Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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D100 roll under the way that DH does it is just such an Easy Mode button for game design for the sheer weight that it takes off of the DM for balancing. Everything just being on the character sheet is so nice.
Maybe a spook but rolling against an variable target number seems important. Not everything is the same probability.
 
Maybe a spook but rolling against an variable target number seems important. Not everything is the same probability.
In Dark Heresy you add up your points for your attribute and any relevant skills for the roll you're about to make, that is your target number to roll against. Roll your D100 and if you meet or roll under the target number you succeed, modifiers can be added to the roll by simply saying something like "Well you're really close to him so add a +10/+20/+30" or "He's behind cover so take a -10/-20/-30". This also helps players as well because the DC is known prior to making the roll and since the DC is out of 100 it's a straight percentage chance of success.

Let's say, for instance, you wanted to shoot someone and we'll spitball some numbers. Take your Agility (let's say you have an agility of 34) plus your Ballistics Skill (we'll say that's at 15), and for shits and giggles we'll say that your character has a skill that increases their proficiency with the weapon type you're using (so you'll get another +10), add all that up and your target number would be 59. That's a 59% chance of success, not bad. But now let's say that your target is behind cover and the DM has decided that is worth -20, now your target number is 39, which means that your chance of success has gone down to 39%, not great.

I'm sure that you're smart enough to extrapolate out from this example how the check can be modified up or down to make an action easier or harder.

ETA: Dark heresy also has a Dodge and Soak system for damage as well as hit location dice and limb hit points. So although you're squishy getting hit isn't always the end of the world and there's actual mechanical variety in armor types which is kind of nice.
 
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In Dark Heresy you add up your points for your attribute and any relevant skills for the roll you're about to make, that is your target number to roll against. Roll your D100 and if you meet or roll under the target number you succeed, modifiers can be added to the roll by simply saying something like "Well you're really close to him so add a +10/+20/+30" or "He's behind cover so take a -10/-20/-30". This also helps players as well because the DC is known prior to making the roll and since the DC is out of 100 it's a straight percentage chance of success.

Let's say, for instance, you wanted to shoot someone and we'll spitball some numbers. Take your Agility (let's say you have an agility of 34) plus your Ballistics Skill (we'll say that's at 15), and for shits and giggles we'll say that your character has a skill that increases their proficiency with the weapon type you're using (so you'll get another +10), add all that up and your target number would be 59. That's a 59% chance of success, not bad. But now let's say that your target is behind cover and the DM has decided that is worth -20, now your target number is 39, which means that your chance of success has gone down to 39%, not great.

I'm sure that you're smart enough to extrapolate out from this example how the check can be modified up or down to make an action easier or harder.
The one issue I see is if you add up all the advantages/disadvantages logically and consistently you'll end up with probabilities over/under 100%/0%. In order to avoid absolute certainty there's a balance between dice modifiers, target number and advantage system like rolling multiple dice and taking the higher. You can stack these systems and never reach 100%.
 
The one issue I see is if you add up all the advantages/disadvantages logically and consistently you'll end up with probabilities over/under 100%/0%. In order to avoid absolute certainty there's a balance between dice modifiers, target number and advantage system like rolling multiple dice and taking the higher. You can stack these systems and never reach 100%.
Which is either a short coming or a strength of the system, depending on your view. Those are typically edge cases that result from min/maxing or a high level party. And with the way that character creation and class advancement works in DH you will pay for min/maxing since the system using degrees of failure will buttfuck you on the min no matter how good your max is. The way that characters are generated also means that you aren't seeing those sorts of numbers unless you're dealing with a high level party anyways, plus nat 1s and nat 100s are automatic fails and successes respectively.

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I don't know why the fuck I thought you'd roll Agility plus Ballistics Skill, btw. Sudden rush of shit to the brain. I have the first edition rule book as a pdf if you want to read it.
 
Sargon's wife's Sons war report. We successfully blew up. The artillery storage facility and the manufacture. And then accidentally ran over a bunch of civilians, but it's OK because they were traitors to the Imperium.
Which is either a short coming or a strength of the system, depending on your view. Those are typically edge cases that result from min/maxing or a high level party. And with the way that character creation and class advancement works in DH you will pay for min/maxing since the system using degrees of failure will buttfuck you on the min no matter how good your max is. The way that characters are generated also means that you aren't seeing those sorts of numbers unless you're dealing with a high level party anyways, plus nat 1s and nat 100s are automatic fails and successes respectively.

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I don't know why the fuck I thought you'd roll Agility plus Ballistics Skill, btw. Sudden rush of shit to the brain. I have the first edition rule book as a pdf if you want to read it.
I actually worked on a bunch of fan made supplements for Dark Kerosene only war . It is a solid game system, and if I wasn't so fucking paranoid about everyone on this website, I'd run it for Kiwis.
There's a lot of good fan made supplements for only War Rogue Trader.
The one issue I see is if you add up all the advantages/disadvantages logically and consistently you'll end up with probabilities over/under 100%/0%. In order to avoid absolute certainty there's a balance between dice modifiers, target number and advantage system like rolling multiple dice and taking the higher. You can stack these systems and never reach 100%.
Well, Cronkoid, it doesn't matter whether or not you automatically get a degree of success.'cause it matters the amount of degrees of success. So even if you owe the 98 and you get one degree of success, someone rolls one and gets two degrees of success. When they're using a psychic ability against you, the person who gets more degrees of success still wins.
 
Well, Cronkoid, it doesn't matter whether or not you automatically get a degree of success.'cause it matters the amount of degrees of success. So even if you owe the 98 and you get one degree of success, someone rolls one and gets two degrees of success. When they're using a psychic ability against you, the person who gets more degrees of success still wins.
So, to explain this for people who don't play the system: When you roll against your target number, for each 10 you are over or under the target number you gain a degree of success or a degree of failure. So for instance if your target number is 50, and you roll a 20, you're thirty under which is three degrees of success. If this is a contested roll then you both roll against your target numbers and whoever has more degrees of success is the winner of the contest, your skill being higher simply increases the likelihood of achieving multiple degrees of success and reduces the chance of not only failure but severe failure with multiple degrees.
 
So, to explain this for people who don't play the system: When you roll against your target number, for each 10 you are over or under the target number you gain a degree of success or a degree of failure. So for instance if your target number is 50, and you roll a 20, you're thirty under which is three degrees of success. If this is a contested roll then you both roll against your target numbers and whoever has more degrees of success is the winner of the contest, your skill being higher simply increases the likelihood of achieving multiple degrees of success and reduces the chance of not only failure but severe failure with multiple degrees.
Can you provide an example of what this looks like in practice?
 
So on the subject of 3.5, fighters and lack of skills have you all looked into the DMG 2?
There's a few methods for alt character classes.
One section contains 3 base classes.
Warrior, Specialist and Magic user.
It breaks down the class abilities for the OG classes via feat distribution. Ranger, barbarian, paladin abilities etc.
One different aspect of it is that when you pick your starting class you actually select what your class abilities are going to be.
Will look at it tonight, thanks
In fairness, I wouldn't mind this modification, mainly because in second edition the fighter was comparable to the rogue in terms of skills they could pick up.
Warrior should be the reliable man tbh. They are the people who look after themselves and protect others and that should involve skill checks. Give as much as feats as you like the fighter sucked in 3rd edition because of the lack of utility not just lack of combat capability. It is not just about attack and damage. It is just that fightr cannot do anything but attacking and when they attack, they do nothing extraordinary.
fighter can to x unlimited times. Paladins can do x unlimited times and also can do 3x many times per day and 2x many times per day. wizards can to 6x 5x 4x 3x 2x 1x many times per day. the more resources they spent, the more reliable a fighter should be (because wizard will not gain spellslots from rests) but the adventure segment before the rest will never be too long to let the fighters shine. when wizards lose their spell slots, they would want to rest, and the party would want to rest a well because they need wizards spell slots. so we will never be needing of a reliable x in anytime between rests. we will apreciate it but never need it.
to make fighters more reliable we could make casters less powerful, but eh i believe that is just an easier but not a well thought fix. We could add fighters more abilities per day like 5e did, but that is just supernatural and i dislike it.
4e did it good by codifying classes and designed their abilities to specific niche. Fighter does something in role that cannot be covered by most of the classes. Fighter in itself has abilities that allows you to build for specific roleplays. You can build a dex based, and str bsed fighter but can also choose to be a wis fighter and all have different play styles.
I would like to see a system where the philosophy of 4e is there but without the gamification of it. I would like to see a game where int fighters are viable and offers a good gameplay without choosing taxing amounts of feats, archetypes, traits etc.
 
Thread, I bring news as WOTC has announced a new subscription model for D&D Beyond, called Drops, and it's exactly as bad (or more!) as you imagine it.

To boost subs D&D is now going to start selling exclusive access to player options, spells, backgrounds, feats, monsters, and more through the 'new' Drops system. In case you already use D&D Beyond and thought this might be a good upgrade for your table, think again retard, as unlike the previous system you are NOT allowed to share player-centric Drops content with your players, even if you have the Master Tier subscription. Each individual player at your table will have to buy their own subscriptions if they want access to the spells, backgrounds, etc. through D&D Beyond.

Content that used to be sold as part of splatbooks or expansions will now be distributed piecemeal through the Drops system, that way Wizards can milk their customers for money, forever, without having to print a single book. Wizards is so desperate for revenue they will do literally anything other than release a good book for D&DWhateverE.
 
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D100 roll under the way that DH does it is just such an Easy Mode button for game design for the sheer weight that it takes off of the DM for balancing. Everything just being on the character sheet is so nice.
The problem you've made there is you've got an entirely different system. Which is the correct way to go, but you've also dropped the 5e-or-nothing people, which was the entire point of this excersize.

Thread, I bring news as WOTC has announced a new subscription model for D&D Beyond, called Drops, and it's exactly as bad (or more!) as you imagine it.

To boost subs D&D is now going to start selling exclusive access to player options, spells, backgrounds, feats, monsters, and more through the 'new' Drops system. In case you already use D&D Beyond and thought this might be a good upgrade for your table, think again retard, as unlike the previous system you are NOT allowed to share player-centric Drops content with your players, even if you have the Master Tier subscription. Each individual player at your table will have to buy their own subscriptions if they want access to the spells, backgrounds, etc. through D&D Beyond.

Content that used to be sold as part of splatbooks or expansions will now be distributed piecemeal through the Drops system, that way Wizards can milk their customers for money, forever, without having to print a single book. Wizards is so desperate for revenue they will do literally anything other than release a good book for D&DWhateverE.
They're a bit late to the party. It was stupid when they were talking about this 8 years ago, but anyone who would've paid for this is gone now.

You don't have to increase damage, you have to reduce health pools.
Same difference. I find 5e HP pools too big anyway.
 
*grumble* all that talk reminds me how we went through the trouble of not just making our own regiment for Only War, but I even commissioned a bit of Osprey book style art for it.
It was a penal regiment drawn from a nearby prison planet that gets overflow work from the nearby forge world refurbishing vehicles too damaged to use or recovered in less than satisfactory states. A select few talented inmates who also prove their loyalty (at least as far as the Mechanicus oversee'ers see it) even get to deploy to the lines with whatever vehicle they've been working on. In their case, they were going to give desperately needed armor support to break the stalemate between a bunch of Maccabeans and frontier tribesmen who were secretly being aided by a Drukhari squad. I got so tickled by the concept that I let them have their Leman Russ have the "Ramshackle" feature that you normally only see on Orky vehicle.

But of course, that game fell through and they ended up wanting to do something else.

The artist has it around somewhere on Deviantart, I'll post it if I can refind it.
 
The problem you've made there is you've got an entirely different system. Which is the correct way to go, but you've also dropped the 5e-or-nothing people, which was the entire point of this excersize.
I reject your exercise because I've dealt with 5e retards for long enough to know that no matter how you tweak 5e they still won't like it. I wanted to sperg a little about a system that I actually like.
 
*grumble* all that talk reminds me how we went through the trouble of not just making our own regiment for Only War, but I even commissioned a bit of Osprey book style art for it.
It was a penal regiment drawn from a nearby prison planet that gets overflow work from the nearby forge world refurbishing vehicles too damaged to use or recovered in less than satisfactory states. A select few talented inmates who also prove their loyalty (at least as far as the Mechanicus oversee'ers see it) even get to deploy to the lines with whatever vehicle they've been working on. In their case, they were going to give desperately needed armor support to break the stalemate between a bunch of Maccabeans and frontier tribesmen who were secretly being aided by a Drukhari squad. I got so tickled by the concept that I let them have their Leman Russ have the "Ramshackle" feature that you normally only see on Orky vehicle.
Our Only War regiment never went as far as to get art for it done, but I still miss the Lost Causers. Frontier world like the American West that had once rebelled against the Imperium due to Ecclesiarchy infighting and local doctrinal differences deemed only just barely not heretical. They were dragoons on giant lizards and specialized in their plasma pistols and grenade lances. Ended up only getting used for one long operation on a Nurgle-cult infested desert world, but man, it was fun to play their chaplain and having to wrangle their pseudo-heresy.
 
Thread, I bring news as WOTC has announced a new subscription model for D&D Beyond, called Drops, and it's exactly as bad (or more!) as you imagine it.

To boost subs D&D is now going to start selling exclusive access to player options, spells, backgrounds, feats, monsters, and more through the 'new' Drops system. In case you already use D&D Beyond and thought this might be a good upgrade for your table, think again retard, as unlike the previous system you are NOT allowed to share player-centric Drops content with your players, even if you have the Master Tier subscription. Each individual player at your table will have to buy their own subscriptions if they want access to the spells, backgrounds, etc. through D&D Beyond.

Content that used to be sold as part of splatbooks or expansions will now be distributed piecemeal through the Drops system, that way Wizards can milk their customers for money, forever, without having to print a single book. Wizards is so desperate for revenue they will do literally anything other than release a good book for D&DWhateverE.
They really are treating it like a vidya game with le microtransactions. Sheesh.
 
Thread, I bring news as WOTC has announced a new subscription model for D&D Beyond, called Drops, and it's exactly as bad (or more!) as you imagine it.

To boost subs D&D is now going to start selling exclusive access to player options, spells, backgrounds, feats, monsters, and more through the 'new' Drops system. In case you already use D&D Beyond and thought this might be a good upgrade for your table, think again retard, as unlike the previous system you are NOT allowed to share player-centric Drops content with your players, even if you have the Master Tier subscription. Each individual player at your table will have to buy their own subscriptions if they want access to the spells, backgrounds, etc. through D&D Beyond.

Content that used to be sold as part of splatbooks or expansions will now be distributed piecemeal through the Drops system, that way Wizards can milk their customers for money, forever, without having to print a single book. Wizards is so desperate for revenue they will do literally anything other than release a good book for D&DWhateverE.

There is a couple of threads about it on Reddit which packed to the gills with shills: AMA and announcement. A lot of the replies were obviously written by AI, these niggers were too busy with fuck all to actually reply to their paypigs. This interaction made me laugh, though:

Screenshot_20260512_065642_Chrome.jpg

Downvoted for daring to question a pay-to-win scheme in D&D!
 
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