Its still fun to watch a 5e gamer do their first B/X turn, pull out their phone and start to fuck around, and then before they can even pop a boner to their favorite v-tuber realize that its their turn again already.
I had this happen when running a game of Knave. It was VTT, and we spent half of the game waiting on one guy because he'd take his turn, then disappear. Turned out he was getting up to do things between turns, not realising a go around the table was 20 seconds, not 20 minutes.
I might have ranted before, but I get players that complain about how slow 5e is, then refuse to move to a "faster" system.
Agreed entirely.
Although there's a greater point at play here: specifically, that trying to say "old DND" was anything is a bit of a fallacy. Resources telling you how to play were very scarce back in the day (and the books themselves didn't help much), and not everybody had the resources or the patience to go looking for discussions online (first on places like Usenet and later on forums). Every GM did their own thing out of necessity, and TSR (and for a while WotC) catered to that by being pretty damn broad with the content they offered. So just like today there was no "one way" to play DND, some groups were dungeoncrawling, hexcrawling Gygaxians, others were doing more plot-driven stories playing out the novel bouncing around the frustrated writer GM's head, some were mudfarmers slaying giant rats with clubs from levels 1 through 20 because a single GP is the equivalent to a peasant's entire lifetime earnings, others were speedrunning killing dragons and being showered with wondrous items by their GMs.
Ironically, for how much smaller the audience at the time was, there was a lot more space to do these things simply because people didn't know better and didn't have people online telling them that. I'd argue a big problem these days comes from both the system becoming too narrow and everybody (publishers and community alike) trying to pretend it can do more than what WotC streamlined it for: a low-stakes power fantasy.
This hits the nail on the head. I just didn't know this stuff went so far back.
Internet discourse about TTRPGs differs wildly from the practical reality. Again, I stress that I think some of it is exaggeration for comedic effect. But there a huge disconnect between what I see when I look at old DnD, vs what is said online, vs what is promoted by OSR, vs the hatred for 5e.
Going back to the two points that started this mess. A lot of the crimes blamed on 5e date back earlier. In my ignorance I thought pointing to the super powered characters of 3e was a novel observation. I had no idea it dated back so far and that it was common knowledge. This makes it all the more strange that 5e gets shit on as much as it does, because it shows "DnD was all mud farmers dying if they breathed through the wrong nostril until Critical Roll/5e came along and turned the game into fantasy Avengers" is a lie.
When it comes to comedy/"gonzo" DnD, there's Barrier Peaks, but also Spelljammer. These seem to be treated as outliers in favour of sucking off Dark Sun. Planescape, and Ravenloft for the billionth time. At the same time, there's a disconect in the OSR. On one hand, they preach the lie that old DnD was depowered characters and meat grinders. On the other, the art for their games depicts a goofy, kid friendly cartoon where everything is a joke and the player characters are the punchline. People on the internet complain about "freakshit" characters because that doesn't gell with the gospel acording to Tolkien, and get pissy about female characters and chainmail bikinis because that's not "historically accurate" or "realistic", while lementing that DnD has lost the edge that made the game start a moral panic back in the day.
I don't mind games leaning into one style of play, since it allows them to focus the rules around that, instead of trying to be all things to all people. I'm reminded of a tweet that said trying to make 5e the game that does everything is like saying you want to play Half-Life, but you mod Skyrim to replace the Drauger with Combine.
If it does go that far back, I wonder if the salt is coming from people who want a mudfarmer simulator learning their style of game is not popular?