Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I think your definition of class is too broad to be useful. There is a difference between roles, archetypes and classes. Generally I understand classes as having discrete abilities tied to having that class, and without them, it is locked off, which can include arcane magic with wizards, divine magic for clerics, sneak attacks for rogues etc. but nothing in Traveller is locked off by your background terms outside of JoaT, which is an uncommon skill in some careers.
To me, a class is more than just Role or Profession. It is a set or sets of character features and a bounded advancement path(s). It is what keeps everyone from just being a grey blob of numbers.

Most sci-fi and a number of modern systems don't really need classes like fantasy does because the narrative framing is not "you were assigned this lot in life at age 6 and have spend the vast majority of your life preparing for it" vs. Sci-Fi/Modern "IDK I went to college for 4 years and maybe half way through switched life path".

In Traveller, while nothing is absolutely locked off, there is a opportunity cost for certain paths, and there is also a level of competence as well. But that also goes to my point that the characters are too generic for classes to matter - but that's a much,much smaller issue in Traveler because characters are forced to differentiate by the creation process - and more importantly players can't just min-max an optimal Reddit build because you are at the mercy of the dice.
But even then, to my point of shitting on "classess" systems, they still have classes just the guardrails are removed if you really want to.

edit: I'd argue that Species/Race in Sci-Fi serve most of the role of Classes in fantasy.

That hasn't been a core rule since the first edition .
it is if you aren't a pussy.
 
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it is if you aren't a pussy.
I generally didn't apply it unless you deliberately chose the more dangerous paths. It was already difficult enough to get anyone to play something that wasn't D&D. And character generation was so slow it almost required a separate one on one session just to do.

I'd usually give the choice between dying and starting over or taking some penalty and continuing, i.e. you lost a limb and now it's replaced with a prosthetic, but not as good as original, you're wanted by the law and will be arrested on sight in most "civilized" areas, etc.

Most people wanted to play something like a space pirate anyway.

Even so I never got more than two actual players in this game, and many sessions were pure one on one.

Fun, but not the raucous kind of fun you'd get with a D&D session with a bunch of drop-ins.
 
The original Conan movie was done by John Milius, one of the few Hollywood conservatives (who was mostly run out of the business after the 80s), which is the sole reason it is not generic 80s fantasy schlock. Milius gave you Conan the Barbarian, but what Hollywood really wanted to give you was Conan the Destroyer, if even that. Conan did well with the audiences, but the critics didn't like it all that much. Ironically, Gary Gygax hated it. From Dragon Magazine:
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I hope that D&D movie will turn out better than Conan, Gary!
I mean, he isn't wrong. The CtB movie gets everything about Conan wrong, but it's a great movie that I think perfectly captures the tone and feel of a Conan short story.
I would also love to see his opinion about how today it's regarded as one of the, if not THE greatest sword and sorcery film of all time, and also the fact that a lot of people consider it to be a perfect D&D movie to boot.

The Sword and the Sorcerer was fucking hilarious, I love that cheesy piece of shit.

I would love to resurrect poor Gary and make him watch D&D: Honor Among Thieves.
 
I'd usually give the choice between dying and starting over or taking some penalty and continuing, i.e. you lost a limb and now it's replaced with a prosthetic, but not as good as original, you're wanted by the law and will be arrested on sight in most "civilized" areas, etc.
That's basically how it works in Mongoose, where failing the survival roll results in a loss of attribute, getting ejected from the career and a bad event.
 
I mean, he isn't wrong. The CtB movie gets everything about Conan wrong, but it's a great movie that I think perfectly captures the tone and feel of a Conan short story.
I dunno if I'd say it gets everything wrong, but while I think Conan is a great movie its not really a "Conan story" for most of the run so I sort of get where Gygax comes from even if I think he's completely off his rocker for not ranking it higher than TSTS, lol.

I'd usually give the choice between dying and starting over or taking some penalty and continuing, i.e. you lost a limb and now it's replaced with a prosthetic, but not as good as original, you're wanted by the law and will be arrested on sight in most "civilized" areas, etc.
Its been many moons but for us it cost you advancement if your character died during creation and you had to start over.
 
Odd question.

What are some good "tundra" adventures, monsters, or just ideas?

Long story short, I asked players what environments/settings they wanted in the plane hopping game. Victorian horror? Lots to steal from Rippers and Ravenloft. Wildernness? 90% of DnD is that. Savage Lands? I'm not familiar with the Marvel version, but seems to be standard lost world/hollow earth stuff? (If there's any marvel specific stuff I should know, please inform me. Any Savage Lands comics with sexy women running around would be nice too. For research of course.)

One player wants "monster hunting" and "tundra". I don't know of any plane hopping monsters, but the whole "tundra" thing has thrown me. He wants cold weather tundra without going to a full on winter setting, and I have no idea how to make that work. Wolves, bears, trolls, it's all the same thing as jungle wilderness, but with the AC on. And as far as I know there's not real tundra themed settings or fiction to steal from. Maybe some of the areas of Skyrim before getting to the snow biome, but that's hardly a large pool to draw from.
 
Odd question.

What are some good "tundra" adventures, monsters, or just ideas?

Long story short, I asked players what environments/settings they wanted in the plane hopping game. Victorian horror? Lots to steal from Rippers and Ravenloft. Wildernness? 90% of DnD is that. Savage Lands? I'm not familiar with the Marvel version, but seems to be standard lost world/hollow earth stuff? (If there's any marvel specific stuff I should know, please inform me. Any Savage Lands comics with sexy women running around would be nice too. For research of course.)

One player wants "monster hunting" and "tundra". I don't know of any plane hopping monsters, but the whole "tundra" thing has thrown me. He wants cold weather tundra without going to a full on winter setting, and I have no idea how to make that work. Wolves, bears, trolls, it's all the same thing as jungle wilderness, but with the AC on. And as far as I know there's not real tundra themed settings or fiction to steal from. Maybe some of the areas of Skyrim before getting to the snow biome, but that's hardly a large pool to draw from.
I know theres the Rime of the Frostmaiden book but that's where my knowledge ends and have no clue about quality or not and how much is FULL ON WINTER versus... cold prairies? You could adapt the Mount Ghakis sections from Curse of Strahd and use the expanded stuff to flesh things out to a decent little side adventure if you felt like it.
 
Odd question.

What are some good "tundra" adventures, monsters, or just ideas?

Long story short, I asked players what environments/settings they wanted in the plane hopping game. Victorian horror? Lots to steal from Rippers and Ravenloft. Wildernness? 90% of DnD is that. Savage Lands? I'm not familiar with the Marvel version, but seems to be standard lost world/hollow earth stuff? (If there's any marvel specific stuff I should know, please inform me. Any Savage Lands comics with sexy women running around would be nice too. For research of course.)

One player wants "monster hunting" and "tundra". I don't know of any plane hopping monsters, but the whole "tundra" thing has thrown me. He wants cold weather tundra without going to a full on winter setting, and I have no idea how to make that work. Wolves, bears, trolls, it's all the same thing as jungle wilderness, but with the AC on. And as far as I know there's not real tundra themed settings or fiction to steal from. Maybe some of the areas of Skyrim before getting to the snow biome, but that's hardly a large pool to draw from.
Marvel Savage Lands is in Antartica there is a technomagic dome that protects a large area of prehistoric jungle. So Cavemen, Dinosaurs, etc. Basically Arthur C. Clarke's Lost World tropical jungle surrounded by deadly ice & storms.

I was also going to throw out Rime of the Frostmaiden. There's also Neverwinter a little.

Depending on the levels involved, you're going to have issues populating your tundra with threats, as any creatures powerful enough to be a threat to even a mid level party would have likely have killed off any food sources.

I think you might be better off looking at "Taiga" not Tundra - basically northern forests with bitter cold, where you'll find Siberian tigers and the what not.

or, if your player is wanting Monster Hunter, I would look at making "Canoe Whaling: The campaign".
The players town is isolated on the frozen wastes, only the short summer does the sea open enough for the Whale migration. The players need to fish & hunt enough whales to get the village through the winter.
but, what if there more than just whales that are traveling the Sealanes...

Only issue is that D&D doesn't lend itself very well to whale hunting and I can't offhand think of system that would unless you just went full abstract but thats not very fun.

But have the oceans plagued by Megalodons, the creature from Deep Star Six, sperm whales but they eat other whales not squid, maybe over grown rock crabs attracted from the waters by the smell of whale carcasses being processed at the beach.

Then add in big jerk whalers who don't want you cutting in on their profits, and maybe wizards looking for hudreds of gallons of whale jizz to water the forests in their magical realms rare reagents.
 
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Odd question.

What are some good "tundra" adventures, monsters, or just ideas?

Long story short, I asked players what environments/settings they wanted in the plane hopping game. Victorian horror? Lots to steal from Rippers and Ravenloft. Wildernness? 90% of DnD is that. Savage Lands? I'm not familiar with the Marvel version, but seems to be standard lost world/hollow earth stuff? (If there's any marvel specific stuff I should know, please inform me. Any Savage Lands comics with sexy women running around would be nice too. For research of course.)

One player wants "monster hunting" and "tundra". I don't know of any plane hopping monsters, but the whole "tundra" thing has thrown me. He wants cold weather tundra without going to a full on winter setting, and I have no idea how to make that work. Wolves, bears, trolls, it's all the same thing as jungle wilderness, but with the AC on. And as far as I know there's not real tundra themed settings or fiction to steal from. Maybe some of the areas of Skyrim before getting to the snow biome, but that's hardly a large pool to draw from.
Undead. The cold never bothered them anyway, nor does lack of food. With the wide open plains there is very little cover to conceal yourself in and even if you find some you'll just become visible again when you make your break for the next stage of your journey. So even though a party with horses can outpace that skeleton army it will just keep coming for them day and night. Like that meme about humans being the persistence predator. I like Free League's The One Ring and it has extensive rules for travel, fatigue, etc. and tundra sounds like exactly the opportunity to scare your players with some resource management and exhaustion. Three-hundred miles across the Great Steppe to civilisation on the other side. Terrain that is haunted by the frozen dead, great vultures high in the sky that follow you drifting along on the high thermals waiting for you to die (have them descend on any fallen PCs or NPCs), anything that eats horses should put the fear of {deity} into them once they've done the basic maths of crossing this great waste and realise what that will do to their journey time and supplies.

Wolves and every possible variation of wolves are probably classics for Tundra. If this is D&D then White or Blue dragons would work. Nomadic tribes of whatever humanoids you feel work - goblins, orcs, gnolls, or even human barbarian tribes. Bonus for horse-using barbarians.

Just some thoughts. But with tundra I'd want to play up the lack of support, the distance to safety, the barrenness limiting places to hide. Makes it all the more important to kill that scount. He might just be a goblin on a warg but if he gets back to his tribe they'll all be after you. And with the lack of resource, anything out there is likely to be clever about luring in prey and making it come to it. That lone hut avoided by the barbarians might seem to promise shelter... until it rises up on fowl's legs.
 
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I've played with plenty of socially-awkward people who are a little grating but overall decent people; there's a world of difference between that kind of player and the kind who wind up immortalized in 4chan memes.
and yet the 4chan memes exist for a reason, to the point you get the same danger-hair male-feminist allies canceled for obvious retardation anyone else should know better.

Despite that it's generally alright.
I haven't really looked into it, because while I am all for automation (to a degree), if you try to do it on a VTT might as well go full solasta or something.
 
@Overly Serious
Undead. The cold never bothered them anyway, nor does lack of food. With the wide open plains there is very little cover to conceal yourself in and even if you find some you'll just become visible again when you make your break for the next stage of your journey. So even though a party with horses can outpace that skeleton army it will just keep coming for them day and night. Like that meme about humans being the persistence predator.
Now magic and all, but for all practical purposes generic Undead should freeze solid once the temperature drops below freezing due to no way to warm their flesh.

But that could be part of the terror - South Pole crossing, except if you take too long to cross the undead will thaw out and eat your face.

And that gave me an idea abotu comboing that with the Whale Hunting; Captain Baha hunting the undead Wight Whale.
There's your monster hunter campaign.
 
@Overly Serious

Now magic and all, but for all practical purposes generic Undead should freeze solid once the temperature drops below freezing due to no way to warm their flesh.

But that could be part of the terror - South Pole crossing, except if you take too long to cross the undead will thaw out and eat your face.

And that gave me an idea abotu comboing that with the Whale Hunting; Captain Baha hunting the undead Wight Whale.
There's your monster hunter campaign.
Would that apply to skeletons? It's not like they're moving using muscles and sinews, the joints are magically animated.

On the other hand, finding a field of corpses standing up where they froze, thinking you just lucked out in avoiding a zombie horde, and then the bodies break up so the skeletons can chase you around could be a fun little setpiece.
 
What are some good "tundra" adventures, monsters, or just ideas?
You also can always dig into the Frostburn setting splat that 3.5 had for inspiration. A good chunk of that deals with icy magics, conditions, monsters and creatures, and even religions

I'd also seriously recommend looking into Russian, Mongol, Inuit, Cree, Algonquin, and Manchu folklore for monster inspiration, since those reaches are good for mining a concept that you can then fluff onto a monster chassis. Some examples I can think of are things like the Bukovac, the Walker in the Winds, ancestral spirits gone wild, and things like the Giant Mosquito that turns into a swarm of them when you kill them.

It also depends on what sort of Taiga/Tundra experience they want. Frontier life? Barbarian kingdoms? Just being a monster hunter and no thought beyond that? Because the latter gives you a ton of control over the setting's perameters if all they want to do is fight the evil witch Baba Yaga and her walking chicken house for example.
 
Odd question.

What are some good "tundra" adventures, monsters, or just ideas?
If you want something a bit outside the box you could look at Würm, French Paleolithic TRPG about the Ice Age in the Alps. Does some interesting stuff with what's "out there" and how mundane threats can seem pretty threatening when "Ah fuck I'm starving to death in the freezing nightmare" is sitting on your shoulders.
 
I know theres the Rime of the Frostmaiden book but that's where my knowledge ends and have no clue about quality or not and how much is FULL ON WINTER versus... cold prairies? You could adapt the Mount Ghakis sections from Curse of Strahd and use the expanded stuff to flesh things out to a decent little side adventure if you felt like it.
Storm King's Thunder also has a winter-themed town and part of the main questline includes going up some snowy mountains to a abandoned base, it could be another thing worth checking to scavenge for parts/inspiration.
 
Would that apply to skeletons? It's not like they're moving using muscles and sinews, the joints are magically animated.
I'd argue with no flesh to freeze skeletons would be mobile but anything low-tier and fleshy would be frozen solid unless it was a special frost zombie. Something like a Ghoul could be argued to have some sort of metabolism and you could play it they are either frozen in hibernation with the zombies or they are able to generate enough heat due to rampant hunger (but would eventually "burn out" if unable to feed)

But also in my head canon Skeletons are just magically strung automata with only limited arcane senses so without a necromancer or artifact weilder to guide/power them, putting them out in the open world would be too much for unled skeletons to manage. Guard a tomb and slay anyone who disturbs it, yes, but open world tracking and pursuit would be too much for skeletons; you'd need a zombie with operant-if-decaying senses to pull that off.

Ususally in my worlds, Skeletons are undead but not necessarily necromatic in origin; soul trapping/warping/eating/blasting is not required to be involved in the creation. The tomb of a good king can be protected by Skeletons of loyal soldiers animated by the court wizard without making the death god overly pissed.
 
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@Overly Serious

Now magic and all, but for all practical purposes generic Undead should freeze solid once the temperature drops below freezing due to no way to warm their flesh.

But that could be part of the terror - South Pole crossing, except if you take too long to cross the undead will thaw out and eat your face.

And that gave me an idea abotu comboing that with the Whale Hunting; Captain Baha hunting the undead Wight Whale.
There's your monster hunter campaign.
"From the Nine Hells, I stab at thee..."

Heh. Repurposing the classics of literature is fun. I've done that on rare occasions and whilst I've never concealed my source I've also never lampshaded it. I like leaving it to the players to notice. Sadly, they rarely do. Uncultured things!

And yes, you could certainly have the undead affected by the cold. I'd imagine zombies to be more affected as they must have moisture in their flesh and seem to depend on muscles for movement, than the dry bones of skeletons that don't necessarily even have ligaments (though I would describe them as still having some, or maybe bones bound together by wound twine -details like that always add some atmosphere). Very dessicated zombies would appear like mummies, probably.

But as an aside, I've never liked using zombies. I prefer something that is more clearly animated by magic like skeletons or if it has physiological processes, that the dark sorcery is something more powerful. Frankly, it's always felt to me like skeletons should be the more dangerous than zombies - faster, more magical, with senses that you don't understand.

On the other hand, finding a field of corpses standing up where they froze, thinking you just lucked out in avoiding a zombie horde, and then the bodies break up so the skeletons can chase you around could be a fun little setpiece.
That's a great image. Heroes picking their way through an area of sleeping / unaware threats is a classic for a reason. Put something at the centre that the PCs have to get to - a hut, a fort, a fortified cave entrance. Have it that the skeletons were besieging it before they froze or that those inside couldn't get out and eventually died causing the skeletons to cease. Now it's a forest of the damned that PCs have to go gently through. If they fuck up, or maybe if they do something wrong at the target place (riddle, spell, trap...) they'll hit the snap of ice cracking all around them as the skeletons begin to move. Could have them start slow due to ice but getting faster, or simply more breaking free every round - get out of there before the number hits critical mass and they're freeing themselves faster than you can kill them.

Or go with ghouls as @Ghostse mentioned. Ghouls have always been a bit ambiguous over if they're actually 'living' undead or not. Seeing them sleeping, frozen in the ice and rimmed with frost. When they wake up they will be starving.

Ghouls might be best thematically as one of the themes of tundra should be starvation. It's not for nothing so many horrors of the region are things like the cannibal Wendigo.

Some examples I can think of are things like the Bukovac, the Walker in the Winds, ancestral spirits gone wild, and things like the Giant Mosquito that turns into a swarm of them when you kill them.
Yes - exactly these sort of things are appropriate. If the PCs have hirelings or they're caravan guards or something, then you can use monsters that possess people. Maybe a wendigo spirit is stalking them, invisible and ethereal until at night they find someone killed and partially eaten and they have to figure out who is possessed. Maybe a new person every night.

I'd argue with no flesh to freeze skeletons would be mobile but anything low-tier and fleshy would be frozen solid unless it was a special frost zombie. Something like a Ghoul could be argued to have some sort of metabolism and you could play it they are either frozen in hibernation with the zombies or they are able to generate enough heat due to rampant hunger (but would eventually "burn out" if unable to feed)
Yes - this would be very creepy. I like how a tundra setting is immediately making us all think of a Horror vibe.

What are they actually going to be doing in this tundra? If they're capable of planar travel we need some way of making sure they're not just teleporting over this endless terrain. The vibe of tundra is distance.
 
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