Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Slaanesh by default doesn't give a fuck what you are, what you do, what you put into where all he cares about is:

1. You worship and obey him
2. You be as deprived and as a big a degenerate as you want in the service to Slaanesh
3. You shit all over The Imperium

That's it, that's all he cares about. Everything else is ruining the flavor by removing the depravity that he encourages.


And I use "He" in the sense that Slaanesh can be whatever it wants to be and I've read the material to be defined as a "him".

Also fuck pronouns.
And that Eldar die so it can gather their souls. SJW's just can't understand Warhammer Fantasy or Warhammer 40k lore. There's always something for those people to bitch about.

I mean, that's kind of true, but also somewhat irrelevant in a system where morality is an objective metaphysical force instead of a personal sense.

Well until you get into things like Malice.
 
And that Eldar die so it can gather their souls. SJW's just can't understand Warhammer Fantasy or Warhammer 40k lore. There's always something for those people to bitch about.

Life is Pain for SJW's. Only they don't understand they can stop the suffering by stopping being insufferable. It's as if they don't understand they have the power to change themselves....oh wait they are Perfect, we are the ones that are WrongBadThink.
 
Life is Pain for SJW's. Only they don't understand they can stop the suffering by stopping being insufferable. It's as if they don't understand they have the power to change themselves....oh wait they are Perfect, we are the ones that are WrongBadThink.
I would like to walk behind them one day blasting "Crawling" every time they take a step.
 
I have a world building question. In settings with known deities and afterlives...how do you reconcile that while still having people do evil deeds on the material world? Like if you know for a fact youll go to the abyss when you die, why would you do evil shit for the small time you spend as a living mortal? Wouldnt it make more sense to try and out good everyone else? I keep the gods in my campaign mostly silent and clerics and paladins rare so in my mind only the chosen or very scholarly would have any idea about the afterlife. Having heaven and hell be tangible fears in everyone's mind would effect people so much psychologically and I feel like its just dumb to have everyone and their mom know that worshipping Joyanna the Gold gets you to her merry fuck fields when they die. Why worship anyone else?
I usually have it as evil people are trying to gain favor with their selected god/gods just like a good person would gain favor with theirs through sacrifice and noble actions an evil person would try to prove that they have what it takes to be a big wig in the evil hierarchy.

examples would be a cultist sacrificing souls to their deity to gain favor or a petty thief worships a god of stealing that gives favor based off the value (real or sentimental) of the things they steal. Just as a justice god would give out favor for punishing the wicked or a forge god would give favor to their followers who craft great works in their honor.
 
I have a world building question. In settings with known deities and afterlives...how do you reconcile that while still having people do evil deeds on the material world? Like if you know for a fact youll go to the abyss when you die, why would you do evil shit for the small time you spend as a living mortal? Wouldnt it make more sense to try and out good everyone else? I keep the gods in my campaign mostly silent and clerics and paladins rare so in my mind only the chosen or very scholarly would have any idea about the afterlife. Having heaven and hell be tangible fears in everyone's mind would effect people so much psychologically and I feel like its just dumb to have everyone and their mom know that worshipping Joyanna the Gold gets you to her merry fuck fields when they die. Why worship anyone else?

That was basically how life was/is in very religious countries. You still have molesty priests and Mobsters who go to Church every Sunday in the real world, why would people suddenly change behavior if they had an equally strong belief in a more visible God? Your solution makes even less sense. Afterlives are a kinda important part of any religion, why would real Gods not tell everyone they could about them? It is in their best interest to do so if they bothered to have a Heaven at all. If a Cleric or Paladin can't even tell their flock "You go to heaven when you die!" then there isn't really any religion at all.

Likewise you could treat the "Evil" religions like real life people historically treated Witchcraft and Satanism. The Evil Gods offer power in the mortal world at a price, lie/mislead/tempt vulnerable souls to follow them. It could even be done to rational actors if the offer is good enough. For example, lets say a village is attacked by Orcs. The villagers are unable to fight them off and will be slaughtered with nobody coming for help. A voice offers them power to defend themselves, if they just do what they ask. Desperate, some among them accept the offer and fight off the Orcs with Ungoldy power. The Orcs retreat leaving behind their dead and wounded. The Voice tells them to get revenge, first by sacrificing the wounded Orcs to it then by hunting down those who had raided the village. They'll be back in greater number if you don't, right? Besides, you'll get more power if you sacrifice more. So they hunt down the Orcs. They sacrifice those that they can. But there is more Orcs, the job still isn't done. Besides, don't you also want revenge on the Kingdom too? They all left you to die. They took food out of your mouth for years in return for protection then fail you the one time you needed it. Did you know they put their forces in the City instead? That King chose his life over yours. Its only right if you return the favor.

There, the Evil God only has to wait for a moment like that to make a cult. Its easy to make an immediately gratifying decision over one that won't take effect for decades, centuries, or even millennia in the case of some species. Its like a drug. You need that high now, who cares if this screws you over later? You want to be happy now, you want to be powerful now, you want to have everything that you want and don't care what it takes to get it. And all it takes to get everything you ever wanted is agreeing to a little Worship.

There's also the issue that an evil person may not percieve themselves as evil. Which is a pretty common thing IRL.

Something tells me this doesn't apply to those who worship the God of MurderDeathRipAndTear.
 
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I have a world building question. In settings with known deities and afterlives...how do you reconcile that while still having people do evil deeds on the material world? Like if you know for a fact youll go to the abyss when you die, why would you do evil shit for the small time you spend as a living mortal? Wouldnt it make more sense to try and out good everyone else? I keep the gods in my campaign mostly silent and clerics and paladins rare so in my mind only the chosen or very scholarly would have any idea about the afterlife. Having heaven and hell be tangible fears in everyone's mind would effect people so much psychologically and I feel like its just dumb to have everyone and their mom know that worshipping Joyanna the Gold gets you to her merry fuck fields when they die. Why worship anyone else?
Mortals tend to think they'll get rewarded when they die. Doesn't matter if they do good or evil in life, long as they have justification for their actions. In Forgotten Realms just believing in a god would send you to that gods realm when you died as a practitioner. Worse fates existed for those who refused to believe in gods.

I would highly recommend reading Shalom H. Schwartz Theory of Basic Values too.
 
Mortals tend to think they'll get rewarded when they die. Doesn't matter if they do good or evil in life, long as they have justification for their actions. In Forgotten Realms just believing in a god would send you to that gods realm when you died as a practitioner. Worse fates existed for those who refused to believe in gods.

I would highly recommend reading Shalom H. Schwartz Theory of Basic Values too.
Ok but evil deities tend to have realms that most people wouldnt want to go to after death. So why worship Lord Slashstab if you know you'll be slashed and stabbed for eternity?
 
Change of topic:
Anyone interested in playing Delta Green? It's a d100-based RPG derived from the venerable Call of Cthulhu lineage, revolving around a US governmental agency commissioned to investigate and contain "unnatural" incidents. Think Twin Peaks or The X-Files, but with a more contemporary setting and more abstract weirdness. Probably one of my favorite RPGs of all time, and I've been hankering to run it. I'd be willing to take new players, the setup I have for the campaign will allow for some lower-stakes introduction to how the system works.
Throwing in some art from the rulebooks to give an idea of the overall tone.
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Change of topic:
Anyone interested in playing Delta Green? It's a d100-based RPG derived from the venerable Call of Cthulhu lineage, revolving around a US governmental agency commissioned to investigate and contain "unnatural" incidents. Think Twin Peaks or The X-Files, but with a more contemporary setting and more abstract weirdness. Probably one of my favorite RPGs of all time, and I've been hankering to run it. I'd be willing to take new players, the setup I have for the campaign will allow for some lower-stakes introduction to how the system works.
Throwing in some art from the rulebooks to give an idea of the overall tone.
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I've read some of the lore on 1d4chan, it seems like a cool setting. I might be interested in giving it a try depending on the setup and everything.
 
So something has been bothering me about how weapons scale in D&D. Especially for the difference between a Human and a Goliath.
7.1 5.4.jpg

(Shaq is the base height of a Goliath)

A Human sized great sword would almost be the size of a long sword for a Goliath, while a Goliath sized great sword would be the size of a Human. And yet they do the same amount of damage. Hope they do something about it in the future.
 
I've read some of the lore on 1d4chan, it seems like a cool setting. I might be interested in giving it a try depending on the setup and everything.
The setup is, essentially, going with three short (one-to-two session) stories of the Unnatural set in 2011, with one or more survivors of the stories being recruited into the Program. I do have pregens available for anyone willing to use them/not wanting to make three different rando PCs in rapid succession that may not even be used.
 
Change of topic:
Anyone interested in playing Delta Green? It's a d100-based RPG derived from the venerable Call of Cthulhu lineage, revolving around a US governmental agency commissioned to investigate and contain "unnatural" incidents. Think Twin Peaks or The X-Files, but with a more contemporary setting and more abstract weirdness. Probably one of my favorite RPGs of all time, and I've been hankering to run it. I'd be willing to take new players, the setup I have for the campaign will allow for some lower-stakes introduction to how the system works.
Throwing in some art from the rulebooks to give an idea of the overall tone.
View attachment 1279602
View attachment 1279606
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I would certainly be interested. It really seems like my kind of game.
 
Ok but evil deities tend to have realms that most people wouldnt want to go to after death. So why worship Lord Slashstab if you know you'll be slashed and stabbed for eternity?
They think they'll be doing the slashstabbing. As I said, they think they'll be rewarded for their actions, and sometimes they are. Not every evil person becomes a larva. Some can become dretches/ lemures and skip that stage, others can skip even more stages. You also have people in D&D who were so evil in life they quickly became Demon Lords.
 
I heard someone say something at a possible 5.5E for Dungeons and Dragons. Anybody know anything about that, or is it just baseless speculation?
 
I heard someone say something at a possible 5.5E for Dungeons and Dragons. Anybody know anything about that, or is it just baseless speculation?
5e sells like crack in a ghetto so i doubt that. They did recently do some minor rule updates and clarifications so maybe the rumors started there?
 
I wouldn't expect a 5.5 Edition. They're working on a 6th Edition. It's not going to be a huge overhaul of the rules though so it may as well be 5.5 Edition. Why are they doing this? Mostly for sales and to keep the corporate overlords at Hasbro happy, and to make rules easier to implement into video games which will sell more. Shouldn't hear anything about it until late 2021. You'll hear people say it's because they "fear" Pathfinder 2nd Editions popularity, but 2nd Edition is as popular as haggis. Much like 3.5 it'll take time to get information on the new Edition as they'll break the information into bits and pieces.

We should also be seeing more information on Warhammer Fantasy get released this September (maybe sooner, this whole COVID-19 BS has ruined release dates on information) as well as information on 40k 9th Edition.
 
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