I might be trying to run a fallout game for a different group that isn't anyone on the farms. I'm wanting to make it Midwest so I'm wanting ideas for factions to throw in there with none of the standard stuff that's been done to death as so far I'm thinking a faction of catholics out of Cincinnati going to have the claims of a pope out of it.
> Midwest Football obsession + Mayan ball games = Death Sport Football (Maybe the champions get beheaded in glory?)
> Amish; the Cows have two heads now, but nothing else has changed. Play that up; an Amish faction are the gods of the waste land; being stuck in the 1800's puts you leaps and bounds above people thrust back to 1400.
> Speaking of corn, Aspen Superorganism + Corn + FEV + children of the corn = man-eating corn fields. Its seasonal - the corn fields are safe from october until june, but once the ears sprout they crave meat. They can't move from where they're planted, so its completely safe to farm as long as you avoid them. But once you have that true "elephant's eye", childen are too small for the corn to predate and are ignored. So you have your little lamplight in the middle of the cornfield.
> if they get a vehicle, it has to be assaulted by a bunch of fucking deer that damage it nearly beyond repair. This non-negotiable.
> Midwest winter + nuclear winter = FUUUUUUUUUUUUUUUUUUUUUUUUUCK its cold
> old busted: Deathclaws. New Hotness: Deathquitos.
> Large mouth bass + angler fish + every girl's dating profile = giant man-eating bass that hunt with lures they toss onto land. And or The Meg, but its a bass.
> Do something with the mothman. Maybe literal mothmen - humanoid man-sized moths that are formed from caterpillars the size of rhinos. And of COURSE they primarily meat.
Maybe the mothmen are intelligent, and their larval forms need to eat brain tissue; or maybe it has to be human brain tissue or the resulting mothmen aren't intelligent. Or maybe no intelligence, the caterpillars just love energy and nutrient dense brains.
You could maybe have a set up with a cult attracting ghouls - let the Mothmen caterpillars eat your brain before slow decay makes you feral, and be reborn as a mothman. (maybe its legit and the mothmen are imprinted with the consciousness of the "donor", maybe its a lie - perpetuated by the mothmen, or maybe by a ghoul-hating human.)
> Ohio/Michigan war goes hot again.
> Rust Belt + Riddle of Steel = Barbarians. Maybe combo that with Deathsport Football. Its not tribes or clans that they are organized into, its Teams.
-- going along with that, maybe go for a "The Noble Savages more enlightened than you, white man" at the start where they talk about how disagreements between the "Teams of the Great Eastern League" are settled not by war but by the Holy Football. Then the players see a 'game' and realize its more bloody than any war with scalping, disembowlments... basically just look up what the Eastern tribes used to do captives.
-- this works even better if you really lean into it. The Amish Empire has teams, the raiders have teams, Brothethood of Steel chapter has a team, etc.
> Appalachian Mountains = inbred cannibal horror. but then make it interesting: They discovered a bunker with advanced weapons and equipment. Its not just inbred cannibals. Its Cloaked inbred cannibals with laser rifles.
> Hyper intelligent giant Copperheads. Imagine the snake from Conan the Barbarian, but IT is thulsa doom. But with no arms, the copperheads are dependent on humans to toil for them. Maybe have the Copperhead Mines be very interested in the Cyborg guys - with cyborg bodies they wouldn't be stuck relying on humans.
But no matter how smart they are, they are copperheads and thus tremendous assholes
> Storm chasers gone Fallout. Maybe they have machines that can manipulate the weather and the storm chasers are fighting an evil megalomaniac who has control of it.
Maybe its on an airship, and the storm chasers are using the tornado data to track it down. Or they just worship tornados. Whatever.
> Dearborn Caliphate.
> Mutant evil canadian geese.
> Lake Effect Yetis. they are ampibious and vanish into the depths of the great lake to hibernate all summer, emerging in the winter to hunt.
> just straight up steal the Railroad cult from Wasteland
> Mutant Great Horned owls
> There are a lot of War of 1812 battlefields and "pioneer" villages. These battle grounds were equipped with Protectrons that would reenact battles, and protectrons that would demonstrate the old pioneer skills. But these protectrons were coded with Asmovian logic. Thus as orphaned children (either send away because of too many mouths to feed or their parents died) wandered in, they were adopted and cared for by the robots who also demonstrated the skills needed to survive and carry on the 1800's way of life (as well as having the Amish nearby). Because its fallout, the children took all the wrong lessons and now reenact the battles with live ammunition as they believe is their religious duty.
>UFOS in Dayton air base.