We finished Tomb oh Anhilation, and one of my group said he would like to try DMing Avernus. We all rolled for Alignment, and we all got LE, except for the Barbarian, who is NG.
I am playing a Loxodon Tempest Cleric, we also have a Lizardman Storm Sorcerer, a Human Tomb Pact Warlock, a Human Eagle Totem Barbarian and a Kobold Death Cleric/Wizard/Arcane Trickster Rogue. My character is convinced that he is the captain of our landlocked crew, and as such makes certain that he is the first one into combat (lead by example, ect.)
We just cleared the Vanderthamp Villa, what a grinder.
The Kobold player has a ridiculous amount of utility, with 8 cantrips and a ton of prepared 1st and 2nd level slots. We would have wiped to the Bone Devil in the basement of the Villa, was it not for the Kobold. Green Flame Blade + Cunning Action: Dodge was the hero of the night. I was down to 3 HP and looking to run, but I had a moment of Loxodon loyalty, and just kept dodging while the rest kept picking away. By staying in melee and dodging, it allowed the Kobold to keep using Pack Tactics to trigger Sneak Attack.
We ended up taking the Shield of the Hidden Lord. The party ended up not arguing with me as I picked it up. It's very powerful, but I have a feeling there is a NPC who is going to want it.
This was the first time our new DM had seen Spirit Guardians. I don't know how useful Necrotic will be as we get farther in, but the Speed reduction can't be resisted, only the damage.
If he thinks Spirit Guardians with Warcaster is aggrivating, he might not be ready for my 8th level, where I plan to pick up Magic Initiate : Wizard, for Shield, Find Familiar and Booming Blade, at the same level Divine Strike opens up. 1d6+4(we found the magic mace inside the statue, which went to me)+2d8+1d8, with another 2d8 rider on willing movement, that I can trigger as AoO, plus use touch spells through the familiar. I will struggle in melee if I don't use Spirit Guardians, as my Str is only 16, and probably won't be increased any further.
I haven't played a character before in 5e, only DM'd since LMoP, so thats why I'm sperging out about this campaign. 4 years of theorycrafting my favorite class, and Ravnica splatbook gave me a really neat race that has +2 Con +1 Wis without the 25' speed of a Dwarf.
Mechanical breakdowns.
We are all level 5.
Tempest cleric 5 loxodon is pretty standard, the loxodon race has the same ASI as hill dwarf, the ribbons are a little different. 30' speed was worth giving up the extra 1HP in this build. We rolled and I got 18,16,15,15,11,10. Starting stats 16S,15D,18C,19W,11I,10Ch. I was torn between 16 Str or 16 Dex, went with Str for better melee. No multiclassing for this build, the character is a fanatic and wants to feel as close as possible to Talos.
Cleric gets good spells to help in melee (SW) and as a prepared fullcaster has the power to stand back if need be. Destructive Wrath to make a 3rd level shatter do 32, 16 on save is nasty.
Death Cleric/Wizard/AT rogue kobold. 1/1/3. Awesome utility, something like 16 spells ready and a ton of cantrips. Also deadly in melee with Pack Tactics making sure SA goes off every round. Mechanically a diverse character, but will pay for that utility by being behind in ASI's/feats by two levels. Not certain on anyone elses stats, but I think the Kobold is 5 Str, 20 dex, not sure.
Storm Sorcerer 5 Lizardman. Super blaster extraordinare. The 10' of free movement without AoO allows for pretty precise maneuvering to allow AoE spells to be thrown in unexpected ways. Strong having a caster with Natural Armor and Shield spell. Mechanically standard, Alert feat. Not having the casting stat maxed is noticeable when he forces saves. 15 DC is noticably worse than 16 DC which I have.
Tomb Warlock Human 4. Played by my SO. Her other character died so she is now playing catch up. Plenty of utility with the ritual spells, and it's very nice to see a spell casting lock. Mechanically standard, great variety of cantrips. Spell sniper as feat I believe.
Totem Barbarian Human 5. Played by DM's SO. We all know what Totem Barbs do, so not going to break it down. GWM feat. Newest player at table, just trying to learn the ropes.