Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I'm thinking of getting back into Pathfinder/D&D 3.X and just going back to the basics of the core materials at first and not worry about all the extra supplementary materials unless I find it useful for my particular campaign setting I'm working on.

D&D 3.5 was my first RPG I ever played and I'm feeling kind of excited about this. I'll be using the Pathfinder core rules instead of 3.5, but the setting will be my own homebrew setting instead of the default Pathfinder setting.
 
I'm thinking of getting back into Pathfinder/D&D 3.X and just going back to the basics of the core materials at first and not worry about all the extra supplementary materials unless I find it useful for my particular campaign setting I'm working on.

D&D 3.5 was my first RPG I ever played and I'm feeling kind of excited about this. I'll be using the Pathfinder core rules instead of 3.5, but the setting will be my own homebrew setting instead of the default Pathfinder setting.
If you want to get a bit of experiance with the system, a kiwi is running a procedurally generated pathfinder game over discord. I could PM you a link to it if you're intrested.
 
Screenshot_20170709-021014_1.jpg
 
Malkies actually can be great characters that are non-offensive if you're a no-fun dick like Hill the hack. Example would be one I had in a game; he was a sleazy lawyer who often could pass as non-mad barring his crippling OCD, which manifested in obsessions regarding 5s and 0s as well as a fastidiousness about him. Fun character on his own, but he shined when his direct line was brought in.

His grandsire was more fun, especially when paired with his grandchilde, given he was a sheer troll who came up with bullshit excuses, used his power in the Camarilla to mess with his lessers, and would assign missions sheerly to amuse himself. He gave my players their first mission by having him clear out his own Elysium, that he personally filled with insane crackheads who would talk to rubber chickens.
 
Oh boy, a hack is going to create a game that no one will buy purely for virtue signalling/bilking purposes. Let's shiv this with a plastic spork now shall we?

Pretentious Moron said:
Farewell to Fear is our "Progressive Post-Fantasy Roleplaying Game". What do we mean by that? Fantasy’s full of all sorts of legacy concepts that are rather disgusting to us; sexism, classism, racism, institutional violence, those are just a few choice items.
It looks like Hill the hack has a problem with using words. See, when I think of post-fantasy, I think that it means that's when the magic's dead ala Tolkien's Middle Earth. So he's accidentally saying he's about to kill a fun genre, which is hilariously fitting.

And the idea that pen and paper is sexist is lulzy as fuck given that only 1e of D&D did different statblocks for genders. He may need to update to a slightly more modern system there. As for racism, the average adventuring party seems to give that the finger, and violence is a part of the fucking game mechanics itself.
Out of Touch Tankie said:
Farewell to Fear is a game about revolution, about taking fantasy out of the dark ages through drive and action.
Sounds like you're advocating institutional violence there Hill. Can't even keep consistent for one fucking paragraph.
Cyberpunk if it Was Shit said:
Think punk rock meets fantasy. Bad Religion meets Tolkien, boot to face.
So all style, no substance, and dated as fuck. Got it.
Never Was a Good DM said:
It’s important that we recognize that people in the middle ages were still human, and were often a lot more intelligent than we give often them credit for. We’re putting that at the front of our fantasy in Farewell to Fear. When you’re done with a game of Farewell to Fear, the world should not be the same.
Sounds more like you or your DM sucked cock at making NPCs that acted reasonably to me, since it's not that hard to do this in games that already exist. And "human"? Pretty imperialist dude.
Only has a Vague Idea said:
Our setting is Arduise, a continent that claims inspiration from numerous sources, but primarily looks Eastern European.
It sounds like you only have an unfocused idea that vaguely ties into your love of cafe communism.
Coward Who Has No Idea said:
However, that's on the surface. We're not bothering with dictating things like skin colors for certain regions. We're not tying ourselves to specific regional myths. We're going to take a little bit of everything we like. After all, it's all made to be torn down and rebuilt.
So you do have only a half-assed and vague idea and this is just an attempt to grift trust fund kids who pretend to be with it in geek culture. Got it.
I'll Take Bootleg for 200 Alex said:
The current setting focuses on four main city states, each with particular strengths, weaknesses, politics, laws, and the like.
Sounds vaguely like he might be trying to use the old Iron Kingdoms module as 'inspiration' given that originally it focused around four major players based on the Good/Evil, Law/Chaos alignments. I also love how he's too deprived creatively to be able to write about entire nations and is just doing cities.
Contradiction said:
We're not going to go into every little detail of every little NPC. Instead, we're going to give you the details that help bring your game to life. This means money, anecdotes, folklore, sayings, traditions, and bits of day to day existence that'll help you consider the micro, as opposed to just the macro implications of Arduise.
Hill, you just contradicted your prior bit of babble where you were not going to tell us what specific myths and traditions exist. Do you just type without double checking what you already said? Or do you have just think the people who read you are stupid?
Fuck Writing Lore said:
The history will also be important. Instead of a textbook of history, we're instead giving you hints, ideas, and seeds. The history was written by the winners.
You know, for a hack writer you really seem to hate your 'passion' here Hill.
Trying to Sound Smrt said:
Unfortunately, the winners clouded the truth. Your characters might want to uncover the truth. This will be a fantasy game where archaeology is a valid character goal.
Congratulations, you just tried to upsell a feature that's been available in every iteration of D&D since like ever. What a fraud.
Dumb said:
In our setting, wizards live in an alternate plane. That's where they keep their guild.
So despite being called "post-fantasy", you still have wizards that easily pop in. You do realize how dumb that sounds, right?
Dumberer said:
To get there, they have special keys that can be used in any lock, to open temporary portals to their home dimension. There are a limited number of these keys, and since it's the mages' only way to get home, they're typically protected.
I guess not then. If they have access to arcane might, why is it so hard for them to not simply make another key like it? Is it a relic from another era? Is the knowledge lost? I'm assuming it's more that this guy is an idiot myself.
Dumbererer said:
But particularly powerful (or arrogant) mages will wear their keys publicly, as a sign of status.
Given that wizards should rarely be visible given that they hang out in another dimension, it sounds like no one would care and this has no risk. Hill, this is why no one likes your content.
Dumberested said:
With most backer levels, I'm including real world antique keys. These keys are a neat little way to show you're part of Farewell to Fear.
Hear that you marks? For just a few dollarydoos you can get a rusty key along with a book from a man who has no idea what the fuck fun is and who has no clue what on earth he wants to do yet.
Retarded System that is Basically Pass or Fail said:
The main game system is inspired by the scientific method. Instead of a huge focus on pass/fail mechanics, we’re mostly concerned about finding solutions through conjecture, precedent, and experimentation.It uses two dice, a d20 and another die (maybe a d4, d6, d8, d10, d12, or another d20). The d20 establishes your solution, and the consequences for your action. The d20 has five potential results, depending on your experiment, and your character traits (and whether or not you have time to prepare, or you're on the seat of your pants). The other die determines how well you execute the solution. If you have a good solution, but poor execution, you suffer consequences, but can come back later to try the same solution.
Jesus christ this system is stupid, hypocritical, and nonsensical. Hill is describing this like your character, who may simply be some dumb bumpkin, is able to hypothesize and formulate a theory through the scientific method. From there, he pretends that consequences are not a pass/fail system because he wants to sound smarter than he really is. The last stop of this pile of idiocy is that the second die is going to be different. This is just a less newbie friendly system than normal D20 or Whitewolf in every way.
Fleecing Idiocy said:
The game will come in a 10" x 7" hardcover, with black and white interior. As well, we'll release a PDF version. As a stretch goal, I'd like to include an HTML version of the game for ease of use on tablets and other devices, along with Epub or Mobi formats.
The fuck? My phone can read .pdf's just fine, so what's this stretch goal bullshit? This really screams like he just is using this goal to pad his own wallet given that detail and how easy it is to convert files to other formats.
Sounds like a Garbage Rulebook said:
The game itself will be about half in-character, half out. The setting information is presented as a body of research collected by a young woman whose father stumbled upon a little too much of the truth.
Which if you're writing in this format, makes it far less readable and fun for a person who just wants to get into the game. This would be a format you'd use for a splat book like... a monster manual, a clan guidebook, a tour of the realms... you know, extra fluff. Hill, it's official you suck at this pen and paper stuff.
Sounds Simple said:
Characters will be quick to create, and self-contained. I'll be using a playbook model, similar to Vincent Baker's Apocalypse World. If you're unfamiliar, that means a single sheet that is enough for the players to build their characters and play.
White Wolf sheet would be a better comparison Hill, since there is a one page version of their sheets. Plus, more of the audience you're trying to fool would get it since it's more popular than that shit and right up their ugu special snowflake alley.
D'oh said:
Each character profession will have an ability tree (something like you might see in an MMO) that will determine all their game statistics and possibilities for advancement.
So what you're saying is you're lying to your backers Hill. Since this is not really something that can be kept on one sheet. You'd need at least two, maybe three honestly.
No Dummies Allowed said:
Basic character types will include things like archaeologists, historians, alchemists, monster hunters, priest hunters, musicians, detectives, politicians, sorcerers, exorcists, biologists, and cavaliers. We're changing the world. You're playing the people that bring the change.
Well ain't that some vanguard pigshit. The Bastille would disagree with you, and the Tunisian revolution too. I guess you can go fuck yourself if you want to play a savage barbarian warlord or any other less 'learned' field.
Give Me Money to Shit out the Same Stuff From DnD said:
The game is modular enough to introduce new character types very easily. We'll be supporting the game with additional characters, and fans can make their own. We may offer new characters as stretch goals.
I get the vibe that Hill here probably could easily include more if his system is that modular; it'd only take balancing testing a bit and there you go. I love how he accidentally admits his laziness.
Too Autistic For Mere Words said:
Foie Gras to Fear is the tentative name of our first supplement, to be released right around the same time as the main game. It's half gaming supplement, half cookbook.
-what-the-fuck-is-wrong-with-you.jpg

Greater than Colon Left Parenthesis said:
It'll give a number of recipes as well as setting information, presented in-character from the perspective of a wandering chef looking for new ideas. It'll also have advice for how to use food to enhance your game experience.
You should not even be thinking about this stupid bullshit until after your rulebook is polished and selling. You are putting the cart before the horse Hill, and proving why I would never buy anything from you.
Bork Bork Dorp said:
It'll introduce a wandering chef playbook and ability tree, so you can play your own, awesome cook braving the wilderness to deliver good eats and support your party of adventurers. Backers will receive copies, as noted in the item descriptions.
What about changing the world? Looks like you forgot about that in the midst of a food binge.
Gouging Greedy Fuck said:
Every backer at $250 and greater will get a custom monster (if you're at the $200 level, add $50 if you want a custom monster). This will be drawn by Max Brooks, our monster artist, and we'll do a page of fiction to accompany your monster, in the form of a note page from a setting monster hunter. You can have us surprise you, you can give us ideas to work with, or you can even tell us your favorite classic fantasy monster you'd love to see.
I love how Hill is demanding you to give him the price of a food bill in exchange for something @Randall Fragg does for free because he enjoys it. I wonder if he would allow for refunds- oh who am I kidding, he won't. Probably'd refuse if you came up with something that would make him reee too.
Moron said:
Like all Machine Age Productions, Farewell to Fear will be released as a Creative Commons Attribution/Share-Alike/Noncommercial license. Gaming's a community. We want to foster this.
You heard it from Hill kids, pirate that shit away.
 
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Oh boy, a hack is going to create a game that no one will buy purely for virtue signalling/bilking purposes. Let's shiv this with a plastic spork now shall we?


It looks like Hill the hack has a problem with using words. See, when I think of post-fantasy, I think that it means that's when the magic's dead ala Tolkien's Middle Earth. So he's accidentally saying he's about to kill a fun genre, which is hilariously fitting.

And the idea that pen and paper is sexist is lulzy as fuck given that only 1e of D&D did different statblocks for genders. He may need to update to a slightly more modern system there. As for racism, the average adventuring party seems to give that the finger, and violence is a part of the fucking game mechanics itself.

Sounds like you're advocating institutional violence there Hill. Can't even keep consistent for one fucking paragraph.

So all style, no substance, and dated as fuck. Got it.

Sounds more like you or your DM sucked cock at making NPCs that acted reasonably to me, since it's not that hard to do this in games that already exist. And "human"? Pretty imperialist dude.

It sounds like you only have an unfocused idea that vaguely ties into your love of cafe communism.

So you do have only a half-assed and vague idea and this is just an attempt to grift trust fund kids who pretend to be with it in geek culture. Got it.

Sounds vaguely like he might be trying to use the old Iron Kingdoms module as 'inspiration' given that originally it focused around four major players based on the Good/Evil, Law/Chaos alignments. I also love how he's too deprived creatively to be able to write about entire nations and is just doing cities.

Hill, you just contradicted your prior bit of babble where you were not going to tell us what specific myths and traditions exist. Do you just type without double checking what you already said? Or do you have just think the people who read you are stupid?

You know, for a hack writer you really seem to hate your 'passion' here Hill.

Congratulations, you just tried to upsell a feature that's been available in every iteration of D&D since like ever. What a fraud.

So despite being called "post-fantasy", you still have wizards that easily pop in. You do realize how dumb that sounds, right?

I guess not then. If they have access to arcane might, why is it so hard for them to not simply make another key like it? Is it a relic from another era? Is the knowledge lost? I'm assuming it's more that this guy is an idiot myself.

Given that wizards should rarely be visible given that they hang out in another dimension, it sounds like no one would care and this has no risk. Hill, this is why no one likes your content.

Hear that you marks? For just a few dollarydoos you can get a rusty key along with a book from a man who has no idea what the fuck fun is and who has no clue what on earth he wants to do yet.

Jesus christ this system is stupid, hypocritical, and nonsensical. Hill is describing this like your character, who may simply be some dumb bumpkin, is able to hypothesize and formulate a theory through the scientific method. From there, he pretends that consequences are not a pass/fail system because he wants to sound smarter than he really is. The last stop of this pile of idiocy is that the second die is going to be different. This is just a less newbie friendly system than normal D20 or Whitewolf in every way.

The fuck? My phone can read .pdf's just fine, so what's this stretch goal bullshit? This really screams like he just is using this goal to pad his own wallet given that detail and how easy it is to convert files to other formats.

Which if you're writing in this format, makes it far less readable and fun for a person who just wants to get into the game. This would be a format you'd use for a splat book like... a monster manual, a clan guidebook, a tour of the realms... you know, extra fluff. Hill, it's official you suck at this pen and paper stuff.

White Wolf sheet would be a better comparison Hill, since there is a one page version of their sheets. Plus, more of the audience you're trying to fool would get it since it's more popular than that shit and right up their ugu special snowflake alley.

So what you're saying is you're lying to your backers Hill. Since this is not really something that can be kept on one sheet. You'd need at least two, maybe three honestly.

Well ain't that some vanguard pigshit. The Bastille would disagree with you, and the Tunisian revolution too. I guess you can go fuck yourself if you want to play a savage barbarian warlord or any other less 'learned' field.

I get the vibe that Hill here probably could easily include more if his system is that modular; it'd only take balancing testing a bit and there you go. I love how he accidentally admits his laziness.
Foie Gras to Fear

-what-the-fuck-is-wrong-with-you.jpg


You should not even be thinking about this stupid bullshit until after your rulebook is polished and selling. You are putting the cart before the horse Hill, and proving why I would never buy anything from you.

What about changing the world? Looks like you forgot about that in the midst of a food binge.

I love how Hill is demanding you to give him the price of a food bill in exchange for something @Randall Fragg does for free because he enjoys it. I wonder if he would allow for refunds- oh who am I kidding, he won't. Probably'd refuse if you came up with something that would make him reee too.

You heard it from Hill kids, pirate that shit away.

This is exactly the kind of shit SA's Fatal and Friends threads would laugh at if SA still had any balls.
 
Oh boy, a hack is going to create a game that no one will buy purely for virtue signalling/bilking purposes. Let's shiv this with a plastic spork now shall we?


It looks like Hill the hack has a problem with using words. See, when I think of post-fantasy, I think that it means that's when the magic's dead ala Tolkien's Middle Earth. So he's accidentally saying he's about to kill a fun genre, which is hilariously fitting.

And the idea that pen and paper is sexist is lulzy as fuck given that only 1e of D&D did different statblocks for genders. He may need to update to a slightly more modern system there. As for racism, the average adventuring party seems to give that the finger, and violence is a part of the fucking game mechanics itself.

Sounds like you're advocating institutional violence there Hill. Can't even keep consistent for one fucking paragraph.

So all style, no substance, and dated as fuck. Got it.

Sounds more like you or your DM sucked cock at making NPCs that acted reasonably to me, since it's not that hard to do this in games that already exist. And "human"? Pretty imperialist dude.

It sounds like you only have an unfocused idea that vaguely ties into your love of cafe communism.

So you do have only a half-assed and vague idea and this is just an attempt to grift trust fund kids who pretend to be with it in geek culture. Got it.

Sounds vaguely like he might be trying to use the old Iron Kingdoms module as 'inspiration' given that originally it focused around four major players based on the Good/Evil, Law/Chaos alignments. I also love how he's too deprived creatively to be able to write about entire nations and is just doing cities.

Hill, you just contradicted your prior bit of babble where you were not going to tell us what specific myths and traditions exist. Do you just type without double checking what you already said? Or do you have just think the people who read you are stupid?

You know, for a hack writer you really seem to hate your 'passion' here Hill.

Congratulations, you just tried to upsell a feature that's been available in every iteration of D&D since like ever. What a fraud.

So despite being called "post-fantasy", you still have wizards that easily pop in. You do realize how dumb that sounds, right?

I guess not then. If they have access to arcane might, why is it so hard for them to not simply make another key like it? Is it a relic from another era? Is the knowledge lost? I'm assuming it's more that this guy is an idiot myself.

Given that wizards should rarely be visible given that they hang out in another dimension, it sounds like no one would care and this has no risk. Hill, this is why no one likes your content.

Hear that you marks? For just a few dollarydoos you can get a rusty key along with a book from a man who has no idea what the fuck fun is and who has no clue what on earth he wants to do yet.

Jesus christ this system is stupid, hypocritical, and nonsensical. Hill is describing this like your character, who may simply be some dumb bumpkin, is able to hypothesize and formulate a theory through the scientific method. From there, he pretends that consequences are not a pass/fail system because he wants to sound smarter than he really is. The last stop of this pile of idiocy is that the second die is going to be different. This is just a less newbie friendly system than normal D20 or Whitewolf in every way.

The fuck? My phone can read .pdf's just fine, so what's this stretch goal bullshit? This really screams like he just is using this goal to pad his own wallet given that detail and how easy it is to convert files to other formats.

Which if you're writing in this format, makes it far less readable and fun for a person who just wants to get into the game. This would be a format you'd use for a splat book like... a monster manual, a clan guidebook, a tour of the realms... you know, extra fluff. Hill, it's official you suck at this pen and paper stuff.

White Wolf sheet would be a better comparison Hill, since there is a one page version of their sheets. Plus, more of the audience you're trying to fool would get it since it's more popular than that shit and right up their ugu special snowflake alley.

So what you're saying is you're lying to your backers Hill. Since this is not really something that can be kept on one sheet. You'd need at least two, maybe three honestly.

Well ain't that some vanguard pigshit. The Bastille would disagree with you, and the Tunisian revolution too. I guess you can go fuck yourself if you want to play a savage barbarian warlord or any other less 'learned' field.

I get the vibe that Hill here probably could easily include more if his system is that modular; it'd only take balancing testing a bit and there you go. I love how he accidentally admits his laziness.
Foie Gras to Fear

-what-the-fuck-is-wrong-with-you.jpg


You should not even be thinking about this stupid bullshit until after your rulebook is polished and selling. You are putting the cart before the horse Hill, and proving why I would never buy anything from you.

What about changing the world? Looks like you forgot about that in the midst of a food binge.

I love how Hill is demanding you to give him the price of a food bill in exchange for something @Randall Fragg does for free because he enjoys it. I wonder if he would allow for refunds- oh who am I kidding, he won't. Probably'd refuse if you came up with something that would make him reee too.

You heard it from Hill kids, pirate that shit away.

I said this once, and I'll not only say it again, but expound upon it.

David Hill is a pretentious and talentless SJW hack who would never know fun even if it bit him in the ass and I would not have sex with him. Or play his shitty SJW "post-fantasy" game.

Fuck him.
 
That Kickstarter is from 2012, the game is already released. It's $5 at drivetrurpg, not that anyone could play it. You need the character class sheets from their defunct website to generate a character. Their reasoning:
The reason is, we're going to be adding them as time goes on. We're projecting 25 classes in the first year, 24 modules. We will continue to post more, including fan modules and classes.
 
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