Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Unsure what it's like stateside or not but ROUND THESE PARTS it's a shame that every time I step into the few FLGSs that exist, I have to double check the price on everything that I'm interested in to make sure I'm not paying a retard tax for daring to support a brick and mortar entity.
Like charging above MSRP? Sounds like a great way for stores to fall apart unless they're having to independently order and import product in the region due to a lack of normal distribution channels. Can't say I've encountered that at a brick and mortar in the US.
 
I'm glad I pretty much only play with online friends, because I only know of a single real gaming store in my area. In one window, they have the giant rainbows/tranny/nigger pride flag, and on the other, they have a giant anti-ICE sign.

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I'm glad I pretty much only play with online friends, because I only know of a single real gaming store in my area. In one window, they have the giant rainbows/tranny/nigger pride flag, and on the other, they have a giant anti-ICE sign.

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Same, nigger, same.

And I'm married with kids, so staying home to play online is...weird, but there's nowhere to go that isn't pozzed as hell.
 
Playing online is really not as good as having some dumb nerds in the same room. I hope this insanity will stop one day
 
Playing online is really not as good as having some dumb nerds in the same room. I hope this insanity will stop one day
It really isn't. It works for some games better than others (CoC imo) but playing TACTICAL WAR MINIS online is kinda miserable. And you can 100% tell that people are explicitly fucking around in-between turns. That said, if you're using a VTT it's nice to queue up rolling macros so that agonising combat encounters can go more quickly.

Like charging above MSRP? Sounds like a great way for stores to fall apart unless they're having to independently order and import product in the region due to a lack of normal distribution channels. Can't say I've encountered that at a brick and mortar in the US.
Yes, very common here, sadly. Many many B&M stores charge a premium and expect the consooomer to just accept it but that's partially because Amazon is rarely competitive and most people just stop searching right then and there if you're a filthy casual. Some premiums are worse than others but it feels pretty disrespectful to have any semblance of what MSRP should be and notice a price is well above it.
 
During covid my IRL groups decided to tried to play online. D&D was awful but CoC was actually really good, unfortunately the GM had some personal stuff happen and had to stop running the game as it was getting really good.
Online really benefits for games that can be played asynchronously and have real mechanical depth to them that's a pain in the ass to actually manage at the table. Traveller is a great example of that.
 
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I hated playing on Discord. It was always like a Victorian "Aunt Tabitha can you hear us? Please answer!" seance. FB on the other hand is great. One thing I learned fast is to not bother with comedy TTRPGs because they're never as funny as IRL. Not even if you drink.

@Waifuchu @Blarmed&Dangerous Try looking around in an anti-woke/grognard group or ask the freaks who they banned from their tables/stores for wrongthink and track them down.
 
Speaking of stores full of mutants and faggots, one thing in my distracted state I neglected to mention doing the last discussion of "how do I avoid furfags, trannies, and other assorted shitlibs from ruining my game", something I have found really helps with the snowflakes:
"Game will be run using pre-generated characters".

This keeps out most MAGICAL REALM types, furfags, and powergamers. It is also a really easy way to see who can't read when you say "All characters will be pregens" and they send you a character sheet.

@Waifuchu @Blarmed&Dangerous Try looking around in an anti-woke/grognard group or ask the freaks who they banned from their tables/stores for wrongthink and track them down.
oh no you banned someone for talking about George Droid's Fent Reactor? That's terrible. Can you give me their contact info so I can be sure to put them in my CHUD filter?!
 
Speaking of stores full of mutants and faggots, one thing in my distracted state I neglected to mention doing the last discussion of "how do I avoid furfags, trannies, and other assorted shitlibs from ruining my game", something I have found really helps with the snowflakes:
"Game will be run using pre-generated characters".

This keeps out most MAGICAL REALM types, furfags, and powergamers. It is also a really easy way to see who can't read when you say "All characters will be pregens" and they send you a character sheet.


oh no you banned someone for talking about George Droid's Fent Reactor? That's terrible. Can you give me their contact info so I can be sure to put them in my CHUD filter?!
Exactly. My other suggestion is to read the room and look for the quiet, normie looking ones who just show up to play or just nod when the activists are looking for support against Trump or ICE. I also took the time to write a vague list of games, genres and twists on currently popular TTRPGs a few pages back that could weed out the undesirables.
 
Since we're talking about filtering shit players here's a decent nugget of advice if you're going to run a Vampire the Masquerade game. First fucking don't use it as a crucible, since it's the second highest lot of idiots, sex perverts, self-centered clowns, and flakes this side of DnD. What? Still needing a filter? You FOOL! But okay, let's go with some tricks if you are insane enough to use this as a filter for other games or just like STing or playing.

First? Reject anyone who asks to play Tremere as their first clan pick. Shit players are attracted to them due to the blood magic for many a reason. Power gaming due to the many paths, being too Harry Potter brained to pick something else, and more. Toreador and Ventrue are yellow flags, since while a lot of shit players do play them, they tend to also be baby's first vamp. Brujahs you need to read their backstory, since it's 50/50 on them being insufferable politispergs or power gaming. Consider them if they pick Nosferatu or Gangrel. Be wary of munchkinery if they pick Tzimisce or LaSombra.

Second ask for their mortal life backstory. If they mention an orphanage instantly reject them. They're cooked. High school peaking and wage whining are not instant failure but treat as a yellow to orange flag. Reject if it's longer than ten sentences or so.

If they only have played v5, that is a soft yellow flag, you can fix them pretty easily. You will need to fix them if they ask about clan Hecate, since that was a mistake of existence.

Also reject dual packages. My first chronicle was a nightmare because I did not make that move to my eternal dismay.
 
Since we're talking about filtering shit players here's a decent nugget of advice if you're going to run a Vampire the Masquerade game. First fucking don't use it as a crucible, since it's the second highest lot of idiots, sex perverts, self-centered clowns, and flakes this side of DnD. What? Still needing a filter? You FOOL! But okay, let's go with some tricks if you are insane enough to use this as a filter for other games or just like STing or playing.

First? Reject anyone who asks to play Tremere as their first clan pick. Shit players are attracted to them due to the blood magic for many a reason. Power gaming due to the many paths, being too Harry Potter brained to pick something else, and more. Toreador and Ventrue are yellow flags, since while a lot of shit players do play them, they tend to also be baby's first vamp. Brujahs you need to read their backstory, since it's 50/50 on them being insufferable politispergs or power gaming. Consider them if they pick Nosferatu or Gangrel. Be wary of munchkinery if they pick Tzimisce or LaSombra.

Second ask for their mortal life backstory. If they mention an orphanage instantly reject them. They're cooked. High school peaking and wage whining are not instant failure but treat as a yellow to orange flag. Reject if it's longer than ten sentences or so.

If they only have played v5, that is a soft yellow flag, you can fix them pretty easily. You will need to fix them if they ask about clan Hecate, since that was a mistake of existence.

Also reject dual packages. My first chronicle was a nightmare because I did not make that move to my eternal dismay.
Just run v20.

The best is to play with people you know, if you play with strangers just play a one shot, one or two evenings. If the group works you can run a longer game afterwards.

If everyone wants to play a Tremere scrap all other plans and run vampire Hogwarts.
 
The best is to play with people you know, if you play with strangers just play a one shot, one or two evenings. If the group works you can run a longer game afterwards.
This is good advice and I'd like to build on it with what I consider a useful mindset. Approach with the idea that you will run several one-shots as an exercise in finding people. After several of them you hopefully have a short list of good candidates and you can invite them to a more personal invite only group. Don't be afraid to have that group slightly small too with a view to continuing to recruit over time.

I still maintain that the best people to get into a game are people who are not gamers that you introduce to the hobby. But that aside, sporadic open one-shots are a good way to build a regular list. Be prepared for the odd shocked-pikachu when someone assumes they can just come along to any game of yours that they get wind of.
 
Just run v20.
Well yeah, but I'm coming at this from recruiting new people from scratch. And unfortunately a lot start at v5 because newest and one most pushed by agitprop. I was just saying if they have only played that version that doesn't mean that you should instantly kick them. They're pretty retrainable compared to say DND 5e only speds. Just kick them for other shit player related reasons.
If everyone wants to play a Tremere scrap all other plans and run vampire Hogwarts.
You say that until you read all the character ideas you get for that clan. I say this as someone whose second ever chronicle was a Chantry game due to that.

I strongly advise not okaying this unless you did the first step in running short games and judging their mettle. All Tremere games can work rather well, but only if you know your players.
Fix'd for you.
I knew I was missing something in that segment.
 
First? Reject anyone who asks to play Tremere as their first clan pick. Shit players are attracted to them due to the blood magic for many a reason. Power gaming due to the many paths, being too Harry Potter brained to pick something else, and more.
I find the best way to leash a Tremere player is up give them a boss, given that more than any other clan, their internal power structure is paramount. It is their "weakness" after all, and it should be treated as such, you've got marching orders and it doesn't matter if you're the biggest man in town, or the state, or the country, because you still have someone you report to. They're keen that you follow orders, and if you don't, you have peers and subordinates more than willing to snitch for a career boost.
 
I find the best way to leash a Tremere player is up give them a boss, given that more than any other clan, their internal power structure is paramount. It is their "weakness" after all, and it should be treated as such, you've got marching orders and it doesn't matter if you're the biggest man in town, or the state, or the country, because you still have someone you report to. They're keen that you follow orders, and if you don't, you have peers and subordinates more than willing to snitch for a career boost.
And in V5 all of that got drone striked and replaced by a neo-pagan ecofeminist communist collective, because it's V5.
 
This is good advice and I'd like to build on it with what I consider a useful mindset. Approach with the idea that you will run several one-shots as an exercise in finding people. After several of them you hopefully have a short list of good candidates and you can invite them to a more personal invite only group. Don't be afraid to have that group slightly small too with a view to continuing to recruit over time.

I still maintain that the best people to get into a game are people who are not gamers that you introduce to the hobby. But that aside, sporadic open one-shots are a good way to build a regular list. Be prepared for the odd shocked-pikachu when someone assumes they can just come along to any game of yours that they get wind of.
Well yeah, but I'm coming at this from recruiting new people from scratch. And unfortunately a lot start at v5 because newest and one most pushed by agitprop. I was just saying if they have only played that version that doesn't mean that you should instantly kick them. They're pretty retrainable compared to say DND 5e only speds. Just kick them for other shit player related reasons.

You say that until you read all the character ideas you get for that clan. I say this as someone whose second ever chronicle was a Chantry game due to that.

I strongly advise not okaying this unless you did the first step in running short games and judging their mettle. All Tremere games can work rather well, but only if you know your players.

I knew I was missing something in that segment.
I did joke when I said I'd run vampire hogwarts for an all Tremere game. I'd actually run vampire The Librarians if you are familiar with that old franchise. Except instead of protecting relics it'd just be a lot of stealing and trying to unlock their power for the nefarious ends of the PC's superiors.

And then you'd simultaneously encourage the players to suck up and backstab their own bosses and see what they fall into doing. And their greatest obstacle would be their own organization.

It'd be great fun.

I have to admit I don't do a lot of completely public recruiting, I tend to find semi open groups to hang around in, maybe play a few games then check if someone wants to play something I want to run. It works ok to find players.

I think you are right that v5 ain't that bad. It's not as removed from v20 as dnd5e is from 3.5 either so I can see it's easier to shift players over. It helps v20 makes you a bit more capable as a character.
 
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