- Joined
- Jul 12, 2015
I'd love to just buy some Flames of War models, but no store in my area sells them currently. I've got the V3 core books, but I've heard V4 is on the way soon.
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I'd love to just buy some Flames of War models, but no store in my area sells them currently. I've got the V3 core books, but I've heard V4 is on the way soon.
Look, until you end in a game where a team of wrestlers (well, two wrestlers and one edgelord) conquers Australatina, your ADF game is entirely insufficient.
Not really though, that's pretty neat. I mean, no-one else in your game will get the reference but it still works.
Anyway, someone mentioned Ravenloft a page or two ago and I've always wanted to play- is there anything that needs to be taken note of, other than not to do any deals with the shadowy whatsits in charge?
Granted, one actually has a fighting chance in Ravenloft and the a number of the bad guys are in a way, just as miserable as the people they hurt. Here's something on fear, horror and madness checks as well.I figured I'd need to anyway. So long as it's not as certain as CoC san loss, I should be alright then.
For a Ravenloft game I like to add the corruption rules Pathfinder came out with for their Horror Adventure book, Sanity rules and addiction rules they had with their Gamesmaster book. It's a decent way to tie yourself over until 5th Edition brings out a rule book for Ravenloft, but I wouldn't really hold your breathe on that happening for awhile. You could play the Ravenloft books White Wolf brought out, but I personally wasn't a fan of those. They didn't really feel like AD&D Ravenloft to me. Not to mention 3rd Edition had horrible rules for undead. Made playing a rogue or similar class useless against them and fighters were even more boring than usual.
And yes, Eberron got an update for 5th Edition, I haven't checked it out yet. I stopped paying attention after Alpha playtest.
I enjoyed the WW stuff for it, but I'll check out the corruption and sanity rules you mentioned. Thankfully, they didn't go into any SJW stuff with the series and making Hazlik gay actually makes sense. Which makes the feminine tattoos his fellow wizards punished him with (in the older stuff) even more humiliating. (He was framed for attempted rape of another man and his rivals needed an excuse to get rid of him.) I was lucky enough to DM a campagin and I used a mix of the old stuff for adventure ideas and one of the adventures in Dungeon magazine for it.