Henri Barbusse
kiwifarms.net
- Joined
- Nov 2, 2022
Microtransactions are a good first step to resolve the undermonetization of D&D, but it feels like it depends on churning out new drops, aka actually making a product. Wizards should add 1) time-limited drops, so that player engagement in the drop system is maintained, 2) a random chance element inspired by MtG, where a drop contains multiple feats with varying rarity and power with only comparatively small chance to obtain the featured feat, 3) prestige versions of feats which are mechanically the same except for being tied to a specific class. It is naturally more prestigeous to have a full set of feats one for each class rather than one, universal feat. With these, I can Wizards can achieve creating a highly engaged player base with long-term investment in the product without overstraining in-house capacities for production.