Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Well Scion exists still even if no one is working on any material and Part Time Gods.

I heard something about a new edition coming out later this year. But fuck Scion. Part Time Gods is hella rad.

Finally finished reading beast the primordial and the whole thing feels like a misfire, as though someone missed the entire point of beuty and the beast's Gaston vs Beast as a clever subversion of the cosmetic aspect of heroes vs monsters, completly failing to not that if you ignore the cosmetic Beast is obviously the protagonist on the road back to humanity/heroism and gaston the monster
It really does feel like their should have been a book about Heroes in the classical sense as a mythical heroes with a onyx path spin with the beasts being the antagonist and this shitty book is the supplementy antagonist book. Which would have been a far more interesting venue for exploration than CoD/WoD 'inhuman predator as protagonist' has already explored multiple times. At the very least the beasts should be spawned by the heroes due to some sort of failure on the heroes behalf-a beowulf type creating a Tyrant dragon when he aquires and abuses his secular power, Batman spawning the Ravenger Joker due to his neglect of everything but his war Which would ad a far more tragic undercurrent to the proceedings especially if the monster was once a loved one. Imagine the pain generated by a lover turned devil or a child turned fiend. You could even takes this a step further as the heroes negative traits build up he becomes more a villain than the villain while the beast gradually assumes more and more noble traits, perhaps reaching the point after some titanic struggle where the Beast usurps the role of hero and the Hero assumes the mantle of the beast he once created by accident- aformentioned Gaston and the beast being the obvious example. Angels Daniel Holtz vs the now redemed protagonist for another.

It also doesnt help pretty much everything the beasts do is done elsewhere. These damned things bring nothing new to the table.

Also, every other WoD monster is stated as either loving the fuck out of Beasts because "THEY R THA TRUEST FORM OF FEAH" or being jealous of how super special they are. Fuck Beast.
 
So I actually decided to read into this Aliens RPG manual that I got, and I really like the concepts and designs that the company made for it, though with caveats. The character creation is pretty neat, though I do not like it's point buy. It's success-fail roll is a strange mix of d20/CoC/WoD, which looks like it could work really well with some tweaking. About the only thing I find kind of dumb is that it has a shitton of tables to roll on to figure out what the result is. I know this would make battles fucking arduous if you did it with even a medium sized group or if you hate yourself and swarm it.

It's probably why I'm going to splice it with probably a dash of Dark Heresy should I ever bother to run a game. Keep most of it since I do like the majority of the out of battle stuff, but instead of knock-out/kill chances, I'm probably just going to use pure HP based on the knock-out rules and splice it with the success/fail rules to determine hits and the like.
 
@Adamska I linked you the trove to the Phoenix Command rule system in case there's anything you can find of use.
 
Also, every other WoD monster is stated as either loving the fuck out of Beasts because "THEY R THA TRUEST FORM OF FEAH" or being jealous of how super special they are. Fuck Beast.

Personally I'd suggest the changling courts hate them for their simularities with the gentry and the too spoopy factions view them as a threat them for encrouching on their turf. My local CoD GM just made it implicitly clear her canon would treat unrepentant monsters logically in tune with ideological concearns when the lancea Sanctum burnt one alive who got involved in their turf war with the circle of the Crone.
I suspect the Hunters have an "exterminate on sight" policy.
 
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Finally finished reading beast the primordial and the whole thing feels like a misfire, as though someone missed the entire point of beuty and the beast's Gaston vs Beast as a clever subversion of the cosmetic aspect of heroes vs monsters, completly failing to not that if you ignore the cosmetic Beast is obviously the protagonist on the road back to humanity/heroism and gaston the monster
It really does feel like their should have been a book about Heroes in the classical sense as a mythical heroes with a onyx path spin with the beasts being the antagonist and this shitty book is the supplementy antagonist book. Which would have been a far more interesting venue for exploration than CoD/WoD 'inhuman predator as protagonist' has already explored multiple times. At the very least the beasts should be spawned by the heroes due to some sort of failure on the heroes behalf-a beowulf type creating a Tyrant dragon when he aquires and abuses his secular power, Batman spawning the Ravenger Joker due to his neglect of everything but his war Which would ad a far more tragic undercurrent to the proceedings especially if the monster was once a loved one. Imagine the pain generated by a lover turned devil or a child turned fiend. You could even takes this a step further as the heroes negative traits build up he becomes more a villain than the villain while the beast gradually assumes more and more noble traits, perhaps reaching the point after some titanic struggle where the Beast usurps the role of hero and the Hero assumes the mantle of the beast he once created by accident- aformentioned Gaston and the beast being the obvious example. Angels Daniel Holtz vs the now redemed protagonist for another.

It also doesnt help pretty much everything the beasts do is done elsewhere. These damned things bring nothing new to the table.
The real problem with Beast is that it had two seemingly contradictory design goals and desires working with it. One was to make a crossover friendly game, the other was to make a game about nightmare creatures who exist and need to feed and in doing so make their own worst nightmares. They succeeded at neither. Changing Heroes from 'They're made by Beasts doing horrible things to someone" to "they're born and are mostly ego-maniacal jerks who are here to stamp on your fun" is a sign of the biggest flaw of the game: there's no reason to follow the lessons. Especially if you're in a group of Beasts.

Lessons were added late in the development cycle and boy oh boy does it show. The idea of lessons as the thing Beasts base their society on isn't a bad one... if they had a society. The game never provides a reason for teaching good lessons because heroes will be attracted to you anyway over time, so teaching good lessons really doesn't matter if you consider Beasts in a vacuum. There's no guidance for what's a good lesson, or what's going too far, or any of that shit in the core book. The Gaston vs the Beast really doesn't work when Gaston or the Beast is irredeemably evil through no real fault of their own. It doesn't ball the fuck up and admit "We're both horrible twisted individuals" when it comes to Heroes, it doesn't make Heroes something sympathetic and cyclical with Beasts (The Beast going wild attracts the Hero who slays the Beast or the Beast kills the Heroes again and again until one finally gets them, you need to break out of this cycle somehow) and it doesn't make Beasts have a reason to ever truly give a damn about a Hero.

This is a problem. Heroes aren't like the Strix or Indgam, both of which are utterly inhuman and barely comprehensible monsters with grudges and motivations stretching back millennia, Heroes are humans. Heroes are just twisted, fucked up individuals that the game says are irredeemable and are basically all serial killers because that's what Heroes are. Even the new Night Horrors doesn't really give more depth to heroes. There's examples of a few higher morality Heroes, or Heroes that don't focus entirely on killing beasts, but most are just low morality serial killers that happen to focus on Beasts. Hell, the enemy introduced in that Night Horrors book, the Insatiable, are better Beast antagonists than heroes are. They're like horrific all consuming monstrosities without any desire but feeding and want to eat Beasts to make themselves whole again... well some of them. There's the other problem with Beasts antagonists, they aren't consistent or well thought out in terms of motivation or characterization.

Beast's flaws and late reworks have left a relatively solid concept (The Monster who rejects humanity and makes everything worse) totally off the rails and obviously now in the hands of their B-team judging by the Night Horrors book. Most splats have their 'Us but slightly different and antagonistic' enemy in the core book. Beast shouldn't need this sort of monster, not when it has Heroes.
 
So far Beast really hasn't done anything I like in it. It's one of those games where if you wanted to actually try a game after getting rid of it's terrible fluff you would be hardpressed to find a group and if you did find a group, those people would want the original fluff back because they're those type of people.
 
Beast's flaws and late reworks have left a relatively solid concept (The Monster who rejects humanity and makes everything worse) totally off the rails and obviously now in the hands of their B-team judging by the Night Horrors book. Most splats have their 'Us but slightly different and antagonistic' enemy in the core book. Beast shouldn't need this sort of monster, not when it has Heroes.

Wasnt one of the big problems early in developement that the Heroes where actually the good guys and their attempts to kill the beasts a positive thing no matter how much the preachy author tried to compare them to Gaston, MRA's, Republicans and the sort of people who post on Kiwi farms?
 
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Wasnt one of the big problems early in developement that the Heroes where actually the good guys and their attempts to kill the beasts a positive thing no matter how much the preachy author tried to compare them to Gaston, MRA's, Republicans and the sort of people who post on Kiwi farms?

Exactly. Then a bunch of people started latching onto Beasts as tranny-analogues. Seriously.
 
I actually keep an eye out for weird, niche tabletop games. I found one that some furry made, and the "rulebook" for it was literally a single page. It now approximately has three pages of rules. I'll post details if people want, but it's pretty kinky and I don't want to force people to reach for the brain bleach.
 
I actually keep an eye out for weird, niche tabletop games. I found one that some furry made, and the "rulebook" for it was literally a single page. It now approximately has three pages of rules. I'll post details if people want, but it's pretty kinky and I don't want to force people to reach for the brain bleach.

Fursona exists though for those people, just like Bronies can play Ponyfinder.
 
Fursona exists though for those people, just like Bronies can play Ponyfinder.
Well, apparently, they got bored of Pathfinder expansions and decided to make their own system. There's a number of flaws, like how there's no specific rule for growing stronger, which would be fine if the adventures were Paranoia style, but they're not.
 
Fursona was originally a d20 based game from the mid 2000's. The same company that worked on Black Tokyo worked on it.
 
Fursona was originally a d20 based game from the mid 2000's. The same company that worked on Black Tokyo worked on it.
The company isn't the one who worked on it. Black Tokyo and Fursona are basically 100% Chris Fields work.
 
Otherverse Games is the one who is producing it though.
 
Well, it's either pretty obscure or it's having its existence covered up. I'm trying to find it and can't.
 
If we're talking Beast, my main take on it is they kind of fucked up since there's really no simple path for them to make them unique. Tormented creature trying to connect with humans? Younger vampires and the Pinnochio-complex driven Prometheans are already stealing that role. Hell, Prometheans especially since their whole schtick is humanity hates their guts. Animalistic forces of nature with a heart? Werewolves kind of have that locked down. Eldritch was bogarted by Changelings, spoopy by Wraith and what not, and Magic by well Mage.

Hell, even the Heroes are just a pastiche of the Hunters. They legit have pretty much no ability to really gain a unique identity out of the lot. The fanmade Giants and the Angels works I got to look at had far more stable grounds when it came to a good theme.
 
It's more like they were just pandering to the "not changeling" other kin base & trannies. Seriously a lot of people on the opp beast board are trans or transetters.
 
I think I would rather try out Rotted Capes than play a game of Beast if I was forced to play with the fluff.

Otherverse Games is Chris Fields. He runs it, it's a one man company from the looks of it.

He's actually with a few companies. He used work with Scorched Urf Studios but that stopped around 2011 or so. After that he worked with people at the Otherverse imprint probably for more creative control. Before all of that he did some work with Mongoose Publishing. He's mainly a OGL designer but a terrible one at that.

Majority of his books aren't worth getting as others have done his settings/ books better.
 
It's more like they were just pandering to the "not changeling" other kin base & trannies. Seriously a lot of people on the opp beast board are trans or transetters.
You sure you ain't talking about Werewolf? Because that sounds exactly like Werewolf to me, right down to the fan appeal.
 
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