Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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@Surtur How is 7 people large? I had to DM a 3.5 game with 18 people, 15 of which were noobs. Hardest thing to set up in my many decades of playing. Basically broke the group into smaller groups and then dumbed down the monsters so they wouldn't just pile on one group after another.

Nice seeing people are still able to find groups. My city sucks for role playing now days. You're lucky to find a group that will last a day then wait months if not years for a new one. You have a higher chance of sleeping with the token hot girl of the group than to have a second session (Happened before)

Edit: By the way, if you need any material for role playing just ask. I have over 250GB's of .pdfs from random shit to Pathfinder. (Mostly OWoD, AD&D, D&D 3.5 and Pathfinder)
 
I mostly just use online anyway since there's like one place I know of in the state that I can go to; it's an hour drive and those were the same people that turned me off of minis games like 40k since I hate pay-to-play games, which to me is what minis-gaming is if you hope to not get fucking tabled without doing shit over and over again.
 
@Surtur How is 7 people large? I had to DM a 3.5 game with 18 people, 15 of which were noobs. Hardest thing to set up in my many decades of playing. Basically broke the group into smaller groups and then dumbed down the monsters so they wouldn't just pile on one group after another.

Nice seeing people are still able to find groups. My city sucks for role playing now days. You're lucky to find a group that will last a day then wait months if not years for a new one. You have a higher chance of sleeping with the token hot girl of the group than to have a second session (Happened before)

Edit: By the way, if you need any material for role playing just ask. I have over 250GB's of .pdfs from random shit to Pathfinder. (Mostly OWoD, AD&D, D&D 3.5 and Pathfinder)
what in the fuck, WHY?
 
what in the fuck, WHY?
I was told it was a "small group" Obviously I was brutally lied to and lost my faith in geeks for about a year.

Or do you talking about about the token girl at the table? In that case it's because she was legitimately hot and wanted to see what role playing is like.

Or do you mean why my city sucks for gaming? Not enough gaming stores and no one has time to play, those that do have too much stress from work to be civil for more than a day and would prefer to either do drugs or drink with what little spare time they have.
 
lol The migraine I had after could have killed lesser men. Now days my max is 6, unless there's a cute single girl wanting to play, but after my decades of playing that's happened at like 1% of the games I've played in that had female games
 
wew lad, anyways, i've found myself playing the same character in two different systems named "Ziggy Tsardust". The core for him is the same, A homeless man who lives in the van. but in one system (Shadow Run), He's an angry almost trevor like asshole who doesnt give a fuck that who he's reeing at is infact an Ork in the middle of an Ork neighborhood. The other (Mutants and Masterminds) is basically The Question as portrayed by Alex Jones and might or might not be developing technology via the Waaagh.
 
I'm really enjoying the updated rules Onyx is bringing out for Old World of Darkness. Just waiting on a Hunter: The Reckoning book to come out. I find it odd Mummy came out before them.

Edit: I had a wizard for two decades I retired back in 2008 when I destroyed the world we were on when I used the Apocalypse spell to kill the final villain. Everyone in the group hated me for it (like I was supposed to know the spell would summon Atropuss?) So my character just shrugged his shoulders and planeshifted to the Plane of Shadow to get away. In hindsight, we probably shouldn't have converted our group to D&D 3.0 and later made the switch to 3.5
 
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Edit: By the way, if you need any material for role playing just ask. I have over 250GB's of .pdfs from random shit to Pathfinder. (Mostly OWoD, AD&D, D&D 3.5 and Pathfinder)
I'm always on the lookout for 3.5/Pathfinder stuff, although I already have a shitton of it. Got any GURPS stuff?
Oh, by the way, anyone interested in GMing a oneshot game set in hilariously dystopian An-Cap Silicon Valley?
 
I'm always on the lookout for 3.5/Pathfinder stuff, although I already have a shitton of it. Got any GURPS stuff?
Oh, by the way, anyone interested in GMing a oneshot game set in hilariously dystopian An-Cap Silicon Valley?

Yes, but I'll have to check my external for a full list of what I have. Should be over a gig. In terms of Pathfinder, I have I'm up to date to January 2017 and for 3rd party Pathfinder material I have over 2850 files. I would have to check how many files I have of 3rd party d20 stuff.

Edit:

Old World of Darkness 506 files. Not including the new Onyx stuff.
D20 3rd party 2193 files
AD&D 855 Files
GURPS 4th 24 files but this is all Traveller rated material. No clue where the rest of my GURPS stuff is

Edit 2: Found more of my GURPS stuff. GURPS 4th Edition is 220 files, however it's not up to date.
 
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Like you, I'm a major WoD fangirl, though I prefer old WoD. But I do like the nWoD version's of Hunter and Changling more. I can understand your feelings on SJW stuff in the games. It was a groaner when they had this side section on gender in the v20 Mage: The Ascension and "How Did You Do That?" that validated those alternate gender identities and mentioned how the Technocracy is accepting of these things. When in reality they would be laughing their asses off at such notions. Also, despite their best efforts, Heroes in Beast: The Primordial (otherkin the RPG) are still more likable than the Beasts are (even after the massive edit, the Beasts still come off as douchebags).

Otherwise, I would be interested in 1st edition V:TM game session (though I'm more used to 2nd and revised).
Beast is a fantastic example of a game that simply shouldn't have been made in the first place. Literally no aspect of the game isn't done better by other books, or is a particularly well executed.

For a game that's focused on being a crossover book for the other WoD games, it doesn't bring much to the table. Hell, the fact Begotten are basically special snowflakes who are totes buddies with every other line barring Demon and Hunter is fucking stupid at best. On top of that, they don't really bring anything to the setting.

They're just... there.

The Begotten themselves could've been interesting. They're eldritch beasts crudely reincarnated into a mortal guise, and in order to survive they have to feast on the suffering and nightmares they inflict on others (which in turn creates Heroes to slay the Beast).

Then they made the Begotten sympathetic. You're supposed to root for these souls who must battle between living their life normally, and their primal nature to feast. There's two problems with this.

One, why play this game? Everything you can do in Beast can be done with a mix of the other books. There's no real identity to Beast, other than how fuckin' smug it is. A dedicated fan will have no use for Beast, since it brings nothing new to the table. The average newcomer to nWoD will most likely be turned off by how smug and reliant on the other lines it is.

Two, the Begotten are fucking terrible people at best. But we're supposed to root for them- not the Heroes, who consistently come off as more sympathetic, compelling characters than the Begotten. I think it was Conquering Heroes or whatever the new splat was called that literally featured a Hero as a socially conscious college girl who was being raped in her sleep/nightmares by a Begotten she'd become friends with.

So y'know, obviously you're gonna want revenge. Hence why she killed that Beast, and uses her vlogs and shit to spread word about Begotten Lairs and all that to other Heroes. But we're not supposed to root for her- we're supposed to feel bad for the Beast she killed.

The justification was 'but she never really knew if he intended to inflict nightmares on her!! uwu', and that she was a misguided altruist who believed Beasts spread chaos and misery to everyone. Which is, y'know, literally what Beasts do. She's right.

But don't you know, Beasts are still sympathetic because shut up. That's one of the things that really makes Beast so terrible- it creates these creatures that're genuinely terrible, and... then passes the blame for all the horrors they inflict as 'IT'S NOT THEIR FAAAAAAAAAAAULT, THEY HAVE TO SURVIVE'.

which is, y'know, the point of Vampire. Survival vs holding onto humanity. Why not just play that, which is a substantially more interesting game than Beast? Certainly gives you more to work off of than Beast does.
 
Given one of the people working at Onyx, I can see why a new game by them turned into an SJW game. I'll have to look in on it, but my guess this one woman is probably working on it.

Edit: So I looked into the developer for Beast and he seems like an okay person, Richard Thomas seems to love tabletop games and Werewolf so where did things go wrong in the game? I personally don't play New World of Darkness just due to how much the lore had changed from Old World of Darkness. I did not that the Editor looks to be another danger hair like the one that worked on Vampire the Masquerade 20th Anniversary.
 
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the Begotten are fucking terrible people at best. But we're supposed to root for them- not the Heroes,
Which is why I don't get the whole "cross over friendly" sticker, to each splat the beasts represent something horrible and shitty.

Why would a cabal of mages want to associate with something that could cause their chantry to get burned down after the beast maraudes for flesh through the girls locker room and Hero's the janitor?
 
Which is why I don't get the whole "cross over friendly" sticker, to each splat the beasts represent something horrible and shitty.

Why would a cabal of mages want to associate with something that could cause their chantry to get burned down after the beast maraudes for flesh through the girls locker room and Hero's the janitor?
Beast would work fantastically if it was a book for crafting a crossover campaign using the Begotten as antagonists, rather than a whole new line. It'd made for an interesting read, at least.

Dark Ages: Vampire is probably my favorite World of Darkness setting.
I love the Dark Ages stuff. It's a solid toolset to make a decent dark fantasy game with. Is the 2oth anniversary for Dark Ages: Vampire worth picking up?
 
Beast is a fantastic example of a game that simply shouldn't have been made in the first place. Literally no aspect of the game isn't done better by other books, or is a particularly well executed.

For a game that's focused on being a crossover book for the other WoD games, it doesn't bring much to the table. Hell, the fact Begotten are basically special snowflakes who are totes buddies with every other line barring Demon and Hunter is fucking stupid at best. On top of that, they don't really bring anything to the setting.

They're just... there.

The Begotten themselves could've been interesting. They're eldritch beasts crudely reincarnated into a mortal guise, and in order to survive they have to feast on the suffering and nightmares they inflict on others (which in turn creates Heroes to slay the Beast).

Then they made the Begotten sympathetic. You're supposed to root for these souls who must battle between living their life normally, and their primal nature to feast. There's two problems with this.

One, why play this game? Everything you can do in Beast can be done with a mix of the other books. There's no real identity to Beast, other than how fuckin' smug it is. A dedicated fan will have no use for Beast, since it brings nothing new to the table. The average newcomer to nWoD will most likely be turned off by how smug and reliant on the other lines it is.

Two, the Begotten are fucking terrible people at best. But we're supposed to root for them- not the Heroes, who consistently come off as more sympathetic, compelling characters than the Begotten. I think it was Conquering Heroes or whatever the new splat was called that literally featured a Hero as a socially conscious college girl who was being raped in her sleep/nightmares by a Begotten she'd become friends with.

So y'know, obviously you're gonna want revenge. Hence why she killed that Beast, and uses her vlogs and shit to spread word about Begotten Lairs and all that to other Heroes. But we're not supposed to root for her- we're supposed to feel bad for the Beast she killed.

The justification was 'but she never really knew if he intended to inflict nightmares on her!! uwu', and that she was a misguided altruist who believed Beasts spread chaos and misery to everyone. Which is, y'know, literally what Beasts do. She's right.

But don't you know, Beasts are still sympathetic because shut up. That's one of the things that really makes Beast so terrible- it creates these creatures that're genuinely terrible, and... then passes the blame for all the horrors they inflict as 'IT'S NOT THEIR FAAAAAAAAAAAULT, THEY HAVE TO SURVIVE'.

which is, y'know, the point of Vampire. Survival vs holding onto humanity. Why not just play that, which is a substantially more interesting game than Beast? Certainly gives you more to work off of than Beast does.
There are people who said that Beast should've went more along the fan-made splat, Leviathan: The Tempest, did. If they just kept the Beasts as villains (and maybe have a tragic anti-villain or two whose trying to do something about their new status), it would work better as you said.
 
All this discussion of Vampire makes me wonder if I should run a classic 1E game set in Chicago in the 90's, or if I should do a Dark Ages game.

Both sound awesome.
 
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