- Joined
- Nov 4, 2017
The issue with the PF stacking bonuses is both the opposite and the exact same problem of 5e pushing too many things through the same mechanism.
3e was great because it provides so much space to bolt on whatever mechanics you want. 3e it also terrible because while there is so much space to bolt on anything and everything, when it comes to combat there is really only way for those bolted on mechanics to manifest: the number you rolled on your D20, or the number you are trying to get larger (or smaller).
You can add whatever your want, but unless you work out a whole separate mechanic, your bolt-ons can only interact through the die result.
So PF has the opposite problem 5e's of attempts to model situations being pushed through a small number of mechanics like A/D, Concentration, or Bonus Actions. There are so many little fiddly things you can do in PF to try to raise and lower numbers, to affect the odds of success, and PF mechanics to cover all of them.
But the way that problem manifests in play is that when you boil it all down, everything comes to that number on the D20, so all those mechanisms work out just trying to move a number up or down.
This is why you end up with bonuses almost 3 times the maximum die result.
Which by itself isn't all that bad, the problem is they set the DC of mundane tasks where by mid-teens just your stacked bonuses are high enough to perform feats that stretch the bounds of reality.
3e was great because it provides so much space to bolt on whatever mechanics you want. 3e it also terrible because while there is so much space to bolt on anything and everything, when it comes to combat there is really only way for those bolted on mechanics to manifest: the number you rolled on your D20, or the number you are trying to get larger (or smaller).
You can add whatever your want, but unless you work out a whole separate mechanic, your bolt-ons can only interact through the die result.
So PF has the opposite problem 5e's of attempts to model situations being pushed through a small number of mechanics like A/D, Concentration, or Bonus Actions. There are so many little fiddly things you can do in PF to try to raise and lower numbers, to affect the odds of success, and PF mechanics to cover all of them.
But the way that problem manifests in play is that when you boil it all down, everything comes to that number on the D20, so all those mechanisms work out just trying to move a number up or down.
This is why you end up with bonuses almost 3 times the maximum die result.
Which by itself isn't all that bad, the problem is they set the DC of mundane tasks where by mid-teens just your stacked bonuses are high enough to perform feats that stretch the bounds of reality.