Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I found no results for sister of battle cum jar, so the wh40k coomers still aren't as crazy as bronies.

At least the bronies just fantasize about riding/getting pegged by them:

HANGED SOB.png
 
That is true and adnd 2e's setting base system was a shitty selling point. Bur 4e sold better than 3e/3.5e/ pf1e(yes even paizo told so) and 5e sold better than 4e. Online paying options, computer games, stranger things etc helped it to be more mainstream everyday.

4e's first year did very well, but then it rapidly collapsed. I don't think its total sales outdid 3.5 + 3. I believe that the sales numbers look something like this:
  1. 5e
  2. 1e
  3. 3.0 + 3.5
  4. 2e
  5. 4e
In the Basic/Expert line, I think it's
  1. Moldvay
  2. Mentzer
  3. Holmes
According to Ben Higgs, the Basic/Expert line outsold both AD&D editions combined. If we add 1e and 2e (which aren't really any more different from each other than 3.0 and 3.5), then the ranking is:

  1. 5e
  2. Basic/Expert
  3. AD&D
  4. 3.0 + 3.5
  5. 4e
 
I am tempted to order one or two pathfinder 2e books, heard the gamemastery guide is quite good, are any of the recent books be it adventure or splat worth getting? Yes I know all the rules are free but I like owning physical books.
 
I am tempted to order one or two pathfinder 2e books, heard the gamemastery guide is quite good, are any of the recent books be it adventure or splat worth getting? Yes I know all the rules are free but I like owning physical books.
Worth getting? I'd say no, but then I have an allergy to buying wokeshit. Especially overpriced hard covers of books I'll never use.

However, if you want to spend the money, my incomplete suggestions. I've not read everything of course.

1. "Pocket Edition" of anything.
One thing I like about Piazo is they're one of the few RPG companies willing to put out something affordable. Pocket Editions are softcover, lower price editions with updates.
2. Free RPG Day issues.
I don't know if Free RPG exists in the UK, but I hear good things about these adventures generally. Short, silly (I think in PF2 you play as Kobolds), but kinda interesting. I read one online where you're kobolds who accidentally tunnel into an old ladies basement. Again, recommended because supposedly they are free on Free RPG Day, then $5 after that.
3. Abomination Vault
This adventure has issues that are required to fix, but is a fun enough adventure. It's a rip off of Barrowmaze, but it's a competent if slightly clunky megadungeon.
4. Advanced Player Books
There's a bunch of these. Guns and Gears, Advanced Player Options, Character Options, and likely more. There's always someone that want's to play a lizard man or a gunslinger or something.

I advise against Outlaws of Alkenstar and whatever the Egypt PF2 adventure was. Outlaws has a neat concept but is hampered by awful writing. I basically had to re write the entire thing to make it workable. The desert themed adventure path is junk because since the evil mummy lord pharoh was defeated in PF1, and all paizo adventures are canon. The party is basically doing crap work cleaning up the stragglers wandering around. I don't know if it gets better.

Edit: Fixed a bunch of typos. Don't post tired.
 
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I am tempted to order one or two pathfinder 2e books, heard the gamemastery guide is quite good, are any of the recent books be it adventure or splat worth getting? Yes I know all the rules are free but I like owning physical books.
Pozzo hates you. Why would you give money to people who hate you?

I may have misspoke, i meant pre sales and first year sales.
4e was a success, 5e is a succsess. in the end d&d is bound to be the most selling system because it is d&d. It is very hard to ruin that.
This is pretty accurate.

I will add from my own experience people were sick of WotC's cash grab tactics with 4e after a while. Things like not including bard and half orc in PHB1 to the shift from Nentir to Sigil for the 'default world'* and basically pumping out overpriced books made people burn out and then also just wait for markdown sales before getting new content. It wasn't quite PHB2 but shortly after in my extended groups.

WotC actions aided this perception. 4e was the only edition that had simupub official digitial PDFs of the core books until just around essentials when WotC threw a huge hissy fit about piracy and people trading PDFs and memory holed them until they put their whole back catalog on DTRPG - along with books like PHB3 that didn't get simupub releases.
Which also really hurt player recruitment because the 4e SRD is just a design document and not a nearly playable system like 3.5's (and 5e's would be)

* which I have feelings on. Because Sigil and associated magical bullshit actually works better for 4e "you just arrive at the fight because the magic items you got at lvl 3 make travel completely inconsequential". But their shit was way too off the wall for me.
Also I just dislike the way farrealm bullshit was implemented.
 
which I have feelings on. Because Sigil and associated magical bullshit actually works better for 4e "you just arrive at the fight because the magic items you got at lvl 3 make travel completely inconsequential". But their shit was way too off the wall for me.
Also I just dislike the way farrealm bullshit was implemented.
They made this horrible decision that all common speech was spread from sigil. i was furious at that decision. at least 4e was not that dumb. i dislike the world axis but i saw its strength and what they wanted to achieve. Now i need to persuade my 4e players to play 2e with me. i convinced 3 of them.
 
I am tempted to order one or two pathfinder 2e books
Much, if not all, of the core 2E shit is on the trove. Pozzo employees are not moderately libtarded like they were in say 2008. They are trannies now; e.g. the pic below is of one of their veteran writers Todd Stewart, who in 2019 -shortly after the transition from 1e->2e- decided to transition himself as well.
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Please do not give these people your shekels.
He is also a furfag apparently, here's his twitter avatar.
1726482412945.png
 
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So me and my pal are looking to get into D&D (with the hope of roping my partner in at some point). It looks like I'm the only one who likes reading so I'm probably gonna have to be the DM. Besides the obvious handbooks, what should I be looking at/for next?
Assuming you are going to run a 5e campaign, players handbook, dungeon masters guide and monster manual is all you need. if you want additional options xanathar was written very well. if you want to start slowly i reccomend you to use a pre-made adventure or campaign, which i will not recommend as it you are going to choose the one you want to play (but i advise you to avoid hoard of dragon queen and rise of tiamat.)
 
Assuming you are going to run a 5e campaign, players handbook, dungeon masters guide and monster manual is all you need. if you want additional options xanathar was written very well. if you want to start slowly i reccomend you to use a pre-made adventure or campaign, which i will not recommend as it you are going to choose the one you want to play (but i advise you to avoid hoard of dragon queen and rise of tiamat.)
Got all those, guess we're set! I hear good things about Curse of Strahd fwiw
 
Got all those, guess we're set! I hear good things about Curse of Strahd fwiw
That is a great adventure, and a classic! first version was in 1970's. i have my problems with 5e version but eh, play it as you want. adventures have empty portions, please do not be afraid to add stuff. are you going to play online?
 
That is a great adventure, and a classic! first version was in 1970's. i have my problems with 5e version but eh, play it as you want. adventures have empty portions, please do not be afraid to add stuff. are you going to play online?
We probably won't be sticking with 5e tbf, aiming to give WOTC as little money as possible
 
Got all those, guess we're set! I hear good things about Curse of Strahd fwiw
Just a heads up that ignoring the pointless pozzed changes WotC did here and there to CoS (and even worse in the updated Ravenloft setting re-release), it's a helluva adventure as it's super open-ended, super deadly RAW, and if you're doing it right you have to basically know the entire damn thing up and down or else player hooks won't make sense, locations and scenes will come out of nowhere, and it'll feel too railroaded... IN MY OPINION.

It's heads and tails above other ones and there are some significant enhancements/additions you can add via two guys (mandymod/dragnacarta) in particular that you can pick and choose what to put in/adjust as you see fit. Overall, tons tons of fun but you're going to have to make a hard decision at the beginning whether to embrace the camp or try to take it vaguely seriously.

Not trying to scare you away, just a small warning.
 
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