Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Spill the beans on how bad it is. I need snarky stuff to talk about with my RP group on Friday.
it's got some good points (The artwork, bonegnawers are now blue collar and not hobos) some bad points (The separation of the nation into factions based on Tribe and not personal belief, Cyberdogs why? If your trans welcome to the Black Furies) and some weird stuff (The bitten "Bite a kinfolk and 28days later you gotta werewolf" and Suddenly Beast courts!).
 
Ohhhh dear. Cyberdogs?
A hold over from revised where if you wanted to weeb harder then a samauri werewolf you could be a Shirow cyberwolf.

Also all the One World by Night big shots got their personal OC's made into the new leaders of the nation but apparently Kings are elected now?

Edit: Just remembered, the Fianna elder broke the heart of some fairy queen:heart-empty: and are now more prone to going werewolf emo as a result (:_(
 
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King in yellow creepypasta?
Nah, I think it was an image macro. I think he was going for more of a Chambers thing than Lovecraft, though- can't remember, it's been awhile.

Picked up the By Night Studios version of Werewolf, hoo boy it's a trash fire.
The LARP stuff for WoD has always been a trashfire, but this shit sounds like a clusterfuck. I'll have to nab it off /tg/ for a laugh once, lol
 
Rifts? Does anyone actually play it?

Rifts always seemed to me like the absolutely shittiest RPG of them all.
 
Rifts? Does anyone actually play it?

Rifts always seemed to me like the absolutely shittiest RPG of them all.

It's not shitty, but it's utterly broken as fuck. You need a group of munchkin players to make a game fun and as balanced as possible. Not to mention have a clear layout of what the campaign is, what is allowed and what the players will see. So if you're playing Medieval, you wont see cybernetic vampires or some such nonsense. Me personally, Macross and other forms of Science Fiction in RIFT's can be fun, however games don't always last long. Like don't expect a year long campaign let alone a decades spanning one like you got with AD&D and D&D 3rd Edition.
 
From what I've read, Kevin Siembieda might be worthy of his own thread here, or at least a mention in Obscure Laughingstocks.
 
I've heard the Savage Worlds version of Rifts is less broken, but... yeah.

Kevin also is an extreme Luddite. He does the layout of every book he's ever written by hand. A vote for an Obscure Laughingstock, along with Phil Satyros Brucato.
 
I've wanted to learn to play PnP/Tabletop games for awhile. I've mainly wanted to play Cyberpunk 2020 after I saw the Cyberpunk 2077 trailer and read more about the source material. Cyberpunk is my absolute favorite shit. Finally got the book for it, is fun to read so far actually. Would totally be down to play once I try and understand more about the game and PnP in general. Shadowrun also looks really fun.
 
@Wallace I don't know if you could really break Savage Worlds rule system. It's pretty balanced.
 
As terrible as WoD got from Revised Edition onward, and as awful and edgy as the stuff that By Night Studios, Onyx Path, and the new White Wolf put out, it's easy to forget that early White Wolf was actually kind of awesome. Yeah, it was edgy, but it was the kind of edgy that actually worked in the 90's and fit perfectly with the time it came out in.

Personally, I think Vampire: The Masquerade First Edition is one of the best RPG's of all time. It's tied with AD&D as my all-time favorite tabletop game. I own the 1991 softcover corebook on hard copy and I recently ordered Chicago By Night 1e off of Amazon.

Then there's the Street Fighter RPG that White Wolf made around 1993-1994, which was crazy but also kind of cool in a zany sort of way.

Really, it wasn't until around 1999 with the release of the Revised Editions of Vampire, Werewolf, and Mage did White Wolf become as shitty as it is now (to say nothing of the SJW's at Onyx Path). The metaplot became overbearing and downright god-awful, you had pretentious and talentless hacks like Justin Achilli who were telling players they were "playing the game wrong" if they didn't follow the metaplot or otherwise conform to his personal vision of WoD, and the metaplot became so unwieldy that White Wolf had to torch the franchise and run. They tried to get a fresh start with New World of Darkness but everyone hated it and by that point, White Wolf was a laughing stock among non-Goths and non-edgelords.

While Requiem and nWoD made a few good changes like officially jettisoning any attempt at metaplot and taking a toolkit approach, they still hung onto a lot of the wangst and pretentiousness from Masquerade Revised (both Requiem 1e and Masquerade Revised had Justin Achilli as the head developer if that says anything), so it was a case of one step forward and two steps back.
 
Joke's on them, I only used the barest bones from VtM and made my own shit up for the most part when I ran games, since that metaplot is both limiting, uninteresting to me, and too easily readable by players. I never listen to the creators on how I should play games; I just run them and if it works, cool. If it don't, it'll be better next session.
 
As terrible as WoD got from Revised Edition onward, and as awful and edgy as the stuff that By Night Studios, Onyx Path, and the new White Wolf put out, it's easy to forget that early White Wolf was actually kind of awesome. Yeah, it was edgy, but it was the kind of edgy that actually worked in the 90's and fit perfectly with the time it came out in.

Personally, I think Vampire: The Masquerade First Edition is one of the best RPG's of all time. It's tied with AD&D as my all-time favorite tabletop game. I own the 1991 softcover corebook on hard copy and I recently ordered Chicago By Night 1e off of Amazon.

Then there's the Street Fighter RPG that White Wolf made around 1993-1994, which was crazy but also kind of cool in a zany sort of way.

Really, it wasn't until around 1999 with the release of the Revised Editions of Vampire, Werewolf, and Mage did White Wolf become as shitty as it is now (to say nothing of the SJW's at Onyx Path). The metaplot became overbearing and downright god-awful, you had pretentious and talentless hacks like Justin Achilli who were telling players they were "playing the game wrong" if they didn't follow the metaplot or otherwise conform to his personal vision of WoD, and the metaplot became so unwieldy that White Wolf had to torch the franchise and run. They tried to get a fresh start with New World of Darkness but everyone hated it and by that point, White Wolf was a laughing stock among non-Goths and non-edgelords.

While Requiem and nWoD made a few good changes like officially jettisoning any attempt at metaplot and taking a toolkit approach, they still hung onto a lot of the wangst and pretentiousness from Masquerade Revised (both Requiem 1e and Masquerade Revised had Justin Achilli as the head developer if that says anything), so it was a case of one step forward and two steps back.


Good to find some people that actually like Vtm. I just finished DMing a game of Vtm and each game session, some of my players were whining that vtm is shit, no covenent, tremeres are shit ( and shit you not, one of my friend was trying to bans tremere from the game. To the point where the only one playing a tremere almost ragequit )and that new world of darkness is so much better than everything. At least it didn't happen in game, more like, when everyone had to go home.

I still have each clanbook and nobody touch them [ except the brujah because my daughter tore it apart. RIP. ] I have Chicago by night too [ I thought that city belonged to anarch, wanted to run an anarch campaign until I found out Chicago was camarilla. Should have bought L.A by night. ]

Anyway, I'm now in a Pokemon RPG game since we sitched dm. Most awkward game ever played to be honest even if I love playing pokemon.

http://pokeroleproject.wixsite.com/pokerole
 
Majority of the Storytellers I had for Old World of Darkness games didn't really give a toss about any of the meta plots most of the time

@Magique there's a 3pp book that's basically Pokemon. I have it somewhere in my multiple RPG/ Book folders. I find Ponyfinder an awkward game to play because you use your mouth for pretty much everything. I think it's only saving grace is the amount of art, even though it's just Brony art, but still compared to other 3pp companies they use a lot of artwork in their supplements so to me it adds value to it.
 
I always wanted to try my hand at D&D...

5th Edition is decent but for an older timer like me not very fun. I'm more of a Pathfinder fan today as I find there's just more options and the monsters don't feel so weak. I never DMed a game of AD&D but it did get me started on DMing 3rd Edition games and later Pathfinder games when it was released.
 
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