Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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@Adamska
@Imperial Citizen

Do you happen to remember in which Dice Scum episore you were rambling for half an hour or so about Gladiator 2? It's one of the new-ish ones but I can't find it for the life of me.
Found it at last, about 1:40 in:
To whoever's the other poor loser in the middle of Nowhere, Zimbabwe who's a big fan of Adam&Co's drunken ramblings about everything but TTRPGS and who couldn't find it either, merry belated Chrismas ya filthy animal!
 
I mean, they said 5e, right? Not sure how else you'd do it.

I don't know why people need a special book, complete with ultra-generic setting, to re-iterate the rules they already know. Better give them MILLIONS OF DOLLARS to find out.

I'd ask how they handle cybernetics but I don't really care. It's not that deep. It's just a passive trait most of the time. You could make this stuff up on your own.


Crossbows and bows and ranged spells work well enough in a fantasy game. But in a modern or sci-fi game where guns are available, it feels off to dump round after round into some guy doing chip damage until he falls over. Especially if both sides are using guns, and are standing in the open. The +2 from cover isn't enough to risk being in sub optimal range or risk flanking moves. The lack of suppression also makes flanking unfeasible unless you're really fast.

A gun isn't a crossbow where you're shooting 1 bolt every 5 seconds. Either you're lining up a shot, or dumping a magazine. Usually something in between. I can forgive the abstraction for gunslinger classes because they're usually using black powder weapons, lever action, or revolvers at best.

I've considered rules like automatic weapons have advantage against people in the open. Or maybe doing tripe damage (3d8 instead of d8). Ammo, if tracked, should also be measured in bursts. Maybe give weapons a suppression or overwatch ability to get a free shot on a guy if he moves.

Just something other than doing a find-replace "crossbow" for "rifle".


That's good, because there aren't any.


But I shouldn't have to. That's like giving someone a dictionary and claiming it contains every story ever written.
My suggestion to you is to find another game. If you’re using DnD for anything other than fantasy SWAT team simulator, you are using a spatula to try and jump a car. Yeah, some of the terminals might connect but it doesn’t really work.
 
Crossbows and bows and ranged spells work well enough in a fantasy game. But in a modern or sci-fi game where guns are available, it feels off to dump round after round into some guy doing chip damage until he falls over. Especially if both sides are using guns, and are standing in the open. The +2 from cover isn't enough to risk being in sub optimal range or risk flanking moves. The lack of suppression also makes flanking unfeasible unless you're really fast.

A gun isn't a crossbow where you're shooting 1 bolt every 5 seconds. Either you're lining up a shot, or dumping a magazine. Usually something in between. I can forgive the abstraction for gunslinger classes because they're usually using black powder weapons, lever action, or revolvers at best.

I've considered rules like automatic weapons have advantage against people in the open. Or maybe doing tripe damage (3d8 instead of d8). Ammo, if tracked, should also be measured in bursts. Maybe give weapons a suppression or overwatch ability to get a free shot on a guy if he moves.

Just something other than doing a find-replace "crossbow" for "rifle".
Just play Savage Worlds.
 
Aw hell yeah, that and Phantasy Star were pretty big parts of my life.

Must have been a fantasy campaign, wish I had DMs that would steal from good media and make a campaign from it...guess I have to do it then. I'll probably do Till the End of Time since you did 2. Did you ever tie in Blue Sphere?
I've never played Blue Sphere. I'll have to put it on my to do list now though.
Til the End of Time could work out pretty well though. The part in the last quarter of the game where you mount up the red dragon with Ion Canons to assault the Vindeen space cruiser would be pretty bad ass. Honestly it'd probably work out pretty well in Mystara.
There's plenty of stuff to work with.
I did all that with 3.5 as a base and blew up Krynn.
I've been trying my best to enjoy Divine Force but I hate the camera, D.U.M.A. navigation + getting stopped for a tutorial explanation every 15 minutes.
I just wanna mash my buttons and do anime super moves.
Plus every character having animated teeth just bothers the fuck out of me for some reason.
 
I was gone when@Sleazy Car Salesman was going on about Dark Heresy and my experience with DH has been very small. I like immediately went to Black Crusade as a game I was a player in and Only War as a game I was the GM for, but man people who cannot fathom percentile games and the system in general makes me sad. D20s are fine, but the 40k's system was very solid with many factors to adjust the rolls. I feel players had a lot of choices in how to react to things with reactions being more than "Attack of opportunity" or "attack of opportunity but spicier".

Also I'm a sucker for soak damage mitigation systems in RPGs



Unless you're running for some adventure league thing you can take or leave canon stuff like that. When I ran my Starfinder game I did as much of that as I could, but I still fell through. I just didn't fuck with the system.

One day I'll stop being a coward and run a game using some Genesys shit. I know narrative shit is a contentious topic, but I enjoyed the FFG Star Wars RPG system for things so maybe it'll work or I'll fuck it up majorly.
Starfinder sucks. It is literally the worst game I've ever had. The displeasure of playing Stars Without numbers is a better sandbox. Game.
 
Lancer and Heavy Gear? Dice Scum will spoil me at this rate. (Haven't listened to either ep yet)
 
Technically related, DnD game cancelled recently.
Hasbro Inc has cancelled a publishing deal with the independent video-game studio Giant Skull less than a year after announcing it, the two companies confirmed this week.

Giant Skull was founded by Stig Asmussen, the well-respected director of games such as God of War III and Star Wars Jedi: Fallen Order, after he left Electronic Arts Inc in 2023. He recruited several industry veterans who had worked with him on the Star Wars games at EA.
Last June, Hasbro’s Wizards of the Coast subsidiary said it was partnering with Giant Skull on an action-adventure game set in the Dungeons & Dragons universe, calling it "a definitive moment in both companies’ gaming ambitions.”

But Wizards of the Coast pulled out of the deal earlier this year, the company told Bloomberg News.
"We assess concepts at every stage of development,” a spokesperson for Wizards of the Coast said, adding that the company was still taking new pitches from Giant Skull.

"While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship,” the spokesperson said.
 
What happened to that tabletop simulator that ran on Unreal 5 for some reason and was going to charge players to use (virtual) painted minis?
That was "Sigil" and they laid off 90% of the team back in March of last year, then the guy running the project left not too long after, leaving a whopping 2 remaining, and then officially cancelled it back in October, all while claiming 5e 2024 was doing amazing(it clearly wasn't)
bafkreifevvzvjfv3rfaldgpivkfa2imibmsigwozvx47i3t7oiujp5iyde.webp

Meanwhile they're still going forward with this cringe shit.
 
What's your opinion on "it's what my guy would do"? Should RP always take the back seat to efficiency? If not, what's the limit?
I'd say typically the line should be the point where it's directly hampering the other PCs. It's one thing to say "I'm one step from death, but my guy's not a quitter, he's not retreating" in a combat and another to fuck up a whole plan, Leeroy Jenkins style round 1.
 
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