Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Never been a fan of stat rolling. I feel that it's too luck based and it can easily end up with players with wildly better/worse stats than the others. I feel point buy is more fair, since everyone will have the exact same resources to make their character, since its seems unfair to punish players just because they rolled low stats at the beginning, and also limit their options on what classes they can play without feeling handicapped. Some classes only need like 1 stat to be good, others need like 3-4 of their stats to be reasonably high in order to function on-par with classes of the former variety. And to top off everything on the shit sundae, the classes that usually need multiple high stats are actually weaker than most of the classes that only need once since they're usually mundane classes compared to the one-stat focused casters, and casters in 3.0/3.5/PF system are pretty much better in every way.
 
That's usually why in most games I play we tend to do 3 rolls of 3d6, then take the best roll to sort of mitigate it while still being random sort of.
 
When I played stat-roll games, we did 7 sets of 4d6. then drop the lowest d6 of the 4 in each of the sets, then drop the lowest set of the 7.
 
When I played stat-roll games, we did 7 sets of 4d6. then drop the lowest d6 of the 4 in each of the sets, then drop the lowest set of the 7.

That sounds pretty generous, but I've generally played with the idea that in an adventure game, people should have heroic stats (at least unless there's some means of increasing them through play). Playing absolutely miserable schmucks just isn't appealing. I generally like the 4d6 approach and just dumping the character if it still ends up ridiculous.

I've gone as high as 6d6 (discard 3) but that was a ridiculous campaign where virtually every scenario was a suicide mission and characters still didn't last long.
 
I have a romance with D&D, but we have to be apart. No friends interested in HS, and in my adult life I have friends that are sort of interested on paper but don't pay attention or give the game any time at all. Like, last game I had to DM or else it wouldn't happen, and we had to play through Roll20 because we're spread across America like a fine mist.

We were playing Princes of Apocolypse (a 5ed module) and the first session when well enough except that the entire party decided to throw all the RP onto the person who has the worst charisma, has never played a tabletop and freezes when put on point in any situation. Also, one person had Ventrillo muted most of the time because he was doing dungeons in TOR. As the sessions continued, I ended up playing every character multiple times because people were queuing up for LoL ranked matches, just ninja AFKing for an hour ten minutes before shit started, falling asleep, killing bosses on Runescape, and basically every other horrible excuse. At it's height of shittiness it was me and one other person playing, and I was playing my DMPC (that existed because no one wanted to play a stealth character or one with lockpicking) and 4 PCs in addition the however many NPCs. I gave it one session to improve, but it didn't really so I axed it.

I later attempted to resurrect the group with a different module because I like D&D but not a single person ever gave me their brief character history after continual reminding so I decided it was best to let dead horses lie.

TL;DR My friends are autists with severe ADHD and I can't have nice things.
 
Admittedly, most of my interest in tabletop gaming comes from watching Counter Monkey videos. It's pretty much what got me interested enough in the games to actually want to try and play one.
 
Never been a fan of stat rolling. I feel that it's too luck based and it can easily end up with players with wildly better/worse stats than the others. I feel point buy is more fair, since everyone will have the exact same resources to make their character, since its seems unfair to punish players just because they rolled low stats at the beginning, and also limit their options on what classes they can play without feeling handicapped. Some classes only need like 1 stat to be good, others need like 3-4 of their stats to be reasonably high in order to function on-par with classes of the former variety. And to top off everything on the shit sundae, the classes that usually need multiple high stats are actually weaker than most of the classes that only need once since they're usually mundane classes compared to the one-stat focused casters, and casters in 3.0/3.5/PF system are pretty much better in every way.
For a normal campaign id agree, but for a West Marches hexcrawl which is always full of rng tables i think the extremely flawed chars one gets from rolling are more interesting. I think it also encourages rp in a system that can become Mathfinder p fast.
 
I came across this Kickstarter to this new horror tabletop called, Bluebeard's Bride. It has the goth horror factor I enjoy and even if Anna Kreider did endorse it, I can let that pass.
 
Currently in two games with some people. The first is a star wars game set in the legacy era and I basically play a spastic cross between Han Solo and Napoleon Dynamite (and who may or may not have taken so many drugs that he literally cannot remember two years of his life).

The other game I play with close friends of mine and a couple from the star wars group is a game called Gamma World. It's set in a future post-apocalyptic England and its kind of like Mad Max meets Fallout on it's level of ridiculousness. The DM has ran this world for years with various groups so it has a lot of backstory behind it. I play a mutant DJ turned Terrorist whose goal is to basically overthrow the city government of London.

While in the star wars game I am definitively the stupidest character there, I am the most serious in this game (it helps when only one other party member is neither a plant or suffering from dementia) but I really enjoy playing the paranoid commander who tries and fails to rope his troops into the correct course of action. Also there are superpowers for anyone who isn't a human purestrain (Pros: I am invincible to fire. Cons: Furries are cannon in this universe and some are mary sues) and they are generated at random so it's always a blast to make a new character.
 
I'm just in a 5e game and a Pathfinder game as is.

In the former I'm a useless Arcanist, in the latter I'm a generic Eldrich Knight.

I'm getting better though, it's the first time in ages I've had consistent gameplay. It helps that I've been in the PF game long enough to figure more of the story out (I joined when the party was like, level 8 or 9).
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I might be in a different game soon. The party leader is likely going to be an assholish space pilot -the actual player is consistently pretty awesome when it comes to tabletop, so the character's not going to be an asshole in the way that'll ruin everything.

He's only leader because we voted for it. He warned us in advance.
 
Not quite a roleplaying game, but does involve communication and is a tabletop game, so I'll put it here. We're recruiting players for another go at a Diplomacy game, so if you're up for it, we have slots. I know a lot of people never venture into the Let's Sperg section, so I figured some visibility here would be nice.

https://kiwifarms.net/threads/diplomacy-take-2.24956/
 
Not quite a roleplaying game, but does involve communication and is a tabletop game, so I'll put it here. We're recruiting players for another go at a Diplomacy game, so if you're up for it, we have slots. I know a lot of people never venture into the Let's Sperg section, so I figured some visibility here would be nice.

https://kiwifarms.net/threads/diplomacy-take-2.24956/

Just played my first real game this past weekend. As Germany I made Russia develop a drinking habit with my habitual backstabbing, and the Ottomans raped everyone but the English.

10/10 would betray again.
 
Best line in my D&D campaign:
"My hampster seduces the guard".
Natural 20, I rules that the guard was a furry and was lured into a hotel room and beaten unconscious. Then he wandered into the middle of the boss fight in a fursuit and was promptly obliterated by both groups.
 
Best line in my D&D campaign:
"My hampster seduces the guard".
Natural 20, I rules that the guard was a furry and was lured into a hotel room and beaten unconscious. Then he wandered into the middle of the boss fight in a fursuit and was promptly obliterated by both groups.
Hamsters. Truly, the only choice of animal companion for a true hero.
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Best line in my D&D campaign:
"My hampster seduces the guard".
Natural 20, I rules that the guard was a furry and was lured into a hotel room and beaten unconscious. Then he wandered into the middle of the boss fight in a fursuit and was promptly obliterated by both groups.

That was fun, I love making stupid rolls as a joke and somehow getting a 20. For those unaware, it was a Giant Space Hamster(as in the normal, horse-sized one, not like Boo(though Miniature Giant Space Hamsters as an actual breed of them in the tabletop game)

Hamsters. Truly, the only choice of animal companion for a true hero.
View attachment 151076

Also I don't know whether my Diopsid Swordsage can be considered a hero in the traditional sense. The hamster doesn't do much outside of carry our loot whilst wearing a silly hat(most frequently a giant propeller beanie). It's "that" kind of campaign.
 
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My copy of Shattered Dreams finally came today. It's pretty much the game supplement that I didn't know that I wanted until I found out it existed.

I'm also trying to convince my old gaming group to do a one-shot Christmas adventure of either Deadlands (I use a mix of the old and new rules) and Kobalds Ate My Baby.
 
i have been playing or GMing some form of tabletop since the early 90's. currently running a 5e demo module for a group of friends with some embellishments to make it challenging/interesting and drawing on 20 years of Faerûn background to expand the module's world a bit. after another friend joins us, we will be playing some Mechwarrior (ATOW).

my group and i prefer very crunchy/grimdark/devious type games that are very difficult but not insurmountable.

the players visit in the great Mulhorandi desert a large walled city (think Jerusalem) built into the side and top of a mountainous plateau far above a sand ocean between vast pillars of wind swept stone. after visiting with the town they learn of a necromancerm who derives his powers from an evil Djinn, controls the local ruler - who is charmed to supply bodies from the poor, the sick, and the war-injured for necromantic research. things happen and the players track the necromancer to a hidden oasis the city is built over - a vast dome a mile or more across hiding an ancient necropolis.

at the entrance to the necropolis, they go through a little trap maze, some puzzles, and some undead, then encounter a strange room. flint floors and iron golems with steel scimitars make for a very difficult fight. until someone gets the bright idea to undo the capstans stopping up the flow of water from filling the room - this prevents sparks and fire. but unfortunately the water doesn't stop its ingress and the players are also slowed a bit fighting in rising water.

hidden in the room (search check during combat) is a trapped chest which contains the treasure: a limited use bottle of air. defeating the golem would produce a key to the chest that disables the trap and both key and chest illuminate when close since it is a magic chest that is protected from rot. the rest of the adventure, takes place in a flooded, fetid, and infested underwater crypt - poisonous insects, kutoa, and undead. they were not quite prepared for that, or for underwater combat as most were expecting desert combat and maybe climbing or horseback stuff. everyone made it out a little worse for wear, but it was fun.

i've been greatly interested in an Eclipse Phase game, but sadly no one else is... although Deathwatch may be on the table. i may try out Tabletop Simulator as i hear its a good community and a very nice program.
 
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No one is able to come to my proposed Christmas game. Oh well.

I was reading my copy of How Did You Do That? and while it has some great info when I got to the side section on gender (as in using magic to change shape, even gender) and they had to go into the whole non-binary, heteronormative jargon and how the massively scientific Technocracy are more open to these silly, made up terms. (Since science can change and update itself with new information.) After I felt like banging my head against the wall, I was relieved that was the only section that has this crap.
 
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