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- Apr 10, 2019
Starfinder mentioned: Obligatory "Dozens of us!"
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More like a bakers dozen.Starfinder mentioned: Obligatory "Dozens of us!"
A majority of those stores are staffed with employees that are well aware of the online market for TTRPGs. I have a local chain that was overflowing with D&D 2e 3e 3.5, Warhammer, VTM and even Gurps books. After the semi recent political upheaval in the online communities + WotC shenanigans with 5e the pre 5e books got scooped off the shelves overnight and are now being horded for online sales. Anything that comes in gets the same treatment. This information was given to me by someone I know personally who's worked there for close to a decade.(and used book stores) the amount of nerd game shit on the shelves is miniscule.
Ran Starfinder a while back. Did a shorter (like 5-7 session) campaign that was a remix of some beginner adventures. Discovered something running Starfinder: I hate Paizo.Starfinder mentioned: Obligatory "Dozens of us!"
So why do they do that? It sounds like a typical beginner box.People try to count it as a partial edition like 3.5 but it's not. Its the same rules. Its the same game with the only major difference was changing the philosophy of class design.
My bad. I'll clarify. Obviously I can use the chits in the box. When I say "minis soon" I mean minis that I like. They aren't official, but third party.The news about minis is surprising since 4e rules expect the table to use chits like in old school magazine wargames.
What collab? They adding Warframes to Starfinder?Might be able to get new players involved thanks the to the Warframe collab.
Is Starfinder really that unpopular? I had an internet friend ask about Starfinder just yesterday.Starfinder mentioned: Obligatory "Dozens of us!"
I was a local DM for Paizo Organized Play stuff for a few years, so I saw and was involved a bit in the playtest and roll-out of SF1e, and it seemed like Paizo was trying, but not hard enough. Playtest ship combat was so bad, I think all of the course correction between playtest and release was focused on that, even though people were logging complaints about roughly half the classes being unfun to play and equipment level being an arbitrary mechanic that should have either been iterated upon or scrapped.Is Starfinder really that unpopular? I had an internet friend ask about Starfinder just yesterday.
I like SF. The problem is Paizo.
That's essentially what it was. 4e was profitable, but not to the level Hasbro wanted. So they were trying to lower the barrier to entry with the 4e Red Box and essential books. instead of you know releasing a playable SRD like 3.5 had.So why do they do that? It sounds like a typical beginner box.
Off topic, but I found that bowling alley's are shutting down here with only things like blacklight ones still running.
I like them a lot too - incredible stuff, very affordable - but (and this may be me being too sensitive), I saw them make an announcement about moving to Bluesky and I assume the worst.Wargames Atlantic (a company I simp for)
Because the MM1 monsters took 432 rounds to kill, and all the classes had so many widgets that it slowed turns down to a crawl. 4e got off to a strong start, but the sales collapsed quickly. The adventures sucked, the expansions came too fast and too thick, and it was cumbersome to play without a sheaf of house rules. Essentials was basically a soft reboot that failed to save the series.So why do they do that? It sounds like a typical beginner box.
Everybody knows about Starfinder, but nobody actually plays it. The problem is it's not actually a SF RPG; it's Dungeons & Dragons with space ships, and the space ships aren't well done, and it's got a lot of the wonkiness you expect from 3.5. At the end of the day, Traveller's what most people looking for a sci-fi RPG actually want to play, even if they don't know it.Is Starfinder really that unpopular? I had an internet friend ask about Starfinder just yesterday.
A majority of those stores are staffed with employees that are well aware of the online market for TTRPGs. [...]the pre 5e books got scooped off the shelves overnight and are now being horded for online sales. Anything that comes in gets the same treatment. This information was given to me by someone I know personally who's worked there for close to a decade.
My bad. I'll clarify. Obviously I can use the chits in the box. When I say "minis soon" I mean minis that I like. They aren't official, but third party.
Is there a version/edition of Traveller you recommend starting with?Traveller's what most people looking for a sci-fi RPG actually want to play, even if they don't know it.
Mongoose Traveller's pretty cleaned up and has nicely laid-out books.Is there a version/edition of Traveller you recommend starting with?
That's a shame. I was hoping to get the expanded character options book and be set. Even if stuff was Errata'd, hopefully it would work as written?Also note on physical stuff. A lot was errata'd. Check dates and stuff online. Archives of Nethys is a website that covers basically all rules that has a lot of good references. I suggest printing stuff you want to use because the site seems to load slow as shit whenever you need it.
Another shame. The idea of shorter adventure paths was a great one. All killer, no filler, a campaign that doesn't takes a year and a half to run. Abomination Vault (the only official PF adventure path I played to completion) was a "short" one even if it ended up taking over a year to play out.It's also the system where they started doing variable length Adventure Paths instead of the standard six book, level 1-16 pattern they did for PF1. And the variable length APs were not a smart move either, though it might have boosted short-term sales.
The thing is, I want Star Wars esc pulp sci-fi. Or something like Destiny that mixes fantasty and sci-fi. Or even the optimistic sci-fi or Trek or Orville. I think the setting plays better in Savage Worlds, but that resulted in so much confusion I decided to never try doing it again. SW also has bad space combat, which didn't help.The problem is it's not actually a SF RPG; it's Dungeons & Dragons with space ships, and the space ships aren't well done, and it's got a lot of the wonkiness you expect from 3.5. At the end of the day, Traveller's what most people looking for a sci-fi RPG actually want to play, even if they don't know it.
Then run one of the Star Wars systems, you've got four of them, take your pick.The thing is, I want Star Wars esc pulp sci-fi.
If I wanted to run straight Star Wars, I would. The problem is Star Wars comes with a lot of baggage. As does Star Trek.Then run one of the Star Wars systems, you've got four of them, take your pick.
"Then run one of the Star Wars systems, you've got four of them, take your pick."If I wanted to run straight Star Wars, I would. The problem is Star Wars comes with a lot of baggage. As does Star Trek.
The problem is that reducing the length of the adventure paths didn't cut out shitty AP books, it just concentrated the same amount of shit into smaller adventures. With the 6-book adventures, you would typically have one shitty book where they were straining to make the XP to get to the next book and then after little bit of filler in a hand-ful of other books. You could either blast through these or skip them and the campaign remains largely unchanged. When the campaign is 3 books long, there's always still at least one shitty book and it throws off the whole adventure.Another shame. The idea of shorter adventure paths was a great one. All killer, no filler, a campaign that doesn't takes a year and a half to run. Abomination Vault (the only official PF adventure path I played to completion) was a "short" one even if it ended up taking over a year to play out.