- Joined
- Nov 4, 2017
when I suggested Epochs/ages, I was merely trying to give a less-lazy example of how the creators could have, with only a touch more effort, at least given GMs guide rails for how people would react, what was going on in the region and people would be talking about, etc. Just put in a few extra maps, etc. Other people suggested that was how CoC handled it.I feel someone confused the issue slightly when they said that Vaesen should do three different eras the way Cthulhu does. There's honestly no great need for that. A point in the 1800's is fine for something that has a somewhat limited scope for campaigns anyway. And a GM that wishes to do something different can. The issue is that it explicitly states that you should take anything from the 1800s as you like - political territories, inventions, beliefs - and "build your own Mythic North". It says things like "if a character wishes to type her novel on a typewriter, then the typewriter will have been invented".
There also would be nothing wrong with setting it just in 1860's sweden, and providing an "Appendix: Different Times or Countries" with general guidelines for having a game based in 1820 Norway or Pre-invasion Finlan or 1888 Denmark, and if not specifics at least "Here are some links to resources to figure out when things were invented and how borders shifted. But also remember not to get too hung up on specifics. Prototypes were often developed in parallel by different people and it might have taken a long time before something was developed and when it would have been commonly available"
Like you, I just took issue with "If your players want to have their Flapper shitposting on the internet and uploading RealVideo of her doing the Lindybop to Purple Rain while eating a Big Mac and talking about how great the first Superbowl was and how she'll be taking an autogyro to Siam with her Greaser boyfriend next week, then simply allow this because all this happened between 1900 and 1999" as being incredibly lazy.
And nothing shows how lazy someone is by pointing out how little effort it would take not be that lazy.
Not to belabor the point, but I honestly think that given the sort of narrow focus they should have picked a single point in time and tried to build on that, and just give the players help locating resources if they want to pick a different time or country.Whereas Vaesen really is more someone's mini-campaign drawn out into an entire game line. It doesn't have the depth needed to do something large and sprawling, imo. You could but the rules are quite shallow and it would be very much on the GM to build a big collaborative fantasy story out of the premise.
that or just go full donut steel.
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