Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Call of Cthulhu, Dark Heresy, Rogue Trader, Warhammer RPG
Hop to it! They're more or less percentile. What's not to love? CoC is the easiest to learn and you have several settings to choose from: Ancient Rome, Dark Ages (1000 AD), Old West, Victorian England, 1920s, Modern, 1950s (if you choose the older edition). I love WFRP but 40K is really hot right now and the progressives haven't tampered with it yet.
 
Is there a way to make players interact more outside of actionized sessions? Every time a session is a mystery, social, shopping, or whatever else, most of them fade out. But when there is a fight brewing, they care. Had a social session two weeks ago and everyone but one interacted. Said one player is the 99% work of the session, found the answer to the mystery despite having low social stats but got through by clever thinking, and of course everyone else hopped in when it lead to the boss fight. I even waited for their helping spots- they help him on extra rolls, but didn't roleplay. So essentially that one player was alone.
Next session this week is a followup and I am so tempted to make a previous npc say "oh, your friends were with you? I barely noticed them." but said players might be insulted at that.
 
Is there a way to make players interact more outside of actionized sessions? Every time a session is a mystery, social, shopping, or whatever else, most of them fade out. But when there is a fight brewing, they care. Had a social session two weeks ago and everyone but one interacted. Said one player is the 99% work of the session, found the answer to the mystery despite having low social stats but got through by clever thinking, and of course everyone else hopped in when it lead to the boss fight. I even waited for their helping spots- they help him on extra rolls, but didn't roleplay. So essentially that one player was alone.
Next session this week is a followup and I am so tempted to make a previous npc say "oh, your friends were with you? I barely noticed them." but said players might be insulted at that.
Start awarding XP for social interactions and good roleplay.
 
I did think about that, but would I look like an asshole GM for starting to do that mid-campaign?
If it were a matter of rolling well, sure, but if it is purely interacting with the NPCs and playing the characters, that requires no rolls, hell them trying and failing a social check is good, can induce good roleplay.
 
Is there a way to make players interact more outside of actionized sessions? Every time a session is a mystery, social, shopping, or whatever else, most of them fade out. But when there is a fight brewing, they care.
No. If your players just like fighting, do more fighting. You could also tie some fighting-related things to being a little less of a lump out of combat. Being clever and whatever results in finding the Totem of Nin, and he who touches it first gets Nin's Blessing for the next 24 hours, +2 to all attacks. Something like that.
 
Some people just tune out with social or downtime sessions. You can either try and give them bits to help them try to join in via not having them able to not rely on the one guy, give the guy who gives a shit a bit more EXP to note this behavior is a good thing and get them to not have their thumbs up their ass, indulge in them just being murderhobos by slapfighting more if you don't mind just doing combat, or just if it's not working for you crash game no survivors.
 
Is there a way to make players interact more outside of actionized sessions? Every time a session is a mystery, social, shopping, or whatever else, most of them fade out. But when there is a fight brewing, they care. Had a social session two weeks ago and everyone but one interacted. Said one player is the 99% work of the session, found the answer to the mystery despite having low social stats but got through by clever thinking, and of course everyone else hopped in when it lead to the boss fight. I even waited for their helping spots- they help him on extra rolls, but didn't roleplay. So essentially that one player was alone.
Next session this week is a followup and I am so tempted to make a previous npc say "oh, your friends were with you? I barely noticed them." but said players might be insulted at that.
I don't have the time or attention to make a good post so have a bad one instead.

Short answer: No. If they don't care you unlikely to be able to make them care.

Long answer: you need to find their buttons and make them care about what's going on. Try making one of the other characters the star of the story. Involve your One Player. But figure out what is at stake and if maybe people aren't invested in the mystery because your system doesn't make engaging mysteries work, or they just don't care.
Little rewards for roleplay might help, but in my experience that just keeps honest people honest.

Another thing you could do is turn social sessions into combat by cribbing from 4e's Skill Challenge system.

But the key thing to question is: Is there a problem? If all the players are having fun (and the DM is a player too) then maybe everything is fine as it is.
 
Hop to it!
It's difficult to juggle more than two games at a time tbh. I have spent the better part of 17 years learning games but I also try to give a game at least 12 separate 3+ hour sessions before I say I "tried" it. Even shit games I have played usually get that much. The exception being anything PbtA now since they're so incredibly shallow that once you have played one you kind of played them all.
feel like MASKS has the same issue as every other PBTA game. They tend to have really solid ideas to them...use PbtA the same way they used the d20 system in the 2000s
That is kind of the core issue of anything PbtA. Until writing this I completely forgot I even played Mutants and Masterminds because PbtA absolutely gets thrown in the same mental trashcan as all those various d20 games got chucked into 15 years ago.

I think fiction first games also just generically fail to appeal to me. I can't use any of the minis or terrain I have, I don't get to map dungeon tilesets, I rarely get to murder hobo as a player, I never see interesting magic items (whether technological or generic magic), gear and equipment is an afterthought if it exists at all. Don't get me wrong I like some intrigue subplot or political machinations on occasion in my ttrpgs, there is nothing wrong with that. But fiction first comes from a mindset of playing bad stage improv or being your own hack writer. So many times I see the games as outlets for people who couldn't otherwise force you to read their fanfiction so they devised bad poetry night but with the added negative of the unspoken social contract inherent to sticking around for tabletop even when it isn't great. The goal is seemingly to subject you to their inability to write compelling narratives or situations.

If they wanted drama club just join a drama club. They're quirk chunguses (chungi?) though so they still need their haha funny shaped dice to guide their actions. You see this in people who are entirely incapable of playing something other than 5e, like the critical roll crowd. It still applies to the failed writers playing -insert here- fucktard woke scenario game of the month.
 
I'd like to get into TTRPG in general, how do you find a group that isn't insufferable or too woke? I'm from a country where this isn't a common hobby. and most publicly advertised groups online are, well, you know.

Not going to drag real life friends into the hobby because they'd think it's weird
 
I'd like to get into TTRPG in general, how do you find a group that isn't insufferable or too woke? I'm from a country where this isn't a common hobby. and most publicly advertised groups online are, well, you know.

Not going to drag real life friends into the hobby because they'd think it's weird

You should screen prospective players ahead of time, even before session zero. That may mean that you have to start running a game with only a couple of players, but if you keep the ball rolling things should grow. I do have to warn you that if you're playing online with new people about 90% of them will turn out to be flakes.

Also consider a system or campaign setting that is less likely to attract freaks and which no one is playing on Twitch. Older games work well for this. There's been a lot of GURPS talk in here recently, that would be a great choice as there is a staggering amount of content for any genre you choose.
 
Not going to drag real life friends into the hobby because they'd think it's weird
You're sabotaging yourself before you have even started. IRL friends will always be better than some troon perma online freak who hides what they are until they are in the group. Just ask them like a normal person, it isn't like the stigma around this hobby still exists the way it did 40 years ago. Do your friends like playing video games? If so they are most of the way there already.

No tabletop is better than bad tabletop in any case.
 
Also consider a system or campaign setting that is less likely to attract freaks and which no one is playing on Twitch. Older games work well for this. There's been a lot of GURPS talk in here recently, that would be a great choice as there is a staggering amount of content for any genre you choose.
What kind of system or campaign setting that's less likely to attract freaks? I'd like to know what you meant by this lol
 
I'd like to get into TTRPG in general, how do you find a group that isn't insufferable or too woke? I'm from a country where this isn't a common hobby. and most publicly advertised groups online are, well, you know.

Not going to drag real life friends into the hobby because they'd think it's weird
Don't know where you live, so I will speak as a French player. It's not a common hobby, but there's an association in my town dedicated to TTRPG. I joined them 6 months ago. So far, everything is good. Wokeism is not that common here, some are obviously, but so far insufferable players are mostly too young, or spergs with some social skills issues. It's easy to find a table without them.

What kind of system or campaign setting that's less likely to attract freaks? I'd like to know what you meant by this lol
From my short experience, D&D seems to attracts the worst peoples, and Call of Cthulhu the best ones. Freaks want to plays like their Actual Play video, so they focus Generic Fantasy settings. I also really like to play on unusual systems, freaks seems to avoid it.
 
Next session this week is a followup and I am so tempted to make a previous npc say "oh, your friends were with you? I barely noticed them." but said players might be insulted at that.
Treat social interactions somewhat realistically and don't allow characters to sink into the background. I had a Shadowrun game and the party had a classic dump-stat Troll samurai character with them. If there were a ten foot killing machine standing next to you at a party would you ignore it? No, I always wanted at least some social rolls from people, I'd drag someone into conversations whether they wanted to or not and provide opportunities to fuck up. In short, I made the players imagine the actual scene so they couldn't just abstract it to one person rolling dice. Aside from helping solve the problem, it also made the game vastly more fun. Even when characters would try to absent themselves from impacting things that wasn't always necessarily going to work.

"Okay, as the others go off with the Mafia don to a table to negotiate the pay, I guess that leaves just you and his wife alone at the bar. The bottle-blonde woman in the red cocktail dress looks up at you [10" cybered troll merc] and says 'So, um, what do you do?'"

I'd usually try to consider everybody in social situations. I had a high class event scene in one adventure and everybody had to make at least one social roll to avoid fucking up. Whether that be one character blowing the roll and drinking from the finger bowl or doing an Arnold Rimmer "Gazpacho Soup Day". Or something more serious. Honestly, these things are opportunities for fun and players should immerse themselves in that. They should be grateful when you run a social scene because it's an opportunity to really get into their characters.

Another thing I used to do, is interpret their actions and dialogue through their stats if they started to forget them. So the Charisma 1 troll player makes a sensible and convincing point. I say "that doesn't sound like your character, I'm going to have to ask for a Persuasion roll" "Uh, no successes". So getting tired of other people not listening to you you raise your voice really loudly and just start talking over peoplem convincing nobody." The got the point. Most people started to buy their social stats up to at least average even if they were out and out combat characters.
 
What kind of system or campaign setting that's less likely to attract freaks? I'd like to know what you meant by this lol

Any game published before 2000 is going to be minimally pozzed because the fanbase around it will have come of age before trannies started taking things over and "drow and orcs = niggers" discourse became so common.

Also look for settings that don't give players an opportunity to let their freak flag fly. Non-fantasy games especially are dramatically less pozzed. Trannies use RPGs to try out their freak persona before actually trooning out IRL, and they have absolutely no interest in games where they can't do that. No one's gonna do that in Twilight: 2000, for example, unless they want a Polish farmer to blow their character's head off. Non-fantasy games also rule out bullshit like the Radiant Citadel.

Games that are on the crunchier side of things can drive away trannies, too. They like easy games that are "narrative-driven" because they're not really interested in gaming, they're just looking for opportunities to expose themselves to others.
 
What kind of system or campaign setting that's less likely to attract freaks? I'd like to know what you meant by this lol
Tends to be a bit iffy, but I found that the d% games like Call of Cthulhu do a good job weeding out people who don't have the patience to learn to play. It's also decently popularish and for all the newer editions try to appeal to the clowns, its mechanics and cheap and quick death systems tend to work out. It also isn't that hard to learn IMO. Warhams Fantasy and the 40k ones also do a decentish job, since for all they reee about the IP they don't play often.

DnD is the quickest way to get a group, but also where you get the most "well fuck this guy" stories, since it's the go-to for it. ADnD or B/X are hit and miss too since there are a lot of equally retarded and awful players who are totally "based", since yeah it turns out cringe is apolitical. HOWEVER, it also is the edition that is the most likely to succeed since it ain't 5e. Do not Pathfinder, since there is a bit of a reputation of people who tend to drop if their optimized build isn't to their liking and it has the same issues.

For the love of god do not try recruiting with the World of Darkness. Yes you can easily get games with it, but you need to filter that shit hard since there's a lot of sex pests, gooners, weirdoes, and worse in that gang. A good group is doable, but it's a lot of work to set up.

Shadowrun and Cyberpunk 2020? Iffy, since I always found it really fucking hard to get a group to play anything longer than a short campaign out of it. And I had to DM that shit to get it to work. If you want to try it, I'd recommend 4e first since it's the quickest to learn, 3e second since it's the most refined of classic, and 5e last since for all it's clunky as shit I liked the game once I learned to navigate that mess of a book. Cyberpunk 2020 does have a troon and gooner problem, as sci-fi do to a degree since cybernetics, but it's less prone to that shit than others since Pondsmith is too based for them as a black man.

Since it's not a big hobby, I'd strongly suggest if this is a meat space thing to use a d6 system. Shadowrun and West End Game systems both did, and it's easier to get them in countries where the scene is weak. The latter has a good Star Wars game to boot.
 
You're sabotaging yourself before you have even started. IRL friends will always be better than some troon perma online freak who hides what they are until they are in the group. Just ask them like a normal person, it isn't like the stigma around this hobby still exists the way it did 40 years ago. Do your friends like playing video games? If so they are most of the way there already.

No tabletop is better than bad tabletop in any case.
Most of my current friends don't even really play video games anymore, they used to but a lot of them became responsible adults who'll instagram their travels and going to corporate events lol. I do know some people who I probably could potentially invite as we used to play home-made RPG because we didn't know any systems back when we were younger, but I feel like a lot them just 'grew out of it'.
Shadowrun and Cyberpunk 2020? Iffy, since I always found it really fucking hard to get a group to play anything longer than a short campaign out of it. And I had to DM that shit to get it to work. If you want to try it, I'd recommend 4e first since it's the quickest to learn, 3e second since it's the most refined of classic, and 5e last since for all it's clunky as shit I liked the game once I learned to navigate that mess of a book. Cyberpunk 2020 does have a troon and gooner problem, as sci-fi do to a degree since cybernetics, but it's less prone to that shit than others since Pondsmith is too based for them as a black man.
Funnily, Cyberpunk was the one I was looking for (although I might put it out for now, because I don't like its rules too much, then when I ask people in the official Discord group about alternate rules minmax builds, and some GM seem to get really mad at me for even asking, and most of them seems to be troons or NB, but tbh, Cyberpunk attracts troons like shit attract flies.

I probably miss making new setting with friends the most (and GURPS and Savage World would allow that), but you'd need a really close group a gain.
 
I'd like to get into TTRPG in general, how do you find a group that isn't insufferable or too woke? I'm from a country where this isn't a common hobby. and most publicly advertised groups online are, well, you know.

Not going to drag real life friends into the hobby because they'd think it's weird
Put out an ad:

"I am starting a Dungeons & Dragons Campaign in an unforgiving world where democracy is unknown, petty tyrants are more common than wise officials, slaves raid the coast, and the dark forests and threatening caves are full of barely-intelligent creatures who were created by dark gods for the sole purpose of causing mayhem. Do not write your character a long backstory, because your deeds and the dice tell the story. Many a notable historical figure has ended his story with, 'and he died to a chance arrow,' and your character may very well meet a similarly ignominous end. Monstrous races will not be allowed, as monsters are created evils in this setting."

The woke are allergic to campaigns where orcs aren't heckin' wholesome, evil is real, and your character isn't a special snowflake. This sort of campaign absolutely filters the worst of them.
 
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