Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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But keep in mind that any CRPG experience is going to be inferior to an actual game with players and GM.
This is the really important part. No matter how much shit the developers code into the game, a CRPG can never withstand the sheer levels of derailment creative thinking players can come up with.

Also, having other people around the table, be it physical or digital, with their own characters, plans and ideas, is a whole different experience.
 
The one time I ran a game with some Kiwi-related players, I didn't bring it up that I knew they were likely part of the community. I thought it would be a little weird besides chatting about it would have taken time away from focusing on the game.
 
@Ghostse it's not that they don't provide match making service, instead they just tell me they only host events but you can't join them unless you're already part of it, but then on other occasions they told me when I can join only for the event to be canceled. I tried searching for other stuff but they offered nothing. In other occasions it was far too long from my home (in terms of my small country at least, in the US it would be considered really close to my home
Then that just goes back to asking the staff if they know of anyone looking for players or any games starting. You can't be the only one asking.
If they are cancelling events, maybe its just a small store with low attendance.

Sort of as @Rapier Ape suggested in his excellent post, maybe just go to a boardgame night with your favorite advanced boardgame and as you get to know other players suggest you want to play D&D. The other people at the event might know something.

For travel times, go a couple times and get a hang of the game. Maybe you'll meet people who live closer to you.
 
@Ghostse it's not that they don't provide match making service, instead they just tell me they only host events but you can't join them unless you're already part of it, but then on other occasions they told me when I can join only for the event to be canceled. I tried searching for other stuff but they offered nothing. In other occasions it was far too long from my home (in terms of my small country at least, in the US it would be considered really close to my home
I find it incredibly odd for an actual game store(that isn't just a card shop for pokemon and MTG that just has a shelf of D&D books in the corner) doesn't occasionally host their own events for the general public in the store.

Most that actually support the TTRPG side of things will occasionally do some themed one shots even for something as basic as D&D 5e because it acts as an entry point for new players and is basically its own meet and greet. Or even when some new system comes out that they have on the shelves occasionally hosting a one shot of that to act as a demo game, which again is itself a potential meet and greet for interested players. And the reason they do this is to get new players who are potentially customers actually playing.

Or even as @Ghostse pointed out, show up at the store for something else. Boardgame night, make some friends. Maybe they do hobby hang-out nights where it's people painting minis, and paint a mini for a D&D character or something, maybe even sign up for a mini painting class if they've got someone who does those. As an adult, finding new friends outside of work can be a pain in the ass, but having a structured event to at least meet people(where everyone there at least has some base commonality of a reason to be there makes it a hell of a lot easier to start a conversation) can work as long as you're willing to try something that might be adjacent rather than exactly what you were looking for, meet people, and then take things from there.
 
Can't really think of where else to ask this, because so many other platforms will lead this question to just childish shitflinging;

How do people like Daggerheart? At least compared to DnD 5/"5.5."

I've heard it described as 5e but more narrative, but I've also heard alot of people are unimpressed with the system.

I've just played 5e to the point where, despite my enjoyment, I've tried and brewed and futzed with the system and the building blocks it provides enough over the years and its borders and limitations grow ever staler to me.

I love systems like Genesys, but I concede that that can be a little too open ended and intimidating to pitch to a group of friends who only know 5e.

Maybe Daggerheart could be a softer step in that direction?
 
Can't really think of where else to ask this, because so many other platforms will lead this question to just childish shitflinging;

How do people like Daggerheart? At least compared to DnD 5/"5.5."

I've heard it described as 5e but more narrative, but I've also heard alot of people are unimpressed with the system.

I've just played 5e to the point where, despite my enjoyment, I've tried and brewed and futzed with the system and the building blocks it provides enough over the years and its borders and limitations grow ever staler to me.

I love systems like Genesys, but I concede that that can be a little too open ended and intimidating to pitch to a group of friends who only know 5e.

Maybe Daggerheart could be a softer step in that direction?
Daggerheart is a game made for nobody and I highly recommend against playing it. If you want to run Genesys just tell your friends that that’s what you’re running and if someone doesn’t like it they can run their own game. Doing that was the only way I was able to break my group away from 5e, and now it’s been years since we touched it.
 
In what sense?

Is it one of those instances where it’s trying to please two very different demographics so it comes up short on both?
We reviewed it on Dice Scum. It is a Critical Role simulator. Cinematic, no initiative style combat. Simplistic options for character creation without any depth. Barely any worldbuilding besides a handful of settings ripping off other fantasy and sci-fi universes. Oh, and cards. A fuckton of cards to keep track of character background and abilities.
 
In what sense?

Is it one of those instances where its trying to please two very different demographics so it comes up short on both?
Daggerheart was designed for "Cinematic play".

Daggerheart's principal designer/architect is Matt Mercer who runs the streaming show "Critical Role" - the #1 earner on Twitch with millions of fans (read: retarded paypigs) which is semi-scripted 'real play' of TTRPG sessions.

Matt Mercer, when given a choice of what system to use on the new season of running his successful show with a large audience between D&D 5e and his own system that he designed, wrote, and has complete control over, opted to continue running D&D.

This should tell you all you need to know about Daggerheart.
 
I've just played 5e to the point where, despite my enjoyment, I've tried and brewed and futzed with the system and the building blocks it provides enough over the years and its borders and limitations grow ever staler to me.
Haha good luck getting them to play any other games. 5e players in my experience fight as hard as goddamn possible to avoid learning any new systems. Like to the point where they spend days homebrewing a crappier version of the same game just to use that mediocre system.
We reviewed it on Dice Scum. It is a Critical Role simulator. Cinematic, no initiative style combat. Simplistic options for character creation without any depth. Barely any worldbuilding besides a handful of settings ripping off other fantasy and sci-fi universes. Oh, and cards. A fuckton of cards to keep track of character background and abilities.
It's worse than that. It's mechanics from what I remember, since that's how good it is as a system, was a kludge between some system I forget the name of they aped which has that 2d12 duality dice, and Pathfinder 2e. It has more limited growth for a character than even the Year Zero or PbtA systems, and it's a rip-off from their last shit game. Anything you can do there could be done with Pathfinder or Nimble, or any other d20 system.

Basically they yoinked out the Blades in the Dark shit they stole from Candela Obscura and crudely stapled the closest thing they have to proprietary system to Pathfinder basics. Their ancestry is not creative; it's rip-offs and shitty ones at that.

It's a garbage cashgrab from an astroturfed hollyweirdo who had the machine push him. No really; the reason he keeps doing DnD is because Wizards incentivizes him to do it; they started with Paizo.
 
Daggerheart was designed for "Cinematic play".

Daggerheart's principal designer/architect is Matt Mercer who runs the streaming show "Critical Role" - the #1 earner on Twitch with millions of fans (read: retarded paypigs) which is semi-scripted 'real play' of TTRPG sessions.

Matt Mercer, when given a choice of what system to use on the new season of running his successful show with a large audience between D&D 5e and his own system that he designed, wrote, and has complete control over, opted to continue running D&D.

This should tell you all you need to know about Daggerheart.
matt and one of the other F-tier faggot voice actors did an interview on Dungeon Craft last week and explained/not explained that they went back to D&D cause someone else would be DM'ing who didn't know the rules same old shit just dancing around questions.
 
I find it incredibly odd for an actual game store(that isn't just a card shop for pokemon and MTG that just has a shelf of D&D books in the corner) doesn't occasionally host their own events for the general public in the store.
Doing something like that involves like an hour of work on the shops part. And just a tiny bit of schedule planning. As apposed to the shop guys just dicking off on their phones ringing up booster packs, red bulls, funko pops & other nerd merch. There's also the single card sales.
I spoke a bit with a card/game shop owner about this subject. It all comes down to profits. Sales per hour catering to card guys surpass tabletop by a huge margin. At the end of the day it IS a business so you can't really fault them for doing what's best for their business.
Now as far as an actual game shop. Like one that's probably 90% dedicated to tabletops? I suppose that depends on the shop itself. I have one a couple miles away from me that has an open store up until 8-10pm. They have a dedicated space with loads of tables in a different room that people can book and host games for pretty cheap by the hour. I know that they host family and party board game nights as well. They're by far the youngest shop here. They pretty much sell everything and fish for the customer base that the other shops don't particular cater to.
 
Doing something like that involves like an hour of work on the shops part. And just a tiny bit of schedule planning. As apposed to the shop guys just dicking off on their phones ringing up booster packs, red bulls, funko pops & other nerd merch. There's also the single card sales.
I spoke a bit with a card/game shop owner about this subject. It all comes down to profits. Sales per hour catering to card guys surpass tabletop by a huge margin. At the end of the day it IS a business so you can't really fault them for doing what's best for their business.
That's why I said a game store that isn't just a card shop. Sales obviously surpass rpg and wargamers, but even the space efficiency surpasses them. 2 wargamers taking up a pair of 6x2 tables stuck together is 12" of table space they could have had 12 card players at buying packs for drafting.

Now as far as an actual game shop. Like one that's probably 90% dedicated to tabletops? I suppose that depends on the shop itself. I have one a couple miles away from me that has an open store up until 8-10pm. They have a dedicated space with loads of tables in a different room that people can book and host games for pretty cheap by the hour. I know that they host family and party board game nights as well. They're by far the youngest shop here. They pretty much sell everything and fish for the customer base that the other shops don't particular cater to.
That's not entirely what I was referring to. I don't mean just posting a schedule saying it's open play night or whatever. I mean a store that actually has staff doing TTRPG demos for new game systems they stock, getting people in for halloween and christmas themed one shots of D&D, shit like that. Yes it obviously requires having an employee that can do it, and paying them to do it while they're not manning the register but it's definitely a thing that exists at better game stores. The 3 hours an owner can pay an employee to run a game for some randos(or just contracting, more like under the table, a DM to do it) is a gamble that can pay off into generating more customers. But that requires having a store that is actively going out of its way to support the local community, something a card shop isn't usually going to be doing.
 
Doing something like that involves like an hour of work on the shops part. And just a tiny bit of schedule planning. As apposed to the shop guys just dicking off on their phones ringing up booster packs, red bulls, funko pops & other nerd merch. There's also the single card sales.
I spoke a bit with a card/game shop owner about this subject. It all comes down to profits. Sales per hour catering to card guys surpass tabletop by a huge margin. At the end of the day it IS a business so you can't really fault them for doing what's best for their business.
But that requires having a store that is actively going out of its way to support the local community, something a card shop isn't usually going to be doing.
I guess my Local Game Store Card Shop was a real rare find then, because they had open tables for TTRPGs (though it'd get bumped if there was card tourney/event) despite their tiny non-card selection.
All more the pity.
 
I guess my Local Game Store Card Shop was a real rare find then, because they had open tables for TTRPGs (though it'd get bumped if there was card tourney/event) despite their tiny non-card selection.
All more the pity.
Maybe? I dunno. There's a handful of real game stores in my area within an hour's drive at the most, and then a bunch of basically just card shops that aren't ever worth going to unless you want to buy or play a TCG. I dunno, some people might be unfortunate in the middle of bumfuck nowhere with no actual stores around but I've seen plenty of people complaining online over the years about not being near a store only to find out that "too far" was 30 minutes as if that's some great trek.

Which is of course another aspect of this for that guy, if the places super close suck, expand your search radius.
 
Maybe? I dunno. There's a handful of real game stores in my area within an hour's drive at the most, and then a bunch of basically just card shops that aren't ever worth going to unless you want to buy or play a TCG. I dunno, some people might be unfortunate in the middle of bumfuck nowhere with no actual stores around but I've seen plenty of people complaining online over the years about not being near a store only to find out that "too far" was 30 minutes as if that's some great trek.

Which is of course another aspect of this for that guy, if the places super close suck, expand your search radius.
Well to be completely fair after going there for open nights over 6ish months until they relocated, I found zero quality players. Or at least zero quality players interested in more than one shots (and weren't in middleschool) So I can't disagree that the card shop isn't a great recruiting ground.
But at least they let you try.
 
I've made a little bit of a hobby of workshopping characters for 5e, as it's interesting to take the mechanics if a game and make a character dedicated to a concept/combat style. The character I am working upon is a College of Creation Bard to esentially be Jim Henson. I want to optimize this character to take animation spells (animate object) and enchantments to the fullest. There's some obvious spells such as Mage Hand that would be a necessisty to this roleplay, but if you have any suggestions for doing this, feel free to add your two cents.
 
It's funny, so many people are all "Oh, I want simpler games. Faster rules."

I'm over here running a fucking Rifts game and we're talking about not going back to PF1 and just switching to Palladium Fantasy because fuck not being able to parry and dodge and shit.
 
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