Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Oh god, the retarded Ravenloft retcons. I still personally think the Falkovnia is the worst of them, since changing a Darklord who is a bloodthirsty warlord, whose territories are surrounded by lands ruled by women and effeminates he despises, but can never conquer, into a woman is completely misunderstanding everything about the character and how the Dark Powers are tormenting him.
 
Oh god, the retarded Ravenloft retcons. I still personally think the Falkovnia is the worst of them, since changing a Darklord who is a bloodthirsty warlord, whose territories are surrounded by lands ruled by women and effeminates he despises, but can never conquer, into a woman is completely misunderstanding everything about the character and how the Dark Powers are tormenting him.
Sure because you're talking about idiots who wouldn't have understood that even if it were written in bright crayon and they sure as fuck can't spot nuance(even if it wasn't subtle to begin with). Instead he was evil bad man, replaced with a woman who just deals with zombies... all while forgetting they weren't supposed to be good guys in the first place.
 
Now it's just statblocks and some bland flavor text.
I like me some crunch, but I want there to be a reason for that crunch otherwise I may as well attempt to play some HYBRID.


Starting next Saturday the Traveller game will be a weekly thing. The player's character who was captured died in prison in a two hour solo game we had yesterday (bad heart due to age and overstressing it during the escape) so the players will be meeting up with the new one if they managed to get to the neutral spaceport. Old war veteran who wants to get enough credits to get operations done to himself so he can be "back in his prime"

Sure because you're talking about idiots who wouldn't have understood that even if it were written in bright crayon and they sure as fuck can't spot nuance(even if it wasn't subtle to begin with). Instead he was evil bad man, replaced with a woman who just deals with zombies... all while forgetting they weren't supposed to be good guys in the first place.
If Dead by Daylight is turning into a better Ravenloft game than Ravenloft you've fucked up as a game designer.
 
When is the time to deliver a death to a player character or slap a heavy punishment like dismembered limb, slavery, or anything?
I was away for a while, glad to see so many interesting things were spoken here. I believe a good dm never kills his players but allows them to die. One of my players wanted to open up 3 giant zombie frogs that was inside a dungeon burried underground in a swamp enviroment. they killed 3 zombie frogs and the bard said there could be corpses with money insidethem undigested (cause they are zombies) other party members wanted to explore quickly and the bard offered to stay behind to open up the frogs. 3 giant frogs need 3 random encounters ı told myself and of course after opening up the first one 4 zombies got a hold over her. She survived but never tried it again(she actually is a good player in many roleplay situations just not dungeon).
Players saw war dogs and wanted to but them to use them in dungeons (because 2hd and 19 thac0 is good). I said they are rare breeds and produced with if they want to buy some they need to find a breeder and a trainer and buy some of them via connections and roleplay. they did, all of them bought one. But war dogs are war dogs, they are raised to be aggrassive and dominant, and you cannot treat them as a shepard dog or a cute small breed. everyone in the village was afraid of them, so in the Innkeeper asked them to either contain them in cages or bind them with strong rope otherwise he will not allow them to stay. One of the members (evil thief-cleric) was not happy with binding it and therefore choose to stey with his dog on the streets. sleeping on the streets is not allowed but he still tried it, in the end his aggressive dog (because lack of training for living in city and not recognizing his master as a proper master) killed a citizen and therefore the character was accused of murder and most of the dogs were taken back by the lord, new laws were implemented because of their "loophole for dungeons" and the kennelmaster was fired for his corruption. Sometimes the party is very hard to deal with(evil member charms the party and succeeds, they do these things, they are new players never even played 5e but listened to Mercer). I tried to explain the rules, ı tried to explain the mentality, i tried to explain the rules, they listened to all of them. If i killed them over being angry, or just for fun it would not be a good game. Not killing them and allow them to get with stuff without repercussions is also something i do not wish to do. After telling them everything they should know i just let them be. I react to them in accordance.
One of the earliest 'broken builds' I remember seeing was for 3.5E which involved playing a cleric, taking the metamagic feat which let you spend turn attempts in lieu of actual spell levels for metamagic-upgraded spells, and carrying around a pack full of a magic item that gave you extra turn attempts.

My response to the smirking player (who was thankfully not a part of my group, thank God) telling me this, was that trying that in my game would result in being told 'no'. Firmly.

One of my big complaints with PF1E (and to an extent 3.5, though PF1E definitely has it worse) is the expectation you will build for high competence. If you don't, you'll have trouble in encounters. It's a lot harder to build meme builds or experiment in PF1E.
Most of the 3.5 broken classes are immpossible to make. People never read the books carefully. they choose to their own liking. Like it is not even RAW, it is just oor reading comprehension.

I saw someone playing Birthright system. it is my fav setting from AD&D. glad to see it appreciated.
 
Kids playing with other kids is a whole different beast also. They don't understand the rules, but none of them do and can work out their own child interpretations of them.
This is a response to an old post, but yes. Playing Basic D&D as a kid was awesome. You didn't even know you could do things like this.

Being the "Dungeon Master." I RULE. I RUN THIS SHIT! But if I'm a total dick people will go away. So how do I be a benevolent tyrant? (The real rule is actually talk to your players and ask them what they want.)

Playing with your bros. Watching them hack and slash and kill orcs. Imagining themselves being the elf from Hawk the Slayer and blasting a crossbow like it was a machine gun.

What I miss about RPGs is actually growing up with the same group of kids we started out as, playing these games, growing up into adults, and drifting away from each other. There's literally no way of recapturing that experience.

I miss my bros, and while we may occasionally have a session, it will never be the same.
 
You mean player characters, right? Because I'll admit, on occasion the other has been a temptation.
Well...
I love my players, they are new but this is the most fun i have while dm'ing in 4 years.
"Yet each man kills the thing he loves..." (yep i meant characters lol)
This is a response to an old post, but yes. Playing Basic D&D as a kid was awesome. You didn't even know you could do things like this.
I would have loved to experience basic as a kid but after playing all the other systems, i am too tainted by rules at this point.
 
Kids get excited by the numbers and the items and adults less so. When I had a younger player in a game I ran a little while back my adventure was all about what the character wants to achieve in-universe. I'd pretty much forgotten about "treasure" as a motivation and found myself thinking "why is he so concerned about getting X," and then though the mists of time I remembered as a kid really wanting to get that item or hit that level. It's not just age, but also that I've so long been a GM and so rarely a player that I'd almost forgotten the frustration of being denied that extra point of Strength that fits your character concept or possessing the Thing That Has Slightly Higher Number Than Other Thing.

Or maybe that's just me.
 
I've been working more on my Midwest fallout and have decided to go for a tone in line between Fallout 1 and 2 ( without the pop culture references) . One interesting part is that I'm thinking instead of Nuka Cola being supreme, it's some ginger ale and some flavored soda that's an analog to Faygo.

Weapons are going to be a mix of more classic fallout firearms, energy weapons, native designs and even Soviet and Canadian designs.

Factions I'm still putting great thought into though Amish style communities are certainly a yes, also tribes based on RV/camper culture that have taken on native American culture will make up traders.

Currency will actually be mostly prewar dollar based because no one is making anymore of it, bottle caps were considered but was mocked. Other currencies include the Watt-Ruble from New Novgarad, a currency backed by the electric production of the City-State. Other currencies are being considered.
 
I never got it to the table, but I really wanted to do the duel crossbow fighter build I heard about for 5e. I wanted to run it as a fantasy version of this. (Skip to 40 seconds)
https://youtube.com/watch?v=oixARdpajp0
God, that game had no right being as fun as it turned out to be. I'm still mad I never managed to get my hands on a gyrating electric sword that shoots bees like that one crazy old guy boasted of having yet never actually used.
 
It's not just age, but also that I've so long been a GM and so rarely a player that I'd almost forgotten the frustration of being denied that extra point of Strength that fits your character concept or possessing the Thing That Has Slightly Higher Number Than Other Thing.
You don't remember the look of glee on the face of your bro when he got the +2 Short Sword instead of just the +1 that he also gave to his own bro?

Never mind when a bro got the Vorpy and started chopping off heads.
 
You don't remember the look of glee on the face of your bro when he got the +2 Short Sword instead of just the +1 that he also gave to his own bro?

Never mind when a bro got the Vorpy and started chopping off heads.
I do when I consciously think about it. But I moved much more into thinking of games in terms of the story and solving the puzzle of what is going on. It hasn't helped that I mainly ran one-shots for some time now due to group issues so levelling up and acquiring loot just wasn't a big factor in my games for ages.
 
So im running a game of Hyperborea (OSR/AD&D clone) for players that are newish to RPGs. The adventure has them looking for missing people from the fishmongers guild in this small coastal town, with the whole module being largely inspired by a shadow over innsmouth.

Anyways we're like 4 sessions in and they're closing in on the deep ones temple, which is accessed through a destroyed building at the summit of a hill. The party marches to the building, the cleric + fighter remain outside, while the hunstman and ledgerdmainist move silently ahead into the room. The Ledgerdmainist fails his roll and as they are entering, the 6 deep ones standing guard hear this and spot him, but most of them are surprised. The Ledgerdmainist sprints outside to wait with the cleric and fighter, while the hunstman hides in the shadows and keeps watch on the guarding fishman. The partys plan was to bait them at the doorway to limit the number of attacks on them and attack them as they shuffle outside.

They were shocked when the surprise round passed and then the deep ones ran inside. After an hour went by the Ledgerdmainist snuck up to the door and detected noise, and heard "between 2 and 3 dozen guttural yells from what you think are fishmen". The whole dungeon had been roused and everyone is now on high alert lol.

This has become a re occurring lesson that must he taught again and again. Tabletop rpgs aren't video games.

Luckily for them there was another entrance through an abandoned well, which led to an underground river that is connected to the dungeon. There they encountered the aboleth that the fishmen worship and killed it.
 
tribes based on RV/camper culture that have taken on native American culture will make up traders.
turn them into Leaders/Snowbirds meet buffalo tribes. Actually add in some monatch migration. Stay with me here.

There is some stretch of rustbelt forest that survived the war more or less intact. Every year the leafers come there to worship nature before going south for the winter. They follow giant mutated monarchs which they kill for food (an and use every part of) and know the secret of how to cook/treat the giant insect flesh to remove the milkweed toxins.

The monarchs gather int he forest in the fall, fly south, lay eggs, eggs hatch and mature and fly north in the spring. This leads to a big mating gathering in the fall where the males mate with females and then weaken and die. To starving nuclear holocaust survivors, all these dead giant butterflies would have been an unrivaled feast once you boil out the milkweed toxic. Thus the leafers view the changing of the leaves/arrivals of the monarchs as a new "pact with mother earth".

Also you need to have burning river.
 
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