every session. I also like the convenience of digital since they let you make macros which greatly speed things up if you know what you're doing.
 
Unless you're a retard like me and somehow your dice always roll off the table and disappear into strange corners of the room every session. I also like the convenience of digital since they let you make macros which greatly speed things up if you know what you're doing.
I am well aware of the issue of getting cocked dice from tables being too short, but that’s why I use bigger tables and plan to buy or build some dice trays
 
If you'll allow me to sperg about dice.

I like dice. They're cool looking, fun to roll and go click clack. They roll random numbers and determine how well (or bad) you do. You'd think that'd be the end of it but I know some fellow tabletop gamers who take them waaay too seriously.

-They act like they are literally guided by the hands of fate; one time I told a friend that dice gods aren't real and you'd think I told a Catholic god was dead.
-Touching people's stuff is rude so I avoid it if I can help it. Especially since I've gotten REEE-d at for simply picking up someone's die that fell off the table and rolled under my chair. You'd think I'd put a curse on it.
-A website had a sale on dice so me and some friends were putting in a group order. I go to put a set in the cart and one of them goes "NO! I already got that set and you can't have the same exact one too!" Like I'll get whatever heckin dice I want and roll in right in front of you, so what?
-Even online gaming isn't safe. People act like the RNG is out to get them.

This is probably a bunch of petty sperging and maybe I'm in the minority. But people can be so annoying about plastic math rocks.
Eh... its like a compulsive gambler and craps when it comes to people like us who curse the dice or the RNG. We cannot admit that what we're doing is quite literally just rolling a dice to see what numbers appear, digitally or physically, so of course someone or something is out to get us when things go wrong. That said, I've noticed Roll20 has an astounding failure to produce anywhere near consistent, average results with me...
 
Eh... its like a compulsive gambler and craps when it comes to people like us who curse the dice or the RNG. We cannot admit that what we're doing is quite literally just rolling a dice to see what numbers appear, digitally or physically, so of course someone or something is out to get us when things go wrong. That said, I've noticed Roll20 has an astounding failure to produce anywhere near consistent, average results with me...
Roll20 seems to treat me alright, with the observation that I never seem to roll above a 10 on initiative. I don't really care too much though. Failing on rolls can be annoying, but it can also be hilarious.

On the subject of dice superstition again, I've heard people say that when you change your ping color on roll20 it will "reset" the RNG. Whatever that means.
 
Huh. Will have to try that. I mean, being a RPG player is like being a fisherman. Anything to get that dragon seduced fish to bite.
 
Eh... its like a compulsive gambler and craps when it comes to people like us who curse the dice or the RNG. We cannot admit that what we're doing is quite literally just rolling a dice to see what numbers appear, digitally or physically, so of course someone or something is out to get us when things go wrong. That said, I've noticed Roll20 has an astounding failure to produce anywhere near consistent, average results with me...

The only time I checked my rolls to see if I was consistently unlucky (it was passion rolls in Pendragon where you pretty much have to record your passion roll results for bookkeeping) it turned out that it wasn't just in my head and I really was fumbling them about five times as often as I should have on average and it was over a period of two years so long enough that the numbers really should have averaged. Since fumbling a passion roll in Pendragon means the character goes mad, runs into the woods and is out of play until the GM allows them to come back, it wasn't exactly fun. Especially the session where my backup character also fumbled a passion and was also out of play.
 
reading through spell lists, come across this
PHB II said:
Cloud of Knives
(Player's Handbook II)

Conjuration
Level: Cleric 2, Sorcerer 2, Wizard 2,
Components: V, S, M,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

You conjure a cloud of sharp knives around you.
The knives float in the air around your upper body, pointing in the direction you look.
Each round as a free action at the beginning of your turn, you can release one of these knives at any target within 30 feet that you can see.
This is a ranged attack that uses an attack bonus equal to your caster level + your key ability modifier.
Each successful hit deals 1d6 points of damage +1 per three caster levels (maximum +5) and threatens a critical hit on a roll of 19-20.
Damage reduction applies to knife attacks from this spell.
The knives are treated as magic for the purpose of overcoming damage reduction.
Material Component: A knife.
Optional Material Component:Using a silvered dagger (22 gp) in the casting of this spell allows the knives to overcome damage reduction as if they were both magic and silver, but the knives deal 1 less point of damage.

"combine with Time Stop... oh look I can now recreate Dio Brando as a badguy"
This could be fun, assuming that I can have not-Dio just release multiple knives during Time Stop, have Time Stop end and then roll for the knives' attacks. Not sure exactly how it would work. Thinking.
 
I don't know how complete their GURPS collection is, but have you checked out The Trove?
The only easy to find Gurps there is Gurps Classic, another thing that's hard to find some of the books/incomplete/not there at all is L5R/Ars Magica/any 7th sea beyond 1st edition and it's not just there i find the same problem
 
The only easy to find Gurps there is Gurps Classic, another thing that's hard to find some of the books/incomplete/not there at all is L5R/Ars Magica/any 7th sea beyond 1st edition and it's not just there i find the same problem
The GURPS general thread on /tg/ has a pdf with instructions on getting the files, you might need to wait since it only intermittently exists.
 
reading through spell lists, come across this


"combine with Time Stop... oh look I can now recreate Dio Brando as a badguy"
This could be fun, assuming that I can have not-Dio just release multiple knives during Time Stop, have Time Stop end and then roll for the knives' attacks. Not sure exactly how it would work. Thinking.
Don't forget dropping a nearby draft animal on your target's head on the next round via some manner of short-range teleportation.
Screaming and punching it 'till the poor thing explodes is optional, but encouraged.
 
Don't forget dropping a nearby draft animal on your target's head on the next round via some manner of short-range teleportation.
Screaming and punching it 'till the poor thing explodes is optional, but encouraged.
Just the horse is far too simple. Try dropping a carriage on them instead, or maybe you could place a wagon full of beer barrels in the area and use that.
 
Don't forget dropping a nearby draft animal on your target's head on the next round via some manner of short-range teleportation.
Screaming and punching it 'till the poor thing explodes is optional, but encouraged.
Just the horse is far too simple. Try dropping a carriage on them instead, or maybe you could place a wagon full of beer barrels in the area and use that.
trying to remember how many RHD or what LA vampires are forced to have, might interfere with getting access to Time Stop before clvl20

alternative would be reserving this idea as a villain for a gestalt game, gestalts can shunt RHD to one side of the gestalt IIRC
 
Fuck, OK, there is pretty much zero useful information about how this actually works anywhere so

Apparently Dragon Magazine #310 showed off a Fighter ACF/variant called the Pugilist. One of the Pugilist's special tricks is something called "Combo".

Combo: The pugilist practices a series of blows designed to flow one after the other, each one setting up the next. When using a combo, average the pugilist's first two unarmed strike attacks in a full attack and use the resulting bonus for both strikes. For example, a pugilist with a +10/+5 attack progression has a +7/+7 attack progression when using a combo. The pugilist can take this ability more than once, each time adding one more attack gained from a high base attack bonus to the combo.

Maybe I'm just dumb but I'm trying to figure out what this means for a Pugilist with a BAB of +16 or greater. Would taking Combo 3 times result in all four iteratives being averaged out (for a clvl20 Pugilist that ends up being +12 on all four attacks), or just the first two attacks (at +20/+15) being averaged out and applied to the full attack as +17 for all four? Could you potentially take Combo more than 3 times and end up with more attacks than a Monk using Greater Flurry? This seems potentially hilarious (and really poorly fleshed out, just like so many other fucking pieces of information from WotC and affiliates).
 
The only time I checked my rolls to see if I was consistently unlucky (it was passion rolls in Pendragon where you pretty much have to record your passion roll results for bookkeeping) it turned out that it wasn't just in my head and I really was fumbling them about five times as often as I should have on average and it was over a period of two years so long enough that the numbers really should have averaged. Since fumbling a passion roll in Pendragon means the character goes mad, runs into the woods and is out of play until the GM allows them to come back, it wasn't exactly fun. Especially the session where my backup character also fumbled a passion and was also out of play.

Played a star wars d20 homebrew with a friend, my character was doing some sort of republic soldier bootcamp and I remember I got stuck on the obstacle course so badly that even the DM was throwing pitiful looks my way. Imagine how many times I fumbled easy rolls to have your DM ask you if you want a free pass with a sad face on. I am not good with randomness but I fucking love rolling dice, thank god I never picked up a gambling addiction.
 
Thinking about the Drow, especially their portrayal by Salvatore, they’re either a satire of feminism, or a sexual fantasy. I’m leaning more towards the latter. I mean when Drizzt Do’urden is born the first thing his mom tells his sisters is not to fuck him once he’s older. Like holy fucking shit. And their society is OH SO UNJUST to men but all the men join the military or work as mages and just fight monsters and fuck priestesses all day. I could see most of the rank and file males being fucking IN LOVE with this state of affairs, but of course this is never shown.

Basically Drow society is what you’d get if you designed a society where the political economy is nothing more than an extrapolation on the incentive scheme of a D&D game. Kill monster, get power, get money, kill more monsters. In this context, Drizz't Do'Urden's struggle to escape drow society seems almost like a player's struggle to find a life for himself outside of gaming.
 
Could you potentially take Combo more than 3 times and end up with more attacks than a Monk using Greater Flurry? This seems potentially hilarious (and really poorly fleshed out, just like so many other fucking pieces of information from WotC and affiliates).

Oh no, a variant that gives something nice to one of the weakest classes in the game! Anything but that!
 
Oh no, a variant that gives a buff to one of the weakest classes in the game! Anything but that!
Oh, I know, which is why I find the idea of a clvl20 Pugilist whipping out 14-attack long combo strings for full attacks at +17 BAB with no real limiting factor on the number of times in a fight you can do it to not even be CLOSE to broken, given what full-casters are doing around clvl20. I just also know that there's a snowball's chance in hell of a WotC-adjacent actually considering giving a martial (especially an Unarmed martial) that amount of fun. You could even take Superior Unarmed Strike to boost your wimpy 1d4 strikes to 2d6 strikes and maybe even dip a bit into something that would give your Unarmed strikes a way to blow past DR/concealment/etc. without special gear. You could make your character into a fucking FotNS Kenshiro expy and he'd still get obliterated by a Wizard or CoDzilla. It's just that they habitually do such a shit job of outlining EXACTLY how it works, which leaves it up to a DM to decide whether a martial gets to have fun or not.

But it'd be pretty goddamned fun until the full-casters showed up to ruin it.
 
Thinking about the Drow, especially their portrayal by Salvatore, they’re either a satire of feminism, or a sexual fantasy. I’m leaning more towards the latter. I mean when Drizzt Do’urden is born the first thing his mom tells his sisters is not to fuck him once he’s older. Like holy fucking shit. And their society is OH SO UNJUST to men but all the men join the military or work as mages and just fight monsters and fuck priestesses all day. I could see most of the rank and file males being fucking IN LOVE with this state of affairs, but of course this is never shown.

Basically Drow society is what you’d get if you designed a society where the political economy is nothing more than an extrapolation on the incentive scheme of a D&D game. Kill monster, get power, get money, kill more monsters. In this context, Drizz't Do'Urden's struggle to escape drow society seems almost like a player's struggle to find a life for himself outside of gaming.
Your average male drow is conscripted into doomed battles with shitty gear with the lucky ones also being made sex slaves. While you might think getting to fuck hot priestesses is sweet, it’s not exactly charming when they can force you to let them ride whenever they goddamn please.
Leaving aside that, the society is brutal and built on slavery and torture. It should be straightforward to see why Drizzt would want to get away from that.
 
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