- Joined
- Sep 7, 2019
the gameplay is so simple they even put it in ESO as a sidegame (most people don't seem to care about after the novelty and rather have another class or other big expansion feature). otoh MLP is like the r34 of fandoms, there's a MLP version of almost everything.I don't know if it's real, but on Tabletop Simulator there's a MLP version of Dominion. Same game, just the art is different.
iirc out of print stuff can be a bitch to find, remember a mate gloating how much he could make if he'd sell some of the expansions. don't know if/what the promos add and if they're worth it. apparently they've been shuffling things around reprinting sets in bigger boxes for new collectors, but could confuse it with another game (and no idea how the distribution outside germany works).You had mentioned expansions. Should I just ignore most of them if I enjoy the game and stick with what you suggested? Also what's up with the promo cards? Can you still get the whole set if you wanted?
however, I just remembered for anyone looking for a more interactive/more players version of dominion back then 7 wonders had a lot of hype. can't remember if it has been replaced by another game by now or the hype just died over time because everyone played it to death, but it's still pretty solid for what it is.
it had a nice online client before the official, dunno about the quality of the new one.
it is, it's kept alive by troons. can't say anything about the quality, by they're doing new stuff:Is Netrunner even around anymore? For some reason I thought FFG/Asmodee/Embracer killed that IP.
iirc wotc is to blame netrunner getting canned. wotc was getting pissed there was finally a game putting a dent in magic, so they apparently asked for a ridiculous license fee for the renewed contract (doubt ffg expected it to run for more than 5 years, let alone become as big as it did considering all their other competitive cardgames kinda fizzled out).
the problem is in that case, what keeps the heroes from shanking the lvl5 king and take over? higher level watchguard is just the simple/lazy version of the arms race to keep the internal logic intact. what I mean is if you have a gang of superpowered dudes running around, how to keep them in check? any authority only survives via the mandate of violence (chimp out and you get hit by the bigger stick), which wouldn't work in that case. the more elaborate plan is for the king to get his own superpowered dudes to prevent getting hit with the bigger stick, while also still having the same issue if/when they want to take over asf.I think its complete bullshit that the world levels up around the players just because; the players come back from a year of harrowing adventure to find the town guard has also gained 10 levels in their absence due to fuck you that's how.
But if after fucking up several of his lairs the local lich has decided that the party is now enough of a threat that they need to beef up their undead, or the local Orc warlord has decided to stop hoarding the loot and pass out the sharper pointy sticks/get them blessed by his shaman because his raiders are getting wrecked by a bunch of assholes, that's fine and makes sense.
imo that's all shit you just conveniently ignore unless the game is open for it, but then I wouldn't use any dnd/pf for that.
either because it's borderline isekai "I win because my number is bigger", and when the discussion comes up turns semi-meta "we would never do that - why? - because I'm lawful good on my charsheet" etc. just "fight bigger foes with bigger loot and don't look too close at the details".
besides, if you want to prevent a player from going spastic you can always "solve" that via dm fiat, no matter the system or how the math works.