- Joined
- Apr 1, 2017
Closed out the last campaign after the group put the gods back in place. Not great, not bad, mostly a bit to get used to everyone's play styles and get a feel for how everyone interacts.
We went with just guessing for what to do next.
Ended up with a party of:
Human ghetto curse monger (witch)
Orcish Leg Breaker LE "Paladin" of Khargest (Grummsh)
Tiefling Enforcer (monk)
Kobold drug dealer/cooker (Alchemist)
We were kind of messing around and I told them they could go over their max wealth by up to 100gp and they could swap money around to help each other out, but any leftover money was changed to copper pieces and the kobold bought an alchemy lab (Comes with free basement with sewer access) after bumming money from the other characters and taking out a loan of 100gp.
It started as a joke when the player asked "Can my kobold make or test drugs and potions and poisons" when someone went "His mom is all 'my baby own his own crack house, not like his lazy ass brothers who too lazy to mug a motherfucker" and the orc's player was all "My momma proud of me. Tells all her friends: THat's my baby right there, she can break an elf's thumb in two places with one yank. Unlike your son who just begs down at the docks." The picture my player chose for his Tiefling was more 2E than 5E. Big muscular dude covered in scars with a lizard tongue, horns, purple skin, spikes coming out of his skin. Dude LOOKS half-demonic. We were laughing about how his mother is all "My son walks me to the majong parlor and people get out of the way. He teaches them respect, unlike your son, who cavorts with elven whores."
We did some background rolls, two people got "The Boss" for early years influences. Three rolled "The War" for the background event (We roll twice on that). They've all got parents, siblings, grandmothers, nieces and other family members. All them had crimes in their background.
I said "Fuck it, you can all be evil."
The whole time I was playing with the map while they made their characters. Ended up with a 120x120 map of a port city, four stories high (5 if you count the roofs), basement/sewers, sewers. The players wanted dungeon possibilities (Fine, but I ain't doing no fucking 'dungeon ecology shit' so if you see a dragon in a 30x30 room you can just STFU) so we decided that the city is built on the ruins of 3 older cities, so that gave us a reason for dungeons.
We decided that everything was "silver standard" meaning if it says GP in the book, it's actually the price in silver, except for magic items, artwork, gems, shit like that.
So we had "The War" in the backgrounds. We have no idea how the races interact, so we thought about it and BS'd about it.
Well, we've got The War, and the kobold is only 10 (Kobold lyfe yo!) so we rolled a d10 for how long ago it ended and got a 2. So The War ended 2 years ago.
Just dicking around, we came up with: The War is Over. Orcs, kobolds, and hobgoblins have moved into the city slums. The elves came out on the losing side of the war, so they're second class citizens, slaves, arrogant nobles who had enough money and political juice to keep power. The dwarves aligned with the humans against the elves. Not sure about the rest. We decided that part of the city is still in ruins and that's where the PC's live. (Cracklab comes with FREE basement)
I flat out told them their first adventures are going to be shit like "Go down to the docks and break Mulvan's thumb to remind him he owes me majong money" and "Guard the kobold while he checks the purity of the drugs" and shit like that. I told them flat out I was going to yank old Shadowrun and Cyberpunk shit to make them run and they were fine with that.
The best part is, I told the tiefling player that he'd have social issues. People are afraid of him because he's obviously demonic.
Not
And more
So he parlayed the social problems (Guards will roust him, people avoid him, people afraid of him, everyone will look down on him) into intimidation bonus of +1/2 level.
This is looking interesting. "IT'S AN ALCHEMY LAB NOT A CRACK HOUSE!" This is the kind of game that is going to rely heavy on the NPC's being stable.
Also talked to them about how they're not supposed to be armed or wearing armor (The Paladin can get away with it because... well... Paladin) or get caught by the guard, so running might be an option.
Lots of "I think I'll drop a skill point in acrobatics/diplomacy/intimidation/sense motive" right off the bat.
The list of ToDo for me though, man. I need to come up with guilds. I think I'll come up with 3 different crime guilds (Dockside, noble area, slums) that all fight over commoner/merchant area turf, crooked guards, an assassin guild or two, some normal medieval guilds. Have city guards moonlighting as security for shops and restaurants. Going to map out the sewers and have part of it be revealed from the get-go to the players (probably access to the NotACrackHouse to the nearest street access). I made sure the city was BIG, to ensure chase scenes had plenty of room, rooftop to rooftop stuff will work, allow PC's to get lost as well as be able to have gang turfs and the like.
Hopefully this shit will run good.
Any suggestions for Gutter PC's willing to drown a motherfucker in a rain barrel over unpaid gambling debts, hit me up.
We went with just guessing for what to do next.
Ended up with a party of:
Human ghetto curse monger (witch)
Orcish Leg Breaker LE "Paladin" of Khargest (Grummsh)
Tiefling Enforcer (monk)
Kobold drug dealer/cooker (Alchemist)
We were kind of messing around and I told them they could go over their max wealth by up to 100gp and they could swap money around to help each other out, but any leftover money was changed to copper pieces and the kobold bought an alchemy lab (Comes with free basement with sewer access) after bumming money from the other characters and taking out a loan of 100gp.
It started as a joke when the player asked "Can my kobold make or test drugs and potions and poisons" when someone went "His mom is all 'my baby own his own crack house, not like his lazy ass brothers who too lazy to mug a motherfucker" and the orc's player was all "My momma proud of me. Tells all her friends: THat's my baby right there, she can break an elf's thumb in two places with one yank. Unlike your son who just begs down at the docks." The picture my player chose for his Tiefling was more 2E than 5E. Big muscular dude covered in scars with a lizard tongue, horns, purple skin, spikes coming out of his skin. Dude LOOKS half-demonic. We were laughing about how his mother is all "My son walks me to the majong parlor and people get out of the way. He teaches them respect, unlike your son, who cavorts with elven whores."
We did some background rolls, two people got "The Boss" for early years influences. Three rolled "The War" for the background event (We roll twice on that). They've all got parents, siblings, grandmothers, nieces and other family members. All them had crimes in their background.
I said "Fuck it, you can all be evil."
The whole time I was playing with the map while they made their characters. Ended up with a 120x120 map of a port city, four stories high (5 if you count the roofs), basement/sewers, sewers. The players wanted dungeon possibilities (Fine, but I ain't doing no fucking 'dungeon ecology shit' so if you see a dragon in a 30x30 room you can just STFU) so we decided that the city is built on the ruins of 3 older cities, so that gave us a reason for dungeons.
We decided that everything was "silver standard" meaning if it says GP in the book, it's actually the price in silver, except for magic items, artwork, gems, shit like that.
So we had "The War" in the backgrounds. We have no idea how the races interact, so we thought about it and BS'd about it.
Well, we've got The War, and the kobold is only 10 (Kobold lyfe yo!) so we rolled a d10 for how long ago it ended and got a 2. So The War ended 2 years ago.
Just dicking around, we came up with: The War is Over. Orcs, kobolds, and hobgoblins have moved into the city slums. The elves came out on the losing side of the war, so they're second class citizens, slaves, arrogant nobles who had enough money and political juice to keep power. The dwarves aligned with the humans against the elves. Not sure about the rest. We decided that part of the city is still in ruins and that's where the PC's live. (Cracklab comes with FREE basement)
I flat out told them their first adventures are going to be shit like "Go down to the docks and break Mulvan's thumb to remind him he owes me majong money" and "Guard the kobold while he checks the purity of the drugs" and shit like that. I told them flat out I was going to yank old Shadowrun and Cyberpunk shit to make them run and they were fine with that.
The best part is, I told the tiefling player that he'd have social issues. People are afraid of him because he's obviously demonic.
Not
And more
So he parlayed the social problems (Guards will roust him, people avoid him, people afraid of him, everyone will look down on him) into intimidation bonus of +1/2 level.
This is looking interesting. "IT'S AN ALCHEMY LAB NOT A CRACK HOUSE!" This is the kind of game that is going to rely heavy on the NPC's being stable.
Also talked to them about how they're not supposed to be armed or wearing armor (The Paladin can get away with it because... well... Paladin) or get caught by the guard, so running might be an option.
Lots of "I think I'll drop a skill point in acrobatics/diplomacy/intimidation/sense motive" right off the bat.
The list of ToDo for me though, man. I need to come up with guilds. I think I'll come up with 3 different crime guilds (Dockside, noble area, slums) that all fight over commoner/merchant area turf, crooked guards, an assassin guild or two, some normal medieval guilds. Have city guards moonlighting as security for shops and restaurants. Going to map out the sewers and have part of it be revealed from the get-go to the players (probably access to the NotACrackHouse to the nearest street access). I made sure the city was BIG, to ensure chase scenes had plenty of room, rooftop to rooftop stuff will work, allow PC's to get lost as well as be able to have gang turfs and the like.
Hopefully this shit will run good.
Any suggestions for Gutter PC's willing to drown a motherfucker in a rain barrel over unpaid gambling debts, hit me up.