Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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WotC trying to pivot?
https://youtube.com/watch?v=CVczcKmIl2wSelf-hating white cuckold on Reddit who doesn’t have a history of reviewing RPGs decrying RPGs as bad because of racism and racism alone. FYI, F.A.T.A.L honestly works as a campaign setting as long as you use a non-broken rule system. I played a F.A.T.A.L campaign using Dungeon Crawl Classics rules. DDC main setting is very much like F.A.T.A.L tone wise but without Rape roll chart. They both share the same goofy edgy tone.
RaHoWa is actually a bad game. I don't know of a good racist ttrpg though. Homebrew might be the only way to rp in the turner diaries. I wonder if drive thru would let someone publish an OSR turner diaries rpg.
 
ish an OSR turner diaries rpg.
Twilight 2000 imo
The Turner Diaries unironically read like an action novel we used to get in the 50s to the 70s. They don't do that for me anymore. The Turner Diaries was also pro-Palestine long before the white left pretended to support Palestinians. The Turner Diaries had a better understanding of Viet Cong and IRA tactics than Antifa and mutts of /pol/.
 
It's not a proper game of Ars Magica until a session gets derailed by an hours long argument about theology.
Ah, but you see, that would unfortunately mean having to play Ars Magica.
(Author's note: anyone playing pathfinder 1e after 2016 is a grog. Sorry not sorry)
I'll own up to it. Not that I play the game without 3rd party at this point, but y'know.
Do you like playing SimCity and/or Minecraft? If yes, you will probably like domain play. If no...
I've found that giving players a base or at minimum a flophouse for their characters does wonders for getting them invested in the world. My equivalent of "you meet in a tavern" is "you've been assigned to clear this monster/brigand filled keep and occupy it." Also means all the weird bits of incidental loot and trade goods actually get used. So players might decide to keep a fancy 2,000 gp tapestry in their base or take the barrels of ale and salted pork instead of just treating them as set dressing or resale fodder.
 
My equivalent of "you meet in a tavern" is "you've been assigned to clear this monster/brigand filled keep and occupy it." Also means all the weird bits of incidental loot and trade goods actually get used. So players might decide to keep a fancy 2,000 gp tapestry in their base or take the barrels of ale and salted pork instead of just treating them as set dressing or resale fodder.
Love it. Stealing it.
 
I don't know of a good racist ttrpg though.
Same reason why most political rpgs suck. They try to make a political point before being a game. A racist game would especially be difficult because you have to make the opponents a challenge. If blacks, jews, and hispanics are inferior to whites, how the fuck are you going to design them to beat white people?

Actually now that I think about it, a story focused game like Powered by the Apocalypse could work as you don’t have to stat out enemies. It even includes mechanics for gay romance, which is common to a lot of far-right racists!
 
It is a Critical Role simulator.
I actually completely fucking forgot what Daggerheart even was until you said this. I remember hearing about it, I didn't like the idea and it didn't suit well with me the whole concept of players just "writing their tale."

An example I remember is a scene where a player opens a chest and then asks the dm "what do I see" and then the dm replies "why don't you tell me what you see?" Felt kinda pretentious.
 
Anyone have an opinion on Varg's?
Mediocre generico OSR sloppa, and I was turned off further because apparently he had a habit of shilling it under alts back in the day on /tg/. Like it's okay, but what do you expect from it ripping off something that was good?

@Imperial Citizen nailed why most of these are shit and why they are almost always destined to be shit. If you hate games for doing retarded woke shit, making it the opposite almost always does the same thing and pumps out a bad game which ages like shit, because you're being an agitprop spewer first, good game designer second.
Same reason why most political rpgs suck. They try to make a political point before being a game. A racist game would especially be difficult because you have to make the opponents a challenge. If blacks, jews, and hispanics are inferior to whites, how the fuck are you going to design them to beat white people?

Actually now that I think about it, a story focused game like Powered by the Apocalypse could work as you don’t have to stat out enemies. It even includes mechanics for gay romance, which is common to a lot of far-right racists!
Also you can have a self loathing moveset, to represent how a lot of these motherfuckers aren't even white as they pretend they are.
 
Maybe. They just Old Yeller'd Sigil (their dumb vaporware VTT).
Wait, again? AHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHAHHA

If you hate games for doing retarded woke shit, making it the opposite almost always does the same thing and pumps out a bad game which ages like shit, because you're being an agitprop spewer first, good game designer second.
Exactly this.

Also you can have a self loathing moveset, to represent how a lot of these motherfuckers aren't even white as they pretend they are.
In Racist by the Apocalypse, how many social points do I have to burn to get a Mexican and/or Asian wife? Asking for a friend.
 
Tbf, I have often thought of "fixing" RaHoWa to see how one could make it a functional, modern RPG while changing the least things about it. Like a script-doctor for a lazy, terrible, cultist RPG
 
Wait, again? AHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHAHHA
Ayup.


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The comments are particularly entertaining.
 
In Racist by the Apocalypse, how many social points do I have to burn to get a Mexican and/or Asian wife? Asking for a friend.
Mexican? Asian? I already bought the Jew mother-in-law mini for you!


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Tbf, I have often thought of "fixing" RaHoWa to see how one could make it a functional, modern RPG while changing the least things about it. Like a script-doctor for a lazy, terrible, cultist RPG
Will it include mechanics for maintaining optics? Resisting the urge to fedpost ect?
 
The comments are particularly entertaining.
"Wait what do you mean I'll pay you a $50 every month and own nothing?"

They don't even have the murder-suicide of the lead dev to pin it on this time.

Did a little digging. Summary for folks:
Sigil was WOTC's 3-D tabletop. Unity assets and effects. It was going to be a microtransaction farm anyone could see that shit from a mile off.

Development is pivoting to Maps, which is their 2-D Foundry/MapTool/Fantasy Grounds/Roll20 donut steel implementation and is really where they should have put their energies before trying to make a 3-D game.
 
"Wait what do you mean I'll pay you a $50 every month and own nothing?"

They don't even have the murder-suicide of the lead dev to pin it on this time.

Did a little digging. Summary for folks:
Sigil was WOTC's 3-D tabletop. Unity assets and effects. It was going to be a microtransaction farm anyone could see that shit from a mile off.

Development is pivoting to Maps, which is their 2-D Foundry/MapTool/Fantasy Grounds/Roll20 donut steel implementation and is really where they should have put their energies before trying to make a 3-D game.
I think they're going to get fucked hard on that angle as well, too. Maptools is free and not terribly hard to build and run stuff on. Foundry and Fantasy Grounds have a steeper learning curve, but some of the stuff available or possible for those two is VERY neat.
 
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