- Joined
- Mar 1, 2025
They're all so tinyyyyy!
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They're all so tinyyyyy!
Possibly the only time GW have ever gotten the balance right in one of their tabletop wargames.View attachment 8580884Bring back 40k epic.
That's the appeal imo. [True] 28mm, nevermind "heroic scale" 28mm, is too big for what a lot of players want a wargame to be. It's really best suited for skirmish games with very low model counts, otherwise there's no maneuvering and it's just a parking lot where the game is decided at the list building phase.They're all so tinyyyyy!
That's one factor. The other however is legitimate and it's that you can't paint so well at that scale and this is part of the hobby. You can do helmets and maybe shoulder pads in a different colour, put a dab of metallic paint on gun but that's about as good as it gets. Beyond that you get some slightly bigger things - super heavy battle tanks could be a whole inch long! But beyond that, you have titans. Which okay, but the variety is a great deal more limited.I've always wanted to try 6mm for domain play. Fantasy, historical, scifi, you can get armies and villages for maybe $50. Maybe that's why there's so little interest in it, no opportunity for consoomption when fighting with an army that fits on top of a playing card.
That's one factor. The other however is legitimate and it's that you can't paint so well at that scale and this is part of the hobby. You can do helmets and maybe shoulder pads in a different colour, put a dab of metallic paint on gun but that's about as good as it gets. Beyond that you get some slightly bigger things - super heavy battle tanks could be a whole inch long! But beyond that, you have titans. Which okay, but the variety is a great deal more limited.
Tactically, as a game, Adeptus Titanicus / Space Marine / Epic was a big step forward over the standard scale. But artistically lacked a big part of the hobby. Sure, you can paint some banners and the aforementioned titans. But even if you break out a magnifying glass, clamps and manage to paint some kind of detail on a 6mm Astartes, are you going to do that for the next forty of them as well?
Sure. For TTRPGs it's different. But Space Marine / Epic wasn't an RPG so I was speaking to that. I toyed with the idea of integrating a campaign with an RPG, though it wasn't WH40K. Ultimately though you run into problems with the scale because it's natural to want the player's represented on the field. If say you were playing Rogue Trader you'd want to see the player's vessel as part of the fleet. But the rule system is calibrated to those ships being vulnerable so if you integrated Battle Fleet Gothic with your Rogue Trader game or Star Wars Armada with your Star Wars game, you have to deal with the possibility that some bad rolls or poor strategy turns a one mini kill at the strategic layer into a TPK and end to the campaign at the RPG layer.I was thinking of RPGs, no one is going to sweat if a platoon of pikemen are a little shaky, but in the GW community you're an asshole if you don't spend hours over every squaddie.
FFG Star Wars has these problems built into the system with another major issue.Sure. For TTRPGs it's different. But Space Marine / Epic wasn't an RPG so I was speaking to that. I toyed with the idea of integrating a campaign with an RPG, though it wasn't WH40K. Ultimately though you run into problems with the scale because it's natural to want the player's represented on the field. If say you were playing Rogue Trader you'd want to see the player's vessel as part of the fleet. But the rule system is calibrated to those ships being vulnerable so if you integrated Battle Fleet Gothic with your Rogue Trader game or Star Wars Armada with your Star Wars game, you have to deal with the possibility that some bad rolls or poor strategy turns a one mini kill at the strategic layer into a TPK and end to the campaign at the RPG layer.
All this is solvable, but this is a problem that has to be addressed.
I think the best way to integrate mass battle is as either an abstracted mechanic that you task chain together with all the PCs doing stuff to add bonuses to the final roll; abstracted hordes clashing, like in Black Crusade; or individual clashes that set the tone of an otherwise narrative battle. I do wish there was a wholistic rpg-wargame system that Warhammer was SUPPOSED to be early on, especially with the Realms of Chaos books. Domain level play really should have been something they went with more in WH but never really did, though I suppose it has never been super popular, given it is a niche of roleplaying anyway.Sure. For TTRPGs it's different. But Space Marine / Epic wasn't an RPG so I was speaking to that. I toyed with the idea of integrating a campaign with an RPG, though it wasn't WH40K. Ultimately though you run into problems with the scale because it's natural to want the player's represented on the field. If say you were playing Rogue Trader you'd want to see the player's vessel as part of the fleet. But the rule system is calibrated to those ships being vulnerable so if you integrated Battle Fleet Gothic with your Rogue Trader game or Star Wars Armada with your Star Wars game, you have to deal with the possibility that some bad rolls or poor strategy turns a one mini kill at the strategic layer into a TPK and end to the campaign at the RPG layer.
All this is solvable, but this is a problem that has to be addressed.
Ringworld has ships like the General Products Hull #4 with a stasis field that can survive crashing into a planet at relativistic velocity. I had a campaign based around such an event (crashing into the Ringworld) and the ship was intact, but it was hopelessly embedded into the scrith the Ringworld is made of.In a larger ship, you get a different problem. Someone can be a decent pilot, maybe a decent gunner or two, but beyond that... a mechanic can hope the ship gets damaged so they can have their character running around between rounds to repair shit.
Sure? But does that resolve the issue of players who aren't setup to do anything ship/vehicle based just sitting on their hands while other players handle it?Ringworld has ships like the General Products Hull #4 with a stasis field that can survive crashing into a planet at relativistic velocity. I had a campaign based around such an event (crashing into the Ringworld) and the ship was intact, but it was hopelessly embedded into the scrith the Ringworld is made of.
As someone who entered the hobby at the low point of late 5th edition, there has never been a better time to enter the Warhammer hobby. The amount of official and unofficial resources for gaming, painting, lore, etc are extraordinary. There are groups online for playing every edition of Warhammer. Don't want to pay for GW models? Plenty of people are selling their old armies or make 3D printed models.Is Warhammer worth getting into or is it just another IP that's fallen to troons?
Nigger, are you high?As someone who entered the hobby at the low point of late 5th edition, there has never been a better time to enter the Warhammer hobby.
In this case, everyone involved had something to do. The crash was an unavoidable incident, and I had a campaign and a fully set up set of things they were supposed to do involving a number of cultures and societies. Instead, the entire party stayed inside the ship because they were invulnerable there (something I did not expect) and split up into factions and conspired against each other.I'm not familiar with Ringworld. But this scenario of yours regarding the ship crashing. Could a face character actually be involved and do anything? Could a hacker/scientist character do anything? Or was it entirely up to the PCs that actually had some skills they could apply to do everything while the rest of their party sat on their hands?
Ok so then it's not the same sort of situation at all. It was a plot point, theme park ride, whatever you want to call it. Not a recurring scenario where half the table isn't doing anything while epic space battles or whatever are occurring.In this case, everyone involved had something to do. The crash was an unavoidable incident, and I had a campaign and a fully set up set of things they were supposed to do involving a number of cultures and societies. Instead, the entire party stayed inside the ship because they were invulnerable there (something I did not expect) and split up into factions and conspired against each other.
Since the various tribes outside the ship viewed them as gods (considering their spectacular arrival), they waged proxy wars and it turned into a political RPG with no actual combat. The ship turned into a paranoid hellhole full of backstabbing and shifting alliances.
Of course, this wasn't really a vehicle combat situation, because the ship was no longer a vehicle at that point, just an invulnerable but completely immobile object.
But then you've still got the problem of the characters who can't fly a fighter worth a crap just being out in space with their asses in the wind to get shot and killed. Defensive maneuvers? Can't do it if they don't have the appropriate stats and skills. Shooting down enemies? Again, can't do it if they don't have the appropriate stats and skills.Having something to do on a spaceship has always been a weakness for sci fi RPGs. Just look at Star Wars, in most scenes the cast is sitting on their asses while watching Han fly the ship. It's fine for a show, but boring for a game. Most RPGs have some busywork bullshit to give to players, but it tends to have little to zero impact on anything. Especially for more advanced sci fi settings where things like manually aiming weapons is pointless.
Star Wars does have something of a fix though: fighters. For every character flying around in a fighter you have one fewer person needing something to do on the party ship. They added fighter docking clamps as a pretty easy piece of ship equipment to get so you can just latch back onto the bigger ship and rejoin the party when there aren't space hijinks going on.
As a person who runs B/X as often as he can:Is the OSR community subtarded?
Why are they so allergic to real rules in the core ruleset or houserules? These people are so obsessed with "stripped down clean rules" they act like reading a sentence risks giving them brain cancer. Genuinely word-phobic. I had 3 pages of houserules for AD&D when I used to run it because when I make a call I like to remember how I handled it so I can be consistent in the future. That can't possibly be that strange of a thing to be the case for others who ran older systems.As a person who runs B/X as often as he can:
Yes.
It is really funny that for a community that was built upon personal and hacks interpretations of the original core rules of D&D they do this.Why are they so allergic to real rules in the core ruleset or houserules? These people are so obsessed with "stripped down clean rules" they act like reading a sentence risks giving them brain cancer. Genuinely word-phobic. I had 3 pages of houserules for AD&D when I used to run it because when I make a call I like to remember how I handled it so I can be consistent in the future. That can't possibly be that strange of a thing to be the case for others who ran older systems.
I was looking around online to see if I could find anyone who had done Dual Classing for Shadowdark because I had an idea of what I wanted to implement but wanted to see if someone else had done something similar first and what their results were. Instead all I found was "people" retching at the idea that somebody may wish to houserule something in, despite this same group of "people" squealing about muh heckin Rule 0 as justification for why the book doesn't have a given rule for something relatively common or simple, or why the book has references to things it then tells you don't exist; thieves having advantage on rolls to find traps but traps not requiring rolls to find.