Fictional Character
kiwifarms.net
- Joined
- Jun 13, 2020
I'm not sure that really solves the problem, it more just kinda ignores it and shouts "THIS IS HOW MAGIC WORKS DEAL WITH IT!".
"This is how magic works, deal with it." is pretty much the entire point of Ars Magica, though.
It solves the problem specifically in context of Ars Magica and nowhere else, since the idea of essential nature is taken from Aristotle and the world explicitly runs on Aristotelian physics in Ars Magica. It helps that it's not something made up to solve that particular issue, but the idea of essential nature is applied everywhere in the game (e.g. transformation magics cannot be made permanent, Infernal illusions cannot be seen through since deceit is the very nature of devils, etc.). I think you could still get around these inherent flaws with magic, but the costs might not be worth it. (I think a blind wizard inventing a spell that transforms visual species emitted by a book into sound and reading books that way could work and it'd at least get rid of the worst aspect of being blind for a wizard.)
Edit: I guess my point here is that games about a specific thing can deal with this issue better than "one size fits all" games like D&D.
Last edited: