Onyx Path has become a cesspit ever since Paradox bought out White Wolf.
There, I said it.
On a more positive note, remember when I said it would be cool to see a crossover of Saints Row and World of Darkness?
Well, I was working on that campaign idea and came up with something better.
An old-school Classic World of Darkness game that is a crossover with Grand Theft Auto: San Andreas, and the reason why I think it would be better is because for one thing, the State of San Andreas is a much better and more detailed setting than Stilwater, and because of the sheer amount of myths and urban legends surrounding that game. Stuff like Bigfoot, Leatherface, and UFO's just to name a few off the top of my head.
Seriously, GTA: San Andreas was like a magnet for weird rumors and urban legends for some reason, and if I were to do a crossover with World of Darkness, I'd incorporate a lot of those weird myths.
I'd set it in 1992, just like the game itself was, and I would use the old First Edition styles and setting assumptions such as not using the metaplot (1E had no metaplot), Elders vs. Neonates being the main conflict, everything is a lot more mysterious and less defined, and the World of Darkness is more closely tied to the real world.
Not sure if I should use the authentic 1E rules for Vampire: The Masquerade or use V20 and just limit players to the core seven clans (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue) but either way, I think a crossover of old-school VTM and GTA: San Andreas could work very well if done right.